[color=00ff7f]"Alright!"[/color] Following the instructions wasn't difficult, though it was a bit confusing. They turned left at the first intersection they found; that tunnel in turn twisted right until it seemed to be going the same direction they had been. Moving straight through the next intersection seemed counter-productive; but at Koph's insistence that this was what the Prum lass had said, they pressed on. Without much warning, the tunnel twisted back in a complete U; and when a new convergence of paths appeared, they turned left, which twisted right, and let out into... A cavern. A rare occurrence in the top three floors. Also a potentially dangerous one. The wide open space made it all too easy for a group of monsters to totally surround you. On top of that, at the far end of the room was a treasure chest. Though it was rare, the Dungeon would create these in difficult places. As traps. They always held something good, of course; if they didn't, Adventurers would never touch them. The original potions were said to have come from chests, which alchemists and herbalists studied and recreated. Sometimes special pieces of equipment came in these chests, things that could greatly improve an Adventurer's strength and chances of survival. But one and all, these chests were trapped, placed to lure Adventurers into dangerous positions where the Dungeon had a better chance of consuming them. [color=00ff7f]"Oh,"[/color] was all Koph could say. She looked around the room cautiously, wary of what may happen once they put even one foot in. If the walls were entirely filled with monsters...well, a guess based just on surface area left her picturing dozens, a full horde against the two of them.