[quote=@Frettzo] Those lil buggers are so difficult to picture in my head! I actually imagine their heads to be shaped like the Alien from Alien vs Predator [/quote] Damn! I should have given hain little snappy heads on the ends of their tongues... [quote=@Cyclone] Ah, but as I was saying before, I've deemed it unnecessary to maintain linearity...[/quote] I appreciate the sentiment, but I'm probably not going to get around to extending Minus & Cinead's storyline, Majus' current shenanigans, the Yorum series, and wherever the hell Conata's going to end up. There's still the final showdown between Toun and Zyus to do, but I'm not sure if I'll get further than that. Re: Wikiing Absolutely. Kicking off with a requirement to make at least a two-sentence stub page for each significant creation and important character will help immensely at keeping things organised. I think my forays into this wiki showed that my eyes were waaaay to big for my typing fingers. Don't get me wrong, it was fun to elaborate on hain anatomy and social behaviour but I think that drew away from the original purpose of getting a wiki together. Re: Technological advancement and mortality Alright. Rambling time! I actually found this part to be a tad too gamey for the style we ended up going for. It was thematic to keep technological advancement for Teknall and co, but the arguments we had smacked of avoiding players playing to win the game rather than telling stories. Closely guarded technological advantage is the go-to way to justify steamrolling half a world map in the space of two or three posts. I would propose going about it a different way for next time. I have two ideas: 1. We can keep the technological aesthetic in the hands of the GM and the turns. Rather than civilizations independently discovering things or being bestowed the knowledge by their gods, we can have the [i]setting epoch[/i] displayed on the new turn posts, thus dictating what is widespread in the world now. We can start off in the stone age (or the bronze age because that might be more fun tbh) and advance as the turn pace requires. Exceptions can be made for one-off blessings, for example a god bestowing a limited collection of steel weapons for a devoted century of soldiers or something. 2. We pick a technological age for the setting and stick with it. I'm not saying we should make the entirety of Galbar stuck in the feudal age for thousands of years ala Middle Earth, but it may help us stay consistent to what we want to explore. There are downsides to each here for sure. You can probably tell what the tradeoffs are without me laying them out. Another problem still present is relative timescale. We had people dealing with mortals and civilizations growing at vastly different paces, which cause the progression of years to come to a massive screeching slowdown in the latter turns of MkII. The stop-gap solution of having a time window in the new turn posts certainly helped, but it didn't make the slow paced stories speed up any. One way to deal with this could be to cram together solutions 1 and 2 above in a way; The opening turns of the game could be reserved for long-term story stuff on the god and civilization level to establish mythology and early creations. As the turns progress, the time window advances less and narrows until its chugging along at a much more mortal pace in a technological age that we don't mind sticking around in for a while. There, we can explore mortal-scale stories and have the godly events happen at a similar pace. If we want to jazz things up, we can vote to do a timeskip of eighty or more years and work with a new era. We could narratively contrive such skips as a temporary period of peace decreed by the Bossman of the Spheres. [quote=@Vec] Merry Christmas to all of you! [img]https://img.freepik.com/free-vector/merry-christmas-card_44665-201.jpg?size=338&ext=jpg[/img] I see a lot of talk about a new Divinus and a lot of opinions being thrown about. What I want to say is that despite all my inactivity and general lack of presence in the latter parts of the RP, I thoroughly enjoyed my time with you all while I was fairly active. You guys have shown me what a few ideas and some collaborative work can give birth to (i.e. 150k word posts... looking at you [@Cyclone] and [@Antarctic Termite]). It's been close to 3 years since the start of MK2, and I like to think that getting to know you all through your writing throughout these 3 years has been one of the best RP experiences I've had since I started RPing. I think we should all take this time, spend Christmas with our loved ones or however you'd like, and then come back reinvigorated and ready for whatever lies ahead. [/quote] I feel you man. This has been a great ride. I want to ditto this in that I love you all dearly for making this crazy dysfunctional divine family and the world it has wrought. It's been in this RP that I've been satisfied with the semi-large scale narratives I've written. You guys can say what you like -- we've all got better at writing during this time.