[center][img]http://txt-dynamic.static.1001fonts.net/txt/dHRmLjYwLmVmNWIwYi5VSEp2YW1WamRDQkRjbTl6YzI5MlpYSSwuMA,,/miss-ellen.regular.png[/img][/center] [center][i]Inspired by Project X Zone[/i][/center] [center][img]http://txt-dynamic.static.1001fonts.net/txt/dHRmLjI4LmZmZmZmZi5VR3hoZEdadmNtMGdRMmwwZVEsLC4y/joystix.monospace.png[/img][/center] [center][h3][color=fff200]New Enrollments to the Academy are on hold. New Players are welcome to apply to the Waiting List.[/color][/h3][/center] [center][img]https://s-media-cache-ak0.pinimg.com/736x/8f/09/18/8f0918d58c6a0ee35afb4f963fa4164f.jpg[/img][/center] [color=teal][b]Platform City[/b][/color] is the majestic capital of the video game universe known as [color=teal][b]Arcade[/b][/color]. It is here where the prestigious leaders of the seven major kingdoms gather and discuss matters of [color=teal][b]The Balance[/b][/color]. The Balance is what keeps the realms from crossing over, but it has been disturbed come late. A virus has breached [b]The System[/b]. It is an agent so contagious; so corrupting that [color=teal][b]The Seven[/b][/color] have come to address it as the [i]Mugen Virus[/i]; the M-Virus; the Infinite Virus. While heroes cringe at the prospect of the virus warping the entire system, the villains grasp it lecherously. They see it as a higher evolutionary. Finally, vengeance. Taking the kingdoms of Arcade is only a matter of keeping the heroes oblivious to how the virus works and how it can be stopped. The Seven realize that they would need to summon Arcade's mightiest heroes -- old and new. If nothing is done to quarantine and delete the virus, then the realms would converge; realities would warp; and stories would be undone. [center][h3][color=black].........................................................................................[/color][/h3][/center] [center][img]http://txt-dynamic.static.1001fonts.net/txt/dHRmLjI4LmZmZmZmZi5WR2hsSUZObGRtVnVJRXRwYm1ka2IyMXouMg,,/joystix.monospace.png[/img][/center] [color=red][b]Note: These are not the only kingdoms in which players can choose characters to play from. This is just a small list of the top gaming companies, and those selected to represent the seven major kingdoms in this game.[/b][/color] [list][*][b][url=http://static.giantbomb.com/uploads/original/1/12840/288991-princess_rosetta_420_1194999503.jpg]Rosalina - Nintendo[/url][/b] [*][b][url=http://static.giantbomb.com/uploads/original/0/1054/517087-street_fighter_4_06b.jpg]Guile - Capcom[/url][/b] [*][b][url=http://www.rubriketdebrok.com/wp-content/uploads/2012/07/Prince_of_Persia_by_Eyue.jpeg]The Prince - Ubisoft[/url][/b] [*][b][url=http://vignette2.wikia.nocookie.net/starcraft/images/5/51/Artanis_SC2-LotV_Head1.jpg/revision/latest?cb=20150723095506]Artanis - Blizzard[/url][/b] [*][b][url=http://41.media.tumblr.com/e1bded38cfa4dfbd9124aeb650ce0c2d/tumblr_mjd52cn3ve1s62d4uo7_1280.jpg]Alucard - Konami[/url][/b] [*][b][url=http://cdn.playbuzz.com/cdn/60c3d130-7599-4646-866f-732b67606044/74be566c-ba8f-4585-a7c7-53a15e23fd14.png]Vault Boy - Bethesda[/url][/b] [*][b][url=http://img4.wikia.nocookie.net/__cb20100603175124/finalfantasy/images/5/51/Cid_(Final_Fantasy_VIII).jpg]Headmaster Cid -Square Enix[/url][/b][/list] [center][h3][color=black].........................................................................................[/color][/h3][/center] Platform City is a crossover dimension, and the capital of the video game universe. In [color=teal][b]Tetris Castle[/b][/color], the rulers of the seven largest kingdoms: Nintendo, Konami, Capcom, Bethesda, Ubisoft, Square Enix, and Blizzard; come together in a summit once a year to discuss the stability of the video game world. Unfortunately, due to an emergency, a meeting was called sooner than intended. An unknown video game virus has infiltrated the universe and has led to the corruption of several worlds. The seven rulers of the seven major kingdoms have summoned the greatest warriors to venture out to these corrupted kingdoms and purge them of the enemy virus dubbed the Mugen Virus. Players will choose one hero from [b][u]any video game franchise[/u][/b] with the exception of certain Japanese video games. [color=red][b][u]If the anime, film, literature did not originate as a video game, then players are not allowed to choose characters from such games. Other prohibited franchises are Marvel, DC, Disney (to include Star Wars and Kingdom Hearts (due to the Disney characters being in the game)), and Hyperdimension Neptunia.[/u][/b][/color] After players have managed to complete an entire mission with their one character, those players who have remained dedicated and who are still a part of the game will be allowed to unlock a second character option. For now, I am only permitting [b]one character[/b] to be selected to control the character traffic and to permit players to have a better chance of acquiring their first choice. [color=red][b]Players are not permitted to play villains. Villains already have a place in this game.[/b][/color] [color=yellow][b]If a player goes inactive, then his or her character will be relieved and tossed back into the dibs pool. The story that that character left behind will no longer be significant for the new player that adopts that character will have free reign to play that character as though the character were anew. Reset![/b][/color] [color=yellow][b]Players are not permitted to bend the gender of the hero character [b][u]UNLESS[/u][/b] the gender was interchangeable in the game.[/b][/color] For example, a player can play Link and another can play Linkle. Although they are similar in appearance, they are different characters. A second example is Commander Shepard. In Mass Effect, the player could make Commander Shepard either a male or a female, but there will be only one Commander Shepard. By now, I am sure that you understand. [center][h3][color=black].........................................................................................[/color][/h3][/center] [hider=Game Information 1][h3][color=purple][b]Barney-Style[/b][/color] Game Statistics Guide[/h3] Physical Damage (P)Defense (M)(E)Defense Magic/Energy Dexterity [b]Physical Damage:[/b] This attribute determines physical damage. [b](P)Defense:[/b] This attribute determines physical resistance to physical damage and critical damage as well as tenacity to certain physical afflictions such as: poison, disease, and drugs that affect the character’s mental (drug afflictions on the brain) or physical state. [b](M)(E)Defense:[/b] This attribute determines magical/energy resistance to magic/energy damage and critical damage as well as tenacity to certain magical/supernatural afflictions such as: curses, illusions, psychokinetic attacks, and any magical/supernatural effect that can alter the character’s psychology or spiritual status. [b]Magic/Energy:[/b] This attribute determines magical/energy damage. [b]Dexterity:[/b] This attribute determines speed, accuracy, and evasion. [b]Critical Damage:[/b] For every point placed into Physical/Magic/Energy Damage and Dexterity, the percent of critical damage rises. Every [u]5 points in Dexterity and PM/E-Damage[/u] will grant a 5% chance increase. Remember, five points in both categories not just one or the other. Every character who joins this game will be given 5 stat points to distribute throughout the 5 attribute categories. All sheets start with 1/1/1/1/1 so you will add five points to that. All characters start at Level One, and as they earn experience, they have the ability to level up. Each time a character levels, the player will earn 5 stat points to arrange how they like. It does not matter who you choose to role play, with these stats, your character's strength and weaknesses will be determined by where you allocate the points. Lara Croft can be just as powerful as Asura if that character's stats are better. It does not matter who you choose to role play. [I]The character code that I give you to help you fill out your CS is a guide. Just follow what it says. I promise you that it is easy. Be also sure to refer to the profile sample if you need a visual.[/i] [h3]Experience[/h3] Experience is awarded in two ways: 1) In game [color=red][b]Only During Missions[/b][/color] when bosses—main or minor—are defeated along with minions, and 2) by player word count. I reward literacy. The players and the GM will keep track of the experience points achieved. Every experience bar starts at 10 experience for level 1. As players level up, the experience bar will increase by 10. So for example, the experience bar of a level 2 character is 20. This means that a character must earn 20 points worth of experience in order to advance to level 3. The GM has the right to deny a character experience points. [u]If a writer posts a post with no purpose and is believed to have contributed nothing, then a GM will deny that writer experience. This system is supposed to be rewarding. If you try to abuse it or manipulate it, you will be denied experience and then you will be asked to leave the game.[/u] [b]100 words[/b] = 1 experience point [b]200 words[/b] = 2 experience points [b]300+ words[/b] = 3 experience points [I]The experience reward may increase as characters grow in level.