[color=a36209][center][h3]Tower[/h3][/center][/color] [color=ed1c24][u][b]Health:[/b][/u] 6632/7000[/color] [color=0072bc][u][b]Mana:[/b][/u] 3250/4050[/color] [color=39b54a]Status:[/color] [color=ed1c24]Bleeding[/color] [hider=Stats] [b]Strength:[/b] 35 [b]Agility:[/b] 20 [b]Intelligence:[/b] 10 [b]Stamina:[/b] 25 [/hider] [hider=Passives] [u]Vengeful Smite (3)[/u] - User has a low chance to deal magic damage to target that has managed to deal melee damage against user. Passive. [u]Fortress of Wood (6)[/u] - User gains a small, permanent, irremovable damage reduction. Works for all kinds of damages. Passive. [u]Fortress of Stone (12)[/u] - User gains a small, permanent, irremovable damage reduction. Works for all kinds of damages. Passive. [u]Holy Miracles (15)[/u] - User's Holy Discipline spells have a low chance to cost 0MP instead. Passive. [u]Lead (1/Paladin)[/u] - Whenever user is the first to take damage among friendlies, user has a small chance to recover 50HP and 50MP. Refreshes every hour. Passive. [u]Inspiring Presence (1/Paladin)[/u] - Whenever User takes damage, they have a small chance to either recover 100HP or have target nearby friendly gain 50HP. Passive. [u]For Honor (5/Paladin)[/u] - Whenever user takes physical damage greater than 20% of their maximum HP, user gains +5 Strength for a few minutes. Stacks. Passive. [u]For Glory (5/Paladin)[/u] - Whenever user takes magical damage greater than 20% of their maximum HP, user gains +5 Intelligence for a few minutes. Stacks. Passive. [u]Honor and Glory (5/Paladin)[/u] - If For Honor and For Glory both were activated in the recent times, user gains immunity against physical and magical damages for a few moments. Passive. [u]Aura of Confidence (10/Paladin)[/u] - Nearby friendlies of the User gains resistance against negative emotions. Passive. [u]Detect Danger (10/Paladin)[/u] - User has a low chance of sensing next incoming attack towards a nearby friendly. Passive. [u]Greater Lead (10/Paladin)[/u] - Whenever User is the first to take damage among friendlies, user has a small chance to recover 200HP and 200MP. Refreshes every hour. Passive. [u]Resolve (10/Paladin)[/u] - User feels less physical pain when hit. Passive. [/hider] [hider=Skills] Shield Wielding: 60 Sword Wielding: 25 [/hider] [hider=Items] [b]Universal:[/b] 34% [b]Piercing:[/b] 40% [b]Bladed:[/b] 50% [b]Concussive:[/b] 26% [b]Magic:[/b] 13% [b]Natural Resistance:[/b] 12% Full Metal Plate Armor (Uncommon) [Equipped] Spell Resist Shield, Large (Uncommon) [Equipped] (Increased Magic Resistance) Clothes [Equipped] Cloak of The Magi [Equipped] (+150 Mana) Oliam's Longsword [Equipped] (+5 all attributes, +5 Sword wielding) [/hider] Dennis sword was far too short to actually strike the Trainer, but at least he was able to move his limbs in the binding. He was tempted to slash at the whip that restrained him, but one of the weird dogs jumped him and started to scratch him repeatedly. Dennis was well aware of the damage he took, but the pain was pretty minimal, all things considered. Rather than focus on the initial strikes, the steady flow of blood felt much more jarring and took his attention. Dennis never suffered from a status effect like that so far... A blast of darkness launched the beast from Dennis' vicinity - Naomi was thankfully doing, uh... Crowd Command? Yeah, that's close enough. River used one of his spells, and Dennis could feel most of his wounds closing. That Bleed was really troubling, but he couldn't deal with it at the moment. He didn't recognize he was released before he was hit in the face with a whip, a second shot leaving a glowing red gash across his face. Luckily, that meant that Dennis wasn't locked up anymore - He nearly tackled the Trainer when Prome launched two fire-based projectiles at the monster. It was followed shortly by a combination of lightning and sword strikes. Dennis eyes briefly flashed towards the only remaining warg, but it was too far for him to strike from his current location. He couldn't pull away and risk leaving Naomi or River open to attack. Rather than strike, he put himself between the warg and the casters. He prepared himself to use Living Wall at a moments notice, followed shortly by Repel the Enemy. [hr] Summary: Move between the Warg and Naomi/River, ignore Trainer. Prepare to use Living wall if Warg 2 attacks anyone in Dennis' range. Follow with Repel the enemy.