[center] [color=gray]For all of us halloween has passed and it's time to start to the slow, anxiety ascent into the joyful day of christmas. Bland doors switch out rotting pumpkins for blooming green wreaths and even the unseasonal neighbores who only decoration were scolding signs to trick or treaters now find it in themselves put up a light or two. Its hard to think that in the midst of the merry, annual lamppost fleshing lights that it was a time of playful horror not long ago. Sadly, it seems in the town of ChesireHill that horror has decided to follow us into the holidays this year... ------------------------------------------------------------------------------------------------------------------------------- [img]https://images-eds-ssl.xboxlive.com/image?url=8Oaj9Ryq1G1_p3lLnXlsaZgGzAie6Mnu24_PawYuDYIoH77pJ.X5Z.MqQPibUVTcf9yWjOLaEwsZ.O7C9abP9TxbCpQK6YhyqHz6Z0eIkVEJQQiqRnzV0qyZVOkFqPezhEZZcmL0R05N_MjBzFtgCAkOGzphwWSSbYnCf7PS3eZZBRmuMquSNsl54hBVVqQAjFB4OHssh6ZS22mBbFi3xd6mgeI4yHokOG7cCoUNi9U-&h=1080&w=1920&format=jpg[/img] ---------------------------------------------------------------------------------------------------------------------------------[/color] [color=beige] The high school christmas prom is coming up and everyone is making a big deal out of it. The apathetic and depressed wallow about its superficiality, brought along by peer pressure while the average students considers the implications of who and if they get a date this year to it will mean. It seems in the world of angst every positive to the adults has a negative to the teens themselves yet the stampede for the event has been unrelenting as the weeks follow up. For whatever reason you and a few others are the few without dates to it two weeks to the prom. Clocks ticking... [h1]School Schedule[/h1][/color] [color=azure] The start period is counted with everyone choosing what teens they are going to be. You are allowed to make a threat and teen character although ultimately threats spots will be limited. All TEENS must pick 1 positive trait and 1 negative trait for their character. This is for the prom section. The relationship period will last 2 week real time. Players will using a layout to properly allow players to post freely without disrupting posting order.[/color] [color=goldenrod]Durring the first two weeks of the RP it will play out as a standard slice of life. Your goal durring this time is to develope relationships, accrue drama, fall in love, make enemies, make friends and generally life your live. Your prime goal is to get a prom date. The more relationships and drama you do, the more points you accrue..[/color] [color=orange]The PROM: At the prom the threat will appear and it will become a fight for your life. The threat can anything, although there are likely to be multiple threats played by MULTIPLE players. Some threats may even be your friends...or your partner...The threat gets stronger and stronger based on their achievements while hunting you down. Killing you gets them points, but scaring you and playing with you effectively gets them way more points.[/color] [color=crimson]The clocks ticking and you must ALL make it out of each area or be DOOMED. This is counted in REAL time once the prom section activates. You must all make it out within the number of days stated, characters who don't make it out are considered DEAD by the threat of that area. You must all get to the final area with christmas eve being your last playable day. Failing this means all teens die and the game is over. [/color] [hider=]Traits for Teens: [u]Atheletic[/u] You always count as ahead of the group when running. Atheletics count as equally ahead unless logic dictates otherwise when in a group with another atheletic player. [u]Hard Candy[/u] Something about you is alluring. Maybe your hot, maybe you have an outward personality. Maybe it's just a sixth sense sort of thing. Any sense based traits a threat might have will ONLY reveal you. [u]Smartass[/u] You are really, really annoying. Maybe it's an acts or you're just that way. Whenever you taunt a threat it becomes enraged and will come after you as long as it's not already killing/hurting someone. [u]Braniac[/u] You are or at least, borderline, intelligent enough to be considered a nerd. You know about one feild enough to do mundane everyday action in it: EG: electrician can repair lights. Engineers can repair hardware tools ectr. [u]Jock [/u] You work hard to keep a fit body, or maybe, you're just a genetic lottery winner. When you hit something it hurts, threats hit with a blunt melee objt/unarmed are stumbled. [u]Brave[/u] Hearts of steel, even when its bleeding. You don't panic or scream under normal circumstances, even when injured. [u]Heart Burn[/u] When you are being killed you put up such a fight that the threat has to take an extra post to finish you off. [u]Sweet Tooth[/u] You have a inoccent aura around you that especially excites threats who enjoy toying and hurting. A threat cannot kill you until it has either A: made you suffer physically or emotionally or B: all others are dead. If more than one sweet tooths the threat chooses who benefits from this trait. [u]Survivor[/u] You're determined to ge through this no matter what! When a threat kills you, it cannot deal true fatal damage. You will revive in an extremely bloody, crippled state 3 posts later. You must heal yourself quickly or die from bleeding. This only works ONCE.