[/i] You can keep track of your acquired experience by posting the points at the end of your post (or bottom of your post), or by writing it to your character’s character profile (which the GM encourages you to do both). Players can receive experience points regardless of where the character is in the game with this system. [hider=Character Sheet & Sheet Explanation] [B]Character Name:[/b] (The name of your video game character.) [B]Title:[/b] (If you are playing a classic and highly renowned character, then the title of “Legend” will be bestowed upon them. The Legend title only means that your character to NPCs and other characters is highly reputable like a hero of legend. [b]The video games that earn legend must be older than 2002[/b].) [B]Kingdom:[/b] (If your character does not hail from the seven major kingdoms, then state the game company they come from.) [B]Visual Description:[/b] (Image) [B]Written Description:[/b] (Your character does not have to look like their video game depiction. You could make them taller, shorter, have different clothes, scars, tattoos, hair dye, etc. However, if your character does not normally wear armor, then you cannot have them wear it. Armor or special armors can be earned in game. For those animal characters, you can make them humanoid or anthropomorphic. Get creative.) [B]Personality:[/b] (Just a basic run-down. You don't have to write a psych analysis.) [B]Game:[/b] (Just by stating what game (or series)/your character comes from, you have summed up that character’s background. Because we can easily look it up) [B]Current Story:[/b] (All right; so I understand that some characters may have died in their stories. In this section, you can write how they managed to live again, survive, or if they never died, what have they been doing all this time?) [B]Weapon(s):[/b] (What you will put here is the weapon or weapons your character has initially. Like, level 1, start of their respective game. Any other weapons will be acquired in game or as a level up.) [center][b][u]Stat.[/u][/b][/center] [center][b]Level One[/b][/center] You have 5 stat points to distribute how you like. (P)Damage 1 (This attribute governs how much damage your character outputs. When you have 5 pts in this attribute as well as Dexterity, then your character will earn 5% critical damage for every five points placed in those attributes. This does not stack with magic/energy damage.) (P)Defense 1 (This attribute determines physical resistance to physical damage and critical damage as well as tenacity to certain physical afflictions such as: poison, disease, and drugs that affect the character’s mental (as far as drug afflictions on the brain) or physical state.) (M)(E)Damage 1 (This attribute governs the amount of magic or energy your character outputs. Energy is defined as chi, ki, or energy produced by advanced technology or a pseudoscience-explained mutation. When you have 5 pts in this attribute and dexterity, you will earn 5% critical damage for every 5 pts in those attributes. This does not stack with physical damage.) (M)(E)Defense 1 (This attribute determines magical/energy resistance to magic/energy damage and critical damage as well as tenacity to certain magical/supernatural afflictions such as: curses, illusions, psychokinetic attacks, and any magical/supernatural effect that can alter the character’s mental or spiritual state.) Dexterity 1 (This attribute determines speed/reaction time, accuracy, and evasion. If another character or an enemy’s dexterity is higher, then you will find it difficult to evade their strikes. They will also be faster than you. So basically, the more points you have in dexterity, the better chance you’ll have to survive.) 0% (This is critical damage. Everyone starts at 0%.) XP ////////// (0/10) (This is your starting experience bar. It will increase by 10 pts every time you level. For example, lv 2 it is 20. Lv 3 it is 30, etc.) [b]Squad:[/b] (Alpha, Bravo, Charlie, or Delta) [B]General Abilities[/b] Slot One. (Every character starts at level one and so will have one ability slot until they ascend to level two and so on. Abilities are powers your character displays that they do not innately have. These would be powers that they would get later in their game or would have to buy from their in-game merchant. All general abilities are abilities from that character's specific game. They should have one purpose. A healing ability should heal. If you have a fireball that is meant to be lobbed at a foe, then that is all it should do. You cannot have three different abilities in one ability. When your character levels up, you have the option to acquire a weapon rather than an ability. Or acquire an ability and not a weapon. Every character is different and comes from different worlds so tailor him or her how you see fit.) [B]Special Abilities[/b] Slot One. (Special abilities are abilities your character can acquire from completing missions in other worlds outside their own. If a character is conducting a mission in a universe outside the game universe they're originally from, then as he or she levels up, he or she can acquire a Special Weapon or Special Ability from that game's universe. Remember, these abilities can only be acquired on a mission in a game universe different from the universe your character is from. Your character also has to have leveled up in order to acquire this ability. You must also choose to spend your level up on either a General Ability/Weapon