[center][img]https://img.roleplayerguild.com/prod/users/7e6dd760-fa74-4aeb-a0f2-0625f3a43f8a.png[/img] [h1][b]Overview[/b][/h1] [i]This RP is intended to be a long running, small group RP with seven main characters [b](The 7 Sins)[/b]. There will be a generally overarching plot that will change over time; consider this as different story arcs in your favorite anime. With seven main characters at any given time, there can also be seven sub-plots (character arcs), but at the end of the day, all the sub-plots should tie back to the main plot in some respect.[/i] [h3][b]Plot[/b][/h3] [i][b][color=fff79a]This section of this post will update whenever we start a new story arc. At the moment...[/color][/b] this RP is in it's infancy stage. Characters are being introduced and the world is being established. In other words, we are breathing life into the setting and establishing a lore. As such, this arc will simply be called [b][color=fff79a]"Vrathe City"[/color][/b][/i] [h3][b]Setting[/b][/h3] [i]This RP takes place on a planet known as Chronus in a universe separate but similar to ours. Think of this planet as Earth in the not so distant future, say around year 2,500. Unlike our Earth however, this planet is inhabited by all the creatures of lore, from elves to dragons and more. In other words, we ask the question, how would life have progressed if all our fantastical stories were true and grew up along side technology. The main setting of our RP is "Vrathe City". It is a massive city and the capitol of this world. You can find more information on this in the first IC Post. You can also find descriptions on sub-divisions of this city or "districts" in that post. By reading these descriptions, you should be able put together an accurate picture of life in this city and beyond.[/i] [h3][b]Rules[/b][/h3] [i]I would assume everyone knows general RP rules, such as no double posting and no God-Modding other player's characters. Beyond that, I'd just like to say, keep your post [b]quality[/b] high (grammar and such), while keeping your post lengths low (one to four solid paragraphs).[/i] [h3][b]Power Ratings[/b][/h3] [i]Power Rating is the one and only stat that we track in this RP. Every character, big or small, has a Power Rating. As time progresses, more and more non-player controlled characters (with different power ratings) will be posted to the Character Sheet section. Basically, if your character battles a NPC, they win as long as their Power Rating is greater. There are seven different [i]styles[/i] for characters. Each Sin (main character) represents one of these styles, but all other characters will also have one. Each style behaves differently when faced with another, having advantages over some and disadvantages with others. Using the chart in the hider below, whoever has the advantage should use the appropriate multiplier on whichever character or character(s) has the lowest power rating. Then that result is added as a bonus to the character with the advantage. [hider=Match-Up Chart][img]https://img.roleplayerguild.com/prod/users/0a25e0bc-149f-4182-ae32-9d97d49ee4a9.jpg[/img][/hider] e.g. A main character with a PR of 9000 goes against an army of 100 baddies at 800 PR per soldier. This means 9000 against 8000. So you should win, but let's say the enemy has a 1.5 advantage due to typing. 1.5 will be multiplied against their 8000 to equal 12000. Now they will win. If you had the advantage, 1.5 would still be multiplied against their 8000 to equal 12000 (i.e. a 4000 increase.) You can then add that extra 4000 to your Power Rating. Perhaps you want to know why one style is weaker than another. In the hider below, you can see the reasoning used. [hider=Match-Up Logic] [b]Weaponry & Technology [color=fff79a]>[/color] Martial Arts & Ki Control[/b] [i]Weapons were invented to close the gap between fighters of different skill. The deadly force behind weapons such as guns, tend to overpower classical fighters.[/i] [b]Weaponry & Technology [color=fff79a]>[/color] Brute Strength[/b] [i]Brute strength fighters make easy targets for weapons users, but they can absorb more damage than classic fighters.[/i] [b]Weaponry & Technology [color=fff79a]>[/color] Ferocious Energy[/b] [i]A good weapons user can usually immobilize a Ferocious combatant before they get close, but they do make harder targets and ignore pain longer than most.[/i] [b]Martial Arts & Ki Control [color=fff79a]>[/color] Brute Strength[/b] [i]The Martial Arts were specifically tailored to overcome the strength of an opponent, to use their power against them.[/i] [b]Martial Arts & Ki Control [color=fff79a]>[/color] Ferocious Energy[/b] [i]Martial Artists are well equipped to anticipate and counteract Ferocious fighters, but their tenacious nature and energy can sometimes pose a problem.[/i] [b]Martial Arts & Ki Control [color=fff79a]>[/color] Magic Manipulation[/b] [i]Martial Artists can usually anticipate or deflect magic due to their sensitivity to and control of energy, but advanced magic users can be overwhelming.[/i] [b]Brute Strength [color=fff79a]>[/color] Ferocious Energy[/b] [i]Those with immense power can absorb damage from Ferocious attackers long enough to grab and immobilize them. Once immobilized, ferocity is a non-factor.[/i] [b]Brute Strength [color=fff79a]>[/color] Magic Manipulation[/b] [i]With strength comes a large internal well of power. This power increases the durability of Brutes when facing magic users.[/i] [b]Brute Strength [color=fff79a]>[/color] Pure Magic[/b] [i]As mentioned, Brutes have some protection against magic. This includes Pure Magic, but to a lesser degree, since Pure Magic is stronger in terms of force.