Appreciate the advice, as tbh, I was looking at how all the powers(Rune related at least) all basically stem from the same source, or are actually just done via magic. My character usually just pulls her stuff out of her treasury, as its a separate realm. Pocket dimension stuff, not quite the same as the RF inventory though. That thing was always fun, you could pull a dozen weapons out and still have more inside. But I don't intend to go into detail on the treasury at present, even if I sat down and spent a few hours typing stuff out from the notes I have, I'd still have a bit to go. So I'll probably make like my title and not display what she's gathered publicly. But still have the sheet around, in the off chance I ever use her for anything other than just "hey, here's my main who I spent years on from off the site." Plus her other major powers are just straightforward or barely need mentioning. Massive crossovers get weird. I mean, for her treasury, I might mention the stuff she always has to have on her, but that's her skinsuit and power suit. Since well, they're bonded to her. Love her to death, put her through hell, both on purpose and not(like the time a friend stabbed me in the back and broke the characters heart in the process), and she's come out mostly fine. Dragons who don't act like normal dragons due to their society are fun. Especially when they collect stuff to preserve a memory of someone, so they never "die". At the end of the day, I think I just have stage fright, that's the core issue. And indecisiveness. When it all boils down, its just being a Rune Factory character from the Expanded Universe. With chaos involved. And evil grandfathers. And a dad who crashed a doomsday station on purpose to avoid the station hitting a populated area and killing millions. Sorry, I'm rambling, I tend to do that a lot when not focused.