[quote=@ProPro] Still under construction, but if there’s anything ability or equipment wise you’d like to change let me know. [hider=Courier 6][center][img]https://txt-dynamic.static.1001fonts.net/txt/dHRmLjcyLmFkOTgyZS5RMjkxY21sbGNpQTIuMAAA/heroyn-cittabhumi.regular.png[/img] [i]"Caravan code of the wastes is you don't fuck with the one who brings you your mail..."[/i] -Rose of Sharon Cassidy [img]https://media.discordapp.net/attachments/419487079290896384/523023015513161728/Courier_6_background.jpg[/img][/center] [b]Name:[/b] Courier 6 [b]Game Origin:[/b] Fallout New Vegas [b]Appearance:[/b] [b]Personality:[/b] [b]Background:[/b] [b]Specialty:[/b] Wild Card (jack of all trades) [b]Level:[/b] 1 [b]Experience:[/b] 0/10 [b]Powers:[/b] [list] [*]VATS (Vault-Tec Assisted Targeting System) - A feature that comes provided with the Pip-Boy 3000A worn on the Courier’s arm. VATS analyzes a target and gives the Courier enhanced perception of the fight,giving him a sort of “bullet time.” He is made aware of the probability of hitting his target under current conditions and can then queue up multiple shots one after another. The mental focus puts a lot of strain on the Courier, requiring he reorient himself and rest a minute before activating VATS again. [/list] [b]Strengths:[/b] [list] [*]Adaptability - The Courier is able to easily acclimate to new situations, environments, and scenarios. He’s quick to pick up new tricks and knowledge. [*]Gunslinger - Whether it be shooting them, breaking them down, fixing them, or making new modifications, Courier 6 is good with small guns. Any conventional firearm, from a revolver to a shotgun to a rifle, is under his purview. [*]Computer Science - In his travels, the Courier has become familiar with lots of computer and robotic technologies. [/list] [b]Weaknesses:[/b][list] [*]Unpredictable - Whether by nature or as a side effect to the bullet in his brain, Courier 6 is a flighty and fickle individual. He’s as likely to try diplomacy as he is to run in guns first. Trying to make a “plan” is a crapshoot when you’re dealing with the Wild Card. [*]Vice Guy - Life in the wasteland is harsh. Even worse when you walk it alone between settlements. To deal with the crap he’s lived through, the Courier is a functional addict of alcohol and chems, is willing to bang anything that moves, and is prone to negotiating for more money for jobs completed out of greed. [*]Wild Wasteland - Whether it be the bullet in his brain, an effect of being a long-time chem addict, trauma from the things he’s seen in the wastes, or good old fashion genetics, the Courier sometimes can see…. [i]Weird[/i] things. He swears he was once attacked by a gang called “Hell’s Grannies,” found the remains of a skeleton with a fedora inside a refrigerator, and witnessed an alien spaceship crash! He even claims he got ahold of the alien’s blaster! Which he promptly threw that away because energy weapons are for plebs and real men use conventional guns. In any case, he’s never able to prove the bizarre things he sees to other people, leaving the question as to whether or not these are schizophrenic hallucinations…[/list] [b]Spirits:[/b] [list] [*]None[/list] [b]Kindred Spirits:[/b] [list] [*][url=http://fallout.wikia.com/wiki/Arcade_Gannon]Arcade Gannon[/url] - A friend and companion of the Courier who desires to be a widespread influence of good for everyone in the Wasteland, but is pragmatic enough to understand that, sometimes, someone just needs to get shot. Highly intelligent, great at science, medicine, and energy weapons. [*][url=http://fallout.wikia.com/wiki/Joshua_Graham]Joshua Graham, the Burned Man[/url] - Former legate of Caesar’s Legion, disgraced, and an enemy of the Legion. An intelligent, highly religious man and very well spoken, but brutish by nature. He contains a rage unfathomable, always boiling beneath the surface. His durability is legendary. [*][url=http://fallout.wikia.com/wiki/Marcus]Marcus[/url] - A ten foot tall super mutant, formerly part of an army to unify the world, but moved on to create his own helpful society once the army fell, and helped the Chosen One save the world from the evil Enclave. Harbors no ill will for the humans who halted the Master’s Army, and his kindness humbles even the hardest of persons. His kindness is not to be confused for naivety, as his tremendous strength and skill with large scale weapons (such as miniguns, missile launchers, and plasma cannons) can shred small armies.