[center][h2]Imperial Dominion of Vaurgemyr[/h2][/center][center][img]https://i.imgur.com/KWMt66A.jpg[/img][/center] [b]Head of State:[/b] ‘Emperor’ Vermathysliz Und Lymwurm [i](Male Dragon, age 14/Whelp, under Regency)[/i] [b]Head of Government:[/b] Viceroy Nolre Yirvanya [i](High Elf-Drow Halfbreed Female, Official Regent and Imperium Viceroy)[/i] [b]Type of Government:[/b] Pseudo-Absolute Monarchy, Federal State of the Yllendyr Imperium [b]Summary:[/b] Formerly a land ruled by a minority elite of Draconic slaver-barons, individual petty Dragon conqueror-kings and occasionally a few lands ruled by elven or human rebels, the Dominion of Vaurgemyr (then known as the Kingdoms of the Vaurgemyrean) was conquered by the Yllendyr Imperium after the Drow’s advances in military technology, namely, guns, made Dragons far more vulnerable to massed armies than they had ever been before. While Dragons had typically been exterminated in other kingdoms and lands prior to the Yllendyr due to their natural tendency towards domination and tyranny, the Drow in a moment of realpolitik decided to maintain their rule of the region to ensure that there was another slavery-dependent race on the continent so to deflect rebellious forces elsewhere, as well as to have a much needed source of naturally flight-capable soldiers. As such, while an elf-dominated state, all flying races (Dragons, Valkyrians and Harpies) are given highly preferential treatment and privileges within the wider Imperium, and Dragons in particular maintain most of their old landed titles/peerage or gentry. [h3]Government[/h3]The change in technology in the world ended Dragon’s individual supremacy of warfare and their ability to singularly conquer or terrorise nations. While the ruling dragon minority remained highly powerful, enough so to persuade their Yllendyr conquerors to spare them as future subordinates, no longer could a single dragon inspire the terror to maintain millions of slaves. The petty kingdoms, robber-barons and sitting bandits of the Vaurgemyrean collapsed to the onslaught of massed advanced elven technology. While the Dragons maintained their lands and titles due to the benefits the Yllendyr gained from keeping them (An army of aristocratic air-knights capable of burning down whole towns or cities single-handedly, something they made great use of in future wars), their influence waned over the centuries as the Ellempyr (High Elves) reasserted dominance and the Yllendyr (Drow) migrated into their new conquered territories. Harpies and Valkyrians were empowered as well, also being naturally flying races, the Yllendyr wished for an even greater pool of flight-capable soldiers to aid in their conquest of the rest of the continent and the islands, as well as Avalia. (Vaurgemyrean Valkyrians in particular took joy in the Conquest of Avalia). Today, Vaurgemyr is ruled as a a faux-absolute monarchy with some degree of constitutionalism. The native monarch is a figurehead maintained by the Imperium and is always from one of the Draconic Slave-Baron dynasties. While there is no actual constitution or true legislative body, the cabinet of the government is dominated by elven figures and headed by the Imperium’s Viceory, who makes the majority of national decisions. There is a ‘Diet of the Peers and Gentry’ (Or more commonly The Diet), which is a quasi-legislative body where representatives of the Elven, Draconic, Harpish and Valkyrian elite (Which must be landed aristocrats, no bourgeois involvement) put forward their concerns and issues which are then looked over by the Viceroy. [h3]Economy[/h3]Vaurgemy’s economy is relatively traditional with a combination of draconic feudal land-owners, slave labour and Elven artisans and industrialisation. While most dragon land-owners remain sitting-bandit types which are economically complacent and decadent, there is a minority that have started adapting Elven industrialisation into a more efficient form of exploiting slave-labour. While continued resistance to the Bourgeois and Labour have stalled more advanced leaps in industrialisation, the mass-exploitation of human slaves means labour costs for cheap goods are nearly unrivaled. The ascendancy of the corporate form has also enabled the advancement of finance and so further boasted industrialisation in Vaurgemyr - though there is significant resistance to public corporations due to fears of empowering the Bourgeois. Vaurgemyr has an abundance of mineral wealth due to their mountainous southern regions which they exploit as well as hold numerous Draconic citadel-palaces built into the mountains. Iron Ore, Coal, Sulphur and numerous other minerals are extracted and exported. Vaurgemyr while using Yllendyr’s Silver Standard-backed currency are also fervent miners of Gold, which in particular has a very high demand due to Dragon’s tendency towards hoarding it. [b]Currency:[/b] Vaurgemyr like all of Yllendyr's primary Dominions has the same currency as the Heartlands, being the Dacha, which is furthermore based on a silver-standard. [b]Industry:[/b] Industry is growing slowly but steadily, as the combined industrialisation influence of Yllendyr and reforms in finance has pushed it forward - though there is heavy resistance due to the combination of the fact the nation is ruled by landowning peers rather than bourgeoise and because slave-labour makes further advances in more advanced mechanisation less desirable due to the low cost of labour (slaves also lower the demand in the economy, slowing growth). [b]Literacy:[/b] The Literacy Rate is moderate (60-70% roughly), as while the upper