[hider=Quavarazi Empire --- WIP][img]https://cdn.discordapp.com/attachments/505562512704667670/525281123996139530/Quavaraz3_1.png[/img] [b]Name:[/b] Imperium Quavarazium/Kvazsír Birodalom/Quavarazi Empire (in short just referred as Quavaraz/Kvazsíria) [b]Capital:[/b] Levedium [b]Head of the State:[/b] Imperator/Zoltán (currently: Absalon Jenw Levedicum) [b]Dominant Species:[/b] Quavar/Kvazsár [b]Population:[/b] est. 16 million [b]Area:[/b] ~ 3.12 million square miles (8.08 million square kilometers) Quavaraz is a large nation built on the heritage of the Aurelius Empire. The once prosperous empire imploded in a magic catastrophe that plague the inhabitants even after many centuries. Collecting the countless scattered survivor tribues Quavaraz was formed and presently they secure the Golden Road, the largest safe land route connecting the eastern and western portion of the continent. Quavarazi are considered harsh and hardy people who manage to survive under the constant threat of monsters. [h2][b]HISTORY[/b][/h2]The proper origins of Quavaraz are shrouded in many legends and mysteries but according to the most popular tale their history began with the Aurelius Empire, a legendary nation of magic. A prosperous realm in spite of their hostile and resource thin environment the Aureliei were revolutionary and thanks to their ambitions they were set on a path of steady growth. During their peak they nourished another golden age of magic, charming in practitioners from all across the world. Yet as quickly as they rose the Aurelius Empire fell even faster in the wake of another magic disaster. Nobody knows why it happened though almost everyone blames the arrogance of the Aurelei to think they could master magic. The magnitude of the blast wiped off the capital, scorched the empire and spread waves of mayhem even beyond their borders. While never a hospitable place the land turned into a toxic wasteland infested by monsters, seemingly hopeless for anyone to inhabit. Yet people are hardier than given credit for. Hundreds of years passed and those who remained within the country underwent a dramatic change. Humans, elves, orcs and other races all went through various magic mutations, countless tribes were formed and the land was a forbidden realm to most travelers. Quavari eventually came to prominence. They were descendants of the magically bred warrior servants once faithfully serving the Aurelei. Their tough builds became even wilder thanks to mutations although without proper leadership they were divided into countless tribes. They had to wait until the divine emergence of Almis of the Levedis tribe whose charisma and excellent leadership lead to the first ever united government in central Aurelia. Almis had uncanny foresight and unlike many other tribal leaders before him the government survived his passing and only began to prosper. Of course prospering is relative in a disaster-stricken land but the entity known as the Levedis Alliance rapidly expanded. Using the resting place of Almis as a foundation the capital of Levedium was created to provide admninistration to this new country. After finding scraps of the last Aurelian Imperator's holy raiment the ruler Gyulák Gyulája (meaning: First of the Gyula-s), Lehel Tehatom son of Tarhony, renamed his title Zoltán while declaring himself the new emperor. Since then the country is referred as the Quavarazi Empire. [h2][b]GEOGRAPHY[/b][/h2][hider=Map Location - sky blue blob with the golden bell symbol] [img]https://cdn.discordapp.com/attachments/505567260824567808/549618202397769740/TakanisMapPolitical.png[/img] [/hider]Quavaraz, alternatively referred as Aurelia Magna, a huge land mostly dominated by savannas and magically hazardous deserts. Harsh terrain, haunting remains of dried up rivers and weird phenomenons that defy reason can be all expected for the brave who wish to travel through these lands. Monsters of great variety provide an ever present threat. Sandstorms could carry the poisonous particles from still corrupted lands to spell gruesome death on all exposed to them. This is the land of Quavaraz. Yet not all is about doom and at small patches life is blooming anew. Albeit slow but after several hundred years the land is gradually recovering. In addition Quavaraz took territories outside the afflicted zone of the magic catastrophe and now these provide a good bulk of the nation's foodstuffs to consume. [h2][b]Society[/b][/h2]Quavaraz is a diverse nation uniting a myriad of tribes and while there are constant efforts at strengthening the administration this feature did not change. Quavari are the first rate countrymen of the Empire. Bulky and huge, these horned black demi-monstrosities make up roughly 12.5% of the country's population even if their large bodies mean they actually consume the most food out of any race. Quavari naturally form the first class of their society, a warrior and leader caste which is responsible for creating this great nation. Underneath them are various lesser races of mutated people, generally adopting a slim and much more human-sized profile. Their collective name (which technically includes the Quavari and some races outside the nation) is the Tülkösnép which literally means "horned people" or alternative called the Ceranicus in the neo-Aurei language. They are the commoners and worker caste of the nation. While aren't prohibited to bear arms this is limited to self-defense or tiny militia forces. In addition as second class countrymen they are unable to advance to higher ranks of the administration and are literally prohibited to fight as anything but auxiliary to the main army. The third group is a tiny minority called the Hospicites/Hospitánsok AKA "guests". These are inhabitants from different country legally allowed to settle down in Quavaraz. While their numbers are small they are far from negligible and their total count approaches hundreds of thousands. They tend to be merchants, artisans or possess other important skills that positively impact the Empire's growth.