[hider=Thermular] Appearance (Civilian): [img] https://cdn.staticneo.com/w/disgaea/thumb/8/84/Adell_Big_%28Disgaea_2%29.jpg/250px-Adell_Big_%28Disgaea_2%29.jpg [/img] Appearance (Hero): [img] https://vignette.wikia.nocookie.net/needless/images/f/f1/Saten.jpeg/revision/latest?cb=20100616161557 [/img] Civilian Name: Allen Fahren Hero Name: Thermular Age: 24 Gender: Male Occupation: Meteorologist Abilities: Thermal Energy Absorption and Conversion: With this ability, Allen can absorb thermal energy and convert it before releasing it back in either destructive forms or less destructive forms. Moves: Fourth Wave: Allen releases the thermal energy hes absorbed into destructive thermal energy blasts. Freezing: By absorbing the thermal energy within the immediate area, it is possible to cause the temperature to drop and freeze things over, this can also be used to freeze the bodies of other individuals by absorbing the thermal energy surrounding them, causing the moisture surrounding them to crystallize. Absorption: Allen can absorb the thermal energy from fire type attacks, practically negating them, although he can absorb the heat, the impact of the attack is another matter. Maelstrom: The user creates and controls wind, wind is created when there is a difference in atmospheric air pressure, and air pressure is affected by changes in temperature. If a certain point suddenly becomes cold, molecular activity becomes sluggish and air pressure drops. When that happens, the surrounding air flows in creating wind. If heat is applied to that area, and molecular activity is stimulated, the wind can be controlled. Weaknesses: Temperature Manipulators: If faced against an opponent who can control the temperature of the surrounding area, such as an ice user, absorbing the thermal energy from the surrounding area becomes difficult, thus limiting the effectiveness of Allen's powers. Must Absorb: To do any of the special moves that Allen has come up with, he must have absorbed a certain amount of thermal energy before using them. Their power and effectiveness also depends on how much thermal energy he was able to absorb. Equipment: Thermal Arm Bands: The big metal bracers he wears are fitted with heaters that produces heat, thus allowing him to use his ability in colder temperatures. They can be turned off and on at will, however they must be charged every day, they're internal battery lasts about 6 hours each. [/hider]