In progress... [b]Neferher Dynasty[/b] [b]Species:[/b] Human/Construct [b]Culture and Society:[/b] [b]History:[/b] [b]Territorial Claims:[/b] The Neferher claim dominion over the entirety of the Sikhala River delta, from the hundreds of small springs in the north Savana, all the way to the Great Delta where sit the many palaces and Necropoli of the noble Hierarchs. Once, long ago, they held the grasslands far to their east and west. After successive wars which drained the magical capabilities of the land, these grasslands were reduced to salt wastes over which none but the hardiest camel and caravan might cross. The Neferher nominally claim these lands as their own, but have not lifted a finger to claim or defend them in centuries. [b]Economy:[/b] The Economy of Neferher relies exclusively on the river of Sikhala. The Sikhala floods regularly and such floods are rarely a surprise- thus farmers can plan their crops by the cycle of the river in the lowlands. Famine is unheard of in Sikhala and most of the Delta's exports come in the form of grains, fruits, and beers. Smaller luxury exports of gold nuggets and ivory from beasts comes from the upriver territories. Despite this natural wealth, the average Neferher peasant lives in squalor serving the Priesthood and the Pharaoh. Many who cannot afford to pay taxes must pay their tithes in labor, working on construction and maintenance of public works. [b]Army:[/b] The Armies of the Pharaohs are a fearsome force on the battlefield when they are called upon. They are not the most numerous- it is forbidden for common folk to bear weapons. They are not the fastest, as calling upon the army is a lengthy process that involves many rituals and the cooperation of the Priest Castes. But the Armies of the Neferher are terrifying, for they require no sleep and no sustenance. They feel no pride, no anxiety, no jealousy, no fear. They feel nothing- because they are not human. [img]https://vignette.wikia.nocookie.net/total-war-warhammer-2/images/9/99/Total_War_Hierotitan_Render_1.jpg/revision/latest?cb=20180807113531&path-prefix=et[/img] The warriors of the Neferher Dynasty are preserved beneath the sands of the Kingdom in ancient tombs, great constructs of stone and gold imbued with the souls of the Pharaoh's house guards in lengthy entombing rituals. Every generation a new batch of champions compete for this honor in festivals to the Warrior Goddess Nesp, the greatest among them are granted the honor of slumbering forever beneath the sands until they may be awakened by a descendant of the Sun God Irasha in their hour of great need. To awaken one of these warriors will see the enchantments eventually broken and their soul freed to travel across the Ghost River, into the afterlife. Thus they are not awakened unless the need is dire, and only in such numbers as the Pharaohs and Priests deem necessary. [b]Navy:[/b] [b]Traits:[/b] The Loyal Dead: The Armies of the Dynasty lie in wait, buried in great tomb-garrisons along the banks of the Sikhala- the souls of the loyal House Guards bound in these stone sarcophagi. They do not tire in their marches, they do not mutiny against commanders. They need not eat, sleep, or drink. So long as their priest commanders live, they will continue on their mission- and when the Pharaoh declares their campaign ended, the constructs disintegrate into dust. [b]Priest and Prince, in Accord:[/b] The Pharaohs of the Dynasty claim an unbroken lineage back to the Sun God Irasha, but much of their power lies in the hands of the mortal priesthood. The Priest Caste are the ones that perform rituals of Entombing for the great army, they collect taxes and tithes, and they oversee the harvests. While the Pharaohs may be the face of the Dynasty to the outside world, the priests ensure the kingdom runs smoothly- and command the Construct Armies in battle with their mastery of magic. The Pharaoh may awaken and dismiss the armies of the Dynasty- for their entombed souls owe their loyalty to Irasha and his Holy Line- but the Priests maintain their function on the battlefields. If the Priests and the Pharaoh do not agree on a military course of action, the armies will not march. [b]The Far Kingdom:[/b] The Dynasty lies at the heart of a vast swath of salt wastes, an oasis overflowing with food, water and magic- if anyone could only live to reach it by land. Because of its isolation, the Dynasty is comparatively backwards when viewed against the other kingdoms of the world and their economy suffers all the more for it. [b]Foreign Relations:[/b] [b]Rolls:[/b] Land Area: 4 (+3) Land Fertility: 20 (+4) Development: 10 (-3) Land Power: 19 Naval Power: 4 (+3) Economy: 9 (+1) Magical Reserves: 16 (-2) Magical Sophistication: 15 (-1) Population (Determined by other rolls): 12 Other: