Alright, completed and ready for final evaluation. [hider=Courier 6][center][img]https://txt-dynamic.static.1001fonts.net/txt/dHRmLjcyLmFkOTgyZS5RMjkxY21sbGNpQTIuMAAA/heroyn-cittabhumi.regular.png[/img] [i]"Caravan code of the wastes is you don't fuck with the one who brings you your mail..."[/i] -Rose of Sharon Cassidy [img]https://media.discordapp.net/attachments/419487079290896384/523023015513161728/Courier_6_background.jpg[/img][/center] [b]Name:[/b] Courier 6 [b]Game Origin:[/b] Fallout New Vegas [b]Appearance:[/b] Courier 6 is a largely unassuming, grizzled man of slightly above average height and build. Skin tanned from walking the Mojave Wasteland, black stubble, and unkempt short hair disclose exactly the sort of rough and wild lifestyle he lives.Though it’s hard to get a good idea of his body type through his duster, it’s clear he’s a reasonably strong and sturdy fellow. A thick scar is visible near his hairline, where Benny shot him, but this is usually hidden beneath his tan cowboy hat. [b]Personality:[/b] There are some who know the Courier as an angel, sent from the very Heavens. To others, he is the grim fucking reaper. But to his friends who know him? 6 is a goofy, hard drinking, fun loving son of a bitch who’ll go to any lengths for a friend. And also occasionally an asshole. In general, 6 is a morally strong individual with a “live and let live” attitude, accepting of anybody’s rights and freedoms to behave however they want to, so long as they’re not infringing on other people. His creed is “No gods, no masters.” However, once he witnesses an injustice, he has no choice but to act on it. Whether by gun or silver tongue, or even good old fashioned fisticuffs, the Courier will step in to set right what went wrong. Sometimes his approach can be as extreme as an extermination, sometimes as benign as a bribe. How exactly he determines what measures are appropriate remain a mystery, even to him. If there is one word above all others that describes Courier 6, it is determination. Once he has a goal in mind, a road to walk, nothing short of death will stop him from reaching the end of that road. And sometimes not even death will deter him. [b]Background:[/b] Courier 6 was born and raised in the New California Republic (NCR) some 200 years after nuclear fire rained upon the world. Though far from the comfortable, lavish lifestyle of pre-war America, the NCR had a stable government, decent infrastructure, and indoor plumbing, making it leaps and bounds beyond most of the rest of America. Growing up was tough, but no tougher than the rest of the kids his age, so by local standards everything was pretty average. He craved something more. Sitting still bothered him, felt wrong. He needed to move around, see new things, keep active. From a young age he became a freelance courier, one of the most dangerous occupations in the wasteland. After all, who was both crazy and tough enough to cross vast distances of harsh irradiated landscapes littered with hungry animals, feral ghouls, monstrous mutations, and raiders? This guy. The Courier took jobs wherever they came up and traveled the lands, from California to Oregon to Montana (where he definitely doesn’t have any illegitimate kids, definitely not) and back again. Eventually he had a stable, usual route from the heart of the NCR to the Mojave Wasteland which moved through an area known as “the Divide.” Without even realizing the impact his supply line was having, a settlement in the Divide, Hopeville, began to flourish from an Old World military base. At least it did, until he delivered his final package to Hopeville, once again completely ignorant to the impact he’d have. The package contained a robot with launch codes to the ICBMs buried beneath Hopeville. Upon activation, it transmitted the codes and detonated dozens of nuclear warheads underground. The end result was a Hellish landscape even by wasteland standards, ravaged by constant storms that’ll strip flesh from bone in seconds, occupied by the most horrific of mutant creatures. As the years past and the Divide changed in reputation to the settlements all around it, the Courier continued business as usual. Eventually he took a job out of the Mojave in the town of Primm. Five couriers before him either turned down the job, or died in the process, making him Courier 6. The job seemed simple enough: deliver a single platinum poker chip to New Vegas and pickup his biggest payday yet. Simple. Little did he know this was the most important delivery in his