I could remove technology manipulation, as agreed, its a pretty dangerous ability, and pretty powerful. I did try to make the character balanced enough, I could also make the technology manipulation limited to just moving around stuff she's personally made, but not allow her to make stuff on command. Or change to machinery manipulation, since its more specialized, compared to technology manipulation. I tried to keep electrokinesis as low as possible, given some of the antics that could ensue from someone having a more offensive version. Samus picture is a rough outline, though I could change it to an unarmed design that just enhances strength. What kind of more details do you need for the suit and cannon? Push comes to shove, I could borrow from the villain variant of another character I'm doing, and use some of their equipment, as that takes a bit more inspiration from an old villain a friend plays, and who I've fought in the past. I wasn't sure what would be deemed "too strong," so I went with what I was used to, or worked with in the past. Thanks for the constructive feedback. I could also shift electrokinesis to fire manipulation instead, or wind. Though that's less synergistic than electrokinesis with technology. Any other feedback you feel is needed, or?