[hider=Kelan Armati] [b]Name:[/b] Kelan “Hawkeye” Armati [b]Age:[/b] 27 [b]Physical Description:[/b] [hider=Appearance] [img]https://i.imgur.com/UVS0c14.jpg?1[/img] [/hider] ------------------------- [hider=Important “items”:] [u]“Tee”:[/u] The Tayanen who lives in his right arm. He was once a strong, intelligent, skilled magic-user. Now he barely remembers his name and is totally dependent on Kelan, both physically and emotionally. He has forgotten most of his magic, and now can only briefly manipulate gravity. He must have also known mind magic once upon a time, as it seems he has linked his mind to Kelan's, though it's unclear if he's aware he did this. A working theory is that the strain of linking their minds exacerbated the loss of most of his magic. [u]Heavy Containment Unit:[/u] Kelan usually has an over-sized mechanical right arm, that doubles as Tee's new shell. It is brutally powerful, though it sacrifices some precision. He can remove the arm, allowing Tee full control of it to crawl around. The three fingers can split into six for a bit more dexterity or just making it easier for Tee to crawl around. [hider=Doin' alright in there, pal?] [img]https://i.imgur.com/lyX0JO1.jpg?1[/img] [/hider] Assault Mask and Vest: A basic armored vest and mask that he can use if he needs to fight without the Belial. The mask can allow him to survive in space and underwater for short stints. [hider=Rapid Deployment Beacon and Belial Pod:] If Kelan has to enter the battlefield without the Belial, he can use this to have it airdrop to his position, assuming he is located somewhere in which this is feasible. He can also give this to someone else and stay behind until summoned. This works best if the ship the Belial is stationed on has some sort of launch tube, but simply dropping the Belial's pod off a cargo ramp from high altitude will work. Needs to be within at least 2 miles of Kelan to function, though vertical range is nearly unlimited -- however being on the same planet helps. The pod can survive atmospheric reentry while the Belial itself... may suffer. The Pod itself can be left floating in orbit and can be programmed to track and follow Kelan's position, thus always being roughly above him. It is, however, somewhat slow, relying on low power ion engines and a small solar panel to function autonomously. This is why it is limited in range, as it struggles to maneuver in atmosphere and needs to be airlifted once it has actually landed. At the end of the day, though, the Pod is mainly just there to store the Belial and contains most of the tools required to maintain it. [/hider] [/hider] [hider=Weapons and Spells] [b]Weapons:[/b] [u]Belial Suit:[/u] A powerful suit of armor that is effectively immune to small arms fire and integrates with Kelan's cybernetics, though does not cover his right arm when he uses the containment unit. It has a shoulder mounted cannon with variable firing modes. [b]Burst fire:[/b] Three round burst of high-caliber ammo. [b]Sniper Cannon:[/b] Single-shot, long range, extremely high-caliber armor piercing. [b]Impact Grenade:[/b] Single-shot, medium-range, impact explosive. Can disable light vehicles. It's seen better days, as the worn and faded paint might suggest. Many of its functions and systems have been lost or disabled. Remaining functional systems: [b]Advanced optics:[/b] The head of the suit contains long range, telescopic vision and night vision. [b]Micro-thrusters:[/b] For use in vacuum so that it doesn't get stranded in space. Has other uses if you're creative enough. [b]Turbo:[/b] In emergencies it can supercharge for a short time at the risk of overheating and cooking Kelan alive – a detriment that didn't previously exist, but those subsystems are now gone too. [hider=Words can't hurt me. Sticks n' stones neither.] [img]https://i.imgur.com/Apxpkll.jpg[/img] At this point the armor is mostly a faded olive drab in color. [/hider] [u]Rotary Rifle:[/u] His main weapon. It is a high-caliber semi-automatic rifle with multiple barrels. This allows it to rapidly fire powerful ammunition without slagging the barrel. Can fire all barrels at once at the cost of greatly lowered rate of fire. Kelan can also load the gun with Plasma Core rounds for harder targets, though these will damage the gun over time no matter how many barrels it has to rotate through. [hider=Over designed? You just can't appreciate beauty.] [img]https://i.imgur.com/BxN03xu.png[/img] [/hider] [b]Spell List:[/b] Gravity Shift: His Tayanen remembers one thing about magic, the ability to alter gravity to push things around. He