[center][img]https://i.imgur.com/Qvm9ihS.png[/img][/center][hider=Status] [color=ed1c24]Health:[/color] 2044/2200 [color=00aeef]Mana:[/color] 2660/3300 [color=f26522]Strength:[/color] 30 + 5 [Power Treads] + 10 [Potion] [color=fff79a]Agility:[/color] 60 + 5 [Skirmisher's Buckler] + 5 [Cutthroat Gloves] + 10 [Potion] [color=a187be]Intelligence:[/color] 0 [color=39b54a]Stamina:[/color] 10 [b]Damage:[/b] +30 [Potion] [b]Defense:[/b] 16U 23P 19B 9C 0M [/hider][hider=Skills] [color=f26522]Polearm Wielding[/color] 45 [color=a187be]Acting[/color] 15 [color=a187be]Beautifying[/color] 10 [color=a187be]Music[/color] 5 [color=fff79a]Light Step[/color] 15 [color=a187be]Sewing[/color] 30 [/hider][hider=Equipment] [i]Zenon Spear (Uncommon)[/i] [sub]-10% MP Cost for Lancer Actions[/sub] [i]Cutthroat Gloves (Uncommon)[/i] [sub]+5 AGI[/sub] [i]Light’s Bane Cloak (Uncommon)[/i] [sub]Increase Hiding Chance[/sub] [i]Leather Armor (Uncommon)[/i] [i]Fancy Clothes (Uncommon)[/i] [i]Skirmisher’s Buckler (Uncommon)[/i] [sub]+5 AGI[/sub] [i]Power Treads (Uncommon)[/i] [sub]+5 STR[/sub] [i]Ring of Protection (Uncommon)[/i] [sub]+1% to all items' resistances[/sub] [i]Teleport Ring (Common)[/i] [sub]Teleport small distance, once per day.[/sub] [i]Jewelry x2[/i] (Common)[/hider][hider=Passives] [color=#000000]Lycanbane[/color] - Increased Damage against Lycan-based Enemies [b]Zenon Spear[/b] -10% MP Cost for Lancer Actions [b]Light’s Bane Cloak[/b] Increase Hiding Chance [b]Ring of Protection[/b] Small Damage Reduction [b]Teleport Ring[/b] Teleport small distance, once per day. [color=A9A9A9]Bounty (1/Universal)[/color] User gains D10 extra Renn whenever they receive Renn from GM. Passive. [color=A9A9A9]Greater Bounty (5/Universal)[/color] User gains D10 extra Renn whenever they receive Renn from GM. Stacks with Bounty. Passive. [color=A9A9A9]Grand Bounty (10/Universal)[/color] User gains D10 extra Renn whenever they receive Renn from GM. Stacks with Bounty and Greater Bounty. Passive. [color=7bcdc8]Flexible (1/Lancer)[/color] Whenever an opponent misses a melee attack against the user, user may immediately move backwards or counterattack to deal low damage. Passive. [color=7bcdc8]Practiced Steps (5/Lancer)[/color] User gains a low chance to evade melee attacks if the target is holding a short-ranged melee weapon. Passive. [color=7bcdc8]Polearm Mastery (10/Lancer)[/color] User's normal attacks deal additional damage. Passive. [/hider][hider=Summary] N/A [/hider] Before Karuu could think fast, Cecilia’s hand snapped out instead, catching the Crystal before handing it over to the Marauder. [color=FFE4E1][b]“Just in case, Mr. Leader,”[/b][/color] she winked, before turning her golden eyes back towards Zks as he did the other part of his job: reporting. So the ruins were the suspicious part after all, and they had the option of either heading to the bridge, which was filled to the brim with Goblin archers, or to head off through the detour instead, hoping that everyone was stealthy enough to make it through without trouble. Cecilia looked at Tower and Prome, before grinning and shaking her head. [color=FFE4E1][b]“Nope, definitely not happening,”[/b][/color] she sang, twirling around on her toes, [color=FFE4E1][b]“Let’s go straight through the bridge then. It’s short enough to cross almost instantly for the Great Demon and I, while the sides of this bridge serve as partial cover from archers on the side…not that we’d actually get hit by those arrows, neh, Akumu? River can send Pepper in as a quick aerial distraction, the melees can all Accelerate in and run amok, while Tower does what Tower does to deliver our cute lifeline closer.”[/b][/color] [color=FFE4E1][b]“Destroying the totem alone won’t make these monsters disappear, after all. I’d rather get rid of them before they sandwich us when we go for the totem, you know? And…”[/b][/color] She stabbed the spear into the ground before doing some jazz hands shenanigans with a soft giggle. [color=FFE4E1][b]“Think about all that tasty loot as we descend upon a mob of archers!”[/b][/color]