[b]Name[/b]: Alexei Zhukov [img]https://i.imgur.com/9pHUYl6.jpg[/img] [b]Age[/b]: 13 [b]Grade[/b]: First Year The child of General Sergei "Train Puller" Zhukov, Alexei was drilled from a young age by his father to be the model of a Yekataria soldier. Alexei always wanted to live up to the mans expectations, and so was ecstatic when he was accepted into Military academy. Unfortunately while many cadets wash out of the academy on the basis that they could not use their ability effectively Alexei was the first who would have passed if he had stopped using it. In many ways he was a model student: punctual, polite, obedient. Always had his affairs in order, aced all the fitness requirements, always striving to go above and beyond what was expected of him. If only he would stop with the damn Wild Magic. Maybe it was a way to show some individuality, or the strange and varied effects were to tempting for someone who had lived life so rigidly, or maybe it was just a desperate determination to show that such powers could be useful. Whatever the reason he never missed an opportunity to throw around his wild magic and it would inevitable go wrong, such as giving himself an unquenchable craving for seawater or causing rain to rise from the ground into the sky for an afternoon. The last straw was opening a gate to the Elemental Plane of Fire while making camp and causing an all night battle with a an endless stream of fire elementals. After that he was unceremoniously booted from the program for disregarding orders and being a "disruptive element." There arn't many people for whom Zarkov is the second choice, but he needed it. If any school could teach him even vague control of this unruly ability it was the Tsar's own. [b]Core Power[/b]: Wild Magic Whenever Alexei uses his power roll 1d10000 and consult [url=http://www.traykon.com/pdf/The_Net_Libram_of_Random_Magical_Effects.pdf]this list[/url]. The rolled effect happens. If the duration of the effect is not specified assume it eventually wears off unless the players of those affected wish it to be permanent. Effects that do not fit the setting (anything to do with gold and platinum, for example) are open to interpretation. No effect is instantly fatal unless stated otherwise. Particularly ruinous effects are subject to divine intervention.