[@HokumPocus] BONE SAW IS READY... You may add it to the CHAR tab. [@Stitches] For the Fey, they could almost be described as natural spirits. Minus the whole ghost part if the spirits. Fey include, like before, Nymphs and Pixies, but also include more common creatures like Satyrs and Dryads. Many of them are how you originally thought. Tricksters who like to mess with people. However most of this is usually seen as harmless fun. Like pixies might set you on fire, but the fire wont actually burn you, Nymphs might turn invisible and use magic to project their voices all across the forest until you get lost, Satyrs might spike your drink and steal your stuff. Some do take it to the extreme, like Dryads being [i]extremely[/i] territorial, and stepping on a twig might send them into a rage, or a Nymph might disguise themselves as a beautiful woman who lures you to a pond, where she drowns you and takes your treasure. Fey are just like people in that there are good and evil ones, but just about all of them could be described as "chaotic". Lastly, there are designated [i]evil[/i] Fey. These are probably the ones you are most familiar with. A commonly known evil Fey would probably be a Hag. Hags are just about what you'd expect. They're basically right out of Jack and Jill. Lure some kids into a gingerbread house disguised as a nice old lady, and then throw them in the oven and eat them. Fey can be found all across the material plane, which is the plane if existence you're in now, but they do have their own plane of existence, technically. It is known as the First World. It was basically the Gods' first attempt at making a world, and was the rough draft of what is now the material plane and the plane of shadows. The only real way to get to the first world is through a high level spell. There are other ways, yes, but using a spell like that is the easiest, fastest, most reliable, and efficient way there. Whew. That was a mouthful. Er, textful? As for minor spells gotten from them, heres what I'm thinking: pick two [url=https://www.d20pfsrd.com/magic/spell-lists-and-domains/spell-lists-druid/]cantrips and two first level[/url] spells from the druid spell list. If you like you can choose from a different spell list as long as the spell is ran by me first. As for Skinwalkers, they usually try to keep their heritage a secret from most human-like races. But animal-like races, such as [url=https://www.d20pfsrd.com/races/other-races/featured-races/arg-tengu/]Tengu[/url] or [url=https://www.d20pfsrd.com/races/other-races/featured-races/arg-catfolk/]Catfolk[/url] tend to get along with them better, and have a more established relationship with the Skinwalkers. Also note that Skinwalkers are not [i]full[/i] lycanthropes, they merely have ancestry of one. This doesn't mean that they cannot use their heritage, and can invoke their lycanthropic ancestry to change shape, whether it be Werewolf, Werebear, and yes, even a Wereshark. Yes, those are a thing in pathfinder. No, I dont know what they were smoking. Once they have shifted, they fo become faster, stronger and tougher, but retain their intelligence and whatnot. They are usually fully aware of what they are doing. But that's not to say some have difficulty controlling their animal instincts and have a harder time controlling compulsions or focusing. Ok, I think that should be it.