[quote=@Cyclone]exist independent of any worship or worshipers[/quote] Ah, yes, I forgot that one. Add that to my list of things which are vital to Divinus gods. [quote=@Cyclone]Perhaps this could be solved by extending the Age of Creation or frontloading even more MP into it, but part of me still thinks that it's a good idea to devote at least the first turn solely to sculpting Galbar and the Spheres.[/quote] Dividing the Age of Creation into different emphases on a per-Turn basis as you suggest seems like a good solution. Speaking of which, I'll bring up a comment. One thing I really liked in Mk 2 was Turn 1 where we all squabbled over creating the Universe together. The events of that Turn made the Universe [i]ours[/i], and that was unique and cool. The New Divinus I would suggest that a similar outcome can be derived from the Spheres. Each Sphere should have an effect in some manner on the physics of Galbar. The Sun might actually be a portal to the Sphere of Fire or Light. Spellcasters draw their power from the Sphere of Magic or other Spheres as appropriate. Wildlife might be drawn from the Sphere of Wilderness. Clouds and rain come from the Sphere of Water. When mortals sleep their souls connect to the Sphere of Dreams. The Sphere of Death is where souls go when they die, either to wallow there for eternity or until reincarnation or until another god brings them to their own Sphere to enjoy an afterlife there. And so on. The first Turn is a good chance for players to define the effect their Sphere has on Galbar and thus make the world uniquely theirs. Unlike Mk 2, this would have the additional effect of reality changing when we get new gods ascending and creating their own Spheres. Physics won't be fixed but mutable. This I feel would add to the mythic flavour we are going for. I've had another thought regarding inter-Sphere travel. It appears that the consensus is that we will be building methods to connect between the Spheres, like Bifrost bridges and shadowy alleyways and tree portals. Gods will not have the power of teleportation unless they buy it. This means that unlike Mk 2 gods can't just snap their fingers and travel to other Spheres; they must traverse these portals. However, save for barriers of various sorts, nothing really stops a mortal, Hero or Demigod from also using these portals. Perhaps a god doesn't need the Sphere owner's permission to enter a Sphere? But that still feels like a pretty weak definition of godhood and feels like it would restrict interesting narratives (how many legends involve heroes going to a god's domain uninvited to challenge them or steal something or something?). As such, I think a better condition for godhood in this cosmology is having control over a Sphere. Owning a Sphere lets you do some very god-like things, such as having a personal plane of existence and being able to exert an enduring influence over reality on Galbar. The mark of a demigod's ascension is getting a Sphere of their own. [quote=@Cyclone]As I imagine it, the new Free Points should have mechanics along these lines:[/quote] Those points seem good. [quote=@Double Capybara]Okay, I tried codifying my thoughts on innate powers and also on the concept of abilities. This is what I came up with.[/quote] That looks good enough to work with.