or a Special Ability/Weapon. You cannot spend a level up on both.) [B]Items[/b] (There will be three open slots in every character’s item bag. These slots are for items that characters can acquire in game. For now, the slots are empty. I want there to be a logical explanation for where and how a character acquired a Hi-Potion or an Extra Man. The GM will award characters items/Special Items at the end of missions and events that character can hold onto. They may even acquire an increase in inventory space as a reward.) Slot One. Slot Two. Slot Three. [B]Strengths[/b] (These are natural abilities innate to your character. A character might have inhuman strength making him or her stronger than an average human. A character might be a beast and have heightened senses. They may be a dragon and can fly. Write out 4 strengths. If you need more, then PM the GM to discuss it. Strength is a subjective category. Therefore, strength is not measured in the attributes. Instead, damage output is all that really matters. If you have a character with demigod strength, but you didn't invest points in (p)damage, then regardless what you have written here, they will do pitiful damage. I don't care if your character lobbed the titanic at another character, that ocean liner is going to hit that character like a rubber ducky. Please be logical. If you got a character that is a physical powerhouse, then invest in it. Also be mindful that although you may be playing a character who was stronger and faster than God in his or her universe, in the "crossover universe" you will be interacting with characters who were bad asses in their universe too. In the crossover-verse, all characters are on equal ground until you manage to level them through your hard, creative, fun work.) [B]Weaknesses[/b] (No video game character is perfect. They may have shown weaknesses in games such as pitfalls, slippery slopes, can’t swim, can’t fly, can't jump over a damn 1 foot fence, etc. You should list those weaknesses here.) [B]Achievements[/b] (Throughout your Project Crossover experience, your character or the group can be awarded “Achievements.” They don’t do anything special but act as a trophy and give you a memory to look back on. You never know when you’ll do something achievement-worthy but when you are awarded one, collect it and place it here.)[/hider] [hider=Sample CS] [i]Note: Yes, this is a legit character in the game.[/i] [center][img]http://txt-dynamic.static.1001fonts.net/txt/dHRmLjY2LjEyMjZlMi5UV0Z5YVc4LC4y/joystix.monospace.png[/img][/center] [hider=Mario][center][img]http://global3.memecdn.com/How-I-Played-Mario_o_115384.jpg[/img][/center][/hider] [B]Title:[/b] Legend [B]Kingdom:[/b] Nintendo [B]Written Description:[/b] Mario is a 5’9” 175 lbs Italian-inspired man with dark-brown hair and blue eyes. One of his eye-catching allures is his masculinity. Interesting enough is his prized mustache that he refuses to ever shave. He wears dark-blue suspenders that are smudged in grease and sometimes mold from working the pipes or the plumbing when he’s making “house calls.” He has been known to wear other casual clothes besides his trademark uniform with a fondness for the colors red and blue. Mario's demeanor radiates security for he can be quite threatening to those who would dare bring harm to anyone he cares about or himself. [B]Personality:[/b] Mario is rather optimistic. He has to be when working such a [i]shitty[/i] job. He is a master plumber and Mr. Fix-It. He is also a veteran of the tunnels around the Mushroom Kingdom having killed many creatures and undead clogging up the pipes. Mario will try to be a gentleman, but if anyone throws that back in his face, then he can just as easily be an a-hole. He doesn’t mind helping someone in need, in his numerous cases, [s]housewives when the man is gone[/s] damsels in distress. In the Mushroom Kingdom, Mario is very reputable despite his secret stash of red mushrooms, fire flowers, et al, [s]and his womanizing[/s]. He is the go-to-guy for everyone’s problems, and therefore, is a busy man who is rarely found in his office. If he’s not in his office, then he can be found working somewhere about the kingdom. The plumber is a fearless and tough man. You do not want to pick a fight with this guy. He has come a long way with his physique. Years of being criticised for being plump in the past have drove him to take his health and image more seriously. He still has a big appetite when it comes to good food, but maintaining his heroic figure [s]for the ladies[/s] has become his sole motivation to stay in shape. [B]Game:[/b] Donkey Kong (1981 - as Jumpman), Mario Franchise and Smash Bros. [B]Current Story:[/b] Mario has been elusive recently. He has been missing from the Mushroom Kingdom for some time and with the news of the Mugen virus springing up, his friends have become worried. The hero has never overlooked a crisis, and so with the summoning of heroes, his people are hoping that the legend will emerge. [B]Weapon(s):[/b] [i]Power Hammer[/I] - not to be confused with the Super Hammer that grants him invincibility for a brief amount of time, the hammer is Mario’s basic weapon. Whatever he can't destroy with his fists and jumps, he’ll resort to Old Faithful. The hammer is almost as big as he is and just as heavy. Mario wields it with ease and anyone with above human strength could do the same. With the basic hammer, Mario can destroy brittle and natural obstacles. [center][b][u]Stat.