creates a sudden, often violent shift in gravity that can send things, and people, flying. Sometimes. When Tee gets his sh*t together. [/hider] [b]Misc. Abilities:[/b] Kelan's cybernetics are incredibly strong and durable. As such, he is many times stronger than a normal person, due to having all four limbs being cybernetic, as well as his spine and parts of his torso. That said, his cybernetics are also fairly simple, not having any real special abilities aside from zoom and night vision features in his eyes. When in the Belial suit, all of these features are exponentially increased and he is perfectly capable of ripping a main battle tank to pieces. From his time in the military, he is an accomplished hand-to-hand combatant, though not exactly a master martial artist. He was, however, the best in his unit and will nine times out of ten beat the living hell out of anyone dumb enough to pick a fight with him. But perhaps most importantly, he is a masterful marksman. Between his optics and his own skill, and hands that don't shake in the slightest, he can aim accurately at moving target from miles away. While due to the Belial he has spent less and less time brawling, he has only improved his aim over the years. Why wrestle your problems when you can pick them off before they see you? Lastly, due to how ragged he has run himself and the Belial, he's become a pretty good mechanic and can usually figure out how to fix most machines. But not computers, he's not so good with computers. Too many delicate parts, hence why the more advanced features of the Belial are currently sitting in a scrap bin in the corner of his quarters... ------------------------- [b]Personality:[/b] Kelan is very straightforward, but a bit of a glory hog. He lives for shock and awe. He wants to lead the charge and wreak havoc on those who deserve it. A psychologist would have a field day, or a nervous breakdown, trying to unravel him, but on the surface it's very simple. If you're his friend he's the friendliest person you'll ever meet and you'll be regaled with endless, over the top and exaggerated stories. You definitely won't be bored, but he is undeniable tiring to be around after a while. If you're his enemy, he's ruthless. The only mercy afforded will be a quick death. He can go from one to the other at the flip of a switch. He can put a bullet in someone before his smile even fades from telling a joke. Some find it unsettling... [hider=Bio:] Kelan was a highly motivated individual with a strong desire to do the right thing. One could argue he was downright patriotic. However, he also had a strong sense of individuality and these two sides of himself clashed. The moment he was old enough, he enlisted and even earned an early promotion. However, that strong personality of his also earned him a posting in the middle of nowhere on the far, far edge of Commonwealth space. In that particular pocket of space, oversight was weak and humans could even be found mingling with aliens, even living side by side to a degree. It had been pretty much accepted that if the aliens wanted to, they [i]would[/i] just take the worlds back, so the Commonwealth turned a blind eye to the comings and goings on those worlds. The worlds in question were two within the same green zone of a sun, Charybdis I&II. One could even travel between them with weak engines in a reasonable time frame, though most important trips still used some form of warp engine. After some time, Kelan earned a command posting, leading patrols from one planet to the other and managing squad movements. He wasn't even second in command at the base, but it was still a step onward and upward in his mind. For the most part, they helped subdue smuggling operations that were out of the scope of local law enforcement, and other such things. It was a quiet posting, and unbearably dull most days. While there, he'd begun to mingle with the populace. One was a Tayanen whose curiosity had led him to travel there seeking a quiet place to see new sights. While originally harassed by more xenophobic troops, Kelan escorted him into the colony. Another was the base's head nurse, Lilura Nimue. She seemed attracted to his almost unrivaled martial skill among the troops, and he... was just attracted. He liked to regale her with exaggerated tales of his training and what few operations he actually got to undertake. While boring, it [i]was[/i] peaceful. He could enjoy his time there and feel he was doing his duty. For a time. A group of extremists fired up by the ever increasing tensions between humans and aliens launched