[quote=@Rydude17] I’d be interested in this. I’d like to see some more factions that aren’t just equivalents to factions in the games though. Maybe it’s just the descriptions here, but it seems like they’re all basically an allegory for one that already exists. I’d be interested in hearing more details about them, to see how they’re different and how they’re similar. [/quote] Alright, perhaps I can be more in-depth with them. I sort of wrote this last night when it just came to me. Well, the Producers are basically farmers and rednecks, so they're pretty "human" in character as being simply normal people trying to rebuild society, and go fishing and hunting every now and then. The Walking Ghouls maybe aligned with the Controllers, but I liked the idea of having it possible to play a group of Ghouls who are sentient, but they also are at odds with others due to one reason or another. How they fight maybe different, but I was thinking they use melee weaponry a lot and have some pretty powerful hand-to-hand gear. The Controllers are going to be antagonists, they really are just power hungry and want to "evolve" everyone. However, they also have technology to control mutants and get their money by selling chems. The Marines are a mercenary faction with a very traditional soldier like culture. They maybe hired by the Controllers or sell their services to the Producers. Anyways, they have a Navy Seal and marine theme to them. They also love a odd combination of silent stealth combat, mixed with the use of explosives. The Brotherhood is well, the Brotherhood of Steel. However, they're on neutral relations with the Producers simply because they realize that they don't have any dangerous and forbidden technology, oh and the Producers are willing to sell crops to them. Thus being humans who have to eat, and having a distance from the north, the Brotherhood tend to be somewhat more laxed in dealing with the townfolk. The Congregation is sort of like a moderate Children of the Atom, with their biggest issue being their displeasure of Walking Ghouls. They're very small compared to the other sects of the Cult of Atom, but more sane in regards to not trying to kill everyone they meet.As stated above, they have a Southern Baptist or something akin to what you would find for a church in Atlanta as a theme.