[/u][/b][/center] [center][b]Level One[/b] (P)Damage 4 (P)Defense 2 (M)(E)Damage 1 (M)(E)Defense 1 Dexterity 2 0% XP ////////// (0/10)[/center] [b]Squad:[/b] -- [B]General Abilities[/b] [B]Lv 1[/b] [i]Power Jump[/i] - One iconic ability that Mario is mostly known for is his jumping skill. With Power Jump, he can leap great heights and perform aerial acrobatics to reach places most humans can’t. He can launch himself into the air with enough force to smash through bricks and to stomp down on the heads of susceptible enemies. [B]Special Abilities[/b] Slot One. [B]Items[/b] Slot One. Slot Two. Slot Three. [B]Strengths[/b] [I]Superhuman Strength[/i] - Mario is stronger than the average human. He can wield his Power Hammer with ease and he has shown numerous feats of strength such as restraining a Chain Chomp, tossing the evil Bowser, lifting King Bob-omb, uprooting a fortress and kicking it away, and stunning a Mega Goomba. He has kicked down great walls and knocked opponents into oblivion in Smash Bros. [I]Melee[/i] - Not exactly known for his combat skills, but Mario has shown that he can do more than lob fireballs and stomp enemies in the arena. He is a fearsome fighter that can hold his own. [I]Athlete[/i] - Mario has participated in several sport competitions: golf, tennis, racing, baseball, and more. He is quite the all-around athlete. [I]Extremely Versatile[/i] - From the Mushroom Kingdom to space, Mario has cameoed in several games and seems to fit in without difficulty. He can adapt to any situation and any setting, making him a “jack-of-all-trades.” There isn't a role too big for him to fill. He has even been a doctor for crying out loud! [B]Weaknesses[/b] Naturally, Mario is incapable of flight. He is susceptible to pitfalls, but interesting enough not free falls depending on the game. He has difficulty traversing lava and slippery/icy terrain without help. When using his fabled mushrooms, flowers, leaves, feather, etc. The effect of his powers immediately fade when he sustains damage. He’s not the brightest bulb in the box, but he isn't a dummy either. He is the type to just charge in and improvise along the way. As previously mentioned, damsels in distress are a weakness, especially if they’re hot. [B]Achievements[/b] None.[/hider][/hider] [center][h3][color=black].........................................................................................[/color][/h3][/center] [hider=Combat Information][h3]Battle System Explained[/h3] The way combat will work in this game is the villains will be run by either the GM or a trusted player. Players will write their characters making what is called [i]an attempt.[/i] You will attempt to strike the enemy, but you will not confirm it happening. You can say what could possibly be the result if your character was to succeed with the attack, but you cannot say that the attack succeeded. The GMs will determine what amount of damage your character outputs based on his or her stats, technique, and how much is received based on the secret stats and level of the enemy. Yes, if a character had an ability like "Scan" from Final Fantasy, the stats and level of the enemy would be revealed. But back to the explanation. Here is an example of a correct combat post: [color=green][i]Joyce curled her fingers into a large fist and swung at Billie's jaw.[/i][/color] It is very important to always specify where exactly your attack is intended. The GM rewards description. If you write vague, then the GM will finish your response for you and cause the attack to hit where you probably didn't intend. So it is very important to pay attention. This battle strategy makes combat challenging, fun, and rewarding. When you get good at it, you'll probably be able to gloat about your skills to pay close attention to detail. Here is an example of a vague combat post: [color=red][i]Joyce curled her fingers into a large fist and swung at Billie.[/i][/color] Notice how Joyce didn't state where she was swinging. Billie at this point can easily dodge her attempt because loophole-granted, he can say Joyce swung wherever. Here is an example of a bad combat post where the writer completed the action without GM judgment: [color=red][i]Joyce curled her fingers into a large fist, swung at Billie's jaw and broke it. While he fell over clutching his face, she stood over him with a cocky smirk and said, "Suck it!"