[/list] [b]Inventory:[/b] [list] [*]Pip-Boy 3000A - A wrist-mounted computer with a variety of uses, such as monitoring your health and status, keeping track of inventory, tracking maps and locations, keeping logs and notes, interfacing with computer terminals, attached flashlight, and of course the most important feature of all: radio. [i]I got spurs, that jingle jangle jingle (jingle jangle!) As I go riding merrily along.[/i] [*]Courier’s Duster - A sleeveless duster with a large spade (like the card suit) emblazoned on the back. The Courier’s primary armor, more protective than it looks. [*].44 Magnum Revolver [*]Hunting Shotgun [*][url=http://fallout.wikia.com/wiki/Ratslayer]Ratslayer[/url] - A unique varmint rifle with higher damage output, large magazine, decreased weight, a nightvision scope, and higher chance to critically injure targets. [*]1 stimpack - Syringe that stimulates quick healing. [*]3 Jet inhalers - A drug manufactured in the New California Republic to grant heightened senses and increased stamina. [i]Highly[/i] addictive. [*]1 Buffout - A super steroid to increase physical capabilities, but the effects are very temporary. Moderately addictive. [*]1 bottle of whiskey [*]Various cybernetic enhancements which are currently inactive until XP level-ups can get them functional again.[/list] [/hider] [/quote] [quote=@Archmage MC] Heres my adorable support robot lady. Now I just need to figure out my last kindred spirit. TF2 medic + Blazermate does pretty much everything a support should have so.... yeah. Any ideas? Or can I fill them in as the RP goes/I know what everyone else is using? BTW my Smash ultiamte just came in the mail, so I can play World of Light now and catch up. xD [hider=Blazermate] [center] Name: Blazermate Game Origin: Medarots 7 (Japan Only) Appearance: [hider=images] [img]https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/96406f70-8aba-4a4e-9713-3011e87428f1/dbwzf27-5c2a09ad-8c2d-4291-afe2-f6255ae701cb.png[/img] [/hider] Personality: While having a fairly kind and supportive demur, Blazermate is aggressive and is raring to go for a fight if it presents itself. While not afraid to fight face to face, she isn't stupid and will tend to put the ally shes healing in between herself and the enemy. Outside of fighting shes cutesy and flirty, but blunt and can get annoyed quickly if things aren't going anywhere. If things are going places however, shes fine with being a bit aloof. Background: Blazermate is a champion of Medabots, winning tournament after tournament and sometimes aiding another hero defeat a criminal organization if they were able to defeat her in combat. Although finding and defeating her was a problem in on itself, as she was the strongest of the -mate line of Medabots. When Blazermate was on her way to the Medabot World Tournament when out of nowhere a blindingly bright light engulffed everyone including herself. Where she awoke would be a totally new place for her, and another world threat would have to be defeated, as soon she'd find out. Specialty: Support Level: 1 Experience: 0/10 Powers: • Medi-beam - A beam Blazermate attaches to an ally, healing them over time as long as the beam is attached. Blazermate can also heal herself with this ability. Strengths: • Medabot - Medabots are combat robots. A robotic body means that Blazermate doesn't need to eat, sleep, breath, can survive in most extreme conditions and environments, is immune to poison, disease and being lit on fire, and has greater strength than her frame would have you believe. Medabots also have a built in infinite energy engine that means they can't get tired, never run out of power, never need to recharge, and can use their abilities at their fullest unless damaged. The engine is mystical in nature, as medabots do not run on electricity. All