[color=a36209][center][h3]Tower[/h3][/center][/color] [color=ed1c24][u][b]Health:[/b][/u] 7000/7000[/color] [color=0072bc][u][b]Mana:[/b][/u] 4050/4050[/color] [hider=Stats] [b]Strength:[/b] 35 [b]Agility:[/b] 20 [b]Intelligence:[/b] 10 [b]Stamina:[/b] 25 [/hider] [hider=Passives] [u]Vengeful Smite (3)[/u] - User has a low chance to deal magic damage to target that has managed to deal melee damage against user. Passive. [u]Fortress of Wood (6)[/u] - User gains a small, permanent, irremovable damage reduction. Works for all kinds of damages. Passive. [u]Fortress of Stone (12)[/u] - User gains a small, permanent, irremovable damage reduction. Works for all kinds of damages. Passive. [u]Holy Miracles (15)[/u] - User's Holy Discipline spells have a low chance to cost 0MP instead. Passive. [u]Lead (1/Paladin)[/u] - Whenever user is the first to take damage among friendlies, user has a small chance to recover 50HP and 50MP. Refreshes every hour. Passive. [u]Inspiring Presence (1/Paladin)[/u] - Whenever User takes damage, they have a small chance to either recover 100HP or have target nearby friendly gain 50HP. Passive. [u]For Honor (5/Paladin)[/u] - Whenever user takes physical damage greater than 20% of their maximum HP, user gains +5 Strength for a few minutes. Stacks. Passive. [u]For Glory (5/Paladin)[/u] - Whenever user takes magical damage greater than 20% of their maximum HP, user gains +5 Intelligence for a few minutes. Stacks. Passive. [u]Honor and Glory (5/Paladin)[/u] - If For Honor and For Glory both were activated in the recent times, user gains immunity against physical and magical damages for a few moments. Passive. [u]Aura of Confidence (10/Paladin)[/u] - Nearby friendlies of the User gains resistance against negative emotions. Passive. [u]Detect Danger (10/Paladin)[/u] - User has a low chance of sensing next incoming attack towards a nearby friendly. Passive. [u]Greater Lead (10/Paladin)[/u] - Whenever User is the first to take damage among friendlies, user has a small chance to recover 200HP and 200MP. Refreshes every hour. Passive. [u]Resolve (10/Paladin)[/u] - User feels less physical pain when hit. Passive. [/hider] [hider=Skills] Shield Wielding: 60 Sword Wielding: 25 [/hider] [hider=Items] Full Metal Plate Armor (Uncommon) [Equipped] Spell Resist Shield, Large (Uncommon) [Equipped] (Increased Magic Resistance) Clothes [Equipped] Cloak of The Magi [Equipped] (+150 Mana) Oliam's Longsword [Equipped] (+5 all attributes, +5 Sword wielding) [/hider] Dennis made sure the grip he had on his shield was extra tight as he moved into the arrival area - as soon as they had gotten their bearings, the creatures began to jump from behind the foliage, charging the group as soon as they could. Naomi seemed the first to react, quickly casting a spell in the area around them before moving directly behind Tower with inhuman speed (another spell, of course), and ending up right next to River. Tower maneuvered himself to stand between them and the surrounding Wargs. Cecilia was quick to follow in the assault, making great use of her high agility - she proceeded to pull the strongest monster, the trainer, towards the rest of the group. She then launched over the trainer which, in combination with the damage that River had done, made the Trainer look far weaker than it had before. Not wanting to risk anything, however, Tower was quick to cast Radiating Challenge on the Trainer, making sure the strongest enemy would only attack him. Not wanting to burn through his remaining mana too quickly, Dennis then used Mass Aggravate, still doing his best to cover the two magic users behind him. He then called out to the pair. [color=a36209]"Try putting yourselves against a big tree, I'll follow. Guys! I got the Goblin after me, so take him down first and don't worry about Aggro!"[/color] [hr] Summary: Stand between the Enemies and River/Willow Radiating Challenge on the Goblin Warg Trainer Mass Aggravate on everyone else.