lifetime. On the way to Vegas, Courier 6 was ambushed by some gang members led by a man who didn’t fit in, a man wearing a nice and expensive checkered suit. Near the town of Goodsprings they dug him a grave and stole his package. Then the man in the checkered suit put his gun to the Courier’s head and uttered the words that 6 will never forget. “You’ve made your last delivery, kid. Sorry you got twisted up in this scene. From where you’re kneeling it must seem like an 18-carat run of bad luck. Truth is… the game was rigged from the start.” [b]Bang![/b] The Courier was shot in the head, twice just to be sure then buried in a shallow grave. But his journey did not end there. Once the coast was clear, a securitron (security robots owned and operated by the master of New Vegas) dug up his body and rushed him to the Goodsprings doctor. Doc Mitchell worked hard to save the Courier’s life, and ultimately was successful, expressing astonishment at the Courier’s will to live. The injury left the Courier a bit… Damaged, so to speak. While his skills, knowledge, and memories were left intact, it did scramble his sense of identity. Basically, he could no longer remember his own name, only that he was Courier 6. The man in the checkered suit needed to be dealt with. He took his health. He took his name. Worst of all, he took his [i]goddamn package![/i] Last delivery? Fuck that! He was going to track that asshole down, put a goddamn bullet in his face, then take that platinum chip where it needed to go! He’s the fucking Courier! To make a long story short, the Courier tracked down this elusive enemy to the heart of New Vegas, learned he was the manager of the Tops casino named Benny, and collected a motley crew of companions along the way. He shot Benny dead in his own penthouse, recovered the platinum chip, and finally completed his delivery to the Lucky 38, home of New Vegas’ mysterious owner Mr. House. But he quickly learned this delivery was not the end of his road, merely an intersection. Mr. House revealed the chip’s true purpose as an advanced computer disc, the power of which he’d use to strong arm the encroaching Caesar’s Legion and NCR to recognize Vegas as a city-state under his rule, maintain private ownership of Hoover Dam, charge an arm and a leg for the power it provides, so on and so forth. Impressed by the Courier’s skill and determination, he wanted this pissed off mailman as his enforcer. But House was not alone. Both the NCR and the Legion sent emissaries to recruit him to their own cause. The Courier heard them all out, considered what each one intended for the Mojave… And made his move. [i]No gods. No masters.[/i] The Courier played the NCR, Legion, and House against one another. Once the time was right, he struck by taking out House and claiming the platinum chip and securitron army as his own. At the Battle of Hoover Dam, the Legion suffered a terrible defeat, and the NCR was forced to recognize New Vegas and surrounding area as an independent nation with the right to self-govern. The Courier has usurped an army to defeat two more, forever changing the progression of the region. Leading up to the Battle of Hoover Dam the Courier has a number of other adventures. The treasure of the Sierra Madre. Meeting the Burned Man in Zion Canyon, Utah. Becoming master of the science and technology of the Big Empty (he doesn’t like to talk about that one. It was [i]weeeeeird.[/i] Totally hit on his own disembodied brain, though. That was cool.). And of course, he rediscovered his roots by walking the lonesome road in the Divide. But nothing he’s ever achieved before could possibly compare to what was happening now. The light reminded him of a nuclear blast in its intensity and destructive force, swallowing up everything in its way. But a nuke is safe as long as you’re far enough away. A nuke eventually stops. The light did not. [b]Specialty:[/b] Wild Card (jack of all trades) [b]Level:[/b] 1 [b]Experience:[/b] 0/10 [b]Powers:[/b] [list] [*]VATS (Vault-Tec Assisted Targeting System) - A feature that comes provided with the Pip-Boy 3000A worn on the Courier’s arm. VATS analyzes a target and gives the Courier enhanced perception of the fight, giving him a sort of “bullet time.” He is made aware of the probability of hitting his target under current conditions and can then queue up multiple shots one after another. The mental focus puts a lot of strain on the Courier, requiring he reorient himself and rest a minute before activating VATS