[hider=Din, Oracle of Seasons] [b]Name:[/b] Din [b]Game Origin:[/b] The Legend of Zelda: Oracle of Seasons [b]Appearance:[/b][indent][img]https://pm1.narvii.com/6142/41bf06d6323202dc25775edbdbdd048d53bec7ba_00.jpg[/img][/indent] [b]Personality:[/b][indent]Energetic, friendly, and just a tad sensual, Din hides her weighty responsibility as Oracle of Seasons behind a mask of gaiety and frivolity. A free spirit who wants nothing more than to celebrate life during times of peace, Din understands that sometimes, peace needs to be protected. She can be a bit of a playful flirt, but will lay off if she realizes she is making others uncomfortable. Din is not a Combatant in the traditional sense, and needs to learn how to think on her feet on the battlefield and use her unique skills to the benefit of the group.[/indent] [b]Background:[/b][indent]Din's origins are hazy. An orphan, possibly of Gerudo descent, some surmise she is the reincarnation of the Goddess Din herself, though this cannot be confirmed. Din was found and raised by a traveling performance troupe in the land of Holodrum. It was soon discovered that she had power over the seasons of the land, a fact that she and her fellow performers chose to keep secret lest her power be abused by the wrong hands. Din preferred to let the natural cycle of the seasons run their natural course, but would occasionally bring about an early Spring if the previous Winter had been particularly harsh. One day, General Onox, a dark servant of Ganon, came and abducted Din, imprisoning her in a crystal and throwing the seasons into chaos. Young Link arrived in Holodrum to stop General Onox, freeing Din. Holodrum has been at peace ever since, until the Cataclysm of Light struck.[/indent] [b]Specialty:[/b] Support/Control Mage [b]Level:[/b] 4 [b]Experience:[/b] 14/40 [b]Powers:[/b] [list] [*] Invigorating Dance - Din dances in place and projects an aura of vigor, increasing her allies' speed, strength, and healing. [*] Spell of Winter - Din swings the Rod of Seasons, creating a patch of wintry terrain that deals minor cold damage over time to enemies that remain in it, and creating difficult terrain. [*] Spell of Spring - Din is able to use the Rod of Seasons to grow vegetation in areas she targets with it, allowing her to grow plants for defense, like wooden barriers or thorny snares, or offense, like binding roots or lashing vines. [*]Spell of Summer - Din targets a patch of ground with the Rod, changing the localized season to summer. This creates desert-like heat in the area for low heat damage, and may cause flammables and explosives to spontaneously combust. The effect can also dry out objects within, or make enemies weaker to flame attacks. Also has a temporary, mild blinding effect. [/list] [b]Strengths:[/b] [list] [*]Nimble - With the physique and stamina of a gymnast, Din is fairly proficient at dodging attacks, as well as navigating through difficult terrain, free running, and parkour. [*]Oracle - In tune with magic, Din has a sense for the arcane, and has an uncanny ability to read and interpret magic. [*]Charismatic - Whether it's sweet-talking her way to a discount or distracting a guard so her friends can sneak by, Din's not above using her feminine charms to get what she wants. [/list] [b]Weaknesses:[/b][indent]Though Din has some physicality and some magical skill, she is not great at either for the time being. She also cannot take a hit very well.[/indent] [b]Spirits:[/b] [list] [*]Storm Eagle - Gold bands around Din's biceps separate flesh from the synthetic black mesh of her new arms, extending all the way to her hands. Integrated into her forearms are purple metal bracers with large, flexible metal 'feathers' with a striking purple-to-blue gradient coloration. These feathers can be angled folded back along her arm, reaching past her elbow, for storage, or extended into full wings. An elegant mask reminiscent of Storm Eagle's face, complete with green gem and red facial markings, adorns her head, though it can be removed. Her nails are all sharpened, yellow claws. This spirit confers the power [b]Gale Wings[/b], which allows her to create great blasts of wind by beating her wings. They can be fired outward to spread things, speed them up, or blow them around; they can also be angled downward to propel Din into the air, after which she can glide. This spirit also inflicts the weakness [b]Robot Master Flaw SE[/b], which makes her more vulnerable to viruses, control, and reptile attacks [/list] [b]Kindred Spirits:[/b] [list][*][url=https://zelda.gamepedia.com/Koloktos]Koloktos[/url] - A guardian of the Ancient Cistern, home to the Sacred Flame of Farore. Like Din, this being is a guardian of powerful sacred forces in Hyrule. [*][url=https://megaman.fandom.com/wiki/Storm_Eagle]Storm Eagle[/url] - What? This metal bird man can make tornadoes? That's cool, I guess, might make for an interesting combination with seasonal weather effects. [*][url=http://mana.wikia.com/wiki/Popoi]Popoi[/url] - While Din uses the seasons, Popoi uses elemental magic spirits. Both have red hair? [/list] [b]Inventory:[/b] [list] [*]Rod of Seasons - Though it currently does not have any power to be used, it can allow Din to control the seasons. This power can range from freezing water, melting ice, growing or shriveling vegetation, changing the intensity of the sunlight, altering air temperature, etc. [*]Charm Equinox - A keyblade. [*]180 Rupees [*]835 Zenny [*]Gogoat's Pokeball -[indent]Gogoat: [list][*]Gogoat's Moves: [list][*]Bulk Up [*]Horn Leech [*]Rock Slide [*]Milk Drink[/list] [*]Gogoat's Ability:[list][*]Grass Pelt[/list][/list][/indent] [/list][/hider]