[color=a36209][center][h3]Tower[/h3][/center][/color] [color=ed1c24][u][b]Health:[/b][/u] 6632/7000[/color] [color=0072bc][u][b]Mana:[/b][/u] 3250/4050[/color] [color=39b54a]Status:[/color] [hider=Stats] [b]Strength:[/b] 35 [b]Agility:[/b] 20 [b]Intelligence:[/b] 10 [b]Stamina:[/b] 25 [/hider] [hider=Passives] [u]Vengeful Smite (3)[/u] - User has a low chance to deal magic damage to target that has managed to deal melee damage against user. Passive. [u]Fortress of Wood (6)[/u] - User gains a small, permanent, irremovable damage reduction. Works for all kinds of damages. Passive. [u]Fortress of Stone (12)[/u] - User gains a small, permanent, irremovable damage reduction. Works for all kinds of damages. Passive. [u]Holy Miracles (15)[/u] - User's Holy Discipline spells have a low chance to cost 0MP instead. Passive. [u]Lead (1/Paladin)[/u] - Whenever user is the first to take damage among friendlies, user has a small chance to recover 50HP and 50MP. Refreshes every hour. Passive. [u]Inspiring Presence (1/Paladin)[/u] - Whenever User takes damage, they have a small chance to either recover 100HP or have target nearby friendly gain 50HP. Passive. [u]For Honor (5/Paladin)[/u] - Whenever user takes physical damage greater than 20% of their maximum HP, user gains +5 Strength for a few minutes. Stacks. Passive. [u]For Glory (5/Paladin)[/u] - Whenever user takes magical damage greater than 20% of their maximum HP, user gains +5 Intelligence for a few minutes. Stacks. Passive. [u]Honor and Glory (5/Paladin)[/u] - If For Honor and For Glory both were activated in the recent times, user gains immunity against physical and magical damages for a few moments. Passive. [u]Aura of Confidence (10/Paladin)[/u] - Nearby friendlies of the User gains resistance against negative emotions. Passive. [u]Detect Danger (10/Paladin)[/u] - User has a low chance of sensing next incoming attack towards a nearby friendly. Passive. [u]Greater Lead (10/Paladin)[/u] - Whenever User is the first to take damage among friendlies, user has a small chance to recover 200HP and 200MP. Refreshes every hour. Passive. [u]Resolve (10/Paladin)[/u] - User feels less physical pain when hit. Passive. [/hider] [hider=Skills] Shield Wielding: 60 Sword Wielding: 25 [/hider] [hider=Items] [b]Universal:[/b] 34% [b]Piercing:[/b] 40% [b]Bladed:[/b] 50% [b]Concussive:[/b] 26% [b]Magic:[/b] 13% [b]Natural Resistance:[/b] 12% Full Metal Plate Armor (Uncommon) [Equipped] Spell Resist Shield, Large (Uncommon) [Equipped] (Increased Magic Resistance) Clothes [Equipped] Cloak of The Magi [Equipped] (+150 Mana) Oliam's Longsword [Equipped] (+5 all attributes, +5 Sword wielding) [/hider] [hr] It seemed like having Dennis keep up his shielding was not really needed - shortly after he got between the healers and the Warg, the creature was bombarded again with attacks, while the trainer was ripped apart by Akumi. Dennis lowered his guard as the last pixels evaporated from the enemies, still surprised that they died so quickly. The DPS did such a good job - comparatively, Dennis was barely able to do anything... Shaking his head, Dennis tried to focus on the positives - 5,000 exp and 1250 renn! Dennis almost felt bad taking that much, since his help was pretty minimal, but he definitely could use the money. He already started thinking about all the things he could but - obviously some more actions and spells, maybe see if mounts were a thing, and if he saved up enough Dennis definitely had his eyes on buying a house! No, first things first, Dennis needed to see if he could find any more of his friends to join the guild. The last thing he wanted was for someone like Vince to be out on his own. Maybe contact Data Link 66 and pay them to look at their subscribers? A crack of a whip quickly alerted Dennis to the sounds of Zack coming onto the scene. Luckily, River immediately apologized - It would have been really rude if he didn't! Naomi filled up River's MP, something that he really needed since he was a healer, but it reminded Dennis that he wanted to ask for a refill too. Before he could speak, Zack started up again, describing the ways they could go to the Totem. Dennis really wasn't cut out for stealth, considering his armor clinked everywhere he trudged, so, unfortunately, everyone agreed on the bridge route... Hopefully, no one got hurt because of that. As Josh explained the plan, Dennis realized that he'll probably need his HP lower for attacking the archers with his Even the Odds. But Prome needed some mana, and Cecilia still had HP damage from earlier! [color=a36209]"I-I'm not sure if it's real important, but shouldn't we make sure that Cecilia is healed up before we start?"[/color]