[center][h2]✧DAY 26 - Dungeon, "Endless Green"✧[/h2] 7/09/2076[/center] [center][youtube]https://www.youtube.com/watch?v=eha44py-rTs[/youtube] [img]https://i.imgur.com/Xgjaqdz.png[/img][/center] [hider=Dungeon Map 1][img]https://i.imgur.com/qSfQRGg.jpg?1[/img] - The entire dungeon is MUCH bigger. It was split up into a grid by the Council, each section being assigned to one combat unit (a Guild or a party). [i]Last Genesis[/i] is tasked with clearing this area, known as "Area C4". - Goal is to find the stone totem(s) in this area and destroy them. [/hider] [hider=Goblin Warg 1] [center][img]https://i.imgur.com/pJ9aVr4.png[/img][/center] [b][u]Level:[/u][/b] 10 [b][u]Heath:[/u][/b] 410/5,000 [b][u]Mana:[/u][/b] 600/1,000 [b][u]Action:[/u][/b] Goblin Warg - User is immune to all psychological effects, gains increased damage and damage reduction for as long as the unit "Gobling Warg Trainer" is in near vicinity. Passive. Feral Swipe - User slashes out in a cone, dealing damage that cannot be reduced by items. 200MP. Feral Instinct - Units who have been damaged by Gobling Warg have a chance to be effected by "Bleeding" status (taking damage over time until healed). Passive. [u]Status:[/u] Air-time (Cecilia) Stunned (Totoro) [/hider] [hider=Goblin Warg 2] [center][img]https://i.imgur.com/pJ9aVr4.png[/img][/center] [b][u]Level:[/u][/b] 10 [b][u]Heath:[/u][/b] 2,093/5,000 [b][u]Mana:[/u][/b] 1,000 [b][u]Action:[/u][/b] Goblin Warg - User is immune to all psychological effects, gains increased damage and damage reduction for as long as the unit "Gobling Warg Trainer" is in near vicinity. Passive. Feral Swipe - User slashes out in a cone, dealing damage that cannot be reduced by items. 200MP. Feral Instinct - Units who have been damaged by Gobling Warg have a chance to be effected by "Bleeding" status (taking damage over time until healed). Passive. [u]Status:[/u] Stunned (Totoro) [/hider] [hider=Goblin Warg 3] [center][img]https://i.imgur.com/pJ9aVr4.png[/img][/center] [b][u]Level:[/u][/b] 10 [b][u]Heath:[/u][/b] 682/5,000 [b][u]Mana:[/u][/b] 400/1,000 [b][u]Action:[/u][/b] Goblin Warg - User is immune to all psychological effects, gains increased damage and damage reduction for as long as the unit "Gobling Warg Trainer" is in near vicinity. Passive. Feral Swipe - User slashes out in a cone, dealing damage that cannot be reduced by items. 200MP. Feral Instinct - Units who have been damaged by Gobling Warg have a chance to be effected by "Bleeding" status (taking damage over time until healed). Passive. [u]Status:[/u] Stunned (Totoro) [/hider] [hider=Goblin Warg 4] [center][img]https://i.imgur.com/pJ9aVr4.png[/img][/center] [b][u]Level:[/u][/b] 10 [b][u]Heath:[/u][/b] 0/5,000 [b][u]Mana:[/u][/b] 1,000 [b][u]Action:[/u][/b] Goblin Warg - User is immune to all psychological effects, gains increased damage and damage reduction for as long as the unit "Gobling Warg Trainer" is in near vicinity. Passive. Feral Swipe - User slashes out in a cone, dealing damage that cannot be reduced by items. 200MP. Feral Instinct - Units who have been damaged by Gobling Warg have a chance to be effected by "Bleeding" status (taking damage over time until healed). Passive. [u]Status:[/u] Dead [/hider] [hider=Goblin Warg Trainer] [center][img]https://i.imgur.com/QlfSLKv.png[/img][/center] [b][u]Level:[/u][/b] 15 [b][u]Heath:[/u][/b] 5,038/8,500 [b][u]Mana:[/u][/b] 3,600/4,000 [b][u]Actions:[/u][/b] Warg Trainer - User gains +20 all Attributes if there are any units named "Goblin Warg" around. Passive. Leader of the Warg Pack - 50% of any damage dealt to User is instead dealt to the nearest Goblin Warg. Passive. Whip Crack - User cracks their weapon in mid-air to motivate friendlies. All friendly units gains increased STR and AGI for a few moments. 300MP. Goblin Arrogance - If any Goblin Wargs under User's control misses a normal attack, User immediately deals 100 damage to that unit. Passive. Binding Whip Shot - User whips out their weapon towards a opponent, dealing medium damage and binding them to be immobile. While holding an opponent, User cannot enact another Action, Spell or perform normal attacks. 400MP. [b][u]Spells:[/u][/b] Goblin Healing Chant - User heals self for 300HP or target unit for 200HP. 200MP. Drive into Frenzy - User mutters a curse on all nearby friendly units, increasing all their Attributes by 25 but greatly reducing their Physical and Magical resistances. 500MP. [u]Status:[/u] Challenged ([s]Dirk[/s] Tower) - Dueling Tower Disarmed (Goblin Whip) - Kira [/hider] [hr] [b][i]Summary[/i][/b] - Warg 1 takes 910 from Willow, 1,528 from Cecilia, 402 from Pepper - Warg 2 takes 910 from Willow, 495 from Cecilia, 402 from Pepper - Warg 3 takes 910 from Willow, 495 from Cecilia, 402 from Pepper, 1,091 from Goblin Warg Trainer - Warg 4 takes 910 from Willow, 495 from Cecilia, 402 from Pepper, 1,333 from Karuu, 521 from Goblin Warg Trainer - Goblin Warg Trainer takes 521 from Prome, 1,252 by Kira and Disarmed. - Warg 1 retaliates against Cecilia, using Feral Strike on Cecilia twice (Feral Instinct activates once) and swiping at Pepper with 1 normal attack. It jumps over towards Willow. Cecilia takes 227 damage and bleeds for 114HP. Pepper takes 131 damage. - Warg 2 joins Warg 1, attacking Cecilia with 5 normal attacks. Cecilia takes 332 damage. - Warg 3 runs towards Goblin Warg Trainer and attacks [s]Dirk[/s] Tower with 3 Feral Strikes (Feral Instinct activates once) and 1 normal attack. Tower takes 469 damage and bleeds for 235HP. - Warg 4 dies. - Goblin Warg Trainer picks its weapon back up, but it is still locked in combat with Tower. Tower is no longer bound by "Binding Whip Shot". It proceeds to crack its whip twice at Tower and then enacts "Goblin Healing Chant" on Warg 3, healing it by 200HP. Tower takes 174 damage.