[center][img]https://i.imgur.com/Qvm9ihS.png[/img][/center][hider=Status] [color=ed1c24]Health:[/color] 2044/2200 [color=00aeef]Mana:[/color] 2660/3300 [color=f26522]Strength:[/color] 30 + 5 [Power Treads] + 10 [Potion] [color=fff79a]Agility:[/color] 60 + 5 [Skirmisher's Buckler] + 5 [Cutthroat Gloves] + 10 [Potion] [color=a187be]Intelligence:[/color] 0 [color=39b54a]Stamina:[/color] 10 [b]Damage:[/b] +30 [Potion] [b]Defense:[/b] 16U 23P 19B 9C 0M [/hider][hider=Skills] [color=f26522]Polearm Wielding[/color] 45 [color=a187be]Acting[/color] 15 [color=a187be]Beautifying[/color] 10 [color=a187be]Music[/color] 5 [color=fff79a]Light Step[/color] 15 [color=a187be]Sewing[/color] 30 [/hider][hider=Equipment] [i]Zenon Spear (Uncommon)[/i] [sub]-10% MP Cost for Lancer Actions[/sub] [i]Cutthroat Gloves (Uncommon)[/i] [sub]+5 AGI[/sub] [i]Light’s Bane Cloak (Uncommon)[/i] [sub]Increase Hiding Chance[/sub] [i]Leather Armor (Uncommon)[/i] [i]Fancy Clothes (Uncommon)[/i] [i]Skirmisher’s Buckler (Uncommon)[/i] [sub]+5 AGI[/sub] [i]Power Treads (Uncommon)[/i] [sub]+5 STR[/sub] [i]Ring of Protection (Uncommon)[/i] [sub]+1% to all items' resistances[/sub] [i]Teleport Ring (Common)[/i] [sub]Teleport small distance, once per day.[/sub] [i]Jewelry x2[/i] (Common)[/hider][hider=Passives] [color=#000000]Lycanbane[/color] - Increased Damage against Lycan-based Enemies [b]Zenon Spear[/b] -10% MP Cost for Lancer Actions [b]Light’s Bane Cloak[/b] Increase Hiding Chance [b]Ring of Protection[/b] Small Damage Reduction [b]Teleport Ring[/b] Teleport small distance, once per day. [color=A9A9A9]Bounty (1/Universal)[/color] User gains D10 extra Renn whenever they receive Renn from GM. Passive. [color=A9A9A9]Greater Bounty (5/Universal)[/color] User gains D10 extra Renn whenever they receive Renn from GM. Stacks with Bounty. Passive. [color=A9A9A9]Grand Bounty (10/Universal)[/color] User gains D10 extra Renn whenever they receive Renn from GM. Stacks with Bounty and Greater Bounty. Passive. [color=7bcdc8]Flexible (1/Lancer)[/color] Whenever an opponent misses a melee attack against the user, user may immediately move backwards or counterattack to deal low damage. Passive. [color=7bcdc8]Practiced Steps (5/Lancer)[/color] User gains a low chance to evade melee attacks if the target is holding a short-ranged melee weapon. Passive. [color=7bcdc8]Polearm Mastery (10/Lancer)[/color] User's normal attacks deal additional damage. Passive. [/hider][hider=Summary] [b]Iron Pull[/b] 90 (100) MP - Pulling Warg 1 away from Willow and dealing moderate Piercing damage. [b]Cleave[/b] 45 (50) MP - Dealing low Bladed damage to Warg 1 2 3. [b]Piercing Lift[/b] 90 (100) MP - Dealing moderate Piercing damage to Warg 2 with chance to disable. [b]Piercing Strike[/b] 180 (200) MP - Dealing high Piercing damage to Warg 2 with chance to stun. [b]Cleave[/b] 45 (50) MP - Dealing low Bladed damage to Warg 1 2 3. [b]Devastating Charge[/b] 180 (200) MP - Ignoring movement impairing effects and dealing high Piercing damage to Warg 3. [b]Redeeming Glow[/b] - Recovering 400 MP. Ends up with Warg 3 skewered on her spear, pinned to a nearby tree. [/hider] Cecilia spared a single, unimpressed glance towards Karuu and his masochistic tendencies, before leaping into the fray once more. It had been a mistake for those mongrels to ignore her, but it was similarly a mistake for them to focus upon her. She was no stranger to pain, after all, and her own steps remained light and graceful, her spear twirling and bouncing, deflecting as much of the Wargs’ blows as possible even as they did manage to hit their mark. Wounds were a warrior’s merit? Nay, such thoughts may suit a Marauder just fine, but the more grave injuries she avoided, the more MP her healers had to deal with truly problematic situations. Lightning struck again, thunderous claps bursting from River’s hands to fill the air afresh with the stench of smoking flesh. Masking her eyes from the brilliance, the lancer narrowed her eyes against the shadow of the Warg that rushed towards Willow, before thrusting her spear forwards. It dug into fur and flesh, and she yanked the beast back to its compatriots. One sweeping strike sliced through all three of them, her small smile baring her canines as she stepped forwards next, the razor point of the Zenon Spear rising up and catching the central Warg in the jaw, hoisting it up skywards. It yelped as it was summarily flipped and crashed into the ground, belly exposed. Those yelps didn’t last all too long once she buried half her spear into its chest and tore it out from the side, slicing through the face of yet another Warg. Cecilia turned to the final Warg, as her voice called out brightly. [color=FFE4E1][b]“Let the Trainer escape. It’ll guide us to the totem.”[/b][/color] And then, the ground beneath her burst. Charging forwards, she smashed into the Warg with the force of a battering ram, breaking its spine against the trunk of a tree as the black-iron Zenon Spear drove its heart through the great oak. From above, leaves fell, a thousand small shadows cast as her form shone with golden light. It was all but over at this point.