[/i][/color] I hope you now understand what is the right thing to do in a combat scenario and what is the wrong thing to do. If you ever decide to have your character spar another player's character, then by writing only attempts, you show each other courtesy. If players want to challenge a move, then they can call the GM forth to judge the disputed action. Understand that whatever the GM decides is final. Do your best to try and discuss it in PM and let the GM be the last resort.[/hider] [center][h3][color=black].........................................................................................[/color][/h3][/center] [hider=Squad Explanation]Squads were added to the game to make it fun and competitive in good sport as well as to provide a way for the game to constantly take in new players. Alpha Squad is the initial entry squad for all new players. Alpha Squad will go on missions more suited for their level; and after those missions, depending on how the heroes perform, they can be assigned to the veteran squads. Some writers may start their characters off as rookies to dabble in the pleasure of full-on character development and progress. This is absolutely fine. The option to leave the rookie level to ascend will always be open to you. [color=green][h3]Delta Squad[/h3][/color] Delta is where the elite heroes go. “Elite” is not determined by whether a character is a legendary or not or by how bad-ass they were in their game. It is determined by the hero’s performance. Initially, heroes may make it to this team because they performed well during the first mission, but the assignment is not permanent. Heroes can always be dropped to the next lowest squad if they become complacent or if other heroes surpass them. The Delta team go on missions at the highest difficulty. While being a part of this honored team is gloat-worthy, the mortality rate is higher. As a GM, my role is not to kill-off heroes but to make the mission as fiction-realistically difficult to match the level and squad your character is assigned. The rewards for completed missions are worth it, including the reward of your character having survived. Delta members will be placed into mentoring positions to help train the other squad members into potentially succeeding them. You never know what will happen in combat, and there must always be a hero ready to replace a fallen champion. That’s the idea of Delta Squad any way. It sounds intense because that is the feeling that you're supposed to get. It is Delta! Now if writers who manage to have their heroes make it to Delta want to make an initiation rite of passage for any new heroes who join in the future, by all means. Play around with the story to your heart’s content. As I said before, your playground. This goes for all of the squads. [color=yellow][h3]Charlie Squad[/h3][/color] This is probably one of the most competitive squads. Members of Charlie are right beneath Delta and have the potential to ascend any moment. By no means does being a member of Charlie, Bravo, or Alpha mean that the hero is inferior to Delta. While some immature Delta members may make them feel that way, everyone can be replaced. Charlie has the pleasure of being able to study the Delta members and tailor their leadership style as they deem appropriate so that when they become Delta, they won't make the same mistakes they have witnessed. Charlie will at times be tasked alongside Delta as a support unit. When this opportunity arises, members of Charlie have the option of impressing and getting to know their future teammates. Charlies’s performance during a Delta-level operation may have some heroes qualify for Delta Squad. [color=blue][h3]Bravo Squad[/h3][/color] Bravo Squad is for characters who aren’t interested in direct combat, although, some characters may be assigned as support personnel to other squads. This is the support squad whether it be medical or cybernetic. Bravo supports all the other squads up-close and at a distance. If heroes need to be extracted from a perilous situation, dropped off for silent infiltration, or if heroes need a system hack that is the duty of Bravo! [color=red][h3]Alpha Squad[/h3][/color] This is the squad for characters who have a lot to learn or who are joining the game for the first time. This is the initial entry squad. Heroes apart of this squad will have a chance to advance to other squads after completing an Alpha-level mission. Missions in Alpha tend to have a low to medium difficulty. This squad is to get those players adjusted to the game or to act as a plot point for those writers who want to develop their characters at a pace under their control.[/hider] [center][h3][color=black].........................................................................................[/color][/h3][/center] [hider=Rules][h3]Rules[/h3] 1. [b]Do not come to this game to argue.