[@Ruler Inc] Okay, I consider this to be the complete version of my universe sheet. I'm willing to add more, since I have plenty more ideas, if necessary. The only reason I didn't include all my ideas for this is it would take forever to write. [hider=The InVerse][center] [h2][img]https://img.roleplayerguild.com/prod/users/3d7e92fb-68b9-4441-be78-e0b39f7a4ebd.png[/img][/h2] [img]via.placeholder.com/300[/img] [h2][b]▼ DESCRIPTION ▼[/b][/h2][hr][hr] [indent][sup]Post-Apocalyptic, Sci-Fi, Fantasy, Cyberpunk, Dystopian, Atompunk, Alternate History, Mythological Fiction[/sup][/indent] [h3][b]▼ Synopsis ▼[/b][/h3][hr] Centuries ago, an incredibly powerful wizard split this universe into six separate ones. Over countless years, they evolved and developed in different ways to be entirely different from each other. The wizard then returned the universes together, and chaos ensued, warping the laws of physics in addition to sparking conflicts. [h3][b]▼ Component Universes ▼[/b][/h3][hr] [b]Universe 1: Kersar[/b] After the Divergence, the government of Kersar became corrupt and eventually tyrannical. Magic remained prominent, but was used for intimidation, punishment, and controlling the masses. The ruling class became obsessed with a powerful substance called Quintessence, a magic metal which reacts to the desires of anyone physically touching it. At first, it was weaponised, but the ruling class saw it as a method of reaching immortality, by replacing portions of their own body with it. They became disgusting hybrids of people and this twisting, animated metal, some of whom survive to this day as relics of a time long passed, the regime ruling Kersar having lost control almost immediately after the chaos caused by the Convergence. [b]Universe 2: Futura[/b] In Futura, technological developments advanced dramatically after the Divergence, but magic was forgotten entirely. Space was explored, colonised, and urbanised. Up until just before the Convergence, it was essentially what people in the 1980s thought the 2280s would be like. An optimistic universe, full of bright colours and flying cards, lasers, hoverboards... which largely collapsed in the Convergence. Of course, the technologies and people from it still exist, but the societies they came from are no longer galaxy-spanning, now instead dispersed across a handful of worlds. [b]Universe 3: Hisogawa[/b] This universe also developed its technology after the Divergence, without sacrificing [i]all[/i] of its magic. It remained feudal, steel and glass spires replacing the stone and wood fortresses of old. Augmentations of the humanoid body became commonplace, alongside guns and basic energy weapons. There were still warlords, though now they went by a different name: businessmen. Their so-called "street samurai" fought land wars against each other, while oppressing the common man for the profit of their masters. The Convergence disrupted the status quo, but there are still relics of Hisogawa in the form of robotic body enhancements, complex martial arts, and strict codes of honour wielded by the proud descendants of samurai. [b]Universe 4: Aborea[/b] Aborea most resembled pre-Divergence InVerse. Magic never faded from the memory of its people, but it never improved its technology, either. A world of gallant knights, fearsome dragons, and beautiful maidens being rescued from towers. Magic, being extremely versatile, proved one of the best defences against the chaos caused by the Convergence, and so almost all of Aborea survived it. However, no one in Aborea ever made it off their homeworld, and so the planet (also named Aborea) is an extremely well-developed, concentrated centre of Aborean culture, quite unlike many of the other universes formed by the Divergence. [b]Universe 5: Miklagard[/b] A huge amount of energy was released at the time of the Divergence. In Miklagard, this energy manifested itself by infusing within people, granting those people incredible powers of varying and unpredictable kinds. They were not immortal (though they did not age), but this did not stop them from being called gods. A royal family was formed from the gods, who brought about a golden age in Miklagard. Technology advanced considerably, but ancient weapons were still wielded by the gods out of honour, and because they did not need guns to be dangerous. Like Aborea, no other planets were settled, so Miklagard was ruined by the Convergence. Mighty monuments and golden palaces are now great piles of rubble, and the Miklagardians are a nomadic people, nostalgic for their past and the greatness that accompanied it. [b]Universe 6: Varaela[/b] In Varaela, technology advanced greatly after the Divergence. Powerful weapons, like swords, but with blades of superheated plasma caught in a warped gravity field, were invented, and being so costly to produce, were only wielded by the most capable swordsmen that existed: the King's Musketeers. A strange, mystical force known as the