Chopper had missed most of what was said after she had left, and was already walking down the stairs when she heard Parks come following her out. When she received an alert that she was being offered payment, a potion, and other flashy gifts, she simply declined the offer. She stopped as she did so, speaking to Parks without facing him. [color=goldenrod]"As I said, dealing with monsters was something I was going to do anyways. I'll shan't take charity for that. If you're here to berate me, you're better off writing a letter. If you want to talk, than you should start following. There's work to be done."[/color] Chopper needed to vent her frustration the only way she could in this world; violence. Unlike in the real world, it was easy to find something to kill that no one was going to feel too sentimental about. Those monsters were a fair bit of ways away, but being able to murder them with impunity was a perk of living in a video game world. Traveling to the monster site was long but simple enough. She was actually already aware of the monster population problem; their numbers have effectively blocked an important travel route for some treasure she's been meaning to find. But with so many mobs about, it was impossible for her to safely get to the dungeon, set up a camp, and do raids without having to constantly be fighting or traveling from the local cathedral. She knows in advance that she's going to have difficulty dealing with the sheer number of mobs; normally not that much of an issue since hack-and-slash brawling is what she does best, aside from boss killing, but in this instance the numbers were just too concentrated for that to work out like it normally would. And so she'll need to be tactical. Chopper might have the attitude of a raging barbarian type but she is capable of some level of thought. Perhaps not exactly the super genius that she wants to be, but enough to know when is or isn't the best time to do what she does best. Arriving near the monster infestation, Chopper took to the high ground, going slow and low. She needed to get an idea of what she was up against and mark hard targets and soft targets. Hard Targets were things that she knew were going to be a pain in the ass either due to their destructive abilities or how how it'd be to destroy them. Soft targets were easier to get to but also important to take out as well; if she can't utterly destroy a hard target she should finish off soft targets. Hard Targets were things like minibosses, magic users, and zone traps. Soft targets were enemy buffers, treasure mobs, and possible loot locations. From her initial observations, it seems like most of the enemies are event mobs, or at least there were a notable amount of them. [color=goldenrod]"Right, there was a Christmas event thing during the whole apocalypse stuff. Guess they haven't left yet."[/color] Things like goblins dressed as santa elves, polar bears out of their element, snow golems, all that christmasy stuff. Among other mobs of more mundane variety too. Their levels were low enough that Chopper could kill swaths of them easily, but their sheer numbers were going to be an issue. Being outnumbered was something of a weakness Chopper had, though she imagined many players are weak against being swarmed by massive amount of enemies. Still there was one benefit to a massive mob like this; no way they could hide all of them inside caves or dungeons. Some will be out and about which means they'll be open for big environmental attacks. Chopper just needed to find something that'll work. A mountain they're based out of, a river they're camped near, a forest they're foraging in. The Elder Tales may have been an MMO before with all the usual limits of an MMO, but now that it has a bit of realism in it, Chopper wasn't limited to just things she could have only done as a Youxia warrior. [color=goldenrod]"Still... That's a lot of mobs. I wonder if infecting them with a plague would be an effective tactic?"[/color]