[@Cyclone] Re: Ages Okay, so let's see if I've got this: Ages have rough time-scales, which already establishes what is and isn't reasonable to an extent. The progression of Ages shall be established via rough player consensus, built from OOC discussions as much as IC events. Ages constitute a set of recommendations rather than strict restrictions. This seems decent. We can work with this. I have a mechanical effect to suggest: bonus Might which is specifically to be spent on things pertaining to the Age. We still give out enough Might for players to do what they want to do, but they have extra to do what the GMs want them to do too. In-game, it is easier to make things which fit in with the current state of the world, which is mechanically reflected by not consuming the Might you would use for other tasks. As for the Age of Creation, I'd suggest that this Age is a perfect time for populating the world with (mundane) flora and fauna, under the caveat that the terrain would likely still shift around (so it would indeed be safest to wait until the end of that Age to create life if they rely on particular habitats). We want there to be a full global ecosystem before we start trying to add monsters and civilisations. Re: Power level I still prefer leaning towards 'powerful'- rarely does one get the opportunity to play god, so if you're going to do it you may as well go all out. However, I concede that a lot of the mythologies from which Divinus draws inspiration do tend towards more limited gods. We should figure out what a reasonable base level of power is for gods in this new Divinus. [list] [*][u]A god has the power to travel between Spheres.[/u] This travel won't necessarily be instantaneous, but gods will possess means which allows them to travel between Spheres in a manner much more easily than a mortal could. How this manifests would be dependent on details of the Spheres which will probably only emerge once we begin play. On this matter, I would suggest that a god can freely, easily and quickly travel to and from their own Sphere, but that would come under Sphere powers (a god is probably also much stronger within their own Sphere, but that's a separate discussion). [*][u]A god wields enormous creative power, literally shaping reality to their will.[/u] Inter-Sphere travel is something specific to New Divinus; the power of creation has been the hallmark of gods for all iterations of Divinus and allows players to freely world-build. I would caution against restricting gods to only be able to make things pertaining to their Portfolios, as this would remove this freedom and make it difficult to diversify to new Portfolios. [*][u]A god is overwhelmingly more powerful than any mortal.[/u] Gods are also immortal and generally cannot be harmed by natural phenomena. The only thing which should be strong enough to personally threaten a god is another god or their divinely enhanced proxies (e.g. Heroes), and the latter requires some strongly skewed odds. This does not mean gods are omnipotent, but gods should be able to trump mortals in everything they do. [/list] These three points are at the core of what I think are important characteristics for gods in Divinus (well, the latter two anyway; the first point is important only for this particular cosmology). If you have objections now would be the time to speak, because it is no use trying to iron out the details when we are not on the same page.