[hider=Bowser] [center][img]https://i.imgur.com/7VmE2Nf.png[/img][/center] [center][img]https://i.imgur.com/m97uxNC.jpg[/img][/center] [color=#FD0000]Game Origin:[/color] Super Mario Bros. [color=#FD0000]Personality: [/color] Brutal, merciless, destructive and cataclysmic, the koopa king is a classic villain through and through. While he might seemingly pull off this evil king image effortlessly it is in fact something of a idealised persona, one that he works hard to live up too. When it comes down to it what really defines Bowser is his ego: He is the greatest villain and nobody else is going to take over the world on his watch. He is going to mary princess peach and woe betide anyone else who tries to kidnap her because that is HIS thing. He is also very overconfident, certain of his own cunning, strength and his eventual assured victory despite his many previous blunders. On the more positive side of things Bowser exhibits something of a sarcastic wit, occasional bouts of intelligence and shows a surprising degree of compassion and philanthropy when it comes to his underlings. After absorbing Trento and the Land Dreugh his personality is sweeter and more caring, but also more mindlessly aggressive when angered. [color=#FD0000]Appearance:[/color] Bowser initially appeared as he did in Mario odyssey, complete with suit and tophat. After absorbing [url=https://i.imgur.com/BfXsFeW.png][b]Blastoise[/b][/url], [url=https://i.imgur.com/3o8rCW9.png][b]Tentacruel[/b][/url], [url=https://i.imgur.com/LxD0vcA.png][b]Trento[/b][/url] and a [url=https://vignette4.wikia.nocookie.net/elderscrolls/images/e/e0/Land_Dreugh_Oblivion_transparent.png][b]Land Dreugh[/b][/url] into his shell is has turned Blastoise brown, with a knobby outer texture, and divided into seven plates sections, with a hexagon in the middle and trapezoids all around. The rim, both of the shell and of the spikes, is purple-blue and flared outward in a wave pattern like the edge of Tentacruel's body. At every corner of the shell plates there is a cerise Tentacruel orb. The whole outer layer of the shell is actually metal, with the seams gilded and a golden fleur-de-lis on the middle one, and it's biomechanical beneath. All six of the outward plates can raise up and extend a pair of thick cannon barrels each. in the direction their facing. Only the upper right and upper left ones can swivel forward to fire straight while Bowser is standing. The middle section of the shell can be raised to allow four large Land Dreugh limbs to extend outward to the sides like giant spider legs, while a nest of tentacruel tentacles can be stretched out of the top. Purplish-blue scales extend outward for a short ways across Bowser's body, with his shell as the origin point, and his hair is Trendo lavender. His suit jacket, which the shell sets atop, is now much longer and styled like Trento's coat, although the epaulet tassels are now Tentacruel tentacles. After absorbing the [url=https://i.imgur.com/UR6PlsX.png]Awoken Hollow[/url] (shell) the host’s shell has taken on a purple-pink stony texture, and their drugar arms and tentacruel tentacles have been replaced with prehensile vines that retain the abilities of the replaced limbs, as well as having their own. After absorbing [url=https://i.imgur.com/fL55ok2.jpg]Kingtusk[/url] (mouth): The front of the host's face has elongated into more of a snout, with a flat, piglike nose. Two large, upward-curved tusks extend from the cheeks right at the corners of the mouth, an extremely tough blend of enamel-layered dentine and wood. Their points aren't that sharp but can cause huge damage when driven into a target with strength. The host's hair is also a little more rootlike in texture, and he has a better sense of smell. The charm of the vampire has given him [url=https://i.imgur.com/bvH3xE5.png]a little fang and a V-shaped hairline[/url] which hasn't impacted his look all that much. [color=#FD0000]Background:[/color] Bowser is the King of the Koopa Kingdom, the perpetual kidnapper of princess peach and the arch nemesis to Mario. Over years and years Bowser and his rival have battled across time and space in what the king sees and an epic duel for the princess’s heart and mario sees mostly as a better gig than plumbing. Intermittently Bowser has acted as a reluctant hero, protecting his world alongside his normally enemies against greater scope villain and usurpers to his throne, and has also occasionally been the unwitting pawn of greater villains such as Cackletta and Tabuu. His latest kidnapping escapade ended with mario gatecrashing his and the unveiling peach's wedding, mind controlling him and then stranding him on the moon all much to his displeasure. Sometime after that the king ended up standing alongside the other smash bros in their initial failed attempt to defeat Galeem, in which he was blasted by the lord of light’s annihilation beam while attempting to battle their foe. Now revided, the koopa king has been given a chance at revenge that he has gladly taken even if it means working alongside a bunch of heros again. [b][color=#FD0000]Specialty:[/color][/b]Bruiser/Leader [b][color=#FD0000]Level:[/color][/b] 1 [b][color=#FD0000]Experience:[/color][/b] [color=FD0000]////////////////[/color]//// (16/20) [b][color=FD0000]Powers:[/color][/b] [list] [*]Fire Breathing: Bowser can exhale torrents of fiery breath from his maw, roasting all who are foolish enough to not avoid the rather telegraphed ability. [*]Jump Good. Land hard: Bowser jumps pretty well for a big guy and can cause slow moving radial shockwaves when he lands. These thin attacks can either be [url=https://youtu.be/FxEV1aTMmus?t=146] Fiery (SM odyssey)[/url] or [url=https://youtu.be/u-W28ZDcXJc?t=156] electrical (SM galaxy)[/url] and are generally easy to jump over if you have any skill at that kind of thing. [*]Goodness gracious great balls of fire: An upgrade to firebreath that lets bowser shoot fireballs at distant foes. These flaming spitballs are fairly large and can travel pretty far but have much lower aoe than the short range firebreath and are quite dodge-able by those who are quick on their feet. [*]Withdraw: Bowser pulls his head and limbs inside his shell for added defense or to perform a Koopa shell spin/slide attack. [*]Dark Magic (size shifting): Bowser uses dark magic to increase or decrease his size. Bigger for power, smaller for door access. Also affects items he is wearing such us the suit, hat, mecha mit and anything in his pockets. These will return to regular size if removed. Major damage and anti magical effects can now forcibly shrink bosser down to his smallest size, which is about a head taller than peach. [*][url=https://www.mariowiki.com/images/f/fb/MLBiS_-_Vacuum_Block_Effect_Screenshot.png]Vacuum Breath[/url]: Bowser can use the power of the vacuum block to create a vortex of air that draws objects to him. Can be used to steal items such as weapons, potions, food, sprites etc or to devour smaller enemies whole. Care must be taken to avoid sword swallowing or disrupting allies with this ability. [*]Super Bell: Bowser attaches a bell to his spiked collar and undergoes a transformation into [url=https://www.mariowiki.com/File:SMM2_Meowser_Artwork.jpg]Meowser[/url]. In this form he has white and orange fur with brown stripes similar to a tiger's, a ringed tail, cat ears instead of horns, whiskers, and his nose is black. His hair is colored red, white, and brown, his shell appears to become more gray-blue, looking similar to Dry Bowser's (but without red gaps), and the rings around his spikes are more red. Bowser gains the ability to perform a tail whip using his elongated cat tail and the ability to navigate vertical surfaces via climbing up slowly, leaping up quickly, or sliding down slowly, using his cat claws. Said claws can also be used for scratch attacks. [*] Fireball Master: Bowser can alter the size of his fireballs on the fly. Smaller fireballs come out rapidly enough to act like a thin stream of flame which drop to the ground and then race along it, forcing foes to jump over them (similar to his shockwaves). Large fireballs can rival the kings own bulk and are able to blow through destructible obstacles like brick blocks but generally are only fired solo. [*]Torrent(Blastoise): allows his cannons to fire water blasts that get stronger in a pinch. [*]Liquid Ooz(Tentacruel): allow his cannons to spray low-pressure jets of toxin. [*]Shell Generation(Trento): which allows Bowser to internally manufacture his own explosive ammo for his cannons (as well as regrow his spikes) from his food [*]Shocking Touch(Land Dreugh): allowing Bowser to electrify a Land Dreugh limb that then spends the charge on whatever it hits next, zapping it [*]Cruel Cannons(Tentacruel): Bowser draws from his Tentacruel spirits to allow his twin shoulder mounted beaks to utilize a pair of nasty new attacks. Acid "The foe is sprayed with a harsh, hide-melting acid that may damage the foe’s armor" and Super Sonic "Emits bizarre sound waves that may cause confusion". [*]Razor Shoals: Nonphysical moves with knock-away effects (such as Torrent) also Rupture foes (Rupture deals damage to enemies as they move, increasing with their movement speed) [*] Flash Cannon (Blastoise): Draws in light from the surrounding area into the tentacruel domes on his shell where it can be held (though not indefinitely) in order to fire out light based attacks. Bowser can either send the charge to his mouth, in order to fire off a large [url=https://cdn2.bulbagarden.net/upload/b/be/Grant_Onix_Flash_Cannon.png]beam laser[/url] or load it into his many beak-cannons to fire several barrages of smaller photokinetic [url=https://cdn2.bulbagarden.net/upload/4/4b/FlashCannonPE.png]shells[/url] at foes. More powerful/faster to charge under intense light, and will actively blacken darker areas in an almost ominous fashion as the shell steals much of the light from the already dim area. Bowser can also charge before entering a dark area and in so doing use his back mounted tentacule domes as a light-source (bleeding stored up charge in the process) Attacks are strong vs creatures, like pokemon, with an elemental weakness to steel type, as well as being effective against creatures that fear the light. [*] [url=https://mario.wiki.gallery/images/0/0a/SM3DWBF_Screenshot_Fury_Bowser_3.png]Fury Spike Torpedoes:[/url] Bowser launches the spikes on his shell (which now rapidly grow back) offensively. While his normal size, Trento’s influence has turned the spikes into aerial torpedoes containing small timed explosive charge (making them extra nasty to be stuck by or just missed by) and propeller on the back that gives it limited maneuvering. That last point gives the volly's flight path more of an arch than a straight up straight down affair of their usual affair. Giant Bowser’s spikes meanwhile retain their vertical bombardment and rectangular platform creating properties. [*]Shell Smash (Blastoise): Bowser smashes his shell with a fist, creating fiery glowing cracks across its surface. This reduces his defensive stats to 66% of their base (i.e. reducing them by a third, but also modifies his movement speed, and all offensive stats up to 200% of their base (i.e. doubling them). The effect lasts until the end of a battle, or until either half of the effect of it is dispelled (removing the debuff removes the buff, and vice versa) [*]King's Charge (king tusk): giving the host armor and a damage boost when charging on all fours. This charge can either trample over enemies or end with a powerful tusk flip that can launch even very heavy enemies overhead and behind the user, where they usually land on their backs. Rooting around (king tusk): Bowser can sink the vines from his shell into the ground, and then prompt rapid plant growth using them. This can be used to cause straight line waves of foliage, targeted bursts from a single point, or circular explosions of plant matter around himself. These plants can be anything from thorny shrubs to spearing roots to whipping vines to even small trees, though they will only last a few moments before decaying into nothing. The size and amount of plants, as well as the range they can be grown at, increases depending on how many vines are thrust into the ground, making an on all fours and overhealed Bowser very effective, while a bipedal and hurt one is not so much. Naturally Bowser’s burying of his vines to use this ability restricts his movement while doing so, though it does also make him a rather stable firing platform at the same time. [/list] [b][color=FD0000]Strengths:[/color][/b] [list] [*]Big Bad Boss: Initially about the height of two and a half regular humans, Bowser towers above almost all who oppose him. He might get bigger as we go on. [*]Koopa Physiology: In addition to being huge bowser’s toughness is further enhanced by his scaly skin and armored turtle shell, making very hard to take down. His body also has many natural weapons such as sharp fangs, rending claws, spiked horns and a dozen large spikes arrayed across his shell. [*]Villinouse Charisma: He might be kind of an idiot and prone to failure but bowser is THE videogame villain and nobody can take that away from him. As a result he will easily impress the kinds of people who view villany as an art simply by being himself which is what, along with a surprisingly benevolent rule, inspires such loyalty from his minions. [*] Feast (Maw): Eating anything will restore health in addition to its actual effects. Also, receive a fast-diminishing attack boost after eating [*] Sea life (tentacrule): Bowser can breath under water through his shell, and has an innate understanding of how more effectily navigate aquatic environments [*]Rejuvenation Cultivation (Awoken Hollow): if healed during combat, excess healing will be used to fuel the growth of the vines that are rooted inside their shell. These vines can act as combat tentacles, or wrap around the user’s limbs to act as armor/external muscles. The vines will wither back to their base volume outside of combat. [*]Olympian: The one with this strength