again. [/list] [b]Strengths:[/b] [list] [*]Adaptability - The Courier is able to easily acclimate to new situations, environments, and scenarios. He’s quick to pick up new tricks and knowledge. [*]Gunslinger - Whether it be shooting them, breaking them down, fixing them, or making new modifications, Courier 6 is good with small guns. Any conventional firearm, from a revolver to a shotgun to a rifle, is under his purview. [*]Computer Science - In his travels, the Courier has become familiar with lots of computer and robotic technologies. [/list] [b]Weaknesses:[/b][list] [*]Unpredictable - Whether by nature or as a side effect to the bullet in his brain, Courier 6 is a flighty and fickle individual. He’s as likely to try diplomacy as he is to run in guns first. Trying to make a “plan” is a crapshoot when you’re dealing with the Wild Card. [*]Vice Guy - Life in the wasteland is harsh. Even worse when you walk it alone between settlements. To deal with the crap he’s lived through, the Courier is a functional addict of alcohol and chems, is willing to bang anything that moves, and is prone to negotiating for more money for jobs completed out of greed. [*]Wild Wasteland - Whether it be the bullet in his brain, an effect of being a long-time chem addict, trauma from the things he’s seen in the wastes, or good old fashion genetics, the Courier sometimes can see…. [i]Weird[/i] things. He swears he was once attacked by a gang called “Hell’s Grannies,” found the remains of a skeleton with a fedora inside a refrigerator, and witnessed an alien spaceship crash! He even claims he got ahold of the alien’s blaster! Which he promptly threw away because energy weapons are for plebs and real men use conventional guns. In any case, he’s never able to prove the bizarre things he sees to other people, leaving the question as to whether or not these are schizophrenic hallucinations…[/list] [b]Spirits:[/b] [list] [*]None[/list] [b]Kindred Spirits:[/b] [list] [*][url=http://fallout.wikia.com/wiki/Arcade_Gannon]Arcade Gannon[/url] - A friend and companion of the Courier who desires to be a widespread influence of good for everyone in the Wasteland, but is pragmatic enough to understand that, sometimes, someone just needs to get shot. Highly intelligent, great at science, medicine, and energy weapons. [*][url=http://fallout.wikia.com/wiki/Joshua_Graham]Joshua Graham, the Burned Man[/url] - Former legate of Caesar’s Legion, disgraced, and an enemy of the Legion. An intelligent, highly religious man and very well spoken, but brutish by nature. He contains a rage unfathomable, always boiling beneath the surface. His durability is legendary. [*][url=http://fallout.wikia.com/wiki/Marcus]Marcus[/url] - A ten foot tall super mutant, formerly part of an army to unify the world, but moved on to create his own helpful society once the army fell, and helped the Chosen One save the world from the evil Enclave. Harbors no ill will for the humans who halted the Master’s Army, and his kindness humbles even the hardest of persons. His kindness is not to be confused for naivety, as his tremendous strength and skill with large scale weapons (such as miniguns, missile launchers, and plasma cannons) can shred small armies.[/list] [b]Inventory:[/b] [list] [*]Pip-Boy 3000A - A wrist-mounted computer with a variety of uses, such as monitoring your health and status, keeping track of inventory, tracking maps and locations, keeping logs and notes, interfacing with computer terminals, attached flashlight, and of course the most important feature of all: radio. [i]I got spurs, that jingle jangle jingle (jingle jangle!) As I go riding merrily along.[/i] [*]Courier’s Duster - A sleeveless duster with a large spade (like the card suit) emblazoned on the back. The Courier’s primary armor, more protective than it looks. [*].44 Magnum Revolver [*]Hunting Shotgun [*][url=http://fallout.wikia.com/wiki/Ratslayer]Ratslayer[/url] - A unique varmint rifle with higher damage output, large magazine, decreased weight, a nightvision scope, and higher chance to critically injure targets. [*]1 stimpack - Syringe that stimulates quick healing. [*]3 Jet inhalers - A drug manufactured in the New California Republic to grant heightened senses and increased stamina. [i]Highly[/i] addictive. [*]1 Buffout - A super steroid to increase physical capabilities, but the effects are very temporary. Moderately addictive. [*]1 bottle of whiskey [*]Various cybernetic enhancements which are currently inactive until XP level-ups can get them functional again.[/list] [/hider]