medabots are equipped with basic weaponry alongside their special abilities. • Vital Point Targeting/Scan - Blazermate passively analyzes her opponents or allies and is aware of how healthy or damaged they are, and of any weak points she can exploit. • Low Level Flight - Blazermate can freely glide due to her lightweight and aerodynamic design and hover for a time thanks to the jet turbines in her hair. Weaknesses: Lightweight - Blazermate's ability to fly and glide due to her light frame also make her quite easy to knock around. Spirits: Kindred Spirits: Medic - Team Fortress 2: Another practicer of science and the medi-gun? Maybe Ludwig could share some tips on how to properly conduct science... Queen Sectonia - Kirby: Something about being away from that mirror and the caring, if brash and aggressive nature of this lady seems... familiar. Inventory: Repair tools, ammunition. [/center] [/hider] [/quote] [quote=@DC The Dragon] [hider=The Maverick Hunter] [center][h1][color=ed1c24]ZERO[/color][/h1][hr] [img]https://i.pinimg.com/originals/c5/63/d2/c563d2fcf8947423cc291463a97cd8cb.png[/img][/center][hr][hr] [color=ed1c24]Game Origin:[/color] Megaman X [color=ed1c24]Personality[/color] Outwardly, Zero appears cold and emotionless to others, even towards partners X and Axl. However, it is shown that he has the capacity to care for others. Zero keeps his cool under most circumstances. It takes something quite drastic for Zero, such as the death of Iris, to lose that demeanor and, in turn, fall to his emotions. Despite not viewing himself as a hero, Zero has often displayed a tendency to sacrifice himself for the sake of others. He also shows distaste for innocent deaths. Even though Zero does not openly show it, he too seems to long for peace between humans and Reploids. However, he has said that he doesn't have any problems fighting, unlike his more pacifistic friend, X; whether his enemy is a Maverick or a human, he will fight at his best. [color=ed1c24]Background[/color] Zero was built in the year 2XXX by the evil scientist, Dr. Wily, as another attempt to best Dr. Light's creation, Mega Man. Quite possibly Wily's most powerful creation, Zero was built based on blueprints stolen from Dr. Light's laboratory (that of the new Mega Man model known as X). It is unknown if Zero ever performed his primary function to destroy Mega Man. Zero contained a flaw in his cognitive program that made him violent and unwilling to obey instructions. Because of this, Wily decided to seal him in a capsule. Zero's history with the Maverick Hunters began with Zero as the maverick. A century later, his hiding place was found by a group of Reploids. Once awakened by this group, Zero destroyed them, as well as any intruders who would dare enter Wily's lair. Destroying everything in his path, a freshly awakened Zero was ready to create a swathe of destruction, just as he was programmed to do. The situation became so serious when Zero wiped out Gamma's unit that Sigma, the current leader of the Maverick Hunters, had to fight Zero himself. During this fight, Zero stood against Sigma's superior fighting skills until he severed his right arm. Afterward, Sigma was slowly becoming a victim to the Maverick's feral nature and was mercilessly beaten. Zero was then attempting to finish off the hunter commander by ripping off his head. However, before he could do so, Zero reeled back in pain as a large "W" appeared on the crystal in his head, likely representing "Wily". Taking the brief moment of vulnerability, Sigma smashed his fist into Zero's crystal, rendering him unconscious. Zero was taken back to Maverick Hunter headquarters where he was repaired and reprogrammed to have the free will capacity of the newly found reploid, X. After Zero's repairs were complete, he was refitted with up to date hunter weaponry. His obvious skill with his signature Z-saber was equal to none. Zero quickly rose to the elite ranks of the hunters, until finally he held the station of second-in-command under Sigma. When Sigma went maverick, Zero was given his title and put in charge of guiding the new recruit, X. Zero and X worked together for