has competed in numerous summer and winter olympic games, and has experience in and talent at all the various sports. They are proficient at any activities that are represented by those events. Notably it does not improve basic skills like running, jumping or swimming, but instead provides an extensive if esoteric list of talents from discus tossing to rowing to skiing, basketball, rhythmic gymnastics, bobsledding, etc. [/list] Smelter list [list] [*][b][url=https://i.imgur.com/RxxycFr.png]Burnt Pan[/url][/b] [i]Consumables heal a little more[/i] [/list] [b][color=FD0000]Weaknesses: [/color][/b] [list] [*]Incompetent: He should really read the Evil Overlord List because at this point Bowser has been foiled by his own ineptitude in almost every conceivable way. He is also kind of an idiot and the only thing bigger than Bowser himself is the king’s ego, a pair of traits which can often make for a disastrous combination. [*]vs Goliath: Bowser’s size is a weakness as much as it is a strength because it makes him slow and predictable. While the big man can get some decent straight line speed thank to shear size alone momentum is a massive a massive issue for Bowser, as is how predictable/telegraphed his movements are. [*]Electric Bane: (Blastoise) causing electric attacks to deal double damage to the host, [*]Psychic Bane: (Tentacruel) causing mental attacks to deal double damage to the host and increasing mental susceptibility [*]Soft Machine (Trento), increasing the host's stamina consumption and fall damage by way of increased weight. [*]Cant Swim(Land Dreugh): which means that when in water, the host can only sink to the bottom [*]Supernatural separation anxiety (Maw): If unity is strength then separation is weakness and the Maw has taught that weakness will not be tolerated. Those with this curse become increasingly agitated, nervous and jumpy without someone around to watch their back as the horrors of the Maw supernaturally claw their way out of the depths of their memories to assail them with reminders of their vulnerability and visions of false horrors in the shadows. Most extreme when out on their own, but even becoming separated slightly in a battle can cause the fear to start creeping in. (Minions, such as summons or pokemon, provide only a coping mechanism rather than a solution to this problem). [*]Kindling Filled(Awoken Hollow): the host’s vines are, naturally, rather flammable, and should they ignite they can act as wicks, drawing that fire back into the host’s shell, setting fire to the internals within. [*] Part Softness (kingtusk): The host takes much more damage than usual if hit in the head, and his tusks can actually break if hit enough by enemies. He must receive an amount of healing equal to or greater 50% or more of his max HP in order to reform a tusk. [/list] [b][color=FD0000]Spirits:[/color][/b] [list] [*][b]The Hammer Brothers: [url=https://vignette.wikia.nocookie.net/nintendo/images/0/06/MP8_Hammer_Bro.png/revision/latest?cb=20171002035748&path-prefix=en]Mallet[/url] and [url=https://i1.wp.com/www.mariowiki.com/images/b/b8/SledgebrosNSMBW.png]Sledge[/url][/b] A two-in-one Striker spirit. Usually content to remain at a distance and throw hammers when called upon, they can be coordinated to get in close with rush attacks to knock back enemies or extend combos on fallen ones. Mallet, the smaller brother, is faster to move and throw, while Sledge, the bigger brother, is stronger and can take more attacks [*] [url=https://ssb.wiki.gallery/images/3/34/Trowlon.jpg]Trowlon[/url]: a lifting friend [*][b][url=https://www.mariowiki.com/images/4/4a/MRKB_Sherbet_Supporter_Portrait.png]Rabbid Supporter[/url]: Heel[/b] A Rabbid trooper characterized by his distinctive pack. It can emit a healing pulse at the press of a button, restoring allies in range once every so often. It also contains a number of small grenades, which have small blasts and deal low damage but can bounce around corners and behind cover. The Supporter himself prefers not to fight, and especially not from the front lines; he is a mischievous coward, but dedicated to his team's well-being. [*][b][url=https://www.fightersgeneration.com/nx9/char/marie-korbel-skullgirls-artwork.jpg]Marie Korbel[/url][/b] The essence of a poor girl unafraid to use any means to expunge the ruthless criminal underworld spreading suffering in New Meridian. As a Striker, she is not at all agile, but she is completely flinch-free and will not be interrupted by any attack. She floats and can summon a variety skulls and a number of skeletal soldiers and criminals, either as projectiles, attackers, or walls to block incoming attacks [*][url=https://imgur.com/RlmRksJ]Scylla:[/url] An immense sea beast created by a divine curse and set as a guard dog on an eternal watch alongside Charybdis, the whirling abyss. Being very huge and powerful, Scylla can inflict a great deal of damage across a large area, but her usage comes at a price. She can deliver Super Assists like a double-armed slam, a giant flop, or a tentacle raid from below, but doing so exacts an immense half stamina drain on the host spirit, and will take health if not enough stamina is available [/list] [b][color=FD0000]Kindred Spirits:[/color][/b] [list] [*][url=http://deltarune.wikia.com/wiki/Susie]Dr Eggman:[/url] Bowser's fellow evil doer. the pair sometimes pair up for team spots when Mario and Sonic take part in the Olympics. [*][url=https://www.mariowiki.com/Princess_Peach]Peach:[/url] The love of his life whom he has repeatedly kidnapped and recently attempted to marry on the moon. Despite the princess’s dislike for her tormenter the pair have teamed up on a number of occasions when their world is threatened by a common enemy. [*][url=https://www.mariowiki.com/Bowser_Jr.]Bowser jr.:[/url] Bowser’s only family is his beloved son bowser jr. The tiny turtle is his father's right hand boy and an eager participator in Bowser's various villainous ventures. [/list] [b][color=FD0000]Inventory: [/color][/b] [list] [*][b]Geo[/b] x1500 [*][color=FD0000]Hat: [/color] A somewhat silly ranged weapon that is dangerous primarily due to its size. It can be thrown like a boomerang to strike a target, after which it will return to its master’s head. For no conceivable reason it features a pair of robotic boxing arms the only purpose of which seems to have been to allow mario to beat the crap out of him once the hero stole the hat. [*][color=FD0000]Nice Suit:[/color] This pristine white suit it offers no combat enhancements or additional durability other than a pair of steel toed boots. It does however grant the King an extra dapper appearance. Without access to any tailors, such as the Broodles who made the thing, it is unlikely to survive the coming hostilities. [*][color=FD0000]Mecha Mitt:[/color] A futuristic purple gauntlet with a sleek apparatus on the back, wires extending down the fingers. It has two settings based on hand position. If the hand is closed, it creates a small orange energy shield from the back of the gauntlet that's twice the size of the hand it's on. If the hand is open, the energy extends across the fingers, creating long claws twice as long as the fingers. These claws deal heat/slash damage [*][url=https://static.wikia.nocookie.net/xcom/images/4/4e/XCOM_EW_MEC_KineticStrikeModule.jpg]Kinetic Strike Module[/url]: A mechanical contraptions strapped to the forearm. When activated, it will quickly deploy a large fist like appendage from the front and two rocket boosters on the side, allowing the user to deliver an (even more) devastating punch to their foe. [*][url=https://www.mariowiki.com/images/6/6f/Mallow.gif]Mallow Sticker[/url]: A bit of plastic with adhesive on one side and a picture of Mallow on the other. When worn, it grants the wearer slightly increased damage on traded attacks (that is, attacks landed while getting hit). [*][url=https://vignette.wikia.nocookie.net/hollowknight/images/7/78/Spore_Shroom.png/revision/latest?cb=20170508194757]Spore Shroom Charm[/url]: A small badge/charm composed of living fungal matter. The wearer emits a spore cloud that slowly damages enemies when they are healed by magical means. [*][url=https://res.cloudinary.com/teepublic/image/private/s--2p1DeuNP--/t_Resized%20Artwork/c_fit,g_north_west,h_1054,w_1054/co_ffffff,e_outline:53/co_ffffff,e_outline:inner_fill:53/co_bbbbbb,e_outline:3:1000/c_mpad,g_center,h_1260,w_1260/b_rgb:eeeeee/c_limit,f_jpg,h_630,q_90,w_630/v1503408845/production/designs/1842880_1.jpg][b]E Honda Sticker[/b][/url] One of many fun sticky images. Plastering them on oneself marginally increases palm attack speed and power [*][url=https://i.imgur.com/uTi2mSM.png]Curse of the Vampire[/url]: A charm that boosts the damage of bite attacks and confers a 30% heal for every 13 enemies killed. [/list] [/hider] [hider=Bowser Jr] [center][h1][color=SpringGreen] Bowser Jr[/color][/h1][/center] [center][img]https://i.pinimg.com/564x/82/da/76/82da760d0d6df0bd3def1be86da6e527.jpg[/img][/center] [b][color=SpringGreen]Game Origin:[/color][/b] Super Mario Sunshine [b][color=SpringGreen]Personality:[/color][/b] Bratty, spoiled and rude jr takes a lot after his doting father, both due to his upbring and due to his craving for respect and and acknowledgment of others, especially his father. Jr also generally dislikes been treated like a child, despite acting his age nearly all the time. He is somewhat smarter than his father, not that this requires much of an intellect, and a touch less stubborn as well, being able to swallow his pride if it is necessary. He is also somewhat lonely as a combination of his royal status, a lack of many acquaintances in his age group and, of course, his own rather abrasive attitude. The Koopalings, for example, act as more mentors or underlings than anything close to companions. He also likes big dangerous machines and he really, really likes giant robots. After fusing with B’giotahmo Bravha jr has become more calm and gentle. [b][color=SpringGreen]Apperance:[/color][/b] Jr initaly appeard as he does in Mario + Rabbids Kingdom Battle. After fusing his ears and tail with [url=https://imgur.com/WipWqam]B’giotahmo Bravha[/url] he has gotten taller with more humanoid proportions. His tail is longer, thinner, and has a mix of blue and orange fur running along the top of it. The host's hair is the same, a mix of blue and orange, and is a bit longer, with cat ears poking out the top. The host has a more human face, and is now wearing a white long coat with red lining After fusing with [url=https://i.imgur.com/F5jejwj.png]Vespikan Ferromancer[/url] his right arm has become covered in an inflexible chitin in place of scales, onto/into which iron runes have been carved/tattooed. The hand is absolutely covered in these, making it appear almost entirely metallic. After fusing both [url=https://i.imgur.com/M4UUWKr.jpeg][b]Undyne[/b][/url] and [url=https://i.pinimg.com/736x/34/e8/99/34e8990e2dc69d720d6f1833d34562d9.jpg][b]Omori[/b][/url] into his right arm, the scales on Junior's right arm turn a bit more blue, but then the colors on his arm got more muted overall. It has some light piece of metal armor strapped around the forearm and bicep, as well as a light gauntlet and shoulder plate. The minor personality changes cancel each other out. These spirits confer the Strengths [b][color=SpringGreen]Background:[/color][/b] Bowser jr is the only son of the Koopa King Bowser. First seen in super mario sunshine where he kidnapped peach and impersonated mario, Jr now has a long history of battling against mario, generally alongside his father but occasionally solo. Jr was also present at the failed cliffside battle against Galeem and was, along with almost everyone else, blasted Galeem almost immediately. [b][color=SpringGreen]Specialty:[/color][/b]Summoner, Combat Pilot, minor nuisance [b][color=SpringGreen]Level:[/color][/b] 8 [b][color=SpringGreen]Experience:[/color][/b] [color=SpringGreen]|[/color]////////// (0/10) [b][color=SpringGreen]Powers:[/color][/b] [color=SpringGreen]Minion Captain:[/color] Bowser Jr can summon squads of minions to fight for him. These act more or less identical to strikers except there are more of them and each mook is individually weaker than a regular striker. Current minions are [list] [*] Goomba Swarm [*] Koopa Corps [*] Primid Party [*] Bytan Rollout [*] Chef Bro cook-off [*] Murlock Marines [*] Flukefey flight [*] Vespikan Raid [/list] Additional types can be unlocked by mass soul absorption [color=SpringGreen]Withdraw:[/color] Bowser Jr pulls his head and limbs inside his shell for added defense or to perform a Koopa shell spin/slide attack. [color=SpringGreen]Life from the slime:[/color] the goop from the magic paintbrush now passively spawns [url=https://www.mariowiki.com/Swoopin%27_Stu]Swoopin' Stus[/url], simple creatures that resemble transparent flapjack octopuses with a ball of goop within their bodies. They attack Jr’s enemies by jumping at them and exploding into a splatter off goop. They also spatter into goop when killed. In battle can spread Jr’s graffiti to capture more ground and thus create more surface area that spawns more Stus. Stu’s won't explode unprovoked, preventing them from becoming a true self replicating night mare. That and a massive vulnerability to water. [color=SpringGreen]warp graffiti[/color]: Jr can use his magic paintbrush to paint a [url=https://i.imgur.com/yhST3mx.png]M with two accent marks above it[/url] within which can be seen a distant location. These paintings can be entered, warping the entree to the start of that location (in front of peach’s castle’s gate, just before the ramp for the approach to The End, the base of the argent energy tower, etc.) The best rule of thumb would be that it is the start of a level in a game. These warps are one way, but Jr is not limited in the number he can make, allowing him to rapidly link up locations he has been to via warps. Fire Breathing (Kid sized): Jr can huck fireballs like his pappy, but they are, of course, smaller, weaker and less numerous than the big man’s own affair, but they do come with some special