[hider=Bentley][center] [B][color=007236]Character Name:[/color][/b] Bentley [B][color=007236]Title:[/color][/b] The Brains [B][color=007236]Kingdom:[/color][/b] Federation of Sucker Punch Productions & Sanzaru Games [B][color=007236]Visual Description:[/color][/b] [img]https://vignette.wikia.nocookie.net/sly/images/d/d5/Bentley.png/revision/latest/scale-to-width-down/1000?cb=20160922184759[/img] [B][color=007236]Written Description:[/color][/b] Bentley is a human-sized turtle of green colour, wearing large glasses, a pith hat and a bulletproof vest alongside knee- and elbow-protectors. He [b]used to[/b] stand 4 feet tall, not the most impressive sight in the world, but after the tragic events of Clock-la's defeat and his crippled legs, he now moves around in a heavily modified wheelchair. Overall he is not recognized for his physical feats, which thankfully never was his strong suit anyway. [B][color=007236]Personality:[/color][/b] Before Bentley was only the shy, introvert and frightened turtle that only made the plans, never putting them into action. Since those days however, Bentley has become more of an hand-on person daring to do his part in a mission. He's still scared, of course, and likely to question the merit of going all-in, though his confidence has been boosted seriously since his first schemes. He's very intelligent and quick-thinking, even throwing in dry humour sometimes. [B][color=007236]Game:[/color][/b] Sly Cooper series [B][color=007236]Current Story:[/color][/b] After the dissapperance of Sly, Bentley vowed never to stop looking for his best friend. So far however, the trail has been cold as it was from the very start, even for The Brain. Clues lead nowhere, reported sightings of him were proven wrong, even Carmelita's search was in vain. That was when the Letter arrived. Bentley, as always, had been hard at work in the gang's HQ, when a knock came from the window. Bentley's heart was beating like splitting atoms at the thought of it being Sly, but it was…someone else. Another turtle, flying on a tiny cloud, delivered a letter before flying away. Bentley, hoping it was from Sly, couldn't wait for Murray or the rest of the gang before he ripped the seal open - safely with a pen knife, of course - and read it. It said nothing about Sly, but spoke of the Mugen Virus, threatening to destroy not only the universe, but several of them. Time travel was by now an established reality for Bentley, but pararal universes? It couldn't be ruled out, not mathematically. Perhaps this was a way, The Way to get Sly back? Bentley wasted no time finding his old equipment and putting it on, before writing a quick note for the others to read. It would have to be explaination enough, there was no time to lose! Wearing his pith hat, bulletproof vest, thick glasses and sitting comfortably in his wheelchair, he pressed the big 'Yes' on the button [center][b][u][color=007236]Weapon(s)[/color][/u][/b][/center] [color=007236]Bomb (Regular)[/color] - Bentley's speciality in combat is his self-made bombs. Small and handy, they are also deadly, even for their size. This ones have to be placed by hand, and have a timer. [color=007236]Wheelchair batons[/color] - When activated, two batons are extended from the wheel-base of his wheelchair. Bentley's can use these to whack an enemy by spinning his wheelchair around itself quickly, doing moderate damage. [b][color=007236]Sleep Darts[/color][/b] - Pulling up his Binocucom and aiming at an enemy, Bentley fires a dart at said enemy. Upon contact, the dart injects a powerful serum that puts the victim to sleep. Bentley has also used them for other purposes, like setting fireworks on fire or knocking down various objects. [center][b][u][color=007236]Stat.[/color][/u][/b][/center] [center][b]Level Three[/b][/center] [color=007236](P)Damage[/color] 2 [color=007236](P)Defense[/color] 3 [color=007236](M)(E)Damage[/color] 5 [color=007236](M)(E)Defense[/color] 7 [color=007236]Dexterity[/color] 3 [color=007236]XP[/color] ////////// ////////// ////////// (0/30) [b][color=007236]Squad:[/color][/b] [color=ed1c24]Alpha[/color] [B][color=007236]General Abilities[/color][/b] [color=007236]Robot arms[/color] - These robotic arms are attached to Bentley's wheelchair, and are able to extend between two to four meters. Mostly used for the usual pick-pocketing that comes with being in a gang of thieves, they are sure to have several other uses