[b]Tech[/b] Well, first of all, more important than simple "Iron is better than Bronze" (which isn't even exactly the case) we must think about the mechanical difference between Bronze and Iron. Bronze is hard to make and needs a lot of trade to secure Tin. Big empires are able to handle it better than small cities and tribes, but can lead to a lot of instability if the trade is broken. This is one of the main factors leading to the Bronze Age Collapse and one of the most legit dark ages in Mankind's history. Iron is more common and spreads fast, less complex trade routes, but this also means more competition, probably less time to build the pyramids. And of course, the reason I mentioned separating societal and technological, the bloody Incas with a complex society and an empire larger than Egypt's or the Polish Lithuanian Commonwealth... with just a bit of metallurgy going on and no horsies. Though Cyclone brings the best point, we are just following the walks of Earth without thinking much about it. MK2 had fantastical metals and a lot of weird wildlife being tamed, yet it did kinda follow Earth a lot. It's kinda the opposite of a lot of Mythology, where ancient dudes were said to walk around with the orichalcum swords and the weird magic, but nowadays you don't get any of that. So yeah, heavily in favour of thematic ages, with dark ages and ages of wonder, over just "we get better weapons and more complex society". [b]Ports[/b] [quote]Greek mythology in particular is fraught with examples of gods that usurped the powers of others.[/quote] Though also a lot of weird cases like a bunch of moon goddesses and Hermes, Apollo, Artemis, Poseidon, all being related to travellers. I think I said that in Godspeed, but there should be room for gods to also make deals that changes both their portfolios, like two fire gods diving their realm between wild fire and manmade fire. [b]Hotspots[/b] I really wasn't suggesting a new rule. And, pardon me BB and Cyclone, but MK1 didn't have civilizations close to each other and instead was mostly species-wide war. MK2 is what it is, with clusters of nations (Yorum, Mesathalassa, Xerxes) all being controlled by one player. Godspeed seemed like it was going to be MK1 the Second. All I talked about was just mentioning or arraging it OOC, so we can have both Nations close to each other for interaction, war, trade, and a world that feels big and wild. [b]No leveling, progression and abilities[/b] So, I have this PDF of a RPG called Scion. I don't like it, but I did read it. And while most gods in Divinus are at level 1 way more powerful than even the Playable Gods in that game (changing skin color and height is a late game power, lol) it did make me think about abilities. We already have limited 'ability' buying. You can buy better perception, better hiding and avatars. All else kinda just comes when you are a god, though having a high level meant having more abilities. I think there is already a lot of room for progression in the form of relics, of holy sites (which I take will be more functional this time around? Like Teknall's Workshop over the Spire of Loralom? Or maybe both? Will worship change Might gain?) but, I got myself thinking... what about abilities? What if we expanded it beyond just perception and avatars? Its a bit hard since obviously we can't set rules or a list of abilities, but like, what if all gods started in their one form and had to use Might to develop special forms (like being a giant, being living magma, being a magical creature) or to shapeshift into animals at will? What if you could buy Strenght the same way you could buy Perception and Hiding (which would be a one time thing instead of stackables). Hell, what if all gods are naturally speedy and all, but not teleport everywhere speedy, making it so skills, wings, and mythical mounts and vehicles were nescessary as they are in a lot of mythologies? Dunno, just brainstorming here, but I think there is some root in it.