tricks up their sleeves. Come in two flavors: quick and bouncy like a certain plumber’s hand thrown fireballs or slow and homing with the added benefit of leaving a patch of fire when they hit the ground. He also has a regular, if again comparatively weak compared to his dad’s, fire-breath for short ranged roasting. Elemental goop: Jr’s magic paintbrush can now create two new types of goop, [url=https://i.imgur.com/4MJCDJI.png]shocking goop[/url] and [url=https://i.imgur.com/QFc9N5Q.png]burning goop[/url], which do additional elemental damage. Shocking goop is a mix of teal and yellow, and will electrocute enemies that come into contact with it, damaging and stunning the foe. Burning goop meanwhile is a molten mix of oranges and reds and is superheated to the extent that it can ignite foes who come into contact with it, which can cause them to run around in a panic trying to put it out. Both goops can linger as a dot, dealing additional electric/heat damage over time until removed. Healer Basics(B’giotahmo Bravha): As long as jr has some sort of staff-like casting catalyst (such as his paintbrush), he can cast Cure to restore a burst of HP, Esuna to cleanse minor status effects, and Lucid Dreaming to gradually restore a third of his own MP. Holy Offense (B’giotahmo Bravha): Jr against the spell Repose: which inflicts sleep on an enemy for 30 seconds, and Stone, which rips rocks from the surrounding environment and hails the foe with a shower of earth element damage. Healer Basics Plus (B’giotahmo Bravha): Jr gains the spells Medica which heals himself and all allies in an circular aoe with a 15 yard radius, and Presence of Mind (usable every two minutes), which increases attack and casting speed by 20% for 15 seconds. Divine intervention(B’giotahmo Bravha): grants Jr two white mage spells: Benediction, which can instantly fully and freely heal a target within 30 yards, but which has a two minute cooldown and Holy, which deals damage and stuns foes (for 4 seconds) in an 8 yard radius around him, but has a 2.5 second cast and recast time. Each successively chained stun a target receives lasts half as long as the last (4-2-1-0) Ferromancy (Vespikan Ferromancer): allowing them to magically create iron objects out of their hand and arm. All new metal begins its life in contact with the host’s runes, though it can still be manipulated for a few brief moments afterwards. This can be used to quickly create and launch small blades/shards/spikes, form weapons or shields, coat their arm in metal armor or spikes etc. It can also be used more slowly to make complex components or higher quality equipment, weld things together, create small defenses or structures, etc. Monster metal (Vespikan Ferromancer/Undyne): via a combination of the Ferromancer and Undyne’s magic, Jr can now produce magic infused iron, as long as it comes in the form of spikes and spears. As well as giving it the ability to better harm foes with physical resistance (such as ghosts), it also lets the summoned objects still be manipulated even once they are no longer in contact with his body. They can either float close to Jr to be later launched at targets, or can have their trajectory altered once while in flight, letting the shots re-adjust if they miss, rain down from above when shot over a target, spike up after being launched under, or even orbit around the foe inorder to shoot them in the back. [b][color=SpringGreen]Strengths:[/color][/b] Leadership: Certainly not a born one, jr nonetheless has learned this skill in-order to filled the royal boots of his father some day. Unlike his father, who leads as something of a general, jr has lead his troops from the front. Or the back of the front at least, commanding squads of minions to do battle in his name while he manages their tactics and formation as a squad captain. Pint sized powerhouse: Despite his short stature jr is actually rather strong, capable of lifting several times his weight, and has a fair bit of the dexterity that his father lacks as he can skillfully wield all manner of weapons and do a fair bit of platforming as well. Hsi shell also makes him fairly durable, tough nowhere near as much as his father. Mechanical skill: Bowser jr has shown a fair deal of skill when it comes to the use of machines, having piloted (an possibly designed) numerous mech, ships, cars and other combat vehicles. He can aslo hack emails. Scrap Mechanic: jr has learned how to better work with broken machinery others would simply throw away, be it fixing the team’s gear or salvaged enemy equipment for reuse, repair materials or upgrade components. Inkngineering: Jr can modify/enchant weapons to spread/fire the ink from his magic paintbrush. For example making the splattershot fire magic ink instead of squid ink, or making a melee weapon leave ink where it impacts. Monster Master: Bowser Jr is good at training, commanding and using various creatures, such as pokemon, tem-tems, battle pets, etc. He bonds quickly with them, inspires loyalty and has a knack for teaching them how to fight and act at his command. Olympian: The one with this strength has competed in numerous summer and winter olympic games, and has experience in and talent at all the various sports. They are proficient at any activities that are represented by those events. Notably it does not improve basic skills like running, jumping or swimming, but instead provides an extensive if esoteric list of talents from discus tossing to rowing to skiing, basketball, rhythmic gymnastics, bobsledding, etc. Stronger Together (Maw): The experience within the Maw has brought the Koopas closer together both with each other and with those that shared the experience with them. All of them gain increased confidence and constitution when in close proximity to other survivors of the Maw, knowing that they can trust their backs to be watched, and going the extra mile to make sure they can do the same. Feast (Maw): Eating anything will restore health in addition to its actual effects. Also, receive a fast-diminishing attack boost after eating Lance Aptitude (undyne): which includes both wielding and throwing proficiencies Emotions (Omori): which affect his stats a little based on his emotions: angry (+attack/-defense), happy (+speed/-accuracy), sad (+defense/-speed) [b][color=SpringGreen]Weaknesses:[/color] [/b] Childish: reckless, impatient and impulsive, jr has a lot to learn. Small: He might be tough, but the lad is still only waist high. Supernatural separation anxiety (Maw): If unity is strength then separation is weakness and the Maw has taught that weakness will not be tolerated. Those with this curse become increasingly agitated, nervous and jumpy without someone around to watch their back as the horrors of the Maw supernaturally claw their way out of the depths of their memories to assail them with reminders of their vulnerability and visions of false horrors in the shadows. Most extreme when out on their own, but even becoming separated slightly in a battle can cause the fear to start creeping in. (Minions, such as summons or pokemon, provide only a coping mechanism rather than a solution to this problem). Dedicated Healer(B’giotahmo Bravha): decreasing the power of offensive magic by 20% Ventilate Heat: the metal inscriptions cause the arm to lose heat at a rapid rate. In environments that are not actively warm, the arm will feel unpleasantly cold and take more stamina to use than the uninscribed arm. Cold environments will make this worse, or be potentially dangerous. Insulation can prevent these issues, but will also reduce the effectiveness of any magic gained from the runes. [b]Worse Depth Perception[/b] (undyne) [b]Spider/Drowning Phobia[/b] (Omori) [b][color=SpringGreen]Strikers(detailed):[/color] [/b] [url=https://i.imgur.com/0939CwU.png]Vespikan Charnel Berserkers (striker squad)[/url]: a quartet of tall wasp-woman cultists with red ribbons streaming from their antennas who can attack using their massive ultra-greatswords and venomous stingers. They can also use the length of massive weapons defensively in a fashion akin to a spearwall to repel melee attackers. If the summoner is harmed (either directly or via feedback), the berzerkers all enter into the rage of their namesakes, charging the culprit in an attempt to deliver a singular devastating cleaver strike to them, regardless of the desires of their summoner or the feasibility of them reaching their target before their timer expires. [b][color=SpringGreen]Inventory:[/color][/b] [list] [*][b]50 gold[/b] [*][b]Geo[/b] x1500 [*][b]rubies[/b] x2 [*]Pizza Recipes: Neapolitan, Sicilian, Margherita, Caprese [*][b]tape player[/b]: plays and can record onto tapes, both regular and cassettebeasts [*][b]tapes[/b]: empty tapes: 1 platinum, 2 regular ones. Used to make recordings of monsters. When a recording is used, it transforms the listener into the mosnter, adding the monster's health on top of the user's, grants a number of new moves, and allows fusion with other 'Cassette Beasts' once enough power has been built up by taking damage, but it blocks the user's own equipment, effects, and powers completely. If this form's health is depleted, the tape breaks and must be repaired, either with a respool or during a long rest. [*][b]Recording: bottom half of a [url=https://static.wikia.nocookie.net/hollowknight/images/5/5e/Screenshot_HK_Flukemon_03.png]flukemon[/url][/b] - able to bite and little else [*][b][url=https://imgur.com/M4UUWKr]Undyne[/url] Recording[/b] - a cassette tape that, when paired with a cassette player, allows the listener to take the form of Undyne, a humanoid water type boss monster. [hider=moves] -Slice (metal, weak melee) -Wallop (metal, medium melee) -Double Slice (metal, multi-hit melee) -Torrent (water, medium ranged, water spears from below) -Burning Passion (passive, increases ranged and melee attack if burned) -Desperation (metal, melee that does more when hurt) -Raise Arms (increase own melee attack for 30 seconds) -Retribution (passive, increases ranged and melee attack if an ally or allied monster form dies) -Ritual (once cast, restores the monster form's health to 25% on defeat, once per fight) -Undertow (water, strong but slow ranged, giant water spear or anchor from below) [/hider] [*][b][url=https://i.imgur.com/JPcnsP5.jpg]the Beast[/url] Recording[/b] - a cassette tape that, when paired with a cassette player, allows the listener to take the form of the Beast, an eight meter long centipied boss monster. [hider=moves] -Bite (beast, heals 50% of damage done thanks to carnivore ) -Carnivore (increased the heal of Bite from 25% to 50%) -Pustule Bomb (Poison, spray of purple globules that cause poison for 30 sec) -Sharpen (raise own melee attack for 30 sec) -Mountain Smash (earth, a strike with horns that lowers melee defense for 30 sec) -Burrow (earth, burrows under ground become immune to most attacks, but needs to emerge partialy or fully to attack) [/hider] [*][url=https://www.mariowiki.com/images/thumb/c/c4/Bowser_Jr._Artwork_-_Super_Mario_Sunshine.png/749px-Bowser_Jr._Artwork_-_Super_Mario_Sunshine.png] Gaddbrush:[/url] also known simply as the magic paintbrush this weapon is capable of creating a harmful ink or goop like substance. This can be applied to enemies as a dot effect and to terrain to create hazard zones. Weapon wise it can either be used as a short spear or like a [url=https://splatoonwiki.org/wiki/Roller]roller[/url] from splatoon. [*] [url=https://vignette.wikia.nocookie.net/fantendo/images/7/7c/Bowser_Jr._-_Mario_Party_Star_Rush_artwork.png/]Jr Clown Car:[/url] jrs primary moad of transport is a miniture version of his papa's clown car. As the boy re-uses the machine far more often it has a fair number of additions. the most notable is the ability to deploy robotic arms sporting everything from boxing gloves to saw blades and drills on the end. It can also deploy cart wheels from it's base to replace the propeller, deploy wrecking balls in place of the arms and store numerous items within it's hammer-space glove compartment. [hider=clown car add-ons] [list] [*] Flaming Balloon cannon: ones the 'mouth' of the car and extends a cannon, from which is fired a flaming balloon made in the image of the clown car itself, which has a homing capability and an explosive impact. stolen from the Sweet Tooth ice cream van belonging to Needles Kane. Replaced the standard Cannon [*][url=http://images.nintendolife.com/news/2016/03/admit_it_you_want_this_splatoon_splattershot_water_pistol/attachment/0/original.jpg]Splattershot[/url] - a strong squirt gun that fires black ink. It only directly harms hydrophobic targets like fire elementals. ground type pokemon, and Inklings, but it coats both targets and surfaces with sticky ink that impairs movement and makes the target more susceptible to damage. Installed on a deploy-able arm. [*][url=https://vignette.wikia.nocookie.net/warframe/images/c/c0/U10InfPrimary.png/revision/latest?cb=20130914111405]Synapse[/url] - An organic rifle whose internal organs generate potent charges of bioelectricity to accurately fry enemies at close or medium range. It unleashes 12 jolts per second in a continuous stream, with 72 jolts per charge and 6 seconds to fully recharge, though it won't fire while recharging. The weapon does not need to feed, but it should be cleaned. Installed on a deploy-able arm. [*] [url=https://static.wikia.nocookie.net/riskofrain2_gamepedia_en/images/e/e7/Sentient_Meat_Hook.png/revision/latest?cb=20200129193151]Sentient Meat Hook[/url] "When artificial intelligence became more commonplace, many companies jumped on the trend for "smart" products. This included smart doors, lights, coffee makers, lawnmowers, vacuum cleaners, bedding, kitchen knife sets, and other home goods. After a series of gruesome lawsuits stemming from hacked smart appliances, most products soon went back to their more traditional, analog lines." -"Why Is Smart So Dumb? VII" Can be ordered to fire out and hook enemies. Or friends. Or objects. Anything you want hooked really. Has a mind of its own and will hook things it thinks the user wants