[/b] If you read over this recruitment thread, and saw something that you didn't like, then move on. 2. [b]Do not abuse the system.[/b] This game is meant to be fun and to allow players freedom to play their favorite characters to their interpretation. We're all adults here (most of us) so please be mature and act like one. Do not try to cut the corners on the system laid out here. 3. [b]Whatever the GM says goes.[/b] I try to be fair to the best of my ability. However, I do not try to please the world nor do I care to. If we discuss an issue and we can't seem to come to an agreement, then it is best that the issue is dropped. 4. [b]If someone chose the character you wanted, then compromise.[/b] If the player does not want to give him or her up, I'm sorry. Be creative and find someone else or move on. 5. [b]If you need help with the stat system, the GM will help you.[/b] Do not overthink it. I promise you that it isn't that difficult and once you get the hang of it, you'll think, "No sweat!" 6. [b]Images.[/b] Be mindful of the size of your images. If it is too big for the screen, then put a hider around it or make it a url. 7. [b]Read my Game.[/b] I did not write this for my health. I wrote this mostly for you than for me. The number one way to get on my shit list is to show me that you didn't read my game. The best way you do this is by frequently asking me questions that are answered in the damn OP. If I suspect you're not thoroughly reading this OP, then I'm going to stop caring and you're not going to be allowed in this game. Why would I allow a person whose hand I would have to hold throughout the game because they don't want to read a freakin' text role play game on a text role play site? 8. [b]GM questions.[/b] If you ask a question, mention me. If you're talking to me, mention me. If you want my attention mention me because that is what that button is for. If it looks like I ignored you, 99.9% of the time it is because you didn't mention me and I lost your comment or question in the OOC flood. Mention me. Mention me. Mention me. I have to repeat this because people don't do it. 9. [b]Be open and friendly.[/b] I am very big on character interaction. It is often overlooked in games. Please collaborate with other writers in this game. This game will become way more interesting if you do. 10. [b]Romance.[/b] I like romance. Some of us do. But if you plan on walking the borderline of the Guild rules, then take it into PMs. 11. [b]Have fun.[/b] There is only so much I can do as a GM. I cannot make you have fun. I cannot make you enjoy the character that you created. I cannot make you seek out writers to collaborate with. All I do is guide the game and make sure everything goes forward and not backwards. You have to do the rest. So please make the most of this game.[/hider] [center][h3][color=black].........................................................................................[/color][/h3][/center] [hider=Story Thus Far][h3]Story Thus Far…[/h3] April 22, 2017 – Odinsphere The Council has gathered all the video game heroes from across The System to battle the epidemic caused by the Mugen Virus. Their first ever mission was to travel to Odinsphere to help a general whose land was in peril. Unfortunately, the group learned that the general was hoping to use them to help him secure the Ring Titrel that would give him the power to control The Cauldron and bring Erion’s (the world) end. The group managed to foil General Brigan’s plans and defeat Odin at the expense of the legendary hero Mario. The war in Odinsphere is not over, but to return would require the group to grow much stronger. The group returns to Platform City to rest and recover from tragedy as well as to welcome new additions to the cause. December 17, 2017 - Smash Arena 2017 - Sparx's Request [hider=Summary]The Smash Arena run by Steve Fox and Moneybags had an annual tournament that a few of the Project Heroes secretly got involved in. Unable to resist the urge to Smash, our heroes fought, battling multiple heroes from other game universes. While the 1x1 tournament was won by The Guardian, James Varrock, the tag team matches were interrupted by an unexpected intruder. The intruder was Gnasty Gnorc who had arrived with a small army to secure the dragonfly known as Sparx. It was revealed that Moneybags was the one who had captured Sparx and sold information to Gnasty Gnorc. Aided by the half-genie Shantae, Sparx was freed and able to escape before he could be recaptured. He told the heroes to meet him at the Save Point once they have managed to deal with Gnasty and his minions. Gnasty Gnorc revealed that he was infected and began firing infected lesions upon his minions and bystanders hoping to infect the already vaccinated heroes. The heroes managed to avoid getting infected and brought swift justice to Gnasty. That wasn’t all, the audience members needed to be evacuated. Due