[@Cyclone] re: map, I have access to a bunch of fancy graphics tools so really you guys can go nuts with your landmaking, that shouldn't be a problem on my end at all. Re: portfolio restrictions, my only caveat is that an action should be available to a god if it helps the story, which means super heavy might multipliers and the sorts would need a lot of case-by-case balancing. im perfectly okay with it being more advantageous to talk to the relevant god. just, nobody likes adjusting their stories to be able to hold up to months of posts with no advancement to their planned plotline, or just giving them up because they REQUIRE an inactive god to be around or the might cost is way too high to justify for a single plotline. at the same time, i feel as though gods should still retain fine control over their most immediate surroundings. i didnt notice much abuse of this, and it permitted for more varied plots. nobody's gonna be hurt if a God conjures up a rainstorm in a few miles' radius. i dont think the rules should be purely based around least abusable - it should be based around most interesting and fun imo, as i think we can usually self-police the rp just fine. for frontloading the age of creation, i feel like giving the gods each their own piggybank with "might for use on galbar only" scrawled on the side while allowing their regular might on their spheres (and galbar i guess) would be an easy way to permit people to trick out both to their liking.