[center][h2]✧DAY 26 - Dungeon, "Endless Green"✧[/h2] 7/09/2076[/center] [center][youtube]https://www.youtube.com/watch?v=fTdV5PQ-9p8&list=RD0GTxRIgwOIQ&index=4[/youtube] [img]https://i.imgur.com/Xgjaqdz.png[/img][/center] [hider=Dungeon Map 1][img]https://i.imgur.com/qSfQRGg.jpg?1[/img] - The entire dungeon is MUCH bigger. It was split up into a grid by the Council, each section being assigned to one combat unit (a Guild or a party). [i]Last Genesis[/i] is tasked with clearing this area, known as "Area C4". - Goal is to find the stone totem(s) in this area and destroy them. [/hider] [hider=Goblin Warg 1] [center][img]https://i.imgur.com/pJ9aVr4.png[/img][/center] [b][u]Level:[/u][/b] 10 [b][u]Heath:[/u][/b] 3,250/5,000 [b][u]Mana:[/u][/b] 1,000 [b][u]Action:[/u][/b] Goblin Warg - User is immune to all psychological effects, gains increased damage and damage reduction for as long as the unit "Gobling Warg Trainer" is in near vicinity. Passive. Feral Swipe - User slashes out in a cone, dealing damage that cannot be reduced by items. 200MP. Feral Instinct - Units who have been damaged by Gobling Warg have a chance to be effected by "Bleeding" status (taking damage over time until healed). Passive. [u]Status:[/u] [/hider] [hider=Goblin Warg 2] [center][img]https://i.imgur.com/pJ9aVr4.png[/img][/center] [b][u]Level:[/u][/b] 10 [b][u]Heath:[/u][/b] 3,900/5,000 [b][u]Mana:[/u][/b] 1,000 [b][u]Action:[/u][/b] Goblin Warg - User is immune to all psychological effects, gains increased damage and damage reduction for as long as the unit "Gobling Warg Trainer" is in near vicinity. Passive. Feral Swipe - User slashes out in a cone, dealing damage that cannot be reduced by items. 200MP. Feral Instinct - Units who have been damaged by Gobling Warg have a chance to be effected by "Bleeding" status (taking damage over time until healed). Passive. [u]Status:[/u] [/hider] [hider=Goblin Warg 3] [center][img]https://i.imgur.com/pJ9aVr4.png[/img][/center] [b][u]Level:[/u][/b] 10 [b][u]Heath:[/u][/b] 3,380/5,000 [b][u]Mana:[/u][/b] 1,000 [b][u]Action:[/u][/b] Goblin Warg - User is immune to all psychological effects, gains increased damage and damage reduction for as long as the unit "Gobling Warg Trainer" is in near vicinity. Passive. Feral Swipe - User slashes out in a cone, dealing damage that cannot be reduced by items. 200MP. Feral Instinct - Units who have been damaged by Gobling Warg have a chance to be effected by "Bleeding" status (taking damage over time until healed). Passive. [u]Status:[/u] [/hider] [hider=Goblin Warg 4] [center][img]https://i.imgur.com/pJ9aVr4.png[/img][/center] [b][u]Level:[/u][/b] 10 [b][u]Heath:[/u][/b] 3,430/5,000 [b][u]Mana:[/u][/b] 1,000 [b][u]Action:[/u][/b] Goblin Warg - User is immune to all psychological effects, gains increased damage and damage reduction for as long as the unit "Gobling Warg Trainer" is in near vicinity. Passive. Feral Swipe - User slashes out in a cone, dealing damage that cannot be reduced by items. 200MP. Feral Instinct - Units who have been damaged by Gobling Warg have a chance to be effected by "Bleeding" status (taking damage over time until healed). Passive. [u]Status:[/u] [/hider] [hider=Goblin Warg Trainer] [center][img]https://i.imgur.com/QlfSLKv.png[/img][/center] [b][u]Level:[/u][/b] 15 [b][u]Heath:[/u][/b] 6,650/8,500 [b][u]Mana:[/u][/b] 4,000 [b][u]Actions:[/u][/b] Warg Trainer - User gains +20 all Attributes if there are any units named "Goblin Warg" around. Passive. Leader of the Warg Pack - 50% of any damage dealt to User is instead dealt to the nearest Goblin Warg. Passive. Whip Crack - User cracks their weapon in mid-air to motivate friendlies. All friendly units gains increased STR and AGI for a few moments. 300MP. Goblin Arrogance - If any Goblin Wargs under User's control misses a normal attack, User immediately deals 100 damage to that unit. Passive. Binding Whip Shot - User whips out their weapon towards a opponent, dealing medium damage and binding them to be immobile. While holding an opponent, User cannot enact another Action, Spell or perform normal attacks. 400MP. [b][u]Spells:[/u][/b] Goblin Healing Chant - User heals self for 300HP or target unit for 200HP. 200MP. Drive into Frenzy - User mutters a curse on all nearby friendly units, increasing all their Attributes by 25 but greatly reducing their Physical and Magical resistances. 500MP. [u]Status:[/u] Intimated (Willow) - Reduced resistances Challenged ([s]Dirk[/s] Tower) - Dueling Tower [/hider] [hr] [b][i]Summary[/i][/b] - Goblin Warg Trainer is Intimidated. Wargs are immune to psychological affects. - Warg 1 takes 1,200 from double Chain Lightening and Plasma Burst, 550 damage from Piercing Strike, and 170 damage from Totoro. - Warg 2 takes 1,100 from double Chain Lightening and Plasma Burst. - Warg 3 takes 1,200 from double Chain Lightening and Plasma Burst and 420 damage from Karuu. - Warg 4 takes 1,000 from double Chain Lightening and Plasma Burst and 570 damage from Karuu. - Goblin Warg Trainer takes 800 from double Chain Lightening, 150 damage from Iron Pull and is moved closer to the group. Afterwards it has been challenged by [s]Dirk[/s] Tower. Takes additional 900 damage from Kira and 160 damage from Prome. Knee Strike misses. - Mass Aggravate fails to affect Wargs. Gobling Warg Trainer is already in a Challenge with [s]Dirk[/s] Tower. - Warg 2 attacks Cecilia while she is closing gap with the Goblin Warg Trainer. However, the attack misses due to 'Practiced Steps'. - Warg 3 and 4 counterattack against Karuu, dealing total 460 damage. - Goblin Warg Trainer attempts Binding Whip Shot on Tower and succeeds. [s]Dirk[/s] Tower takes 420 damage. - Goblin Warg orders all Wargs to attack Kira. Flurry of attacks from all 4 Wargs deals 1,350 damage.