hooked based on their meta data, something it will get better at the more it is used. Heavy. Potentially a bit temperamental. Fires out of the mouth like a vicious chameleon tongue. [*] Fused with [url=https://static.wikia.nocookie.net/sonic/images/3/3e/Son1_04.gif]Egg Mobile-H (damaged)[/url]: a hovering vehicle once used by the evil genius dr eggman. Comes equipped with a massive wrecking ball attached via a chain. Components stolen from it have incresed the car's szie a bit, and added more lifting power, rocket on the back for more forwards thrust, and upgreaded the deployable wrecking ball to be much much larger. [*] A [url=https://gearsofwar.fandom.com/wiki/Mulcher]Mulcher[/url] cranck operated machine gun. [/list] [/hider] [*][url=https://vignette.wikia.nocookie.net/fantendo/images/1/1b/BlooperSuit.png/revision/latest?cb=20111015125511]Bloop Hood[/url] - a cowl to be worn over the head. It allows the wearer to breath and see freely underwater as well as slightly mitigating water resistance. [*][url=https://wiki.teamfortress.com/w/images/thumb/1/1a/Item_icon_Necro_Smasher.png/100px-Item_icon_Necro_Smasher.png]Necro Smasher[/url] - A wooden mallet owned by the Engineer, possibly used to build coffins. Not a great weapon, but can repair machines that it hits. [*][url=https://vignette.wikia.nocookie.net/cnc/images/c/c0/CNCTW_Engineer_Cameo.png/revision/latest?cb=20131122083533]Engineer Suitcase[/url]: acquired from Cindy Aurum in exchange for a bunch of junk acquired from raider vehicles, it contains an assortment of mundane tools used by GDI engineers for repairing buildings and vehicles, along with the ability to override security systems, though sadly there are no instructions for how to do this included with the kit [*][url=https://vignette.wikia.nocookie.net/warframe/images/7/70/FishingSpearT3Peram.png/revision/latest?cb=20171027150839][b]Fishing Spear[/b][/url] [*] [url=https://i.imgur.com/i80r2Mq.jpeg]duffle bag[/url] A large cylindrical duffle bag with pokeball logos, useful for carrying stuff around outside the car. [*] pokeballs: For catching mons. Also a bandolire to hold them once they've got mon in them. [*] pokemon potions: for healing mons [*] poke puffs: for a treat [*][url=https://vignette.wikia.nocookie.net/outlast/images/6/6d/Battery.png/revision/latest?cb=20140105153221][b]Battery[/b][/url] Sometimes paired with assault, but best used for small electronic devices [*][url=https://i.imgur.com/p1jDzdj.png]frigid javelin[/url]: An ice forged throwing spear that, after striking, melts and reforms in its thrower’s hand. On hit it will ignite the struck foe with freezing flames that block passive hp regen (but not active regen like potions or spells) and deal 1 more javelin hits’ worth of damage over 2 seconds. [*][url=https://i.imgur.com/gbFmXH0.png]Glyphid Trophy Hunter Experimental Plasma Charger[/url]: Bullets are so last year. Instead, why not incinerate your enemies from the inside out with a highly experimental anti-matter-powered gun firing supercharged plasma bolts? What's the worst that could happen? (If you find out, please report to R&D). Not upgraded [*][url=https://i.imgur.com/Vx2Z1oU.png]Glyphid Trophy Hunter Deepcore GK2[/url]: A dependable, hefty weapon. Usually not the first choice of proper Dwarves, but the combination of heft, weight, and satisfying boom makes it worthwhile all the same. Not upgraded, and also ammoless. [*][url=https://static.miraheze.org/rainworldwiki/0/09/Grapple_movement.gif]Grapple Worm[/url]: A small, tubular creature, dull dark blue in color with coarse, high-friction black stripes, roughly the size of a long can. It can be held in one hand and squeezed, and depending on the part squeezed, it will extend a sticky pink tentacle from one or both ends. These tubes have mouths on the ends with extremely hard teeth which can latch onto most surfaces. This allows it to function as a grappling hook or, if both ends are out, a zip line. If it’s not fed plant matter every day, it will die, and it cannot function as a grappling hook when dead [*][i][url=https://omori.fandom.com/wiki/TULIP_HAIRSTICK]Tulip Hairstick:[/url][/i] Plain, simple, and bulbous. Increases health a decent amount. [/list] [b][color=SpringGreen]Minions:[/color][/b] [list] [*] [url=https://i.imgur.com/ltyv4Xd.png]Mimi (Mimikyu)[/url]: captured at Peach's castle, Mimikyu is Jr's starter Pokemon. They have quite a strong bond after being though so much together in such short a time. [hider=moves and modifications] Moves: [list] [*] Scratch [*] Shadow Sneak [*] Mimic [*] Electroball [/list] Modifications: Due to the absorption of a Spaark Mimikyu's body has recompositioned into a dark cloudlike substance, she gained a battery pack on back of disguise, fanged teeth in mouth of disguise and the ability to learn more electric moves going forward. Current Moves: copycat, scratch, shadow sneak and electroball. (Maw Strength) Stronger Together: The experience within the Maw has brought the Koopas closer together both with each other and with those that shared the experience with them. All of them gain increased confidence and constitution when in close proximity to other survivors of the Maw, knowing that they can trust their backs to be watched, and going the extra mile to make sure they can do the same. (Maw Strength) Feast - Eating anything will restore health in addition to its actual effects. Also, receive a fast-diminishing attack boost after eating (Maw Weakness) Supernatural separation anxiety: If unity is strength then separation is weakness and the Maw has taught that weakness will not be tolerated. Those with this curse become increasingly agitated, nervous and jumpy without someone around to watch their back as the horrors of the Maw supernaturally claw their way out of the depths of their memories to assail them with reminders of their vulnerability and visions of false horrors in the shadows. Most extreme when out on their own, but even becoming separated slightly in a battle can cause the fear to start creeping in. (Minions, such as summons or pokemon, provide only a coping mechanism rather than a solution to this problem). [/hider] [*] [url=https://i.imgur.com/ltyv4Xd.png]Dazzle (Brionne)[/url]: captured at Kanzuki Beach Estate, evolved in the beehive in the under [hider=moves and modifications] Moves: [list] [*] Water Gun [*] Disarming Voice [*] Aqua Jet [*] Icy Wind [/list] Modifications: [url=https://minionsart.github.io/aowp/Previews/penguin.mp4]Dire Penguin[/url]: The host’s flippers got longer, winglike in shape, sprouting sleek, rudimentary feathers ideal for diving. Theirs is a rubbery black coloration, which spreads out from the shoulder joint and across the host’s back, forming a vestlike patch interspersed with red marks, while the blue skin is now dark gray toward the belly. The host’s personality is more irritable and noisy. This spirit grants the Power Penguin Leap, a move that launches the host is a fast parabolic bash. It bypasses shields, deals respectable stagger, and goes both harder and farther if performed from the water. It also grants the Weakness Flightless Bird, making movement clumsier on land [/hider] [*] (former) [url=https://i.pinimg.com/originals/95/02/ff/9502ffd59f9b9ca9778c0642b28f5ad0.jpg]Tyrant (baby behemoth)[/url] [/list] [b][color=SpringGreen]Kindred Spirits:[/color] [/b] [url=https://splatoonwiki.org/wiki/Pearl]Pearl:[/url] Bratty rap princess [url=https://brutallegend.fandom.com/wiki/Eddie_Riggs]Eddie Riggs:[/url] Literally just jack black leading a metal powered army. [url=https://warframe.fandom.com/wiki/Corrupted_Vor]Corupted Vor:[/url] Look at them, they come to this place when they know they are not pure. Tenno use the keys, but they are mere trespassers. Only I, Vor, know the true power of the Void. I was cut in half, destroyed, but through it's Janus Key, the Void called to me. It brought me here and here I was reborn. We cannot blame these creatures, they are being led by a false prophet, an impostor who knows not the secrets of the Void. Behold the Tenno, come to scavenge and desecrate this sacred realm. My brothers, did I not tell of this day? Did I not prophesize this moment? Now, I will stop them. Now I am changed, reborn through the energy of the Janus Key. Forever bound to the Void. Let it be known, if the Tenno want true salvation, they will lay down their arms, and wait for the baptism of my Janus key. It is time. I will teach these trespassers the redemptive power of my Janus key. They will learn it's simple truth. The Tenno are lost, and they will resist. But I, Vor, will cleanse this place of their impurity. [/hider] [hider=Kamek] [center][h1][color=DeepSkyBlue]Kamek[/color][/h1][/center] [center][img]https://i.imgur.com/95buBi9.png[/img][/center] [b][color=DeepSkyBlue]Game Origin:[/color][/b] Super Mario World 2: Yoshi's Island [b][color=DeepSkyBlue]Personality:[/color][/b] Kamek is rather polite and intelligent, in sharp contrast to royalty he’s mentored. Kamek is rather wise and exhibits a great deal of forethought and planning expertise, as well as general intelligence and knowledge-ability. He is tactful and patient if not entirely above a bit of sarcasm when it comes to dealing with his bosses. He is also one of the few people that Bowser treats with respect and the king will generally listen to the old Koopa’s advice or guidance. He also acts as Bowser Jr’s mentor and caretaker. When it comes to his enemies however he has a tendency to be condescending. He is also unabashedly evil, willing to go to great lengths to aid his lord’s schemes and ensure his happiness. He nonetheless shares, or is perhaps the source of, Bowser’s care for his minions, though Kamek is considerably less obtuse in his concern for their safety and well-being. After absorbing the tirgan souceress, he has become somewhat more outspoken and egotistical His personality is more egotistical and cartoonishly evil after abosrbing Devan Shell. [b][color=DeepSkyBlue]Appearance:[/color][/b] Kamek initial appeared as he did in smash. After absorbing the [url=https://static.wikia.nocookie.net/zelda_gamepedia_en/images/e/e3/HW_Cia_Twilight_Map_Hatless_Costume_Model.png]Cia (Blue)[/url] into just his head Kamek's hood has taken the shape of Cia's hat, with the pointed end now going off in two directions. The scales on his face have changed color, texture, and hardness, taking on the likeness of Cia's mask, including new 'armor' plating over the top of the host's beak, which is now sharper and longer. Beneath the hood are some tufts of white hair. His glasses are now thinner, rectangular, and red-tinted. The host also has Cia's necklace. After absorbing the [url=https://imgur.com/HXgzmdo]Tigren Sourceress[/url] Kamek's beak has become shorter and more square, still still hard, but more of a snout, with sharp teeth inside. The eyes beneath the mask are leonine, and cat ears now exist beneath the two prongs of the host's hood. There are strips of fur among the scales on his head. After absorbing [url=https://i.imgur.com/SjZtkKp.png]Devan Shell[/url] he is a little younger, taller, and lankier, and his scales are more green than yellow (except on his undershell), while his shell is larger and patterned with purple. He has a bigger, sharper beak, and a much bigger pair of glasses. He has only three fingers per hand. [b][color=DeepSkyBlue]Background:[/color][/b] The adoptive father of King Bowser. When Galeem’s beams hit Kamek was in his study, having been left to hold down the fort while his adoptive son and grandson invaded the mushroom kingdom. [b][color=DeepSkyBlue]Specialty:[/color][/b] Mage [b][color=DeepSkyBlue]Level:[/color][/b] 1 [b][color=DeepSkyBlue]Experience:[/color][/b] [color=DeepSkyBlue]|[/color]////////// (0/10) [b][color=DeepSkyBlue]prayer exp:[/color][/b] 41 [b][color=DeepSkyBlue]Insight :[/color][/b] 1 [b][color=DeepSkyBlue]Powers:[/color][/b] Hugify: Kamek can increase the size of one person or object. He can make one far larger my focusing all his power on them, and thus making himself unable to fight. He can also apply a passive super mushroom effect to one person: [color=FD0000]Super Mushroom:[/color]A consumable that increases the size and physical strength, of its consumer by 50%. This effect reverts if the consumer takes a hit. Self teleportation: Kamek can transport himself great distances in just a puff of smoke. Magic clones: Kamek summons 4 identical copies of himself and hides among their ranks. The clones act as decoys and can also mimic the attacks of the true Kamek perfectly. Support Clones: Kamek can buff his clones to give them specialized abilities to support him and his allies. This stops them acting so well as decoys but does improve their resilience somewhat and allows them, and Kamek, to act independently. [url=https://www.mariowiki.com/Kamek_(White)]White Clone[/url]: Able to cast a light heal on itself, other Kameks and allies. [url=https://www.mariowiki.com/Kamek_(Green)]Green Clone[/url]: Able to temporarily raise the defense, speed or power of itself, other Kameks or allies. [url=https://www.mariowiki.com/Kamek_(Red)]Red Clone[/url]: Capable of independently attacking/targeting using spells or weapons. They can act akin to turrets while the other clones only shoot perpendicularly to Kamek’s attacks. Dry Bone Swarm: Kamek raises several dozen [url=https://www.mariowiki.com/images/9/94/MP8_DryBones.png]Dry Bones[/url] from the earth to fight for him. Dry bones are undead koopas with limited intelligence that have the ability to toss bones at enemies and pull themselves back together if they are broken apart, making them functionally unkillable in many circumstances. They aren't able to retract into their shells, nor use equipment or power ups. Summon Toadies: Kamek's number one minion when it comes to baby napping. Toadies are rather agile fliers with their propeller hats and are very good at lifting things many times their own weight, but have no real combat feats beyond grappling and lifting things, and they aren't particularly sturdy. As with the Kamek clones, these homunculi are created (and can be recreated) via a spell. Only 4 can exist at any one time. [url=https://youtu.be/iGfmGGeZSxU?t=256]Magi-Koopa Artillery[/url]: Kamek and his 4 clones land and perform a ritual to charge up a mighty spell together, creating a large energy-ball above themselves. The giant blue energy orb is about 4 Kamek’s in diameter and sparkles with the same shape outlines that the mage’s basic magic blasts do. It takes about 6 seconds to charge up from the initiation of the ritual, after which it will sail forth towards the target and, upon impact, detonate with an explosion twice the size of the shot itself. A slight problem with this, other than the charge time, the somewhat slow speed of the shot itself, and the fact that it needs to hit something to explode (all of which make it rather dodgeable for a small and/or fast targets) is that a sufficiently large and skilled opponent could deflect the projectile with a weapon strike or a shield parry. [url=https://imgur.com/m47FIcu]Shinkify:[/url] Size is not just something Kamek gives, it is also something he can take away, allowing him to reduce objects and people to one eighth of their original size. Unlike the growing, this can be done without permanent channeling of the effect, however it is also done via shooting the target with a large sparkling projectile, meaning it is entirely possible for the attack to miss an agile opponent. High degrees of magic resistance can also prevent the effect from occurring unwillingly. [url=https://www.youtube.com/watch?v=nMAscFnf1uY&t=37s]Dark Energy Mines (Cia)[/url]: Kamek can create circles of dark magic, about 2 meters in diameter, on the ground around himself. These magic circles will charge for a second or so, and then once powered up can be detonated explosively whenever the caster desires or be triggered by them being stepped on by a foe. An interesting part of these mines is that while they can only be created on the ground very close to himself horizontally, the vertical range, especially downwards, is far longer, allowing the mage or his red clones to ‘bomb’ the area beneath them with these remote explosives. Each bomb is fairly mana intensive to set up, but relatively self sufficient once placed. Summon Wisp(Tigran Sorceress): allows him to summon a Wisp. These sentient mana loci are capable servants, attacking with electricity while being immune themselves; they can teleport short distances, including through obstacles, and though weak to poison, they not only resist physical attacks but shock anyone who lands such a strike. [url=https://i.imgur.com/QxEFNju.png]Sphere of Protection (Tigran Sorceress):[/url] Channels a sphere around a target friendly unit (either a single hero, or a group of minions) that slows down incoming physical attacks. The unit gains 80% Physical Damage Protection for 16 seconds, allowing them to (mostly) shug off mundane attacks. However this shield offers no protection against non physical damage, and so elemental attacks such as fire, electricity, etc. will not be hindered by this barrier. A fairly substantial cost in mana and cast time prevents this from being spammable. [url=https://i.imgur.com/LVLazKX.png]Magic Fist(Tigran Sorceress):[/url] Compresses magical energy in order to create a strong physical force comparable to a Trebuchet hurled rock. This attack forms next to or above the target, making it difficult, but not immpossible, to avoid. Invoke Extraordinary Mount (Tigran Sorceress): Kamek can create magical constructs in the shape of various supernatural creatures to be used as mounts, and only as mounts (the constructs can only follow basic commands and are worthless in combat without a rider, and even when ridden cannot attack in ways not specifically stated). As magical constructs they have no spirits, and have a passive mana upkeep, limiting the number that Kamek can create and maintain at once. Take 10 seconds to summon, meaning they are best prepared in advance. [hider=list of creatures] Big Beetle: a large flightless beetle that can tunnel through dirt and soft stone, can damage harder surfaces (such as walls), grants 40% resistance to blight (poisons, toxins, and acids) and is able to bash aside enemy shields and spears with relative ease, making it easier for its rider to attack said foes in melee. Cockatrice: a monstrous flightless rooster that is nimble enough that its rider can often get in the first strike when attacked, and can commanded to use a ‘doom gaze’ attack that deals moderate light damage and can petrify (read, stun) a single target for 4 seconds (an entirely mundane human has a 55% chance of being petrified, while magical and light resistances can reduce this significantly. Consecutive stuns last half as long (4-2-1-0)). Both damage and chance to petrify are lower at longer ranges. Hunter/Dread/Vampire Spider: large rideable spiders. All of them grant 40% resistance to blight damage, can be commanded to attempt to ensnare a close rage target in webs (read, stun) for 4 seconds (an entirely mundane human has a 75% chance of being ensnared, while increased physical defenses reducing the odds of the effect. Consecutive stuns last half as long (4-2-1-0)), and can also produce webs to navigate vertical terrain such as walls. The hunter can leap impressive distances, the dread grants a chance for its rider to poison foes when they hit them with attacks (regular human has 55% chance to be affected, with magical and blight resistances reducing the odds of the effect) and the vampire lightly heals its rider when they attack. Fire/Frost/Gold Wyvern: Flying beasts. Fire and frost grant 40% resistance to their respective elements, while gold has 40% blight resistance Obsidian Wyvern: Flying beast, which can camouflage itself and its rider when they are in caves, wetlands, or blighted/corrupted environments, making them much harder to spot at a distance Bone Wyvern: Flying beast, which empowers its riders attacks’ with brain rot which causes the target to lose some of their current mana reserves (regular human has 45% chance to be affected, with magical and blight resistances reducing the odds of the effect). King Gryphon: Flying beast, who’s elven affinity slightly increases its rider’s ranged damage and which is nimble enough that its rider can often get in the first strike when attacked. [/hider] Magical beams (Cia/Tigran Sorceress): Kamek can form floating magic circles that, after a brief charge, fire out an energy beam at a targeted location for a few seconds. He has two options for this. The first is to create up to 4 small ones that only have a 10 meter range but can be individually targeted at their own foe/location. Should these dark purple streams cross they will cause an explosion at the point of overlap and then fizzle out. Deals dark magic damage. The other is to form a single large magic circle and from it to unleash a cosmic spray: a wide multi-coloured beam of cosmic energies that deals an equal mix of physical, blight, frost, fire, light/holy and electric damage to anyone struck by part of the spray. The cosmic particles spread out as they fly, starting as a 1 meter beam that increases in diameter by an additional meter for every 5 traveled. The damage potential of the beam spreads out as the partials do. Once firing, the beams can only be adjusted by making slow sweeping movements and they are, naturally, rather mana intensive to keep running. [b]Devil Inside (Devan Shell)[/b]. When all of the host's mana is exhausted, he will transform, becoming larger and more muscular with a long, spiked tail and impressive draconic wingspan. In this form the host can't really use other abilities or equipment, but can spit out an infinite amount of explosive fireballs while slowly regaining mana, and once his mana is restored (or his stamina depleted) he will turn back to normal. [b][color=DeepSkyBlue]Strengths:[/color][/b] Magic: Kamek is master of the arcane arts. This includes both spell casting and the creation of magic-tech devices. Academic: Kamek is well read and acts as something of the brains of the Koopa Troop. Koopa physiology: Though not nearly as strong or tough as the royals, Kamek is nonetheless a tough cookie thanks to his scaly skin and robe hidden shell. Shadow Craft ([url=https://static.wikia.nocookie.net/zelda_gamepedia_en/images/e/e3/HW_Cia_Twilight_Map_Hatless_Costume_Model.png]Cia (Blue)[/url]), bridging the magical gap between dark magic and summoning. Now, all Kamek clones and toadies can be Shadow Kameks and Shadow Toadies, which are stronger by default. Shadow clones of beings important to the host can also be summoned, at greater or lesser mana cost depending on their power. [url=https://youtu.be/nMAscFnf1uY?t=50]Shadow Blasts(Cia)[/url]: Kamek can use a bit of extra mana to increase the speed, penetration and size (but not damage) of his basic projectile magic by injecting them with Cia’s style of arcane. Makes shots much easier to hit, especially at longer ranges. Increasing the size also defuses the damage throughout the volume, meaning grazes can occur where only the edge of the shot hits the target while the rest flies on harmlessly. Stronger Together(Maw): The experience within the Maw has brought the Koopas closer together both with each other and with those that shared the experience with them. All of them gain increased confidence and constitution when in close proximity to other survivors of the Maw, knowing that they can trust their backs to be watched, and going the extra mile to make sure they can do the same. Famine(Maw): While hungry, gain speed boost and stamina regain that ramp up the hungrier you are Beast inside (Tigren Sourceress + Devan Shell): augments Kamek’s devil form, granting it the claws, fangs and agility of a Dire Panther, allowing for melee attacks as well as a pounce attack mid ranged, which lands the user behind their foe, facing their back and in a defensive posture. [b][color=DeepSkyBlue]Weaknesses:[/color] [/b] Small: Kamek is the same size as a regular koopas, namly pretty short. Old: Kamek was old in appearance when Bowser, Mario and Peach where babies. Even if he does not look like he has aged a day since he is still quite the old geezer. Poor athleticism: Kamek is old, short and a wizard. None of these are characteristics that grant a great deal of physical aptitude. Glasses: A lifetime of staring at old spell books will do a number on the eyes. Light Bane (Cia): causing the host to take more damage from light-based or light-aspected spells and weapons Supernatural separation anxiety (Maw): If unity is strength then separation is weakness and the Maw has taught that weakness will not be tolerated. Those with this curse become increasingly agitated, nervous and jumpy without someone around to watch their back as the horrors of the Maw supernaturally claw their way out of the depths of their memories to assail them with reminders of their vulnerability and visions of false horrors in the shadows. Most extreme when out on their own, but even becoming separated slightly in a battle can cause the fear to start creeping in. (Minions, such as summons or pokemon, provide only a coping mechanism rather than a solution to this problem). The effect also causes them to empathetically worry about other maw survivors who are out on their own in a similar way, plaguing them with visions of their possible fates and seeing ghosts of threats where there are none. Tends to cause reckless rushes to their aid. Frost Weakness(Tigran Sorceress),:increasing damage taken from ice and cold based attacks by 20%, as well as lowering resistance to the slowed or frozen statuses by a similar amount Hesitancy (Devan Shell): After using a special movement ability, like a teleport, the host will be unable to move or two seconds [b][color=DeepSkyBlue]Strikers:[/color] [/b] The End - the greatest marksman in the world of Metal Gear. He offers just one service as an assist: pinpoint accuracy shots at incredible range. He can be called more frequently than one might expect, but when called he needs a moment to set up before he can fire, and not just to spot the shot. His custom Mosin Nagant fires tranquilizer rounds, and given the nature of tranquilizers he needs to adjust the dosage precisely based on the target, since too little can do nothing and too much can cause nasty repercussions. His durability is low, but he will self-destruct if hit while assisting, increasing the cooldown to call him again but offering additional utility. Quiet - a silent markswoman from the world of Metal Gear. She can be called upon as a striker to provide either super long-range or CQC assistance with her sniper rifle or knife. While her assists are quick and highly damaging, and she can be called with average frequency, her durability is low [url=https://imgur.com/aolQmEY]Tonberry[/url]: An enigmatic green critter, small in stature but inherently menacing. It has a long activity period, but also a long cooldown. When summoned, it will slowly shuffle toward its target in order to use Chef's Knife, an attack that deals immense damage. It's also very tanky, so a lot of damage will need to be dealt to it to deal serious damage to Kamek. However, its slow speed and lack of stealth means that it will be difficult for it to get into stabbing range against an opponent that is not immobilized. This makes Tonberry best used as a critical attack in conjunction with stun or down on an enemy [b][color=DeepSkyBlue]Inventory:[/color] [/b] [list] [*] gold x 1456 [*][b]Geo[/b] x 2556 [*][b]Souls[/b] x2860 [*] Souls x 900: A sort of ephemeral quantity bound to oneself, immaterial and conferring no burden. Souls, sen, runes, echoes, scrap, geo, widgets, haze...whatever you call them, they are a universal currency that, if not usable outright, can at least be exchanged most anywhere. But beware: death will drop one’s whole sum on the ground for others to collect [*][url=https://i.imgur.com/EFXAwcF.jpg]Magic-Koopa Wand:[/url] a generally useful magical too for conjuring various spells. on its own it allows Kamek to fire bouncing fireballs or magical blasts. The blasts take the form of a