to the possibility of one of them being infected after the spread, Guile ordered the security forces, the Green Army Men led by The Colonel to kill any of the civilians who attempted to escape quarantine. The egg stealer unsuccessful at stealing the dragonfly or the phoenix down, attempted to flee during the chaos until he was confronted by Shantae and James. The egg stealer revealed that it was also infected becoming a monster known as the Body Snatcher and attempted to snag innocents to shove into its demonic sack. The innocents that emerged were critically infected and about to transform into more beasts to add to the minions Naija was already battling. The heroes were overwhelmed with trying to save the innocents and dealing with the current threat. Guile appeared to stop the Body Snatcher once and for all and currently awaits explanation.[/hider][/hider] [center][h3][color=black].........................................................................................[/color][/h3][/center] [center][img]https://txt-dynamic.static.1001fonts.net/txt/dHRmLjYwLmRkMDMwMy5VRmhQT2lCQmJIQm9ZU0JCWTJGa1pXMTUuMAAAAAAA/jabba-the-font.regular.png[/img][/center] I know you noticed that there is a lot to read. I have put all of that information in hiders intentionally because besides the opening post, your attention needs to be here. The Free Section is going to be the multiverse location for Alpha Academy. Alpha Academy is where new players to the Project Crossover game universe will go. While you are in the Alpha Academy, you will be learning how to use the game mechanics in a role played tutorship. Veterans from the PXO main game will at times crossover to Alpha Academy and watch your character’s training. Your goal in Alpha Academy is to learn the basic system and complete a mission with your assigned team. Depending on how well you complete the mission, you will have the opportunity to move over into the main game, which is located in Casual Roleplay. These characters listed below are not only the characters of veteran players, these characters are taken and are to be treated in-game as high-class officers. The writers of these players have been writing in PXO for 1-2 years and so deserve the in-game respect. One day, you too will have the chance to become a veteran of PXO, and you may be asked to return here to mentor the future. Not all characters from the main game are mentioned here because they are currently still on Alpha status and are completing their final mission that will have their ranks change. Thus, those listed below are the current non-Alpha officers. [list][*]Naija (Aquaria) [@DracoLunaris] [*]Fox McCloud (Starfox) [@Dawnrider] [*]Slayer (Guilty Gear) [@Lugubrious] [*]James Varrock (Destiny 1 and 2) [@Zarkun] [*]Akira Kurusu (Persona 5) [@Tenma Tendo] [*]Frisk (Undertale) [@Guardian Angel Haruki] [*]Alicia Harnick (Destiny 2) [@Zarkun] [*]Cloud Strife (FF7) [@Holy Soldier][/list] Again, your character may see these officers show up. As the current players on mission finish, you may see an update in this list. For now, let’s continue. The Drill Instructor (DI) for the Alpha Academy is going to be The Prince from Prince of Persia. He is one of the Seven Council members in the game. Originally, it was going to be Guile from Street Fighter, another council member. However, currently, he is injured in the main game and will not be able to make it. To help start you all off on choosing a character, I have listed all the characters who are taken in the main game below: [b]Taken Characters:[/b] Mario, Mr. President (Saints Row IV), Cloud Strife, Taric (League of Legends), Captain Piper (Steamworld Heist), Fox McCloud, Banjo & Kazooie, Naija (Aquaria), Slayer (Guilty Gear), Frisk Dreemurr (Undertale), Six (Little Nightmares), Cuphead, Heavy (Team Fortress 2), Bently (Sly Cooper), Akira Kurusu (Persona 5), Azura (Fire Emblem: Fates) and Vent (Megaman ZX). Reserve a character with the GM, work on a CS, and we’ll start the academy with an in-game orientation. What will help your progression from Alpha Academy to the main game is being able to post over 300 words. The word count experience bonus has been decreased for Alpha Academy, however, when you move over to the main game, the requirements will be raised. The minimum requirement is being able to post 300 words. If you are not capable of doing this, then you will remain in Alpha Academy on Alpha status until you have improved. This academy is not only a fun in-game extension of a multiversal game concept. It is an actual academy for literary development and improvement. Remember, 300 words. If you are interested, then please apply below and @mention me. This interest check will be the OP for the OOC. So treat it like the OOC. Take your time reading all of this and remember, you WILL have help if you ask for it. [h3]New Character Reservations[/h3] [i]To be filled out as players apply.[/i]