Still under construction, but if there’s anything ability or equipment wise you’d like to change let me know. [hider=Courier 6][center][img]https://txt-dynamic.static.1001fonts.net/txt/dHRmLjcyLmFkOTgyZS5RMjkxY21sbGNpQTIuMAAA/heroyn-cittabhumi.regular.png[/img] [i]"Caravan code of the wastes is you don't fuck with the one who brings you your mail..."[/i] -Rose of Sharon Cassidy [img]https://media.discordapp.net/attachments/419487079290896384/523023015513161728/Courier_6_background.jpg[/img][/center] [b]Name:[/b] Courier 6 [b]Game Origin:[/b] Fallout New Vegas [b]Appearance:[/b] [b]Personality:[/b] [b]Background:[/b] [b]Specialty:[/b] Wild Card (jack of all trades) [b]Level:[/b] 1 [b]Experience:[/b] 0/10 [b]Powers:[/b] [list] [*]VATS (Vault-Tec Assisted Targeting System) - A feature that comes provided with the Pip-Boy 3000A worn on the Courier’s arm. VATS analyzes a target and gives the Courier enhanced perception of the fight,giving him a sort of “bullet time.” He is made aware of the probability of hitting his target under current conditions and can then queue up multiple shots one after another. The mental focus puts a lot of strain on the Courier, requiring he reorient himself and rest a minute before activating VATS again. [/list] [b]Strengths:[/b] [list] [*]Adaptability - The Courier is able to easily acclimate to new situations, environments, and scenarios. He’s quick to pick up new tricks and knowledge. [*]Gunslinger - Whether it be shooting them, breaking them down, fixing them, or making new modifications, Courier 6 is good with small guns. Any conventional firearm, from a revolver to a shotgun to a rifle, is under his purview. [*]Computer Science - In his travels, the Courier has become familiar with lots of computer and robotic technologies. [/list] [b]Weaknesses:[/b][list] [*]Unpredictable - Whether by nature or as a side effect to the bullet in his brain, Courier 6 is a flighty and fickle individual. He’s as likely to try diplomacy as he is to run in guns first. Trying to make a “plan” is a crapshoot when you’re dealing with the Wild Card. [*]Vice Guy - Life in the wasteland is harsh. Even worse when you walk it alone between settlements. To deal with the crap he’s lived through, the Courier is a functional addict of alcohol and chems, is willing to bang anything that moves, and is prone to negotiating for more money for jobs completed out of greed. [*]Wild Wasteland - Whether it be the bullet in his brain, an effect of being a long-time chem addict, trauma from the things he’s seen in the wastes, or good old fashion genetics, the Courier sometimes can see…. [i]Weird[/i] things. He swears he was once attacked by a gang called “Hell’s Grannies,” found the remains of a skeleton with a fedora inside a refrigerator, and witnessed an alien spaceship crash! He even claims he got ahold of the alien’s blaster! Which he promptly threw that away because energy weapons are for plebs and real men use conventional guns. In any case, he’s never able to prove the bizarre things he sees to other people, leaving the question as to whether or not these are schizophrenic hallucinations…[/list] [b]Spirits:[/b] [list] [*]None[/list] [b]Kindred Spirits:[/b] [list] [*][url=http://fallout.wikia.com/wiki/Arcade_Gannon]Arcade Gannon[/url] - A friend and companion of the Courier who desires to be a widespread influence of good for everyone in the Wasteland, but is pragmatic enough to understand that, sometimes, someone just needs to get shot. Highly intelligent, great at science, medicine, and energy weapons. [*][url=http://fallout.wikia.com/wiki/Joshua_Graham]Joshua Graham, the Burned Man[/url] - Former legate of Caesar’s Legion, disgraced, and an enemy of the Legion. An intelligent, highly religious man and very well spoken, but brutish by nature. He contains a rage unfathomable, always boiling beneath the surface. His durability is legendary. [*][url=http://fallout.wikia.com/wiki/Marcus]Marcus[/url] - A ten foot tall super mutant, formerly part of an army to unify the world, but moved on to create his own helpful society once the army fell, and helped the Chosen One save the world from the evil Enclave. Harbors no ill will for the humans who halted the Master’s Army, and his kindness humbles even the hardest of persons. His kindness is not to be confused for naivety, as his tremendous strength and skill with large scale weapons (such as miniguns, missile launchers, and plasma cannons) can shred small armies.[/list] [b]Inventory:[/b] [list] [*]Pip-Boy 3000A - A wrist-mounted computer with a variety of uses, such as monitoring your health and status, keeping track of inventory, tracking maps and locations, keeping logs and notes, interfacing with computer terminals, attached flashlight, and of course the most important feature of all: radio. [i]I got spurs, that jingle jangle jingle (jingle jangle!) As I go riding merrily along.[/i] [*]Courier’s Duster - A sleeveless duster with a large spade (like the card suit) emblazoned on the back. The Courier’s primary armor, more protective than it looks. [*].44 Magnum Revolver [*]Hunting Shotgun [*][url=http://fallout.wikia.com/wiki/Ratslayer]Ratslayer[/url] - A unique varmint rifle with higher damage output, large magazine, decreased weight, a nightvision scope, and higher chance to critically injure targets. [*]1 stimpack - Syringe that stimulates quick healing. [*]3 Jet inhalers - A drug manufactured in the New California Republic to grant heightened senses and increased stamina. [i]Highly[/i] addictive. [*]1 Buffout - A super steroid to increase physical capabilities, but the effects are very temporary. Moderately addictive. [*]1 bottle of whiskey [*]Various cybernetic enhancements which are currently inactive until XP level-ups can get them functional again.[/list] [/hider]