cluster of glowing shapes, namely a yellow circle, a blue square and a red triangle, that damage whatever they hit. [*][url=https://i.imgur.com/8MGYhk6.png]Broomstick:[/url] his trusty transport, Kamek can ride this broomstick like a witch would, soaring through the skies with some grace and speed. [*][url=https://vignette.wikia.nocookie.net/dont-starve-game/images/a/ab/Tentacle_Spike.png/revision/latest?cb=20121216143501][b]Tentacle Spike[/b][/url]: Organic but not alive -at least, not anymore- it makes for a half-decent mace [*][url=https://remnantfromtheashes.wiki.fextralife.com/file/Remnant-From-The-Ashes/oilskin_balm_consumable_remnant_from_the_ashes_wiki_guide_220px.png]Oilskin Tonic[/url]: (x2) Healers cooked up this stuff during the Old War. Might be the only thing what kept the race from keeling over. Cures infection and increases resistance against them temporarily." [*][url=https://gamewith-en.akamaized.net/article/thumbnail/rectangle/17811.jpg][b]Fire Materia[/b][/url] If embedded in equipment designed for it, and used by someone with at least a little affinity for magic, this allows them to cast bursts of flame so long as they have the MP [*]Wand of Pocus: stolen from a bunny mage, it can be used by those of a magic inclination to summon vertical lines and rings of rabbit skulls to attack their foes [*][url=https://i.imgur.com/VF5iyGI.png][b]Abyssal Lantern[/b][/url]: Lanterns that shine with the eerie bioluminescence of severed murloc lures. Since they function on a chemical level, no fuel is needed, and the lantern will neither explode nor stop working if broken. this one has been stuck in a [url=https://i.pinimg.com/736x/85/72/3a/85723ae01c5ced4b5d61f273a3c94778--dark-souls-xbox.jpg]bloodborn lanturn[/url] [*] [url=https://imgur.com/rDThEx9]Pearl Cage[/url]: To the sea people, the bright pearls that Watatsumi's deity once praised are priceless treasures. Only the Divine Priestess had the right to sing the great song themed around those pearls. This artifact grants a notable bonus to water damage and minor boosts to defense, health, and energy recharge [*] [url=https://i.imgur.com/BUGNFXd.png]Crimson Rod[/url]: A magic weapon that launches a reddish rain cloud towards a location, where it will proceed to hang and [url=https://static.wikia.nocookie.net/terraria_gamepedia/images/6/63/Crimson_Rod_(demo).gif]rain damaging blood droplets downward onto enemies below[/url]. [*] [url=https://i.imgur.com/GqeNkb1.png][b]Snaktivator[/b][/url]: A device created by the sharp-tongue gastroentomologist, Floofty Fizzlebean. It is capable of directing transformative power from an outside source while the process is still in progress. Its intended purpose was to control the randomness of the snakification process induced by eating Bugsnax and direct the new matter to a specific region of the body for restorative purposes; however, this also applies to fusion. In both cases the change conforms to the target area to an extent, preserving or only slightly modifying iconic traits, although given the relative strength of fusion the changes tends to ‘originate’ and be strongest at the target area rather than confine itself solely to it. If possible the change is analogous; IE, if the host targets an arm, the donor’s arm will apply. While this pertains mostly to appearance, allowing a greater degree of control and customization, it can also affect what Powers and Strengths are gained [*] 3 [url=https://imgur.com/a/bozMg9o]Mana potions[/url] [*]Volt Gun: A rather heavy pistol that can essentially fire electric bolts. Their damage is okay, but they can build up stagger quickly and even apply paralysis, as well as trigger electric elemental reactions. While this gun can't run out of power its fire rate is very slow, one shot every five seconds, and the bolts' travel time means they can be dodged [*][url=https://static.wikia.nocookie.net/wizardoflegend_gamepedia_en/images/c/cd/Grimoire_of_Ruin.png]Grimoire of Ruin [/url]: an arcane tome that boosts the damage dealing capabilities of summons. [*][url=https://static.wikia.nocookie.net/terraria_gamepedia/images/d/d9/Leather_Whip_(demo).gif]Leather Whip[/url]: a long whip that marks struck foes, causing minions of the user to treat them as a priority target, and causes them to do a third of the whip’s own damage as bonus damage against that target for the next three seconds. [*] [url=https://terraria.fandom.com/wiki/Wizard_Hat]Wizard Hat[/url]: a brown floppish wizard hat given to him by the mighty Tim. Increases magic damage by 5%, and if worn with a robe, increases magic crit chance by 10%. [*] Air x2, death x3, and nature x4 gems: small crystals which can be expended to cast a spell of the corresponding magical class without expending mana/stamina. [*]A handful of acorns x2: when planted, these acorns will each will rapidly grow into a trio of vineman, an amalgamation of vines and moss that attacks with its fists, for the duration of a battle. Vineman lacks any kind of vitals, making them quite difficult to take down, but are offensively pretty mediocre, being rather slow and only moderately competent/strong fist fighters. [*][url=https://i.imgur.com/7qWir7g.png]Bruise blue snelm (round)[/url]: a helmet made from giant snail shell that grants a reasonably large amount of protection, and also intimidates other snails, making them do less damage [*][url=https://i.imgur.com/7qWir7g.png]Bruise blue snelm (pointed)[/url]: a helmet made from giant snail shell that grants a reasonably large amount of protection, and also intimidates other snails, making them do less damage [*][url=https://i.imgur.com/BYDq5Mo.jpg]Pungent Blood Cocktail[/url]: a throwing weapon that attracts the focus of carnivorous beasts for 10 seconds to its point of impact. [*]Power Stone:A huge, glittering crystal in the [url=https://cdn.britannica.com/78/170778-131-D35E060F/Reflections-diamond.jpg]classic shape[/url], the size of beach ball. They're very light, and if a bearer is hit too hard, it'll fly right out of the bearer's inventory and soar a distance away. If someone obtains three, that fighter can take on a unique super form for a limited time with a changed appearance and powered-up moves with unlimited usage, though when it runs out two will go flying in different directions while one is destroyed. This one is alien-blood green [*][url=https://i.imgur.com/3WSttV9.png]Refined Metal[/url] x2: What kind of metal is this? It's not exactly clear. But what is clear is its abundant value. It's not just worth a lot of currency; it itself can be used as currency. It's ideal material for crafting, highest-quality, and can be used as a substitute for any one metal when making weapons, all of which are guaranteed to be high quality and high durability [*]Chitin (x8):A polymer and characteristic component of exoskeletons, radulae, beaks, shells and various other physical structures in organisms throughout history. It’s firm, flexible, and useful for making various things like armor, saddles, cementing paste, and so forth [*]Batnip (x1):A weed with a black-to-orange gradient. It’s irresistible to small insects and can be used to attract any that get within a few dozen feet of it, even if they’d normally be flighty. It degrades after a couple days [*]Magnetic Field Generator: These modular generators use superconducting magnets and vast amounts of electricity to produce an easily expandable and powerful magnetic field [*]Adaptive Control Unit: An actuator hub capable of articulating attached machine parts with a high degree of reliability and accuracy [*]Assembly Director System: An extremely fast and precise computing system that can be programmed for the effective management of all sorts of networks [*]Smart Plating: A composite and computerized inner plating that allows for custom construction of machine and vehicular frameworks, such as supporting electronics on one side and powered armor on the other [*]Phazyonite (x180): This spiky purple mineral can be exchanged to various shops for cosmetic items in place of currency [*]On tentacles: a book that can be used to summon 3 [url=https://dontstarve.fandom.com/wiki/Tentacle]tentacles[/url] which are hostile to everything. 5 charges remain. [*]Posion cloud scroll: can be used to generate a low damage but long lasting cloud of purple posion. 6 charges [*][url=https://i.imgur.com/WWhm3IA.png]Common Soul Gem[/url] x3: A magic crystal that can contain the souls of medium and weaker creatures killed by a weapon capable of trapping souls. It can then be used to enchant gear, or restore depleted enchantments, after which it's destroyed. [*][url=https://i.imgur.com/MXKHyMD.png]Old Spice[/url] x2: An old spice with a pungently sweet smell. Restores a large amount of the user's MP. It is made by mixing various fermented ingredients. Because of its sharp smell and often unsavory brewers, it has been prohibited in some regions [*][url=https://i.imgur.com/qYo1B8p.png]Centipede Whip[/url]A small Bondling of the Child, trained not to leech the wielder's Breath. This living weapon is worn, rather than wielded, and it delivers fast attacks that scale well with dexterity. If used to deliver a spinning attack, its lashes can deal some serious knockback [hider=Omari’s inventory] - [i]Shiny Knife:[/i] A shiny new knife. You can see your reflection in the blade. - [i]Foe Facts! Journal:[/i] Omori uses this to record any enemies he's faced so far. - [i][url=https://i.imgur.com/wVXYi0V.png]Machete and Pistol:[/url][/i] Two piratical weapons bound together. The machete is short and broad, deal unremarkable slash damage while the pistol is a flintlock, with short range, high recoil, and deceptively big damage. However, the pistol is empty and does not accept ammunition. The only way to load it is by landing two subsequent hits with the machete. They share durability and upgrades. - [i][url=https://i.imgur.com/6GiTpA8.png]Dance Instructions:[/url][/i] While it looks like a classic treasure map at first glance, this scraw of yellowed paper is actually a step-by-step process by which one might, in theory, ‘do the monkey’. - [i][url=https://i.imgur.com/noPFdc6.png]Endless Summer Life Preserver:[/url][/i] (x2) Bearing the name of some long-gone craft, this buoyant inner tube can keep one afloat even on a stormy sea. - [i][url=https://i.imgur.com/Apah7nG.png]Revolver:[/url][/i] A renowned gunblade. What it lacks in power, it more than makes up for with its reliability. Despite its name, it cannot be used as an actual gun, meaning it does not fire projectiles, and can therefore only be used in melee combat. Triggering a round in the gun chamber sends a shock wave through the blade, increasing its damage potential, but the timing required is hard to learn, which is why it takes years to master wielding a gunblade. - [i]Black Cat-eared Raincoat & Black Rainboots[/i] - [i]Large Pack:[/i] Increases inventory space. - [i][url=https://gearsofwar.fandom.com/wiki/Combat_Knife]Combat Knife[/url][/i] - [i][url=https://gearsofwar.fandom.com/wiki/Serrated_Knife]Serrated Knife:[/url][/i] A large dagger most infamously wielded by General RAAM of the Locust Horde. Although it is a knife in the hands of RAAM, by human standards, it is a short sword. - [i][url=https://gearsofwar.fandom.com/wiki/Boltok_Pistol]Boltok Pistol:[/url][/i] The standard-issue sidearm of the Locust. a high-caliber, double-action revolver with a 6-round capacity, a side swing chamber, and an enclosed hammer. It is heavy, slow to fire, but does unequivocally more damage per shot and has exceptional stopping power. - [i][url=https://i.ibb.co/sK7dLYn/Firefly-Head-Lamp.png]Firefly Headlamp:[/url][/i] For shrunken down 90's kids! - [i][url=https://i.imgur.com/ArQMKG0.png]Boxing Glove:[/url][/i] A gun that shoots a limited-range boxing glove with a chance to stun. Each time it kills an enemy, it gains a star up to 3 stars. When at 3 stars, it can be charged to consume the stars and fire a high-damage super punch. [/hider] [/list] [b][color=DeepSkyBlue]Kindred Spirits:[/color] [/b] na [/hider] [hider=Rika, the ascended NPC] [center][h1][color=Aqua] Rika[/color][/h1][/center] [center][img]https://i.imgur.com/8DD5PAd.png[/img][/center] [color=Aqua]Game Origin:[/color] Kancolle [color=Aqua]Personality: [/color] Rita started as something of a blank slate, containing blind military obedience and little else. Work from her friends and the influence of fusion has filled this out somewhat. Her main defining trait that is all her own would be curiosity, the ship girl always eager for new experiences and information. She also has developed quite the sweet tooth for candy and desserts, but when it comes to main meals will actively try to taste test anything and everything she can. Rika cares deeply about her friends, a fair bit about other former abyssals, but is a bit dissociative when it comes to strangers, and has basically zero qualms about using violence against them. Generally won’t jump to said violence without orders or a direct threat however. After absorbing Brachydios her personality has gotten more assertive with a hotter temper, and an always-outdoor voice. After absorbing Mikuma her personality has gotten more quiet (basically evening out with Brachydios) and obliging. After absorbing the Pacific Princess, she has become somewhat more solemn and strict. Absorbing the Rider and Beast has left her more quiet. Absorbing the dark magic Lampure has made her become slightly more aggressive. After absorbing Vi Rika has gotten more loud and self confident again, returning her to more or less a neutral volume/assertiveness level over all, as well as leaving her more impulsive. [color=Aqua]Appearance:[/color] Rika started out as an average young woman with pale skin, a black bob cut, and eyes whose colors are hidden by an orange flame aura wafting off of them when calm, and a streaming streak of neon blue when she is exerting herself. Her arms have two large head-like gauntlets strapped to them, which are connected by cables to ports on her upper back. These used to be unremovable, but work with a fusion cutter freed her from them, and now they