[h2][center][color=f7976a]Willow[/color][/center][/h2] [u]Health:[/u] 2700 / 2700 [u]Mana:[/u] 3350 / 3550 [hider=Stats] [list] [*][u]Strength:[/u] 5 [*][u]Agility:[/u] 15 [*][u]Intelligence:[/u] 85 (+5 gloves +10 Potion) [*][u]Stamina:[/u] 20 [*][u]Reduction:[/u] 6U / 7P / 11B / 4C [/list][/hider] [hider=Skills] [list] [*][u]Healing:[/u] 35 [*][u]Staff Wielding:[/u] 10 [/list][/hider] [hider=Passives] [list] [*][u]Mana Payback (3)[/u] - Every time user casts any spell, there is a 10% chance of recovering 50% of spent mana. Passive. [*][u]Arcane Resistance (6)[/u] - User and any friendlies within a short distance gain 5% spell resistance. Passive. [*][u]Spell Essence Collector (10)[/u] - User gains 100MP whenever any nearby friendlies cast a Spell. Passive. [*][u]Double Casting (12)[/u] - User may cast 2 spells at the same time, provided they are level 11 or lower Pure Magic Discipline spells. Passive. [*][u]Boost Intel (14)[/u] - User gains +15 INT permanently. Passive. [*][u]Attuned to One’s Body (3)[/u] - User gains 50HP whenever they cast a spell from the Body Discipline. Passive. [*][u]Essence Gain (6)[/u] - User gains +100MP every time they heal by using spells from the Body Discipline. Does not activate with “Attuned to One’s Body”. Passive. [*][u]Mind Shock (3)[/u] -Any opponents affected by Mind Discipline spells have a 5% chance to be stunned in addition to other affects. Passive. [*][u]Mind’s Eye(6)[/u] - User gains +10 Intelligence for a minute after casting a Mind Discipline spell. Passive. [*][u]Hidden in the Shadows (3)[/u] - Whenever user casts a spell from the Darkness Discipline, user becomes covered in shadows, grating +5% Evasion chance. Passive. [*][u]Attuned to the Night (6)[/u] - User slowly regenerates mana during nighttime. 50 mana per hour. Passive. [*][u]Night Vision (9)[/u] - User gains near-perfect night vision. Passive. [*][u]Bounty (1/Universal)[/u] - User gains D10 extra Renn whenever they receive Renn from GM. Passive. [*][u]Greater Bounty (5/Universal)[/u] - User gains D10 extra Renn whenever they receive Renn from GM. Stacks with Bounty. Passive. [*][u]Grand Bounty (10/Universal)[/u] - User gains D10 extra Renn whenever they receive Renn from GM. Stacks with Bounty and Greater Bounty. Passive.[/list][/hider] [hider=Equipped Items:] [list] [*]Cloth Armor (Common): 5U / 6P / 10B / 3C [*]Glove of Magi: +5 Int, +200 Mana [*]Cloak of Magi: +150 Mana [*]Sorcerer's Shoes: +100 Mana [*]Teleport Ring: 1/day wear may teleport a short distance. [*]Ring of Protection: +1% to all items’ reductions. [*]Wand of Affinity(uncommon): -25 Mana Cost [*]Ancient Mage's Taliman: 2/day restores 100% mana and 20% health. [*]Greater Blue Potion (2): Restores 50% Mana. [*]First Aid Kit [/list][/hider] Willow heard the rapid fire pining of her passives triggering and her mana jumping up as River barraged the mob. She gave the warg attacking Tower a flat look. “Really? He’s busy, leave him alone. Nether Push.” With a flick of her wand, the Warg went flying back towards its friends and shadows wrapped around her once again. That should let them continue AoEing all the wargs. She took a second to check the status list. Cecilia and Tower both took a good chunk of damage and the mob was looking rough. Kira could still use a couple hundred hit points too. Popping a healing AoE would have it off cooldown by their next engagement or shortly into it, just in case. May as well. She stepped forward, making sure everyone would be in her radius. She held her wand high and swirled it, a pulse of weak light radiating from it. “Restore Vitality.” [hr] Summary: [list] [*]Quicken buff wears off. [*]Spell Essence Collector triggers 5 times from River’s spells. Caps after the second cast. +250 MP [*]Casts Nether Push on Warg 3 to knock it back towards Warg 1 and Warg 2. -100MP [*]Hidden in Shadows triggers, +5% evasion. [*]Casts Restore Vitality on the party, healing everyone 517 HP. -250 MP [*]Essence Gain triggers, restoring 100 MP. [/list]