[@SleepingSilence] You raise some good points that I hadn't really considered when I made the post. In sections like the Arena, an outline of abilities and strengths to gauge power and ensure fairness is necessary. Roleplayers looking for 'D&D without the tabletop' and combat-heavy, 'gamey,' or stat-based roleplays will probably be less interested in my outlook. My perspective is more in-line with an aspiring novelist, or storyteller. I liked that you mentioned the static nature of character sheets. I've also noticed players either stray from their character's nature as written in the sheet, or follow it religiously. Good characters are malleable and can change over time, and a rigid character sheet reflects this poorly. Constant edits that attempt to are also unfeasible. The questions you raise about trusting players to write consistent, but malleable and natural characters and not cheat are hard to answer. I think there are some elements you just have to chalk up to poorly-laid expectations for the roleplay, bad writing and bad players. In a perfect world, GMs and players would always be on the same page and roleplays would go on for years and make great stories. In reality, this is hardly common.