are held in place by clasps. Rita started off with a bear minimum black bikini, but swiftly acquired an [url=https://i.imgur.com/a7KoHZH.png]actual outfit[/url] from Limsa Lominscuttle Town consisting of a sturdy pair of black buckled boots adored her feet, while her legs and waist were covered in a red knee length skirt, while her upper half was wrapped in a black jacket studded with brass buttons [url=http://vignette3.wikia.nocookie.net/monsterhunter/images/e/ef/MHSP-Brachydios_Render_001.png]Brachydios[/url]: The host has gotten taller and more muscular, with more pronounced fangs, a large and bright green tongue, and red eyes. Her hair is dark blue and very spiky, enough so that it’s hard to wear hats, and from the left side of her forehead rises a single, thick horn, flanged like a mace.The black parts of her outfit now feature blue scale padding, and the skirt exhibits equidistant blades. Her gauntlets resemble Brachydios heads, complete with slime horns for punching, inladen mouths of freaky human teeth, and built-in cannons within the mouths. [url=https://i.imgur.com/u9XglmF.png][b]Mikuma[/b][/url]: The host’s spiky dark blue hair has gotten longer and more flowing with pronounced streaks of white, with a single bun in the back on top of her hair. Her skin tone is no longer Abyssal pale. From the right side of her forehead extends a conical, flesh-colored horn. Her padded black jacket is now undone, and rests over a white halter top and elegant white sleeves. Her skirt is shorter and the blades are smaller. She also has white stockings and red ship-shaped sandals. One of her gauntlets has become a heavy Brachydios-head rifle with an underslung blade (which has been replaced with a chainsaw bayonet). [url=https://imgur.com/dA43tVS]Pacific Princess[/url]: The host is still taller yet more slender, with shorter hair that’s become white throughout except for a few inches of dark blue toward the tips. Her red eyes now have lavender splashes around the pupils. Her black jacket has become more of a blue-bladed cape and has gained a white interior, which is a design duplicated as coattails that descend from her shirt, which is now more of a formal tank top. Her sandals are now heeled shoes, as well. Then she acquired a [url=https://static.wikia.nocookie.net/xenoblade/images/1/17/Fancy_Sundress_Nia.png]Fancy sundress[/url] which she has donned while keeping her jacket and boots equipped. After fusing with the [url=https://i.imgur.com/9Vw7jnl.png]Nameless Spartan Deserter[/url] Rika's features have gotten a bit rougher and her hair shorter. She's gotten a default Recruit helmet with black, white, and red coloration, adorned with cat ears, and a chestplate of the same coloration. [url=https://i.imgur.com/42GDeqG.png]Rider and Beast[/url]: The host has gotten a little taller. Her upper half has become more human, while her lower half has become more reptilian, with patches of scales on her legs and saurian feet. Metal armor plates have appeared primarily on her arms, although she's also gained wyvern-wing earwear. [url=https://i.imgur.com/GGHdNzs.gif]Dark Magic Lampyre[/url] (waist): The host’s rigging has taken on many of the aspects of the corrupted Lamyre. A small emblem/buckle style after its helmeted head sits at the waist, while the back sports 4 small orange wings and a large bunny tail like glowing orb sitting over her tailbone. The turrets have lost a barrel, while the remaining barrels have become thicker, and sport two orange spikes near the tips that together create a loose X shape. The cleaver sections of the hullblades have been removed, and instead two orange claws curve out the front of the metal plates. The metal of the rigging has become a darker hue, while the red parts on the sides have been replaced by a purple armor plate going over the top of the weapon. After fusing with [url=https://i.imgur.com/RVdu3WK.jpg]Vi[/url] has caused Rika’s Brachydios gauntlets have transformed into a pair of giant mechanical hands, which feature the brute wyvern’s visage on the back of their palms (in a similar style to the jade lions on [url=https://i.imgur.com/MdnzU6i.jpg]this skin[/url]) while still sporting both horns sticking out from their foreheads. The left gauntlet has absorbed the grizco blaster, no longer requiring the awkward pipes from the horn to get a supply of explosive goop, and can now fire the ink blasts from a barrel in the palm. The grappling hook has also moved over here, and now sits on the back of the gauntlet’s palm. On the right, her rifle has also moved into the palm, and sports a rotating gatling style barrel the same size as the grizco blaster’s one. The chainsaw bayonet now runs along the back of her gauntlet’s hand and in between the middle knuckles, giving her punches from that hand some extra bite during and after impact. [url=https://i.imgur.com/03VMIKs.png]Titania Prime[/url](Waist): Spreading out from the point of snacktivation, the host has gained a thin, roughly romper-shamped undersuit of flexible teal and cherry-red alloy lined with black, and her armor in the vicinity has slimmed down somewhat and turned predominantly black decorated with gold. This also includes a sort of skirt of sleek, tapered flaps. The rigging has also been affected, partially converted into a set of gilded, hollowed-out, hip-mounted wings that are less articulate and usable as weapons. She currently has the [url=https://i.imgur.com/9NhwvRS.png]Agastya Alternate Costume[/url] equiped, hiding most of her body modifications, while still having her 4 eared spartan helmet equiped, as well as her rigging. [color=Aqua]Background:[/color] Once a member of the Abyssal Fleet, Rika has barely any memory of her time as a nameless grunt among their ranks, either before the world of light or after. Her first real memories are from after the magikoopa Kamek captured her and then freed her from galee’s influence, and by extension the fleet’s indoctrination. The koopa had intended to interrogate her on the nature of the fleet’s forces and ability to resurrect their fallen ships, but Sakura having freed the comparative and more knowledgeable seaplane tender Bella at the same time made this rather redundant. She ended up being more or less just adopted into the Koopa Troop, with first Kamek and then also Bowser taking responsibility for her wellbeing as a new and valued member/minion of their crew. She’s been palling around with them ever since. [b][color=Aqua]Specialty:[/color][/b] Battle Cruiser: On the water, Rika is a highly maneuverable weapons platform, gliding across the surface of the waves while unleashing vast amounts of firepower. On land she is much the same, though her mobility is limited to foot slogging. [b][color=Aqua]Level:[/color][/b] 5 [b][color=Aqua]Experience:[/color][/b] [color=Aqua]-[/color]////////////////////////////////////////////////// (0/50) [b][color=Aqua]Powers:[/color][/b] [list] [*]Deployable Reconnaissance Planes: Rika can deploy a pair of remote control plane sized [url=https://i.imgur.com/DepMuNJ.png]Abyssal Reconnaissance Planes[/url], one from each gauntlet. While these little planes do have a weak pistol grade gun on them, their main advantage is the fact that they relay scouting and targeting information back to Rika. The gauntlets can repair/build replacement planes if provided relevant components, such as from a dispenser, but only have the housing and coms bandwidth to support one each. [*]Blastscourge(Brachydios): allows her to exude a slime from her horns and gauntlets. Once activated by her saliva, the slime will explode after a few seconds if parted from her, or if she’s very angry, on contact with a target. [*]Ship Shaped(Mikuma): gives a set of rigging in the form of two arms that terminate in hull-blades, with a tri-barrel cannon emplacement on each elbow. As long as the rigging is equipped, the host can skate across the surface of water. [*] Moby Dick(Pacific Princess): allowing the host to spend a great deal of life force to summon a White Whale. The White Whale is very strong, especially its jaws, and can follow basic orders, including firing its cannons. The White Whale, once summoned, is a physical being and will only disappear if killed or a new one is summoned. It also must move around manually. [*] Triple Torpedo Mistress (herself, Pacific princess and Mikuma): Rika’s gauntlets can store and deploy a number of forearm sized high speed torpedoes from the undersides of her gauntlets, which shoot through the water, delivering a hefty explosive payload to close range targets. On land these are obviously less useful, though having a source of on demand high explosives does have its advantages if she gets clever about it. [*] All Out Assault (Mikuma): on every 8th’s shot from her main (8inch) gun her shot is enhanced into being a shower of [url=https://azurlane.netojuu.com/images/4/47/Bullet_pattern_skill_22252.gif]5 triple shots fired in a spread pattern[/url] [*]Partial Shielding, giving her an advanced Mjolnir shield that only covers her head. [*]Maneuvering Armor (Spartan Deserter): Rika gains a set of spartan armor that covers just her chest and which comes in the same black, white, and red coloration as her new helmet. Along with extending her shielding down, also comes with an attached [url=https://www.halopedia.org/Thruster_(Halo_Infinite)]thrust pack[/url] that user perform a [url=https://haloprojectbrasil.com.br/wp-content/uploads/2021/07/553982-scaled.jpg]forward dash[/url] every 4 seconds. Useful for engaging, repositioning and dodging. [*] Grappleshot (deserter spartan): Rika gains a [url=https://halo.wiki.gallery/images/c/c8/HINF_Grappleshot_Concept.png]clip on device[/url] known as a grapple shot, which can be attached to and integrate with her own systems, specifically the inside of her right gauntlet’s ‘mouth’. The device can fire a grappling hook with an 8 meter range, which is capable of latching onto most surfaces, foes and items. Heavier grapple targets (such as the ground, and large foes) will pull Rika towards them, while smaller targets (like items and small foes) will be pulled to her. Has a short cooldown after use. [*]Disruption Cannons (Dark Magic Lampyre): Allows her to fire fist sized globs of dark magic from their rigging guns. When they strike, the globs release a small pulse of damaging dark magic, before sticking to the target and sapping some of their physical and magical strength until they are pulled/pried/shaken off. Each blob lasts for 30 seconds, and causes a 5% reduction each, for a maximum of 40%. The Disruption cannons take a large amount of a resource called SP to fire, which slowly regenerates on its own, but can also be actively regenerated by taking a few seconds to rest. [*]Electro-swarm Hangers (Dark Magic Lampyre): Rika can now use SP to launch small swarms of insects (that look a bit like fireflies) formed out of pure electricity from her gauntlet mounted hangers. For a small amount of Sp she can launch a diversion swarm, which buzz around a target and flash and blink distractingly, lowering their accuracy. For a larger SP cost, she can create a shocker swarm, which upon closing with the foe discharge their electrical charge in a series of small lightning bolts which can deal a hearty amount of damage if they all manage to go off, while also draining some stamina from the foe as well. [*] Vault Breaker (Vi): Rika can now charge her gauntlets with mana, which she can then use to unleash a punch that flings her forwards at breakneck speed, smashing foes that she collides with aside or even straight up into the air. The charge can be held for a maximum of 4 seconds, the first 1.25 of which increase the range, strength and speed of the punch. If the maximum time is eclipsed, the mana is forcibly vented to prevent damage to the gauntlet. [*] Denting Blows(Vi): If Rika can land a series of 3 punches (vault breakers included) on a target within 4 seconds of each other, the third blow will be empowered. This third blow deals extra damage equivalent to 15% of the enemies max hp (though there is a hard cap of 3 punches worth of extra damage, and armor/defense still reduces the damage), as well as increasing her attack speed by 60% and reducing enemy armor by 20% (both for 4 seconds). The effects do not stack, but can have their durations refreshed, and the third blow procs her Hexed-teched weakness, disabling the fist that deals the third blow for 2 seconds. [/list] [b][color=Aqua]Strengths:[/color][/b] [list] [*][url=https://i.imgur.com/5VgXajg.png]Arm Cannons[/url]: Rika has a set of massive gun gauntlets strapped to her arms. Despite their weight and her less than muscular arms she can still hold them up thanks to antigravity modules built into them and powered via cables attached to her back (she also uses these to help walk on land and get some floaty jumps too). One houses a 8inch Triple Gun and the other a 6inch Twin Rapid Fire Gun. They also have impressive ammo stores that defy their conventional size. As these are functionally part of her, they can be modified by fusions. [*] Ship Girl Physiology: Rika can glide across, or rather just above, liquid surfaces, able to hover to and fro via just her will. She also has the inhuman vitality and resilience needed to be able to take at least a few hits from ship girl grade weapons. [*] Military Subordinate: Rika was a more or less unthinking soldier as part of the abyssal fleet and while she is her own person now, she still has the instincts from back then. Rika is a decent enough fighter at even just an instinctual level, and has a knack for following orders and plans swiftly and efficiently. [*]Stronger Together(Maw): The experience within the Maw has brought her closer together both with those that shared the experience with her. She gains increased confidence and constitution when in close proximity to other survivors of the Maw, knowing that they can trust their backs to be watched, and going the extra mile to make sure they can do the same. [*]Famine(Maw): While hungry, gain speed boost and stamina regain that ramp up the hungrier you are [*] Kai Flagship