that the turtle can think of. [b][color=007236]Hover Pack: Level 1[/color][/b] - Integrated into his highly-technological marvel of a wheelchair, Bentley has installed rocket boosters to help him get into positions easier. This level of booster helps Bentley jump a normal height jump, and assist him in hovering down to the ground safely. [B][color=007236]Special Abilities[/color][/b] Slot One. [B][color=007236]Items[/color][/b] Slot One. Slot Two. Slot Three. [B][color=007236]Strengths[/color][/b] [color=007236]Polymath[/color] - In general Bentley is a master in several scientific degrees, as well as non-scientific fields such as opera and art. As long as he can use his brain, he can probably do it. [color=007236]Master planner[/color] - Bentley sees the importance of every little detail in a plan. He personally planned most, if not all of the gang's operations since their first plot to steal cookies, to robbing Sly's family vault and not to mention going back in time. He has an extraordinary ability to figure out what plans are crucial to a plan, and what can be left out. [color=007236]Tech-wiz[/color] - Bentley loves technology, and the same could be say vice versa. His wheelchair is rolling proof of that, with gizmos and gadgets in plenty to spare. Give Bentley a computer, and he'll give you everything you need to know before you can say "These codes are nothing before my righteous analytical ability!" [color=007236]Analytichical[/color] - Plans don't always go according to plan, and that possibility requires a sharp mind and quick thinking to get the plan back on track. This too Bentely has, alongside a keen eye to analyzing threats, enemies, risks, etc. on the spot. [B][color=007236]Weaknesses[/color][/b] [color=007236]Bound to wheelchair[/color] - For all of Bentely's mental capabilities, he's still a turtle stuck to a wheelchair. He hasn't been able to walk for years, let alone run and do anything of that kind. He's as mobile and agile as his wheelchair allows him, which can depend entirely on the mission. [color=007236]Low self-esteem[/color] - Feeling good enough has been Bentley's greatest burden all his life. Compared to Sly he's not stealthy nor agile, and compared to Murray he's weak and a coward. Even for his growth in character the past years, he's still got a long way before he can feel adequate enough around others 'better' than him. [color=007236]Bad eye-sight[/color] - He's a turtle with glasses. Really thick glasses. Is there much else to say? [B][color=007236]Achievements[/color][/b] [center][img]https://i.imgur.com/spg5gwN.png[/img][/center] [/center][/hider] [hider=Cole Phelps, LAPD Detective] [B]Character Name:[/b] Cole Phelps [B]Title:[/b] Detective [B]Kingdom:[/b] Rockstar [B]Visual Description:[/b] [hider][img]https://sm.ign.com/t/ign_cz/news/l/la-noire-v/la-noire-vr-case-files-delayed-to-december_p1pw.1920.jpg[/img][/hider] [B]Written Description:[/b] An average male human being from the land of the lat 1940's Los Angeles, Cole Phelps stands at 5 feet, 8 inches and is as always sporting as always a respectable set of clothes as he works his way through his cases. A two-piece or three-piece suit of various colours and shapes, a fedora and approriate shoes, Phelps looks like an ordinary American. Currently in the Crossover-Universe, Phelp sports a grey three-piece suit, white shirt with a black and grey fedora on his head. [B]Personality:[/b] Phelps has, or had one main priority working in the LAPD; Serve the city, protect its citizens and solve the cases given to him. He tries to do the right thing, by the book and in a way that serves the city best. That might however involve ruffing up and yelling at possibly suspects, doubting their comments or genuinly showing compassion and understanding for them. Criminals, liars and backstabbing people of higher positions has no place in the world to him, but first they have to be proven guilty of that. At the same time, Phelps is a very troubled man. He's seen quite a lot in his life, death, ruined lives because of drugs or love, and he carries that with him. [B]Game:[/b] L.A. Noire [B]Current Story:[/b] It was the end of the road. Cole Phelps, Jack Kelso and the others had managed to find the lair belonging to the man responsible for the house fires that had plauged LA so viciuously, and take care of the goons of corrupt police commisioner as they seperatly gunned their way through the