[/i] [b]Ferocious Energy [color=fff79a]>[/color] Magic Manipulation[/b] [i]The well of energy flowing through and around Ferocious fighters is practically limitless, a great defense against magic.[/i] [b]Ferocious Energy [color=fff79a]>[/color] Pure Magic[/b] [i]Again, Ferocious fighters have a natural defense against magic, but Pure Magic users are more capable of handling this than regular users.[/i] [b]Ferocious Energy [color=fff79a]>[/color] Corrupt Magic[/b] [i]The protective energy of Ferocious fighters remains in place, but against the manipulative nature of Corrupt Magic users, this protection starts to wain.[/i] [b]Magic Manipulation [color=fff79a]>[/color] Pure Magic[/b] [i]Magic Manipulators or 'regular' magic users study both forms of magic, Pure and Corrupt. Pure magic is older and thus easiest to understand and counter.[/i] [b]Magic Manipulation [color=fff79a]>[/color] Corrupt Magic[/b] [i]Magic Manipulators can counteract Corrupt Magic similarly to Pure Magic, but Corrupt Magic is slightly trickier. It's always evolving, like a virus.[/i] [b]Magic Manipulation [color=fff79a]>[/color] Weaponry & Technology[/b] [i]Weapons and Technology users can counter magic users with intelligence and willpower, but they have little natural protection against magic forces.[/i] [b]Pure Magic [color=fff79a]>[/color] Corrupt Magic[/b] [i]Pure Magic exists for the main function of destroying Corrupt Magic, Pure and simple.[/i] [b]Pure Magic [color=fff79a]>[/color] Weaponry & Technology[/b] [i]With no natural defenses to magic, weapons/technology users are quite susceptible to might of Pure Magic users.[/i] [b]Pure Magic [color=fff79a]>[/color] Martial Arts & Ki Control[/b] [i]The Ki control ability for martial artists can be effective against Pure Magic users but often comes up short. [/i] [b]Corrupt Magic [color=fff79a]>[/color] Weaponry & Technology[/b] [i]Corrupt Magic came into existence specifically for tormenting those without magic. Those that rely on Weapons and Technology are the most vulnerable.[/i] [b]Corrupt Magic [color=fff79a]>[/color] Martial Arts & Ki Control[/b] [i]The level of protection provided by Ki Control is usually negligible when faced with the manipulative nature of Corrupt Magic.[/i] [b]Corrupt Magic [color=fff79a]>[/color] Brute Strength[/b] [i]While Brute Strength users have a natural defense against magic because of their internal power, Corrupt Magic counters this with deceitful tactics.[/i] [/hider][/i] [h3][b]Dice Rolls[/b][/h3] [i]With Power Rankings, there is room for dice rolls, but I'd rather not make this RP dice roll centered. So here are the two simple rules on Dice Rolls: [b]#1:[/b] Dice Rolls are only needed when challenging another [b]Player Controlled Character or a Major NPC[/b]. All NPCs will be labeled as Major or Minor. Your character can defeat any Minor Character without a dice roll. Simply post about how you beat them IC, as long as your power rating was higher than theirs. [b]#2[/b] I perform dice rolls and reveal the results. So as a rule of thumb, you should only ask for a dice roll [b]Wednesdays through Fridays[/b], when I am more likely to be online, due to my work schedule. [/i] [h3][b]Minor and Major Characters[/b][/h3] [i]I will create the characters that oppose our main characters. These are NPCs. Anyone can control a minor NPC or multiple minor NPCs in their posts. There is a limit however; each minor character has a [b]"Mob Max/Post"[/b]. So you can't exceed more than that many minor characters of that type in a post. However, you can control multiple types of minor characters to create larger groups. Major characters only appear at my discretion. At which point you can control their actions to a degree, but you can't defeat them without a successful dice roll. Also at my discretion is the right to exceed the normal [b]"Mob Max/Post"[/b] for minor characters. In other words, to create dramatic moments, I can summon an army. [/i] [h3][b]Character Growth[/b][/h3] [i][b]This is the final need to know thing about this RP.[/b] Any time you beat enemy(s) in battle, you may increase your character's [b]"Power Rating"[/b] by [b]10%[/b] of your fallen enemy(s) power rating(s). [b]e.g.[/b] If you post about defeating [b]5[/b] enemies that each have a power rating of [b]50 each[/b], then their total power rating would have been [b]250[/b]. Ten percent of that is [b]25[/b], so you can now add [b]25[/b] points to your character(s) power rating. I will not monitor the growth of every character. We will be using the honor system. Anyone that abuses the honor system will have to leave the RP. If you forget to add to your character's power rating soon after a battle, that is your loss. [b]DO NOT[/b] add points for battles long since passed.[/i] [h3][b]May I Join this RP?[/b][/h3] [i]This RP is currently full, with all players besides myself having two characters. If you are an outsider, you may PM me directly, and let me know that you are interested. If one of the current players drops out or would like to give up one of their characters, I will contact those that PMed me first. In the case that one of our users is simply giving up one of their characters, you (as the new user) won't be using their character. You will be making a new character to fill in the spot. This is the case unless you really want to continue using that character and they approve of letting you.[/i] [h3][b]Any Questions?[/b][/h3] [i]If you have a question, ask it in the OOC section. If it is an easy question, I'll simply answer it there or point you to where I've already answered that question. If it is a more detailed, thought out question, I'll add it to the [b]Q&A Hider[/b] below.[/i] [hider=Q&A]No Questions Yet[/hider] [/center]