[hider=Quavar --- dominant race][img]https://vignette.wikia.nocookie.net/dragonage/images/e/e3/Qunari_DA2.png/revision/latest?cb=20130902021109[/img] [b]Name:[/b] Quavar (plur.: Quavari), Kvaszár (plur.: Kvázsárok) [b]Nicknames:[/b] Oxmen/Ox-people, Ash Giants [b]Average Height:[/b] ~ 8 feet (240cm) [b]Average Weight:[/b] 600 lbs (Male), 300 lbs (Female) Founders and the strongest race of the Empire the Quavar are living in a martial culture. Built to be powerful a Quavar obviously values strength, often ready to prove their superiority. This is especially true to male members (Quavarus/Kvazsárom) whose almost implausible muscle bulk makes them easily stand out. Given this massive disparity it isn't that much of a surprise Quavars have a much more defined distinction of gender roles. Quavarus are aggressive and supposed to do the menial jobs, fighting and take the leadership. Quavara (female Quavari, also called Kvázsa) are calmer and more dexterous who take on jobs that are more demanding of knowledge and finesse. Quavara might rarely if ever lead a large community but they are equally valuable as assistants to their husbands and considered equals. This is not an ironclad rule but closer to a "common sense" to all Quavari. Thanks to the Quavarusi predominance of huge muscles their society also tends to view males of other races as rather effeminate in comparison, at times even mocking them. Quavars themselves are also divided to castes, although these are closer to trends rather than rigid structures. Hwarum (masculine:Hwarus, feminine: Hwara, plur.: Hwaroi) are the warrior bloodlines. The most prominent line of Quavars known to produce first rate warriors. They have the highest presentation in the military and their political and social status makes them akin to nobility. Puavar (plur.: Puavari) are the religious caste. Their bloodline have shamanistic traditions and practically all of them are either with the Valrahu faith or highly learned wise men either employed by the government or serving in schools. Mavari are the shaper caste and they provide a great portion of magic users and craftsmen in general. Avari are the commoner caste that don't possess similarly prestiged bloodlines and consequently make up the majority of Quavari within the empire. [/hider] When talking about the Quavarazi/Kvazsír society in general it can be said that most of them live in a semi-nomadic state of affairs. Most locations in Aurelia aren't safe for permanent settlements and even if they could the fortifications and military assistance necessary means this is mostly limited to towns and other important places. As such the typical Quavarazi settlement is erected hastily and can be packed up just as quickly to avoid a horde of monsters or other incoming disasters. Fighting monsters and the cursed environment is part of their daily routine. As such while technically under the iron rule of Quavari the commoners still view these people as their saviors and shields from harm. They both fear and respect them for all the obvious reasons. With resources scarce the average Quavarazi is frugal, not wasting anything. They also have a culturally ingrained hatred of magic, the source of their present plight. As such Quavarazi have inherent hostility to all magic users but their own. They especially hate those who use magic for their own gain or try to rely on it to dominate their lessers. It's well-known that any foreign magic user without an escort and/or official papers could end up being targeted by the angry Quavarazian mob. Religion-wise the faith in the Sacred Wheel of Light dominates everywhere, its cross symbol representing both divine protection and reverence to the Divine Trio. In spite of this the Quavarazians are rather tolerant of other religions, accepting those gods as either their own by other names or divine spirits aiding the work of their true deities. Indeed, while the pantheon of the Father (Er), the Mother (Eny) and their Son (Arany/Ereny, consequently also the name of "gold" in common Quavarazian) is the official faith there are a myriad of local gods rooting from previous faiths of the inhabitants.[hider=Valrahu - The Sacred Wheel of Light --- WIP] Valrahu/Vélrönkeny is the most proper name to their faith centering around the Sun Wheel and the trio consisting the Father, Mother and the Son. It combines the archaic words of "Valu" (light) and Rauhau (peace), roughly translating as "peace through the light". When spoken in common Quavarazian the word gets morphed into Vélrönkeny, which has no special meaning aside from sounding similar. The faith emerged from the combination of ancient shamanism and the re-discovery of old Aurelian religious texts. The chief members of the faith are of course the Puavari although the organization as a whole is staffed with all races. As explained before Valrahu believes in the trinity of deities and uses the sun wheel as their common symbol. Sun has divine significance in Quavaraz and its light considered the will and mercy of the Son, Arany. [/hider] Government Military [/hider]