[hider=The Zion New Unity] [u][b]Territory:[/b][/u] Southwestern Half of Zion Canyon [u][b]Population:[/b][/u] Super Mutants, Nightkin, Humans [hider=History]When the Legion expanded into New Vegas after their crushing victory at the second battle for Hoover Dam, Courer Six - [i]Legate[/i] Six's actions in the Mojave had profoundly altered the disposition of the Wasteland Super-Mutants and Nightkin. The 'state' of Utobithia had dissolved after Legate Six persuaded Tabitha to leave peacefully, with many of its members leaving to eventually rejoin with the Jacobstown Mutants. The leader of the Cult of Antler, Captain Davison, had likewise been persuaded to peacefully leave the Reppconn headquarters once it had been revealed the shipment of stealth boys sent there by mistake had been returned. Unable to track the shipment any further, he and his Nightkin returned to Jacobstown as well. When Legate Six reached Jabostown itself, they willingly assisted Doc Henry in curing the Nightkin of their Schizophenia via the rediscovery and analysis of the Stealth Boy MK. II, and convinced the leader of the Jacobstown Nightkin, Keene, to remain there with his people. When the Legion expanded into New Vegas after their crushing victory at the second battle for Hoover Dam, they thus encountered very little resistance or troubles involving Super Mutants or the Night Kin. Marcus and Keene, despite their misgivings concerning the Legion and its [i]modus operandi[/i], would ultimately weigh whether to resettle or bargain with it due in part to the efforts of Legate Six. In the end, Marcus and Keene elected to willingly submit to the Legion, becoming a subject, dissolute settlement obligated to pay taxes and tithes in exchange for Legion protection. Their willing subjugation was only possible in light of the assistance of Legate Six, and only because the Legion had not encountered any problems with super mutants elsewhere in New Vegas. The single most influential factor, however, was the simple fact that Marcus recognized that Caesar would not live forever - and decided that the long-term benefits of working with the Legion temporarily would far outweigh the detriments. Despite that, the Legion's discriminatory outlook towards Mutants saw them affixing the Jacobstown Mutants with a much heftier tithe than normal, as well as a stipulation requiring the mandatory auxiliary service of a certain quota of Mutants every year. Further, although Caesar was willing to tolerate the existence of the Jacobstown mutants, he found their proximity to his new, glorious Nova Roma to be distasteful - seeing a way to kill two birds with one stone, he therefore granted the Jacobstown Mutants a dispensation of land where they could peacefully resettle within Legion territory. Zion Canyon. The same Zion Canyon where a certain nigh-mythical figure manifest in the Burned Man was rumored to reside. The same Zion Canyon the White Legs, a Legion auxiliary tribe, had been driven from in humiliation and defeat by the warlike tribes, the Dead Horses and the Sorrows. Not anticipating Caesar's intent that the Mutants and tribes should grind away at each other, Marcus and Keene accepted the dispensation as an unforeseen opportunity. Under the protection of the Legion and thanks to some supply relief from the Boomers at Nellis Air Force Base, the Jacobstown Mutants were able to make the journey to Zion Canyon without incident, and at the specific recommendation of the Legion occupied Three Marys, where the White Legs had previously resided. Marcus and Keene, upon their arrival and initial settlement, optimistically named their Mutant colony the New Unity. The Mutants and the tribes of Zion shortly came into conflict when the tribes learned of the Mutants' subject status under the Legion. Although the New Unity had several advantages over the tribes - their physical strength and resilience, their heavy ordinance, the Nightkin and their stealthboys - they remained largely outnumbered in unfamiliar territory. The tribals took to erecting traps to maim and kill mutants out on patrol or who became too bold, and the Nightkin found their favored stealth tactics countered by the sharper hearing and senses of tribal trackers. Compensating in turn, the mutants began to litter their territory in Zion canyon with barrels filled with radioactive waste, helpfully provided to them on-request by the Legion, eager to dispose of the hazardous materials - and taking further advantage of heightened wasteland security throughout Legion territory, the New Unity broadcast messages and instructions throughout the Midwest instructing mutants everywhere to flock to Zion canyon, while mutant Legion auxiliaries and scouts were able to peacefully negotiate with a number of wasteland mutant bands, convincing them to join as well. The mutant presence in Zion canyon steadily began to grow despite the casualties inflicted by the tribals, and as more and more mutants arrived they brought with them more fixtures of their culture - centaurs, gore-bags, heavy weapons, rebar, and repurposed scrap. As the Nightkin continued to prove themselves of greater and greater use to the Legion as auxiliaries, the Bull saw fit to supply the New Unity with a portion of its bountiful cache of stealthboys, normally reserved for use by Frumentarii, and assigned slaves to help clear portions of the Western entrance into Zion Canyon, enabling more regular overland travel between it and the remainder of the Legion's territory. The tribals of Zion canyon found themselves less able to infiltrate into mutant territory, and also saw themselves being pushed further and further back by the constant influx of mutants and their deformed pets - and were also taken aback when the land itself began to betray them, becoming twisted and unwholesome as radiation seeped into the waters and plants of the canyon. Though it seemed at first the Mutants finally had the upper hand in their battle for the Canyon over the tribals, the conflict was again turned on its head as the tribals began to acquire more and more of the very same heavy ordinance the mutants themselves were so prone to use, either stolen or else claimed as spoils of war. Under the instruction of the Burned Man, the tribals were able to make limited use of the heavy weapons - limited, but to great effect. This proved to be but the first of many new methods employed by the tribals in safeguarding what remained of their home. Now with news of Caesar's death arriving at Zion, it remains to be seen how the conflict will unfold, given that Marcus and Keene would not otherwise care to battle with the tribals were it not for officers of the Legion breathing down their necks...[/hider] [hider=Government]The New Unity is a hierarchy predicated upon seniority. By dint of being one of the oldest super mutants remaining in the West, and being one of the few to have personally served in the Master's army, Marcus is widely accepted as the de-facto leader of the New Unity. However, the Nightkin, particularly those who joined the Jacobstown mutants along with Keene and Davison, insist that the Nightkin have rightful seniority over any lesser caste of mutant, as in the First Unity they served as the Master's elite soldiers and tacticians, having access to the best technology and being responsible for coordinating and managing their lessers - on top of being individually more intelligent than any regular mutant. At least, in theory... The Nightkin are substantially fewer in number than the super mutants, and even though they have convinced some to see things their way they still lack true parity with the authority Marcus wields. Keene, however, holds status as Marcus' unofficial equal - nearly all of the Nightkin in Zion Canyon and serving the Legion as auxiliaries listen to him, and would follow him in nearly any decision he makes. The implicit threat of Keene defying Marcus' orders or attempting to further divide the mutants ensures that Marcus affords the Nightkin leader a healthy amount of attention and respect. Marcus and Keene are orbited by a number of noteworthy mutant personalities, those few diamonds in the rough amongst mutant-kind who have retained their intellect, their charisma, or who are simply strong and vicious enough to command a following. They all operate within semi-independent bands, but have a firm grasp of the big picture and largely follow orders and direction from Marcus and Keene. However, the mutants who follow these beacons of personality typically must be corralled, intimidated, persuaded, or incentivized into doing anything, and when their leader falls they typically squabble amongst each other or gravitate towards other cliques. The mutant hierarchy is thus loose and informal, held together by a small number of highly competent leaders commanding a larger morass of otherwise undisciplined and aimless violence. This system has its benefits and drawbacks; the absence of anything resembling bureaucracy and the reduced number of rungs and hoops in the chain of authority means that when something needs to get done, it usually gets done immediately and with excessive enthusiasm, and under direction individual mutant bands are nearly peerless forces both in combat and productivity - but this same compression of authority means that the mutant hierarchy is rife with critical points of failure, and the death of one or two individuals of importance can send the entire Second Unity into chaos as it attempts to restructure itself and reach a new equilibrium.[/hider] [hider=Persons of Interest]-[url=http://fallout.wikia.com/wiki/Marcus]Marcus, Founder of Jacobstown, Leader of the New Unity.[/url] Marcus is interested in peaceful coexistence between mutants and humans, and in uniting mutant-kind once more. He has a firm moral code and believes that mutants must strive to be better than how the people of the wasteland view them. He accepted subjection to the Legion content with the knowledge that it would inevitably disintegrate with Caesar's death, and intending to use it protection and resources to gather together more mutants where they could be slowly civilized and rehabilitated. As one of the oldest Mutants left in the wasteland to have served under the Master, he is a figure of authority for most Super Mutants and even Nightkin. He deeply regrets the conflict between the Zion New Unity and the tribals led by the Burned Man, and seeks to make peace with them in the wake of Caesar's death. He also abhors the Legion's practice of slavery, and intends to establish a railroad movement to emancipate slaves from the remaining Legion splinter-states. This agenda is not strictly benevolent in design - Marcus fully recognizes and intends that such a movement will serve to endear humans to the New Unity, affording them legitimacy and improving the outlook of mutants in the wasteland. Within Zion Canyon, his word is nearly law amongst mutants. Some may grumble and complain, but even the most divisive and rebellious amongst them, including the Nightkin and their leaders, recognize his merit and the worth of having him as a unifying figure for all mutants. -[url=http://fallout.wikia.com/wiki/Keene]Keene, Leader of the Nightkin[/url] Keene agrees with Marcus on several matters. He agrees that all mutants should be united, and he agrees that mutants should be better than how they are generally perceived by