an assault on the world's, overtaking one of the settlements. The garrison launched a counter attack, and Kelan was at the head of one squad. To his surprise, the Tayanen had also volunteered to help. Revealing he was a warrior and skilled magic user, they couldn't exactly afford to say no. Between Kelan and the Tayanen, they had been making excellent progress, but the final hurdle nearly proved too much. They'd wheeled out a rigged starship cannon and were using it as a makeshift artillery piece. The Tayanen had used himself as a shield to help Kelan get close, aiming to disable it... but instead it was turned upon them. The Tayanen's thick shell was the only reason they survived, but their part in the battle was over. Luckily, they'd gotten their force close enough, and the rest of the garrison was able to repel the raiders and their cannon. It's unclear if the Tayanen was fully aware of its actions after that, but it managed to keep Kelan stable. What little was left crawled over to him, able to slow his bleeding, but it was otherwise totally confused. However, with it keeping him conscious, Kelan's instruction allowed both to stay alive until retrieved by medics. He'd lost three-and-a-half of his limbs. The Tayanen was also horribly damaged, most of itself lost. Most figured he would eventually join together with other Tayanen, but instead he seemed to panic whenever they tried to take him too far from Kelan. It was here that things got interesting for Kelan. Lilura had taken a special interest in his case, spending more time with him than any doctor or surgeon. It was then that she got into his head. She told him that his career was over as it was. He wasn't important enough in the Commonwealth's eyes. They'd ship him home, give him low quality bitoech prosthetics, and that would more than likely be it. She told him that this didn't have to be the case, that she knew people who could not just build him back up, but make him stronger than ever. That he could keep fighting if he wanted to. And so, once he was able to be moved, he and the Tayanen went on a trip with her. It turned out she'd been speaking of her uncle, Dr. Jakome Tubal Nimue, a brilliant but somewhat unhinged cybernetics engineer. At this point, it had also become clear that his mind was linked with the Tayanen's. Perhaps because they were both connected to the same piece of machinery, or perhaps because of the Tayanen's, albeit greatly reduced, magical ability, though it's injuries had caused it to forget most of its magic. Either way, the two didn't have to speak aloud to communicate. And yet their conversations are no faster than usual due to the poor Tayanen's... debilitation. And so Jakome had an... unusual idea. While designing Kelan's prosthetics, he designed an extra arm that could function as a container for the Tayanen. A prosthetic shell one could say. It already needed to be larger to accommodate the alien, and so it was also terrifyingly strong, though Kelan's other limbs were already superhuman in their strength as it was. In the end though, it wasn't just his limbs. Over half his body was now grafted to cybernetics, and until the procedure, he'd been totally blind. It wasn't just due to his injuries either. In order to withstand the power of his own new limbs, the doctor had needed to reinforce his body. And yet... with all his new power, when he returned home, they turned their noses up at him. He was an abomination in their eyes “sacrificing the human form.” And he got angry. He'd gone through hell for them and then put himself through it again so he could come back to them. He went back to Lilura and Jakome who had a new proposition for him. If he still wanted to fight, they could give him the tools to do so, and he could forge his own path. His suspicions finally peaked at this. It was all too charitable. He realized he'd been manipulated. They knew he'd be turned away from the Commonwealth if he went down this road. They'd just wanted a test subject. Oh, he took them up on their offer. They gave him a cutting edge armored suit: The Belial. Hardened, multi-layered armor more akin to what a battleship would have that would withstand anything short of a tank, integrated weapon systems, and a mighty sensor array. They gave it to him and he went on his way. Of course, they never expected him to go radio silent soon after. It was a tricky situation for him though. Following years spent as a mercenary, The Belial had... had a rough time of it. Many of its functions had been... disabled. Which was to say that they'd been blown up and he hadn't been able to fix them. He'd learned a lot from the doctor, and more still due to having to maintain his own limbs and The Belial, but he couldn't put everything back together when it broke. And so The Belial had just become a really, really strong suit of armor rather than a high-tech war machine. And yet, that was still more than enough to leave him as one of the most deadly mercenaries in the galaxy. If you let him tell it, he was [i]the[/i] deadliest, but, well, his habit of talking a big game had only gotten worse over time.[/hider] [/hider] [hider=Relevant Planets] Planet Name: Charybdis I World Type: A rather wet world, about 84% water, with most of that being ocean. It has two main continents and various small islands. Classification: Class M Moon: No. The Civilized Populace: Miners and small manufacturers. Very small population, most settlements are in the form of small towns. No real cities. Has small Commonwealth outpost. Population: 900,000+ Tourism: Little to none. Most “tourists” are curious aliens. ------------------ System Name: Asteria-system Star Class: White, F-class Planetary Bodies: Charybdis I shares the system with its sister planet Charybdis II, two dwarf planets and one medium sized gas planet. Charybdis I and II are both in the sun's green zone. Location: Resides on the outermost border of Commonwealth space. [hr] Planet Name: Charybdis II World Type: Also a wet world, though “only” 79% water, again with most of that being ocean. It has 4 medium sized continents and various islands. Classification: Class M Moon: No. The Civilized Populace: Charybdis II is still sparsely populated compared to most planets, but is the more civilized of the two planets. Contains the capital “city” of Scylla. Most of the residents are still just miners and manufacturers. Contain's the main Commonwealth military installation. Population: 2,500,000+ Tourism: Little to none. Most “tourists” are curious aliens. ------------------ System Name: Asteria-system Star Class: White, F-class Planetary Bodies: Charybdis II shares the system with its sister planet Charybdis I, two dwarf planets and one medium sized gas planet. Charybdis I and II are both in the sun's green zone. Location: Resides on the outermost border of Commonwealth space. Charybdis I and II were both mining planets, but their mineral resources were quickly used up, and undersea mining left the oceans badly polluted, with only extremely hardy, often mutated, sea creatures remaining, or those who lived in extremely deep water away from the worst pollution. The landmasses have very sparse vegetation and are otherwise rocky and barren, though this is largely how the planet was to begin with, just exacerbated by Commonwealth mining efforts. All that remains now after being largely abandoned are iron mines and steelworks, the only major resource the planet has left. “To live here is to enjoy suffering” is the joke many will make, but there is a sense of serenity to the inhabitants. Whether it is from grim acceptance or from the rather tight knit community is hard to say. However, there is also a strong smuggling presence, as the planets are often used to route illegal goods from Rauve space into Commonwealth space, or vice-versa. [hr] Planet Name: Bloodjewel World Type: Massive continental jungle world. Classification: Class L Moon: 3 1/2 moons. The Civilized Populace: None. Population: 2 Tourism: None. ------------------ System Name: Fenrir-system Star Class: Blue, A-class Planetary Bodies: Aside from its moons, there 5 gas giants in the system. Bloodjewel lies far from its massive sun, but on the close border of its green zone. Has two asteroid fields, one which is very close to Bloodjewel and occasionally causes problems. Location: Resides somewhere in the commonwealth's outer rim. Bloodjewel is a hot house planet, with mostly jungle and some bodies of water, with two, small barren caps and a small desert rounding it out. It is also highly mountainous. However, there is little life as it has been repeatedly pelted by meteorites and has suffered through numerous apocalyptic winters. There are mostly unsubstantiated rumors that a few very mean creatures survived. The latest meteorite catastrophe was cut short by a terraforming project, and thus the one structure on the planet is a terraforming facility. However, efforts ended when the facility was struck by a meteorite. The only inhabitants are now Dr. Jakome and his niece Lilura who use the sublevels of the old facility as a lab to work on Jakome's cybernetic projects in peace and secret. [/hider]