Still a work in progress, but the sheet so far, more will be added later. [hider=NS] [center] [h2][u]Union of Free Dathanari States[/u][/h2] [img]https://img.roleplayerguild.com/prod/users/2db619fa-0539-4a6d-9898-c3f16360c5eb.png[/img] [/center] [b][u]Type of Government:[/u][/b] Confederation [b][u]Head(s) of Government:[/u][/b] The Council of Dathanar, currently headed by High Councilor Valter Ohlson [b][u]Economy:[/u][/b] (Main imports, exports, industries, technology level, etc.) [b][u]Demographics:[/u][/b] [u]Population:[/u] 25 Million [hider=Human] [img]https://img.roleplayerguild.com/prod/users/2a104880-bae1-49df-baee-8c2c82f8cddb.png[/img] [b]Dathan[/b] – Descendants of the Avalian human refugees, although nearly two centuries of separation had changed the Avalian population over time, recognizing themselves as the Dathan. Although they've incorporated Old World, namely Avalian, culture of the time period, the Dathan have developed their own identity, creating new traditions and reforming the old into some new and of their own design. [img]https://cdn.discordapp.com/attachments/515036861119463434/516016607273943049/hunnic_man_by_el_lagarto-d383ads.png[/img] [b]Tzücomen[/b] – Humans native to much of the southern half of the New World, where they've been roaming as herdsmen and nomads since time immemorial. They are distinguished from other humans by their swarthy complexion and artificially deformed cone-shaped skulls, achieved through ritual head binding. Militarily they are competent light cavalry and skirmishers, that have allied and sporadically warred with the Dathanari. Today, they work alongside them as auxiliaries to fight their common enemies. [b]Gardonian[/b] – [b]Population:[/b] [/hider] [hider=Harpy] [img]https://cdn.discordapp.com/attachments/506708314839580672/515389241438502928/harpy-flying-wcwbp_prvw-.png[/img] [i]Male[/i] [img]https://cdna.artstation.com/p/assets/images/images/002/104/158/large/indah-paramytha-putri-harpy.jpg?1457301870[/img] [i]Female[/i] [b]Harpy[/b] – [/hider] [hider=Grogar] [img]https://img.roleplayerguild.com/prod/users/f292232c-ad50-4d0b-a67f-011eae311f01.png[/img] [i]Male[/i] [img]https://img.roleplayerguild.com/prod/users/370cd086-4bb1-44b1-86df-ea55c64e127e.png[/img] [i]Female[/i] [b]Grogar[/b] – [/hider] [hider=Jakai] [img]https://img.roleplayerguild.com/prod/users/21916ec2-3e67-4767-a48b-c1cf0ffcf390.png[/img] [b]Jakai[/b] – Insectoids native to Ukan Badlands, the Jakai are the distant cousins of the Tervigen, sharing biological and cultural traits, with their own set of differences of course. For instance, the build of a jakai is considered much more weak and frail compared to the toughened hide of a Tervigen. From a distance, it would be difficult to tell between a male and female Jakai, but upon closer inspection, males posses wings. Culturally, the Jakai generally take a more conservative approach in their ventures, while males are indeed outgoing, and adventurous, most of the time it is to an limited extent, for many, not wanting to venture too far from their home Warren. However, there indeed exists many more males, and even females that have ventured beyond their Warren, beyond Dathanar. The more adventurous ones that stay within Dathanar are among the few to enlist in the Combined Defense Forces, particularity the Sky Corps. [/hider] [hider=Yeshai] [img]https://img.roleplayerguild.com/prod/users/1e716ab5-48ea-4a04-9d52-85a5a4d97c37.png[/img] [b]Yeshai[/b] – [/hider] [hider=Amrean] [img]https://cdnb.artstation.com/p/assets/images/images/010/383/713/large/yr-emma-.jpg?1524131413[/img] [b]Amrean[/b] – [/hider] [hider=Gnoll] [img]https://cdnb.artstation.com/p/assets/images/images/007/068/635/large/manthos-lappas-gnoll.jpg?1503442198[/img] [b]Gnülonlar[/b] – [/hider] [b][u]Culture:[/u][/b] Due to the harsh past of the original refugees, the Dathanari are a people that value Independence, autonomy and equality above all else, slavery and the likes long since been outlawed by the Ruling Council of the Free States. The traditional divides of the Old World, that of Noble and Commoner, became more and more blurred in Dathanari Society, replaced by one of finical standing, a position that can be obtained and lost by any and all on a whim, no matter of their birth status. [b][u]Religious and Other Beliefs:[/u][/b] While officially there is no State Religion, the most dominant religious institution in Dathanar would be the Church of the Sky King, a faith brought over and held onto by the Humans of Avalia during their cruel enslavement under the Dragons. Now forever free, the faith was able to blossom, spreading the prophecies of the Sky King to the savage peoples of the land, embracing his light. [b][u]Location/Territories:[/u][/b] [b][u]Climate:[/u][/b] [b][u]Military:[/u][/b] [b][u]Magic Prevalence/Usage and Elemental Alignment:[/u][/b] Magic is common occurrence in Dathanari society, were it not for the mages among the refugees, life in the New World would be more harsh, unforgiving and Dathanar as a whole would be a far different beast then in the present. Three schools of magic are the most prominent within Dathanar: Solid, Liquid, and Plasma. [b][u]History/Background Info:[/u][/b] [u]The Dathanari Rebellion:[/u] The beginnings of the Nation of Dathanar can be traced back to the Old World, at the heart of the Yllendyr Imperium hundred eighty-Two years ago, in the massive Slave Slum that came to be known as Dathanar, one so large, that it was itself considered a separate settlement from the City it was attached to. The word "Dathanar" came to be a word the Elves have come to adopt as a scathing insult, the word often associated with "worthlessness", "Nothing" and "Less then Dirt", a word that at first, came to dishearten and break down the population. However, over the years, resentment grew, and in turn, the fires of revolution. It all begun in May 3rd of 4719, the day the ill-fated Dathanari Rebellion took place. It begun as it would end, in bloodshed. A group of determined slaves, led by a man named Firgus Holen, had ambushed and brutally murdered their elven guards, taking their equipment, this act alone was more then enough to rally the other slaves, as more and more guards were killed in the first few nights, their weapons and armor taken off their fresh bodies, this eventually invited unwanted attention by the Regional Viceroy, who had immediately ordered several battalions to restore order in the Slums, once they stormed the streets, the soldiers were greeted by mobs of of armed slaves, soon fierce fighting had erupted throughout the slums, several days the slaves fought for all their worth, unfortunately their causalities were far outnumbering that of the imperials. The short-lived rebellion would come to a bloody end, as the elven soldiers had received unexpected reinforcements, a flight of Dragons came souring in the sky as they begun to lit the slums aflame. The original instigators of the rebellion, Firgus Holen, his cohort and the rest of the rebels made their last stand, and held off the encroaching elves, the fires raging on as the whole slum was consumed in flame. In the aftermath of the battle, the Slum was burnt to ashes, charred corpses littering the streets as more soldiers arrived to the grizzly scene, and were greeted by the sight of thousands upon thousands of now homeless slaves, surrounded by the armed soldiers. [u]The Exodus:[/u] Despite their crimes committed, the Imperial Viceroy had saw it wasteful to simply slaughter the now defeated rebels, and instead opted for a more creative punishment, the rebels were to be sent to fight and eventually die against the Zeeborg-Fallian Union as cannon fodder. The affair would last two weeks as ships from across the Imperium were converging to on a nearby port city, the rebels and an abundance of other defiant slaves now were housed in a massive makeshift prison camp, awaiting for their inevitable deaths. However, Firgus and his allies had seen this as a grand, "once in a lifetime" opportunity, and the time to wait for the arrival of the entire fleet was more the enough to organize with the other groups. For their entire stay in the camp, the Dathanari rebels had discussed their plans to the other slave groups, some more welcoming then others of the plan, regardless though, they would be involved one way or another, the plan? Instigate a fleet-wide mutiny against their captors and if successful set sail for the west, far from the Imperium, it was a suicidal plan, if it fails? Their deaths are more then assured before they even reach enemy territory, if it succeeds? Death is still a certainty, as tales of the Cursed West had spread to even the slave slums, any ships that sail beyond the Imperium's borders were never to be seen again. Regardless, the possibility of true freedom from the Imperium was too alluring, and even if they were to perish to the cursed western seas, at least they would die free men. And so the plan was set in motion, the Dathanari forging alliances with fellow humans, and reluctantly, a flock of harpy slaves, although in these uncertain times, any help is needed. After weeks of planning and preparation, the fleet had finally arrived, the slaves herded into cramped spaces, a tactic to further