sewers. Having saved Elsa and put the killer out of his misery, the group made it out of the sewers. Almost. Cole was the last one down there when the water came rushing in, forcing the realization that he was about to die. Giving a last goodbye to the others, Cole was quickly taken away by the rushing water and drowned. He was dead. They even had a funural, casket and eulogy. That's why Cole was surprised to wake up alive and well. He wasn't in LA anymore though, as his presence was needed one last time before he went to the final sleep. A case, one to save the gaming universe from immenent destruction. It was strange, unthinkable even as nothing made sense. But always the good case-man that he was, Cole Phelps was on it. [B]Weapon(s):[/b] .45 Colt 1911 Pistol - Standard issue sidearm for the US Marine Corps. Does moderate damage, but has low ammunition capacity and relativly short range. Good against common criminals, but not so optimal against gangsters or soldiers. [center][b][u]Stat.[/u][/b][/center] [center][b]Level One[/b][/center] (P)Damage 2 (P)Defense 2 (M)(E)Damage 1 (M)(E)Defense 2 Dexterity 3 0% XP ////////// (0/10) [b]Squad:[/b] Alpha [B]General Abilities[/b] [u][b]Lvl. 1 "Truth, Doubt or Lie"[/b][/u] One of Phelps' superior abilities that made him stick out to the top brass, is his ability to interview/interrogate witnesses and suspects to get the truth out. Using this ability, Phelps interacts with one specific target to iniate an interview; three options appear in front of him and is visible for people to see. "Truth", "Doubt" and "Lie". Based on current evidence and the look on the target's face, Phelp's will determine whether or not they're telling the truth, hiding something or outright lying. Picking the right course of action, Phelps's either gets the truth out of his target or a critical blow to their defense. Picking the wrong option, however, gives him a setback. [B]Special Abilities[/b] Slot One. [B]Items[/b] Slot One. Slot Two. Slot Three. [B]Strengths[/b] [b][u]Observant[/u][/b] - Detective Phelps has a keen eye for details that most others would miss. The small pool of blood leaking from under the door, the throw-away matchbox with the adress to the victim's bar, look in someone's eye when they tell you a lie, he can see it. [u][b]Good Case-Man[/b][/u] - Seeing details is however only half the job; To truly become a good case-man, one of the Department's best, you have to put those pieces of information into a context. Murder, kidnapping, robbery, all different contexts with different outcomes according to the evidence. And Cole Phelps is pretty good at piecing those clus together. Made him a big hero to the papers. [u][b]Weapons Expert[/b][/u] - As both a veteran of the Pacific theatre and of the LAPD, Cole Phelps has become skilled in the use of various weapons that can be found around him. Pistols, rifles, shotguns, automatic rifles and submachine guns, you name it. [u][b]Athletic[/b][/u] - What's there to say? The LAPD detective has proven to be able to chase criminals on-foot for prolonged chases down dark alleys, up drainage pipes, and to put up a good fist-fight with various people resisting arrest. [B]Weaknesses[/b] [u][b]Only human[/b][/u] - For all the achivements Detective Cole Phelps had achived through his life and career, he is still just an ordinary guy in 1947's Los Angeles. Bullets and getting run over by a car can still kill him, and he needs food, sleep and the rest of Mazlow's pyramid. [b][u]Guilt-ridden[/u][/b] - Cole might appear to be the shining star of the LAPD (at least before his affair with Elsa Lichtmann), but behind the shining medal and newspaper headlines, lies a dark past that very few people know about. Cole did some bad things during the war which rightly so could be deemed a war-crime. He regrets the decision with his life, and is reluctant to let the past repeat itself. Especially after coming back to life, if you could call it that? Adding his affair against and divorce from his wife and children, he's got a lot of bagage to carry. [u][b]"You drive. I've got to go over the casenotes."[/b][/u] - Cole can't drive. No seriously, he can't. Have you seen him drive down the streets of LA with his partners? It ain't a pretty sight to behold, and Cole would rather let someone else drive the car for him. It's for the best. And really, going over the casenotes is important. [B]Achievements[/b] [/hider]