[hider=Vent][color=OrangeRed]Character Name: Vent[/color] Title: Kingdom: Capcom Visual Description: [img]https://img.roleplayerguild.com/prod/users/a0c3d310-7bee-4774-8f7d-545ef3ed365c.png [/img] Written Description: Vent has long wind-swept brown hair and jade green eyes that glint with a determination that has made many of his enemies hesitant to join battle with him. He still wears the uniform of Giro’s Courier Service, despite his mentor’s falling in battle due to the twisted machinations of a man named Serpent. Personality: A stoic but cheerful young man, Vent is always willing to lend a hand and is quick to anger when someone decides to cause trouble for others. For the most part, he’s calm and calculating, but every now and then, his anger gets the better of him, but he remains protective of those around him all the same. He’s not one to hesitate if he has to do battle with someone to either prove a point or save others, but he’s also knocked his share of opponent’s unconscious. Game: Megaman ZX/ZX Advent Current Story: With the defeat of Brother Albert and his plans to use Ouroboros to conquer the world at the hands of his own clone, who had help mastering their link with Model A from Vent, he has returned to the hunt for Model W fragments with the determination to destroy or contain them that they not be abused in the future by evil men and women alike. Weapon(s): Fists [center]Stat. Level Three[/center] (P)Damage 4 (P)Defense 4 (M)(E)Damage 4 (M)(E)Defense 4 Dexterity 4 0% XP [color=OrangeRed]//////[/color]//////////////////////// (6/30) Squad: Alpha General Abilities Slot One: Double Megamerge: Model ZX- By fusing with the Model X Biometal and Model Z Biometal in a process called Double Megamerging, he can gain the appearance and abilities of Megaman ZX, giving him access to the ZX Blaster, a ranged weapon that can fire stronger shots when it’s charged, and the ZX Saber, a powerful melee weapon with which he is more than proficient with. Slot Two: Double Megamerge: Model PX- By fusing with Model X and Model P through Double Megamerging, Vent becomes Mega Man PX, trained as a ninja and equipped for the job. His primary weapon is kunai thrown in a string of five, which can be charged to become a giant shurikan. He's also equipped with a pair of energy claws which can be used both close combat and climbing or hanging from ledges, ceilings, and platforms. Slot Three: Double Megamerge: Model HX: By fusing with Model X and Model H through Double Megamerging, Vent becomes Megaman HX, wielding two swords, equipped with a jetpack with flight abilities and able to command the wind. His swords are able to launch a ranged cleave every third slice and can use a variety of wind-based attacks to hit both from range and up-close and personal. Special Abilities Slot One. Items Slot One. Slot Two. Slot Three. Strengths Strategic: Unlike the days of his youth, Vent has taken time to learn how to best approach each situation he finds himself approaching at any moment. He’s learned to think then act instead of just act and form a plan. Megaman: Through some unknown process, Vent has become the Chosen one for Model X and is the only person who can Megamerge capable of a Double Megamerge, making him all the stronger. While Megamerged, his endurance, strength and agility go up along with access to advanced weapons he can only use while megamerged. Weaknesses Unarmed: Though the Guardians have trained Vent in several advanced hand-to-hand techniques, he has no other weapons on him or any training with them. Or at least, enough training to be comfortable carrying them. Human: Despite being able to become a Mega Man, if Vent takes enough damage, he’ll revert back to his normal form and become far more vulnerable, because he is still only human. Achievements [img]https://i.imgur.com/spg5gwN.png[/img][/hider]