humans. However, unlike Marcus, Keene has no problem with the Legion's practice of slavery and even approves of the mutants independently adopting it. He views humans as inferior beings, and them serving mutants as slaves suits him just fine. Keene agrees with Marcus that conflict should be avoided where there is no clear benefit, and admits that the conflict with the Zion tribals is was originally pointless and done only at the Legion's behest. However, he is firmly convinced that true peace with the tribals is impossible, and that in the end either the mutants or the tribals must leave the canyon or be destroyed. Keene's authority is not as universal as Marcus', but it is far more widespread and subtle. His Nightkin who served in the Legion as auxiliaries made many distant contacts, scouted various surrounding lands, and uncovered many secrets not known by others, and it is thought that he retains many contacts with local remnants of the Frumentarii. Keene would not be likely to defy Marcus openly, as Keene respects Marcus despite their differences and acknowledges his status as the leader of the New Unity mutants, but not defying Marcus openly does not mean he does not defy Marcus at all... -[url=http://fallout.wikia.com/wiki/Davison]Captain Davison, Leader of the Horns of Mammon[/url] The cure for mutant Schizophrenia, when administered to Davison and his band of Antler-worshiping Nightkin, proved effective up until the Nightkin discovered religious scripture in the form of editions of the King James Bible within the ruins of Zion Canyon, courtesy of the New Canaanites. Even worse, most of Davison's Nightkin retained the necessary intelligence and curiosity both to read and to be interested in reading, and worst of all, enough remnants of their eccentric and erratic behavior remained so as to transform their prior delusional obsession with Antler into a full-fledged cult, inspired by the stories of the New Testament. Davison's schizophrenic perception of Antler has since neatly sidestepped into a delusional pseudo-religious fervor. Obsessed with the precept of Unification as envisioned both by the Master and now by Marcus, Davison has not only made it his mission to cut down all opposition to mutant Unification and superiority, but also to rain torment and suffering upon those who would selfishly abandon others. Both humans and mutants number among his victims, and he is something of an unwelcome wildcard amidst the New Unity - albeit, a wildcard that has serviced to quash open dissent more than once... [More to Come][/hider] [Hider=Economy]The Mutants of Zion Canyon do not have much resembling an internalized economy. They do not even operate by barter and trade amongst themselves; and the mutant population at large is paradoxically both tyrannical and communal. Mutants will readily and eagerly steal from one another if not deterred from doing so by their commanders, but also generally have difficulty internalizing the concept of personal property and readily share their possessions with other mutants amongst their own clique. The mutants' ferocious strength and their willingness to get their hands dirty sees that their more skilled members have access to a diverse - if gruesome - array of scraps, technical components, weaponry, ammunition, and more - all either salvaged or else looted, with more always coming in as mutants arrive in Zion. Although the New Unity is flush with a variety of resources as a result, the low number of intelligent technicians and specialists - and their clumsy fingers - means that complex assembled mechanical and electronic devices are rare. Moreover, anything of nominal value to civilized people is relatively worthless to most mutants, and only their charismatic leaders are typically savvy enough to trade with outsiders as a result. Super Mutants value heavy industrial materials, hazardous substances, and heavy ordinance bulky enough for them to reliably work with. They readily move and utilize mass quantities of sheet metal, concrete, rebar, wood, acid, and nuclear material. Common weapons and weapon components amongst mutants include miniguns, machine guns, carbines, heavy rifles, missile launchers, and grenade launchers. Mutans highly disfavor the use of caps, and favor food, particularly meat. Finally, due to looting and not using various items of value due to their nature, super mutants typically carry a diverse array of random high-value tech and junk items - All perfectly usable, as long as you're willing to wipe a little viscera off of it first. Although Nightkin are largely more intelligent than most mutants, they nevertheless value many of the same things for mostly the same reasons, although they are typically slightly more willing to accept caps and significantly more willing to accept tech and electronic components for trade. They are willing to kill in exchange for stealth boys, but on the flipside are willing to kill you for yours. They are also, universally, more receptive to the arcane notion of 'alternative' arrangements. And then there is Wrangler, who sells Wind-Brahmin for 20k a pop and single-handedly makes up 99% of the Zion Canyon's GDP.