Upgrades: Rika gains a full suit of upgrades to push her ship class to its full potential, increasing her armor and vitality a fair margin but mainly massively raising her evasion, the ship girl becoming quite the artful dodger. [*] Brute Strength (Brachydios): Despite being built with a pair of massive gauntlets, Rika was not designed for close combat. This little number fixes that problem by imbuing her with Wyvernian strength and battle prowess of the mighty Brachydios, making her quite the slugger. [*] Lancefaire (Rider and Beast): imparts skill with polearms and a slight damage increase while using them. [*]Bullet Jump (Titania Prime): substantially boosts the host's movement abilities The host can launch into a quick slide, double jump, aim glide, wall run, wall climb, and high jump. [/list] Smelter [list] [*] [b][url=https://i.imgur.com/co7HPRk.png]Kindred of Rot's Exultation[/url][/b]: [i]Raises attack power when poisoning or rot occurs in the vicinity. "Rot for the scarlet goddess. O scarlet blossoms, flourish in distant lands, and return to us, the unwanted children"[/i] [*][b][url=https://i.imgur.com/XHZ6Lig.png]Pest’s Glaive[/url][/b] [i]Slightly increases non-physical damage negation. Though men might recognize the keen intellect of the pests evidenced by this spear's uncanny design, it will never be understood by them[/i] [*][b][url=https://static.wikia.nocookie.net/wizardoflegend_gamepedia_en/images/4/44/Dated_Sunglasses.png]Dated Sunglasses[/url][/b]: a pair of dark sunglasses reminiscent of those from a certain fill series. When the wear dodges these produce an invisible field 5ft around the user, which slows hostile projectiles by 30%, making it easier to avoid getting shot. [*] Prisoner in Deep Confinement(set): Increases HP, DEF, ATK, and SPD by equivilent amounts, increase ATK by a furthur 12%, In addition, for every DoT (up to 3) the target enemy is afflicted with, the wearer will ignore 6% of its DEF when damaging it. DoTs include poison, bleed, burn, etc. [/list] [b][color=Aqua]Weaknesses: [/color][/b] [list] [*]Born yesterday: Rika has only been an actual person for a handful of days and is as a result currently going through a crash course on how to be a person. Her main mentors being the self declared bad guys of the Koopa Troop is probably skewing her perspectives and priorities quite a bit too. Very susceptible to being tricked and outmaneuvered in social situations. [*] Beached: Rika is a ship in the shape of a girl, and was not built to be on land. She is relying on the antigravity in her gauntlet’s to keep herself upright while on land, and those failing will massively cripple her maneuverability. [*] Aqua Bane(Brachydios): giving her a mild weakness to water-based or aspected weapons and attacks plus a more severe one to ice [*]Little Sister(Mikuma): making her more susceptible to intimidation and mental attacks. [*]No Surrender(Pacific Princess): Rika is unwilling to accept defeat [*]Supernatural separation anxiety (Maw): If unity is strength then separation is weakness and the Maw has taught that weakness will not be tolerated. Those with this curse become increasingly agitated, nervous and jumpy without someone around to watch their back as the horrors of the Maw supernaturally claw their way out of the depths of their memories to assail them with reminders of their vulnerability and visions of false horrors in the shadows. Most extreme when out on their own, but even becoming separated slightly in a battle can cause the fear to start creeping in. (Minions, such as summons or pokemon, provide only a coping mechanism rather than a solution to this problem). [*] Headshot (Nameless Spartan Deserter): which means that once her shields are broken, a single shot to her helmet from any precision weapon is fatal [*]Axebane (rider and beast), increasing the amount of damage taken by axes by 50% [*]Bright light(Dark Magic Lampyre): which prevents the user from disabling the glowing orb on the back of their rigging, making sneaking very difficult, and drawing additional attention to them in and out of combat. [*] Hexed-tech (Vi): Rika’s gauntlets really weren't designed to work with mana, and the overlapping energy systems unfortunately interfere with each other. If a gauntlet is used to perform a mana expending ability, it (and anything installed on it) will subsequently shut down for two seconds as the technology recovers from having magic run through it. [*]Pixieweight(Titania Prime), decreasing the host's effective weight, strength, and durability by 15% [/list] [b][color=Aqua]Strikers:[/color][/b] [list] [*] [b][url=https://i.pinimg.com/originals/12/85/fd/1285fdcda7ad3e9bad80c7bbca314aaf.jpg]Cloyster[/url][/b] The Bivalve Pokemon. It has pretty good physical defense and decent physical attack, but unimpressive stats otherwise. Its moves are Icicle Spear, a short range 5 shot burst damaging ice-type move, Whirlpool, which creates a water hazard in an area for a little while, Protect, a potent block that can't be used in quick succession, and Razor Shell, a mostly dependable damaging water-type move. Medium cooldown [*][b][url=https://i.imgur.com/pqyyVZh.png]War Cleric[/url][/b] [i]An axe-wielding priestess with a medium cooldown, able to be summoned for up to two seconds at a time to perform a single action. The actions she can perform are a quick advancing chop, a slow overhead slam, and Heal, which restores 25% hp[/i] [*][b][url=https://i.imgur.com/CgHTGc2.png]Knight[/url][/b] [i]An heavily armored knight with a claymore a medium cooldown, able to be summoned for up to two seconds at a time to perform a single action. The actions he can perform are an armored sword thrust, a slow overhead slam, an advancing shield bash, and block[/i] [url=https://i.imgur.com/vCw3bEw.png]Vespikan Ichor Queen[/url]: A towering wasp woman adorned in crimson robes and with red ribbons trailing from her antenna, armed with a single colossal clever blade who can be summoned (on a long cooldown) for a few second to either attack with her cleaver and venomous stinger, or to cast one of the one of a number of spells: Lightning Bolt: the queen channels electricity into her blade for a moment before thrusting it forwards, shooting out a powerful lighting bolt that can do heavy damage to a single target Pull from the grave: the queen kneels in prayer to her dark god for a moment before stabbing the ground with her sword. This causes a 5 meter patch of ground within 25 meters to manifest a flurry of earthen hands, which attempt to grab and drag any undead beings they can find back into the earth where they belong. Has no effect on any other kind of being or entity. Draining touch: the queen reaches out and touches the body of a target with her hand, and in so doing begins to drain a mundane human’s worth of vitality from them over the duration of the cast time, transferring it to her summoner. All of these spells take 2 seconds of channeling before they are cast. If the summoner is harmed (either directly or via feedback) the queen enters into a berserker rage, interrupting any spellcasting she was attempting to do as she blindly charges the culprit and tries to deliver a singular devastating cleaver strike to them, regardless of the desires of her summoner, or the feasibility of her reaching her target before her timer expires [/list] [b][color=Aqua]Kindred Spirits:[/color][/b] [list] [*] John Bradford Aka Central: Head of Logistics and right hand man of the Commander of Xcom [*]Anatoly Cherdenko: Time traveling assassin, Premier of the Ussr, probably presently escaping to the one place not corrupted by capitalism. [*]Kane: The enigmatic leader of the Brotherhood of Nod, self-proclaimed prophet, and most magnificent of bastards [/list] [b][color=Aqua]Inventory: [/color][/b] [list] [*][b]Geo[/b] x2005 [*][b]tape player[/b]: plays and can record onto tapes, both regular and cassettebeasts [*][b]tapes[/b]: empty tapes: 1 platinum, 4 regular ones. Recordings: bottom half of a [url=https://static.wikia.nocookie.net/hollowknight/images/5/5e/Screenshot_HK_Flukemon_03.png]flukemon[/url] [*][b][url=https://static.wikia.nocookie.net/kidicarus/images/5/57/Poisoncardart.png]Poison Card[/url][/b] - [i]When applies to a weapon, allows the weapon to build up and then inflict poison on struck targets.[/i] Applied to her rifle, causing it's bullets and bayonet to inflict a stacking poison dot. [*][b][url=https://static.wikia.nocookie.net/xenoblade/images/1/17/Fancy_Sundress_Nia.png]Fancy sundress[/url][/b]: exactly what it says on the tin. No special properties other than being cute. [*][b][url=https://gearsofwar.fandom.com/wiki/Chainsaw_Bayonet]Cainsaw bayonet[/url][/b]: Replaces her regular one on her rifle gauntlet [*][b][url=https://i.imgur.com/w9fwgTQ.png]Grizzco Blaster[/url][/b]: A gun that fires [url=https://i.imgur.com/bHLvo5m.png]short fuse slime explosions[/url] at a respectable fire rate of 60 rpm. It is powered by a combination of an electric goop swooping stu in the rear tank, saliva in one of the jars up top, and Brachydios slime from one of Rika's horns. The three other canisters contain ink from Bowser Junior's magic paintbrush, that can give it fire, electric, or poison type damage. The whole thing has been built into Rika's left hadn gauntlt, replacing the 8 inch gun found therein. [*] universal ammo box x3: can be used once to fill out any gun's ammo reserves (so a few magazines, shells, rockets, granades etc. basicly whatever amount a person could/would reasonably carry) [*][b][url=https://i.imgur.com/miIMylf.png]Mauldrone[/url][/b] [i]A somewhat intelligent insect the size of a dinner plate, rather heavy and quite durable. Balanced between speed and attack, it deals blunt damage by ramming into its targets on the wing. However, the only way to communicate with it or get it to do something is via light or chemical signals; it does not understand intention or speech, so rika controles it via a cheap laserpointer[/i] [*][b][url=https://i.imgur.com/DTQhywe.png]Snake Shotgun[/url][/b] A shotgun with recoil and others stats comparable to a sawed-off. When its trigger is pulled it shoots three green snakes at once. The snakes are alive and can be killed but don't have spirits. After being shot they single-mindedly pursue the nearest living thing they can smell in order to bite them. The bites are venomous, causing pain and paralysis that builds up over multiple bites. The snakes can and will attack both allies and the shooter if they're too close. The trigger can be pulled ten times for a grand total of thirty snakes before the shotgun is useless. Ammo pickups do not replenish the [*][b][url=https://i.imgur.com/PToxX5s.png]Featherfall Rune[/url][/b] [i]Can be squeezed to launch high up into the air, then slowly descend down for a duration. Squeezing it during the descent cancels it[/i] [*][b][url=https://i.imgur.com/9j4Y6ZX.png]2-10x42 Ri fle Scope[/url][/b] [i]Made from extremely durable aircraft-grade aluminium alloy and features multi-coated optics for super sharp vision. Shock proof, fog proof and waterproof for those extreme hunting conditions where a good scope makes all the difference. Can be affixed to a precision weapon to provide 2x-10x magnification[/i] [*][b][url=https://i.imgur.com/Cc9M8ug.png]Berserker's Barrage[/url][/b] [i]Equal parts instrument of punishment and implement of execution, this axe is wielded to mete out bloody justice amid the insanity of the battlefield. Thus, to grip its haft is to surrender oneself to the iron madness of blood lust. Only usable by axe masters. Its special attack, Savage Surge, can both deal heavy elemental damage and temporarily increase allies' attack by 40%[/i] [*][b][url=https://i.imgur.com/9NhwvRS.png]Agastya Alternate Costume[/url][/b] [i]An Alternate Costume that can fit anyone who puts it on, encasing them in a fine suit of black armor with pale gold trim and a collar of burgundy feathers, leaving only the head exposed[/i] [*][b]Fan of Knives[/b] [i]A weapon mod (instaled on her left gauntlet) forged from the silver fragment left behind by Tian the Assassin, the bloodstained blade of the ratlike Urikki race. Charged by dealing damage in battle, it can be unleashed to manifest and throw a fan of seven knives that cause Bleeding[/i] [*][b][url=https://i.imgur.com/T0KpqmR.png]Little Disciple[/url][/b]: Every 1.6 seconds while sprinting, the artifact will send out a wisp that will home in on the nearest enemy, dealing 300% of the damage the owner would with a basic attack as unaspected magic damage. A wisp can travel 40m before dissipating. Having bonuses to movement speed will decrease the cooldown [*][b][url=https://cdna.artstation.com/p/assets/images/images/005/932/152/large/dan-doherty-recore-stinger-01-lrg.jpg?1494809607]Mack FL1-R 'Stinger'[/url][/b]A small flying corebot that functions as an expedition assistant. Similar to Deep Rock's Bosco drone, it can help out by carrying things or providing light. Thanks to its core, it's self-sustaining, but its energy will be lost and eventually depleted if it takes damage. It has a [url=https://cdna.artstation.com/p/assets/images/images/005/932/158/large/dan-doherty-recore-stinger-03-lrg.jpg?1494809619]small rifle[/url] in its rear, but low caliber rounds and low stability mean it can be little more than a distraction under normal circumstances. Most importantly, it can kind of be worn like a miner's cap [*][b][url=https://i.imgur.com/5C6rh0W.png]Blood Vial[/url][/b] x3 [i]Special blood used in ministration. Restores HP. Once a patient has had their blood ministered, a unique but common treatment in certain rumor-shadowed places, only successive treatments can reproduce that same sublime feeling of invigoration[/i] [*][b]High-quality Bandages[/b] x2 [i]Useful for stopping Bleeding and temporarily increasing Bleed resistance[/i] [*][b]Treats[/b]: assorted goodies for the sweet toothed ship girl [*][url=https://i.imgur.com/FqJd4AV.gif]golden spinner[/url]: a device that is very effective at capturing and taming monsters, and works exactly like a pokeball. Curently holds a white whale. [/list] [/hider]