class is highly literate and there is a growing educated middle-class, slavery remain legal and encompasses a solid 20% of the population who remain totally uneducated, and as such caps Vaurgemyr’s literacy at 80%. [b]Exports:[/b] [hider=exports list] [i]-Coal -Sulphur -Steel -Gems -Iron Ore -Copper -Lead -Nickel -Concrete -Food (Agricultural - Grains and Vegetables) -Food (Canned Goods) -Clothing (Common) -Fabric -Furniture (Cheap) -Cheap Consumer Goods -Armour (Military-grade and Ceremonial) -Bullets -Shells -Trained -Aristocratic Air-Knights (Dragons, Valkyrians, Harpies - Yllendyr only)[/i] [/hider] [b]Imports:[/b] [hider=imports list] [i]-Gold -Gems (Those not found in the mines) -Dyes -Silk -Oil -Tea -Food (Livestock & Game Meat) -Food (Exotic Meat) -Food (Exotic Fruit) -Slave Stock / Specialist Slave Stock / Breeding Stock -Luxury Goods (Jewelry, Clothing, Furniture, Art, Books, etc) -Magical Items -Potions -Heavy Machinery -High-End Consumer Goods -Communications Equipment [/i] [/hider] [h3]Dramatis Personae[/h3] [b]Head of State:[/b] [b]Other Characters:[/b] -Squad 6 Medic [h3]Demographics[/h3][b]Population:[/b] 75 million [b]Racial Demographics:[/b] Vaurgemyr is quite ethnically diverse, though if the two Elven ethnicities are combined, they create a majority of 72% of the population. Historically, Vaurgemyr was ruled by a tiny ethnic minority of Dragons. Post-Yllendyr Invasion, Dragons still hold many of their old titles and ruling elite position, though actual power and influence has since been siphoned to the Elven majority and their imperial supporters in Yllendyr. The Elven population consists of a combination of ruling aristocrats, landowners and bourgeois middle-class. Lower class elves exist, but mostly as urban poor and workers. Dragons, Valkyrians and Harpies were all given titles and land (or in the case of Dragons, allowed to maintain theirs) as part of the post-invasion ‘Charter of Peerage’ which in return for service in the Yllendyr Army and support in the Drow’s conquest of the entire Old World remained as empowered elite minorities. Humanity, following the past policies of Yllendyr and the Ellempyr (High Elves) as well as the Dragons, are a race that is entirely enslaved and holds no rights or privileges, being consigned to chattel slave labour, backbreaking rural agricultural work and being hunted and eaten by Harpy aristocrats/air-knights during their Full Moon and Winter Solstice religious festivals. The 6.6% of other races consists of other slaves besides humans who have been imported from across the Imperium, as well as a small minority of free peoples, expats, etc. [img]https://i.imgur.com/SquA5XY.jpg[/img] [h3]Culture[/h3] [b]Language:[/b] The Dominion speaks a regional dialect of Yllerian, with slight grammatical and spelling changes but with a significantly different accent and pronunciation - both of which are due to the Ellempyr's own language over time being fused into Yllendyr's. The Draconic tongue is also practised as a secondary language and is still commonly used, particularly by Vaurgemyr's elites who wish to speak in secrecy from the commoners trained in only the elven tongue. [b]Slave Society:[/b] The Dominion of Vaurgemyr is and always has been built on the back of slavery. Every human is a slave of some kind. The Elf and predominately Draconic states of Pre-Invasion Vaurgemyr widely enslaved humanity, and while free Harpies existed, Captured Harpy raiders from the Old Forest were made slaves as well. After Yllendyr's conquest, slavery in Vaurgemyr was expanded and normalised even beyond what the Dragons had maintained beforehand, resulting in the entire human race inhabiting Vaurgemyr being enslaved. Harpies were liberated from slavery as part of the 'Charter of Peers' which provided them with confiscated land from the enemies of Yllendyr (or former human lands) in exchange for providing Harpy soldiers to form their new 'Air Corps' that would go on to conquer the Old World. Humans are mostly treated in a chattel slave manner, being tasked with hard-labour in the mines, farms or simple manufacturing. They are given no rights. Human slaves for Harpies, in particular, are used for their religious ceremonies of hunting sentient beings and then eating them. [b]Draconic Decadence (Inherent Biology):[/b] Dragons are, by their nature, callous and can quickly become tyrannical creatures. They are inherently seeking to dominate, control and exploit others - and in fact, do not feel fulfilled or content unless this is being demonstrably obvious. A Dragon in absence of this control-domination will become mentally unstable, depressed or even eventually suicidal if given long enough time - though they will typically strike out aggressively and either win or die long before this. A Dragon's intelligence may alter this though, as a rather dim Dragon may be satisfied with being a Prison Warden, for example, mistaking its position as the ownership of prisoners - meanwhile, a highly intelligent Dragon may feel satisfied in a liberal democracy if it tricks itself into seeing its employees as wage slaves. The legendary image of a greedy dragon hoarding gold, stealing princesses and lording themselves over feudal peasants with threats of fire, demands of taxation and coercion of tribute exists for a reason. This is not to say that Dragons are incapable of empathy or are universally psychopathic, but rather are psychologically oriented towards domination and exploitation. A Dragon may be kind and charitable to what it considers its 'owned things'. A 'Liberal' Dragon as such is typically at best a Benevolent Dictator or believer in Enlightened Despotism. In the words of some radical psychologists, they are an entire race of narcissists, to varying degrees of severity. Draconic states that have existed in the past are typically unstable since they were once a singular dragon (sometimes with a small family unit or harem) establishing themselves as a one-person absolute dictatorship, these states usually sucked dry those enslaved until the dragon was eventually vanquished by knights or other heroic figures. [b]Charter of Peers:[/b] The 'Three Airs', being the flight-capable race trio of Dragons, Valkyrians and Harpies despite being very small minorities in Vaurgemyr have been given overwhelming disproportionate privileges and entitlements comparable to the elven majority - the purpose of this is to ensure a constant and stable pool of air-knights to enable the Yllendyr Imperium to continue monopolising airpower, and so dominate the Old World. These privileges included large land endowments, particularly taken from Yllendyr enemies during the conquests, as well as legal protections, tax exemptions, slave ownership and representation in organisations. [b]Knights in the Air:[/b] Vaurgemyrean Valkyrians, in particular, are renown for a combination of excellent martial prowess yet possessing aristocratic titles considered lesser; mostly controlling highly mountainous regions that lack the wealthy agricultural land or manufacturing of their northern fellow peers and gentry. As such, they specialise themselves in the art of aerial warfare beyond all others, dedicating themselves as generational retainers and hereditary knights to more powerful dynastic families. While Dragons are typically in command, it is the Valkyrians who are the ones actually dominating the air battle for Vaurgemyr. [b]Nobility Above All:[/b] Aristocracy is a dominant concept in Vauregmyr, for both Elves and the Flying Races. Blood and hereditary are everything, and familial and blood ties, as well as race, define your class and status. Noble customs are widespread throughout the culture, and after the Yllendyr conquest, much of the native aristocracy have adopted many such aristocratic customs of the elves. The nobility are considered a higher being inherently by their nature and there is stiff resistance to class mobility - a slave may not be a freeman, particularly since they are human. A poor aristocrat will always be superior to a rich bourgeoise, as the latter's pedigree is always weak. Family history is highly regarded and descendants will often have their lives shaped by their ancestors - a son of a traitor will be barred from positions of authority for example. Aristocrats are also provided many privileges and protections not afforded to other castes. Hereditary roles and caste-like hierarchy are common, with lesser families being bound to higher families for generations. Certain Air-Knight families, in particular, are hereditary retainers for other families. [b]High Elven Culture:[/b] The High Elves maintain a traditionalist, aristocratic and decadent but also romanticist culture. Gentry, for example, are expected to cease working upon reaching a wealth status that no longer requires them to work (particularly with land ownership and very low inheritance taxes). High-level Elven peers are expected to be artists, musicians, writers and philosophers - the only exception being the 'knight', a martial aristocratic living channelling chivalry. Fancy parades and overcomplicated drilling is a must. Religion is far more prevalent amongst the High Elves than their Dark Elf cousins, however, the Pantheonic Cult and Libertine nature of Elven Religion and their deities (A god of prosperity and goddess and love among others are not particularly ascetic figures). [h3]Geography[/h3][b]Location/Territories:[/b] Old World, South-Eastern Continent. The Purplish-Burgundy on the far-east coast. [b]Climate:[/b] Primarily temperate, though with cold winters and somewhat colder than the northern temperate regions. Many mountains and hills, with the northern areas of Vaurgemyr being warmer and more fertile with grasslands and fields. The border with Old Forest is somewhat militarised and includes areas cut down by logging operations. [h3]Military[/h3] Vaurgemyr has no standing land or naval forces as being a closely aligned dominion of the Yllendyr Imperium, its land-based army and naval forces is the Yllendyr Imperium's armed forces instead. Vaurgemyr does possess an extensive police force to deal with possible human slave revolts, however. Its primary military asset instead is its exceptionally large and skilled airforce, which it is allowed to maintain as a state entity (alongside federal air-corp troops). Vaurgemyr is the primary recruitment pool for the entire Imperium's air-corps personnel, with its variety of Dragons, Valkyrians and Harpies supported by extensive and longstanding Air Academies, Air-Knight institutions, generational air-knight aristocratic families and other establishments putting it at the forefront of Aerial Combat expertise. Vaurgemyr maintains two 20,000 strong Air-Corps as a state entity, consisting of mostly high aristocratic Dragon scions supported by retainer Valkyrian and Harpy Air-Knights. While possessing no standing state army, there stand around 400,000 federal troops from the Yllendyr Imperium. Vaurgemyr possesses a significant draftable population, including around 72 million elves, though its enslaved Human population are forbidden from carrying arms and are not used as soldiers. [b]Magic Prevalence/Usage:[/b] [h3]History/Background Info[/h3]WIP: