[hr][center] [img]https://fontmeme.com/permalink/181122/2150c1d68b798dfad9f1b597a1c7fcf6.png[/img] [img]https://i.pinimg.com/originals/3f/27/c2/3f27c264edde181acdefb58330cfab93.jpg[/img][hr] [youtube]https://www.youtube.com/watch?v=7LtnLVRvypw[/youtube][/center] On a world called Alrathi, an era of warfare has descended upon the continent of Alsykra. The power-hungry Dremorian Empire seeks to expand its territory and establish the Dremorian Race as the top of the food chain. Already smaller kingdoms on the Empire's borders have been absorbed through military intimidation with some of their populace being forced into slavery to supplement the growing war economy. The leader of the Dremorian Empire, King Lucius, has established a cult of personality regarding himself. With his loyal citizens and powerful military, he has his eyes set on the neighboring kingdom of Anserith. However the aggression displayed by the Empire has not gone unnoticed and the king of Anserith has been preparing his people for war as well as seeking an alliance with the powerful, human kingdom to the north: Armintium. Further to the east, the progressive country of Caraxis is preparing to enact a plan long in the making. A fervent opponent of anything to do with magic, they seek the eradication of all magic not just within in their land but the whole of the Alskyran continent. Their first target of this mighty crusade is the the kingdom of Voy to the north. Thanks to the work of its inquisitors, Caraxis had learned that Voy has been responsible for the surge of magical contraband being smuggled into the country which has resulted in multiple attacks against the established government. South of Caraxis lies the kingdom of Altamea, a place renowned for its magic academy and as the supposed origin of the infamous Lich-King of legend. A recent discovery of a broken, ancient tesseract in the wilderness has prompted researchers to begin looking in the area for the signs that may prove or disprove this legend. The Delfari Sovereignty, a religious state to the south, has greatly opposed these actions as heretical and have threatened to invade the kingdom if they do not cease their actions. With no response being delivered, both of the kingdoms are on high alert. Among these conflicts, the population of monsters have begun to increase greatly. Stories of caravans being completely destroyed and even raids on villages have passed through the land. Rumors even abound of monsters that are several times more powerful than their counterparts and possess unusual abilities. If this wasn't enough, there is talk of a cult of necromancers who worship the Lich-King that seek his revival. These rumors are not without substance as the number of undead sightings have increased dramatically. [hr] The world as its people know is tearing itself apart. Renegades and bandits prowl the road attempting to take advantage of the chaos. Wild beasts and monster attacks grow in frequency as fewer and fewer soldiers are left to take care of them, leaving the task almost entirely of mercenaries or adventurers. The world itself appears to have gone mad.However, even with the world engulfed in war there remains a place that stands as a true place of peace. A black castle, larger than any built, sits against a stormy sky only briefly illuminated by flashes of lighting. On top of a cliff it resides, far removed from a world that knows nothing but constant conflict and suffering. Here it stands as a place of refuge, only able to be found by those truly seeking asylum within its walls. A safe haven protected by powerful and ancient magic built by a powerful group that has long ceased to exist. It is guarded by a single individual of remarkable power along with a host of sentient automatons. Anything and everything one could desire is located within its walls so to provide the utmost comfort to those that stay there. Everyone has their own reason for arriving at the Sanctuary. There are those who are permanent residents of the castle, choosing to spend the rest of their life within its magnificent and every-changing walls. Others come seeking a chance to turn their life around using the knowledge located there. It exists outside of the prejudice and problems of the outside world. Peasant or noble, ex-thief or paladin, it does not matter within the walls of the Sanctuary. As long as its rules are followed, no one needing its protection will be turned away. Beyond its primary function as a safe haven, it serves as a place of learning for those wishing to better themselves. Each one of the numerous automatons contains a wealth of knowledge that they will impart on any who are deemed worthy of receiving it. This has resulted in the castle having its own kind of academic system managed by the master himself. Several stories about legendary warriors and scholars involve the same story about encountering a rough time in their life before encountering a massive black castle. Every account never states the exact location of the castle, as anyone who leave the castle for good are forced to forget its position. With a legend such as this, it should come as no surprise that there have been individuals who try to claim the knowledge and riches inside for themselves. Those that have attempted to sack the Sanctuary are never heard from again. However much is uncertain in these dangerous times as nations throw their power against each other.