demoralize the slaves, unaware of the mutiny soon to take hold. Once a few days had passed, the time had finally arrived, Firgus' group was the first to instigate the mutiny, slaves assigned as cleaning personnel had abandoned their positions and overwhelmed a few guards, repeating what they had done in the Dathanar Slums, relinquishing them of their weapons, and keys to the holding pens, this act along was enough to trigger chaos among the ranks as the slaves aboard the first ship swarmed every corner, fighting tooth and nail against the ship's crew, many dying in the process, in the chaos, several slaves gathered smashed piles of wood, burning it as they lit the signal for the other slaves to revolt, one after the other, the fleet was complete disarray as the slave rose up once more, some succeeding, others failing, but the fight drew on until all was silent, in the end, the slaves emerged victorious for the first time in centuries, however their own dead was far too great, thousands of their own lying dead. With no time to spare, the best burial to be given was to be tossed overboard alongside with their enemy, as Firgus took charge as their new leader, his first decree, setting sail for the Cursed West, and braced themselves for whatever challenges and terrors it may hold for the battered refugees. [u]The New World:[/u] Journey through the Western Seas would be on of death, fear and desperation. As the refugee fleet was beset be vicious storms, starvation, infighting and even cannibalism on a number of vessels, and worst yet, monstrous beasts, the dreaded Kraken, would drag whole ships down to the depths with their massive tendrils, one by one, a refugee ships would sink and be claimed by the Cursed Sea, until only a small handful of ships remained, it seemed death was inevitable for the many survivors, as hope of finding land drifted away from their collective minds, however, that day sooner then expected. The Day has finally come, after months of hardship and death, what's left of the refugee fleet had finally crossed to the other side, a whole New World for the taking. [u]Rise of Dathanar[/u] Although True Freedom has been tasted, tensions run high among the thousands of survivors as past wrongs spring up, especially towards the Harpies, or had committed most of the cannibalistic acts during their voyage. Tensions rose further as fights broke out, the harpies forced to flee south. Over the first few decades, the refugees, who now proclaimed this land as Dathanar, slowly built up their fragile and divided civilization, settlements dotting the landscape north to south, slowly growing larger, this growth however, was met with harsh resistance, the land, as they soon came to realize, had its own set of inhabitance, some less then welcoming. For years, human settlements would be besieged by native tribes, having to contend with each other over past rivalries and dealing with a resurgent flock of Harpies as they made their move north. Fortunately for a select few settlements, not all the natives were hostile, meeting like-minded humans in the Dry North, and meeting with envoys from the Amrean Celestial Empire, assuring alliances with a number of coastal and northern colonies, while colonies down south were less then fortunate. Regardless, for decades Dathanar was both a land of opportunity and of bloodshed, a true test of will for the settlers as they fought for the very soil, however, their true test was to come as force with a dark, insatiable appetite was over the horizon. [u]The Striogi War and Present[/u] It is quite obvious the arrival of the Dathanari did mot come unnoticed, for quite sometime, the lands of Dathanar being under heavy watch by the Strigoi of the Realms of Wulfram, making the occasional incursions in their territory, harvesting whole villages, however, this was not enough. On August 14th, 4752, a cabal of Strigoi Lords bordering Dathanar had conspired together, mustering their personal armies to march into the new fertile lands, conquering and enslaving many villages and settlements, regardless if they were Dathanari or Native, for a month they moved virtually unopposed, crushing all who be bold enough to stand in their way. Eventually, once they had gathered allies in neighboring lands, the Dathanari were able to repel the Strigoi after several years of warfare. The aftermath of the Strigoi War led to the formation of the Union of Free Dathanari States as they are known today. [hider=Characters] Valter Ohlson, recently elected High Councilor of the UFDS. Alexander Syren, Supreme Commander of the Union Combined Defense Forces. [/hider] [/hider]