[/hider] [hider=Negative Traits] [u]Asthma[/u] Whenever you run you are forced to a stop 4 rooms away. Your breath is significantly louder durring this period. [u]Out of Shape[/u] Your general lack of health significantly decreases your speed. Making you behind all other healthy players in a run. [u]Inoccent[/u] You are very easily brought to emotional stress, issues and crying. Even getting hit can force you into tears. [u] Bully[/u] You take out your issues on other people. Under stress or fear you are COMPELLED to pick on the weakest person in the group, exceptions to your partner. [u]Early Bloomer[/u] You developed attractive traits before your other classmates. This naturally causes drama from the opposite sex. Despite your sexuality the opposite sex players who didn't get picked by you for prom have all their relationship turn to antagonists and cold. Good luck sorting this drama out. [u]Notorious[/u] Pick something bad that you are known for: theft? Sexual harrasment? assualt? You become destiny bound to do this to another player the next time you see them after the PROM segments becomes active. [u]Finger Food[/u] You make an excellent scream of pain, your eyes, your voice. The threat takes an especially gruesome strike at you when he hits. You always count as critically bleeding and mangled. [u]Razors Edge[/u] You have a bad habit of cutting yourself when depressed or distressed. When a friendly teen dies or you are distressed in the prom section you are compelled to cut yourself. [u]Weakling[/u] Without help you can't climb over things, lift heavy objects nor escape even loose grips from any threats. [u]Ghost[/u] You hardly ever turn up at school. Because of this your character has no concept of its layout and can't read the map layout. [/hider] [color=crimson][h1]THREATS[/h1] Threats can take any form, supernatural or totally normal. They can have purely conventional motivations that range from greed to even petty revenge or some strange, mystical populsion to take live of the young. But all threats fall into these types: [b][u]Hidden[/u][/b] The hidden threat is a teen in the group that dosen't reveal itself until the PROM stage. Up until that segment they act as a standard teen, collecting points like them. For the hidden collecting points in the first stage is ESSENTIAL because unlike other threats the hidden gets NO points from killing and only gets HALF from scaring and tormenting his fellows. In all senses a Hidden is purely human and so has no innate special power besides from an iron will to KILL. Hidden can turn into their teen and into the killer on the fly as long as they aren't seen. If someone finds out their identity they recieve one PM telling them when and how it happpened but not who. [b][u]Feral[/u][/b] A monster, a man? Hardly any differences at this point. The feral revels in killing in and of itself, becoming the very embodiment of ferocity. They lunge to attack and feel nothing more than innate, primitive, primal rage that destroys any sense of self preservation or personality. If there were anything of the man left inside, it is co-opted and controlled by this unsettling rage. Feral gain double points from kills but are unable to control themselves at the sight nor smell of blood or tears making them more predictable than most threats. The feral has a lunge that allows them to almost fly over chest high objects and climb obstacles up to 8 feet with insane vigor. Ferals simply can act as if ONE obstacles or object simply isn't there, bypassing it in their post. This dosen't apply to barricaded doors or high/sealed walls. [b][u]Strange[/u][/b] Strange threats are entirely superntural and this is blatant to anyone that even gets a glimpse of their presence. No one can say if the strange are alive or dead. Even the blatantly human that fall under this catagorey have an odd, mystical air around them that would fit a fog than a man. They can take an unearthly amount of punishment and pain, by simply phasing through or absorbing it as if it were nothing. Strange threats cannot be killed nor stunned by physical harm. Instead the only thing that can ward them is salt circles and religious relics but these only last an hour against them. [b][u]Expirement[/u][/b] A killing abomination made by some unknown means. They could be a simple druggie who had lost all sense of reason while in a state of pain nullified high or they could be a top secrect creation that got out into this tiny town. Whatever the case the expirement is byproduct of technology, even fantastical tech. Despite any outward appearence or personality they have an internal methodology to their manslaughter, calculating with a crude but sharpened cunning. Expirements are given RANDOM threat traits for free each week but earn only half of their points in all areas. Expirements can trap or tinker with devices to set off or act at command or at a certain time. An expirement always knows if a device has been tampered in anyway, despite if all evidence was removed. [/color] TO COME Threat traits to buy. CS. Posting layout. Area and town maps. ------------------------------------------------- THREATS ALWAYS PM THEIR SHEETS. I will post threat posts for them, this will be to stop metagaming. This game needs at least 8 RP'ers min to start. I'd much prefer to havee more than the min in case of drops out, however. -------------------------------------------------- OOC rules 1: Post at least 2 paragraphs and below 6 on standard. Standard being the operative word. You can deviate from this from time to time at your judgement. 2: I am ok with allowing threats to write their own powers but be aware that my judgement on powers will be very, very strict. Generally as a rule the teens should have a decent chance to escape without careful planning on the threats part. 3: If you die as a teen or die as a threat that's it. That character is out. There's a real chance threats could become jokes if the teens organise right and the threat dosen't prepare and there's a real chance teen players can be horrifically brutalized and killed. 4:Posting frequenty is a must. This is time sensitive and I will allow posting UNDER the standard if you're really struggling, just don't make it a rule. Hell, pm me and I'll help you post if you're suffering with writers block. 5: Tags, use 'em. If you mention someone in your post. Tag 'em. People like to know when they are being thought about or shown any kind of interest in character but it also helps prompt others to react and not forget to post. [/center]