[center][h2]✧DAY 26 - Dungeon, "Endless Green"✧[/h2] 7/09/2076[/center] [center][youtube]https://www.youtube.com/watch?v=fTdV5PQ-9p8&list=RD0GTxRIgwOIQ&index=4[/youtube] [img]https://i.imgur.com/Xgjaqdz.png[/img][/center] [hider=Dungeon Map 1][img]https://i.imgur.com/qSfQRGg.jpg?1[/img] - The entire dungeon is MUCH bigger. It was split up into a grid by the Council, each section being assigned to one combat unit (a Guild or a party). [i]Last Genesis[/i] is tasked with clearing this area, known as "Area C4". - Goal is to find the stone totem(s) in this area and destroy them. [/hider] The massive congregation of Players armed to the teeth all simultaneously teleported into the dungeon with a flash of light. The initial landing area was a large green field, with no imminent threat. Assignments to each Guild/party were passed around after the scouts got a quick assessment of the terrain and the mob army of Players began to split up in order to search-and-destroy their targets. Area assigned to [i]Last Genesis[/i] seems more or less typical; a large forest with a medium river running through it. A set of ruins were visible in the north if one were to climb a tree or a hill. Although the trees were thick enough to classify as a forest, it wasn't dense enough to warrant a hard hiking terrain. As soon as you enter the general area, enemies pop up out of the vegetation to greet you. Several snarling wolves with goblins. You wonder for a second if the wolves and goblins are working together like allies or if they are more like pets to the goblin maters. Your curiosity is answered when you see the Goblin Warg Trainer cracks his whips in the air to spur the wolves into a frenzy. [hider=Goblin Warg 1] [center][img]https://i.imgur.com/pJ9aVr4.png[/img][/center] [b][u]Level:[/u][/b] 10 [b][u]Heath:[/u][/b] 6,000 [b][u]Mana:[/u][/b] 1,000 [b][u]Action:[/u][/b] Goblin Warg - User is immune to all psychological effects, gains increased damage and damage reduction for as long as the unit "Gobling Warg Trainer" is in near vicinity. Passive. Feral Swipe - User slashes out in a cone, dealing damage that cannot be reduced by items. 200MP. Feral Instinct - Units who have been damaged by Gobling Warg have a chance to be effected by "Bleeding" status (taking damage over time until healed). Passive. [/hider] [hider=Goblin Warg 2] [center][img]https://i.imgur.com/pJ9aVr4.png[/img][/center] [b][u]Level:[/u][/b] 10 [b][u]Heath:[/u][/b] 5,000 [b][u]Mana:[/u][/b] 1,000 [b][u]Action:[/u][/b] Goblin Warg - User is immune to all psychological effects, gains increased damage and damage reduction for as long as the unit "Gobling Warg Trainer" is in near vicinity. Passive. Feral Swipe - User slashes out in a cone, dealing damage that cannot be reduced by items. 200MP. Feral Instinct - Units who have been damaged by Gobling Warg have a chance to be effected by "Bleeding" status (taking damage over time until healed). Passive. [/hider] [hider=Goblin Warg 3] [center][img]https://i.imgur.com/pJ9aVr4.png[/img][/center] [b][u]Level:[/u][/b] 10 [b][u]Heath:[/u][/b] 5,000 [b][u]Mana:[/u][/b] 1,000 [b][u]Action:[/u][/b] Goblin Warg - User is immune to all psychological effects, gains increased damage and damage reduction for as long as the unit "Gobling Warg Trainer" is in near vicinity. Passive. Feral Swipe - User slashes out in a cone, dealing damage that cannot be reduced by items. 200MP. Feral Instinct - Units who have been damaged by Gobling Warg have a chance to be effected by "Bleeding" status (taking damage over time until healed). Passive. [/hider] [hider=Goblin Warg 4] [center][img]https://i.imgur.com/pJ9aVr4.png[/img][/center] [b][u]Level:[/u][/b] 10 [b][u]Heath:[/u][/b] 5,000 [b][u]Mana:[/u][/b] 1,000 [b][u]Action:[/u][/b] Goblin Warg - User is immune to all psychological effects, gains increased damage and damage reduction for as long as the unit "Gobling Warg Trainer" is in near vicinity. Passive. Feral Swipe - User slashes out in a cone, dealing damage that cannot be reduced by items. 200MP. Feral Instinct - Units who have been damaged by Gobling Warg have a chance to be effected by "Bleeding" status (taking damage over time until healed). Passive. [/hider] [hider=Goblin Warg Trainer] [center][img]https://i.imgur.com/QlfSLKv.png[/img][/center] [b][u]Level:[/u][/b] 15 [b][u]Heath:[/u][/b] 8,500 [b][u]Mana:[/u][/b] 4,000 [b][u]Actions:[/u][/b] Warg Trainer - User gains +20 all Attributes if there are any units named "Goblin Warg" around. Passive. Leader of the Warg Pack - 50% of any damage dealt to User is instead dealt to the nearest Goblin Warg. Passive. Whip Crack - User cracks their weapon in mid-air to motivate friendlies. All friendly units gains increased STR and AGI for a few moments. 300MP. Goblin Arrogance - If any Goblin Wargs under User's control misses a normal attack, User immediately deals 100 damage to that unit. Passive. Binding Whip Shot - User whips out their weapon towards a opponent, dealing medium damage and binding them to be immobile. While holding an opponent, User cannot enact another Action, Spell or perform normal attacks. 400MP. [b][u]Spells:[/u][/b] Goblin Healing Chant - User heals self for 300HP or target unit for 200HP. 200MP. Drive into Frenzy - User mutters a curse on all nearby friendly units, increasing all their Attributes by 25 but greatly reducing their Physical and Magical resistances. 500MP. [/hider] [hr] [b][i]Summary[/i][/b] - 4 Goblin Wargs appear. - 1 Goblin Warg Trainer appear.