several missions and Zero ended up sacrificing himself to save X from the renegade hunter, Vile. Zero was rebuilt by Sigma's henchmen and controlled briefly, but an encounter with X allowed him to return to the proper state of mind. X eventually rose to become the leader of the hunters as Zero worked with him, tirelessly "retiring" mavericks and thwarting the plans of Sigma. Though, one day, great beams of light came from the sky and began consuming everyone. Zero and X did what they could to save as many as possible, but there was nothing they could do and soon, their world was consumed within Galeem's great light... [color=ed1c24]Specialty:[/color] Close-Quarters Combat|Analysis [color=ed1c24]Level:[/color] 1 [color=ed1c24]Experience:[/color] 0/10 [color=ed1c24]Powers[/color] [i]Z-Buster: Essentially an arm cannon that Zero can fire plasma out of through charging up energy. Zero possesses one in each arm, but he has to be standing still to fire them.[/i] [color=ed1c24]Strengths[/color] [i]Masterful Combatant - Due to his creation to be one of the greatest battle Reploids of his world, Zero naturally much more apt to combat than most others. Along with his Learning Capacity, he'd know where to where to attack, how to maintain defense, and how to read his opponents or gauge opposing attacks so as to react accordingly. Further, he can quickly analyze an opponent's fighting style, how they perform attacks, and figure out their potential weaknesses. Reploid Physiology - While appearing very much human-like in nature, Zero is a Reploid, and not only that but a Battle Reploid. In which case, he is typically much faster, stronger, and more durable than most Reploids, let alone humans. He doesn't possess the need for food, water, or necessarily oxygen, although at times needing rest.[/i] [color=ed1c24]Weaknesses[/color] [i]Hero/Fighter's Spirit - Zero's tendency to sacrifice himself for those whom he cares about, as well as innocent/good individuals can prove to be damaging and even fatal at times. What is more, his willingness to fight above flight in some cases, can also result in his downfall. Reprogramming - Zero is by no means immune to mind-control, and has on a few occasions been reprogrammed for evil purposes, even before the likes of Galeem had appeared into his world.[/i] [color=ed1c24]Spirits:[/color] N/A [color=ed1c24]Kindred Spirits[/color] [i][url=https://megaman.fandom.com/wiki/Mega_Man_X_(character)]Megaman "X"[/url] - His initial protege turned partner and best friend, Zero has the utmost respect for X above all others. They've been through thick and thin together, despite their differences. His relationship to X is like that of an older brother of sorts. [url=https://megaman.fandom.com/wiki/Iris]Iris[/url] - Iris was among his friends and worked with him on his missions as his operator. He's saved her life a few times. Although he never necessarily acknowledged it, Iris had some sorts of feelings for him. Though, it was too late by the time he actually did, as she perished in his arms, leaving Zero with emotions that he was never quite sure that he had. [url=https://megaman.fandom.com/wiki/Axl]Axl[/url] - Axl's situation is similar to X, in that they are also partners who rely on one another. Zero can find the younger, new Gen Reploid to be kind of annoying due to his childish nature, but admires the kid's heart. [/i] [color=ed1c24]Inventory[/color] [hider=Weapon Of Choice][center][img]https://static2.wikia.nocookie.net/__cb20121216210142/es.megaman/images/4/4f/Z_saber.jpg[/img][/center][/hider] [i][url=https://megaman.fandom.com/wiki/Z-Saber]Z-Saber[/url] - Zero's trademarked weapon is a fluid blue-green blade of pure energy much more powerful than just any beam sword. A versatile weapon and very formidable when in his hands.[/i] [/hider] [/quote] A very good bunch! I have nothing bad to say about the lot of them so far. Those that are complete can be put into the Characters tab. As for suggested kindred spirits, Archmage, my first thoughts would be anyone close to Blazermate in her home game, or another character from any game that you'd like to play as for a second character.