[quote=@Muttonhawk]Firsly, I never read how Godspeed works. Anyone got a link for me so I can catch up there?[/quote] [url=https://www.roleplayerguild.com/posts/4637464]Here you go.[/url] [@Cyclone] Re: Spheres. My main issue with a literal concentric Sphere model is that it establishes a tiered hierarchy. The person with an inner Sphere (next to Galbar) will have easy access to Galbar and will experience a lot of interaction, while the person with an outer Sphere (far from Galbar) will be relatively isolated, with very few mortals being able to reach their Sphere while also making it difficult for divine beings (including themselves) to travel between Galbar and their Sphere. Rather than encouraging interaction and involvement, we instead isolate half of the players to the far corners of the universe. And then we also have to somehow determine which player gets what Sphere, since they aren't all equal. It's a cool cosmology, but might work poorly for a game. I'll hold off from deeper and more specific comments until you have had a chance to properly expound your ideas. As a side note, I'll raise the possibility of Galbar being flat rather than spherical. In an Earth-like Universe, with planets orbiting stars and the vastness of space, spherical worlds make sense because of Newtonian physics. However, for a highly geocentric cosmology as we are planning, a flat world makes as much sense as a spherical one. Granted, we'll probably have to rename 'Spheres' as 'Planes' and they would be stacked rather than concentric, and there won't be a horizon any longer, but it's an option. (To be clear, I'm not saying we [i]should[/i] have a flat world; I'm currently neutral on the matter; but I'm indicating that we can have a flat world if we want.)