Flow was also discovered, but due to the great mental training necessary, only the most valuable fighters were taught it: again the Musketeers. Between the Divergence and Convergence, the Musketeers served the king, protecting his honour and his life, and becoming great heroes in the process. Most survived the Convergence, and as their society was well-equipped, many of their prior structures did too. [h3][b]▼ Chaos and Order ▼[/b][/h3][hr] The Convergence was the re-melding of six small universes into a single unit once more. These different universes had different levels of magical saturation; Aborea and Kersar had huge amounts, Miklagard and Hisogawa had some, and Futura and Varaela had none. This was comparable to a sudden release of pressure; magical energy which had been tightly compressed in some universes, and sudden there was a much larger space for it to exist in. This permanently scarred the InVerse, as massive releases of energy quite literally broke the laws of physics. Into pieces. Elements spontaneously enter existence, stars are born and die within minutes, and in some places time is warped in strange ways. This is called Chaos. The only reason Chaos has not destroyed everything is because there is also Order. Order is the way Chaos reacts to mental energy. Any person can will Chaos to take particular forms, causing it to produce particular effects, or stopping it entirely. However, not all people are equally capable in this regard. A more strong-willed person is able to impose more Order. A Hisogawan orc street thug might only to be able to influence areas a few feet in each dimension, but a 3000-year old Kersaran sphinx archmage might be able to impose order on an entire planet. Only biological minds can impose Order, so AI and magical constructs such as golems are incapable of this. [h2][b]▼ SPECIES ▼[/b][/h2][hr][hr] [list][*]Humans - the most versatile species in existence, present in all pre-Convergence universes [*]Sphinxes - natives of Kersar, extraordinarily intelligent, great physical size, morphology of a lion with a human head [*]Hybrids - results of humans or sphinxes (and possibly, after the Convergence, other species) replacing portions of their body with Quintessence; Quintessence can rapidly warp into almost any shape, while still being very strong; otherwise capabilities are as normal [*]Aliens! - there are more varieties of non-human species from Futura than anyone has bothered to count, most are humanoid; think anything you'd find in Mos Eisley Cantina; fittingly, a smaller variety also come from Varaela [*]Augs - short for "augmented", these are people who have used cybernetic enhancements to make themselves more capable, with great variety between individuals [*]Hisogawa Elves - technically the same species as other elves, but different enough for a different entry; slim, slick, and stylish; if you're a human from Hisogawa, you want to be an elf; excellent manual dexterity [*]Hisogawa Dwarves - as above regarding other dwarves; great mechanics; short and hairy; good intelligence; antisocial, prefer the company of machines to people [*]Hisogawa Orcs - as above regarding orcs; living in slum towns, dealing with poverty and discrimination; tough, strong, with green skin; more civilised than other orcs but still often rude and aggressive [*]Elves - mysterious forest dwellers, skilled with magic and feared by the common people; refuse to interact with other races except druids; brilliant at stealth and archery [*]Dwarves - great miners and industrialists; often greedy, but honest and reliable; known to be stubborn and supportive of tradition [*]Orcs - violent, dangerous tribal society; nomadic raiders who live off what they take from others; crude technology and tactics outweighed by physical strength and numbers [*]Gods - visually identical to humans; physically very tough; never aging; revered by Miklagardian humans; possessive of significant power in a particular domain (lightning, wisdom, war, death, deception, etc.) [*]AI - the technology for AI exists on Hisogawa, Futura, and Varaela, but only in Varaela is it advanced enough for there to be personalities; AI are extremely intelligent, and can control machinery they are linked to [/list] [h2][b]▼ OTHER ▼[/b][/h2][hr][hr] [h3][b]▼ Inspiration ▼[/b][/h3][hr] [indent]Kersar - Esper, a plane from MtG (Alara was actually the inspiration for the concept of this whole universe, so I figured one of [i]its[/i] component planes should serve as the basis for one of InVerse's Futura - Just the atompunk genre in general, it's a neat aesthetic which I've never really looked into before Hisogawa - Shadowrun, a great RPG you should try some time Aborea - Classic western fantasy, but especially Arthurian legend Miklagard - Marvel's interpretation of Asgard and Norse myth Varaela - My weird mind that, one midnight, wondered "What would happen if you crossed The Three Musketeers with Star Wars?"[/indent] [/center][/hider]