[/hider] [hider=Religion]There are two cult-like Mutant cliques amongst the Zion New Unity which bear mentioning - the Horns of Mammon, a Nightkin Cult inspired by passages from the New Testament, and the Indigo Children, Mutants who have curiously adopted or chosen to mimic aspects of the Zion tribals' ways of life and their ritualistic practices. The Horns of Mammon is derived from Captain Davison's original Cult of Antler, inspired by passages from the New Testament of the King James Bible, and rooted in nostalgic reverence of the Master's original ideals combined with obsessive fixation with the success of the New Unity. The Horns of Mammon are Nightkin who deliver the retribution of their god - The Master - upon both insubordinate mutants as well as humans working to divide them. The Horns of Mammon individually identify as vengeance accompanying unjust enrichment - those who selfishly seek wealth or power at the expense of others, especially at the expense of families or organizations, are anathema and are going to get exactly what is coming to them. They are known for burning their victims alive, and placing their corpses on display, ritualistically impaled upon barbs and horns, with various items of worth scattered around the base - these are placed both as much as a trap as a symbolic warning, as these valuables are typically booby-trapped by mines or bear-traps. Although they will just as readily target mutants as humans, they are presently seen as more useful than not, as they generally only target those mutants who are genuine risks of creating substantial dissent amongst the New Unity. The Horns of Mammon are noted for their use of tactics that inspire fear and dread in the enemy. Inspired by Zion Canyon's Shishkebabs, the Horns make use of bumper swords modified with flamer components to make mutant-sized flaming blades. They also make use of thermal lances, where they can get their hands on them. Their only dedicated ranged weapons of choice are flamers and incinerators. They disdain explosives beyond using them to trap their totems, and they make prolific use of molotov cocktails over grenades. The Indigo Children are seemingly ordinary super mutants from the wasteland that, since their introduction to Zion Canyon, have begun to emulate the rituals and practices of the tribes led by the Burned Man. They habitually engage in stealth (poorly) despite not being Nightkin, adorn their bodies with ritual paint and marks, stack cairns, concoct ritual substances and chems (mostly ineffective given their physiology) and even carve personalized war-clubs from driftwood or, in extreme cases, steel girders. They have adopted similar social customs, are more tightly-knit than other mutant cliques, and have particular traditions concerning the handling of the dead, particular in regards to burial or, more commonly, their consumption. They seem inexplicably familiar with the landscape of Zion canyon, serving as scouts and guides for other mutant cliques. They also create their own local totems, etching, and drawings to warn and intimidate the Zion tribals. A few rare cases amongst the Indigo Children, exceptionally clever for standard second-generation super mutants, have even been noted to tamper and interfere with the totems and signs of Dead Horse and Sorrow scouts, throwing off their ability to track and guide. The Indigo Children and their ideals are not widely understood amongst the mutants of the New Unity, but seeing as they cause comparatively little trouble they are largely tolerated.[/hider] [hider=Technology]The New Unity mutants have very little in the way of sophisticated technology, but thankfully also require little of it. Their optimized physiology grants them complete immunity to radiation, and a resilience to various toxins commonly found in the canyon - though this benefit cuts both ways, since this same chemical resistance also prevents most of the benefits conferred by derived pharmaceutical substances. They do not require clean water to drink, they possess enhanced cellular regeneration that allows them to heal from injuries more quickly, and although they require prodigious amounts of meat the wildlife of Zion Canyon is already appropriately calibrated for their size. The only technology the mutants 'require' is that necessary to maintain their heavy weapons, and basic electronic and junk tech components necessary to maintain stealth boys. The only other substance of reliable value to mutants are stimpacks and their derived chems. The one boon the Legion has seen fit to grant the New Unity mutants unironically with nearly no strings attached has been regular shipments of stealth boys, as the Nightkin have been the most regular auxiliaries amongst the Legion and best-adapted to their use. Although these shipments undoubtedly have ceased with Caesar's death, the New Zion mutants nonetheless sit on a substantial stockpile of the devices. Having worked with the Boomers of Nellis Air Force base prior to the second battle of Hoover Dam as part of a secretive arrangement, the Super Mutants have a stockpile of grenade launchers and ammunition for them, as well as a number of rockets and launchers. Mutants favor heavy weapons not only because their prodigious strength favors their use, but also out of necessity, as few standard weapons are designed to accomodate for a mutant's massive grip and fingers. The original Jacobstown mutants, and those who came after, brought with them an armory's worth of heavy weapons and munitions, including light machine guns, miniguns, heavy carbines and rifles, flamers, and incinerators. The New Unity mutants have been graciously accepting shipments of nuclear waste and material from the various territories of the region, using Zion Canyon as a dumping ground. The Legion was reasonably observant in examining everything they shipped to Zion for more useful tech components, but due to an aversion to chems and a susceptibility to ionizing radiation understandably missed a few items of note. The New Zion mutants consequently are in possession of a number of rare reactor and tech components that might otherwise only be found in power plants or military facilities.[/hider] Military: [Under Construction][/hider]