[hider=Meet the Vennschneizens] [center][h3][i]Small thing to note. One of these people is the Master the rest are just companions.[/i][/h3] [img]https://i.imgur.com/SbzOTyi.jpg[/img] Name: Klaus Vennschneizen Title(s): Puppetmaster/The Dollmaker Gender: Male Age: 53 Alignment: True Neutral Rank: Pride - Law Objective for the Grail: [i]“A selfish wish for an old man such as I. I don’t care if I’m at death’s door, I want my daughter alive and well, walking on this Earth with a smile on her face.”[/i] Command Seal: A templar cross with its ends connected by diagonal lines, forming a kite shield. Personality: A seclusive old man with a heart of gold. Quiet but shows a kind of strictness that children seem to respect. Klaus Vennschneizen is a calm elder with the mindset of a teacher, no matter whom he teaches, he would often treat them as a kid. Acting out of line and cursing in childish manners even when they’re supposed to be matured will be given the smack from the back of his hand yet despite this, he would try and earn their forgiveness. A father figure, a family man. Humans aren’t perfect, he too is a hypocrite and would often swear in his own slang should his house come under fire by petty insults of a similar caliber or simply because someone believed that a member of his family or even a friend is being attacked for that reason alone. Unlike most people, he would openly admit it. Bio: World War II had ended and while he was a recruit for the Nazi Regime’s research division, he had retired without racing suspicion from the Russians occupying Berlin almost immediately after killing the Tyrannical Jewish Genocider, Adolf Hitler. The Vennschneizens were typically new to the magecraft world having perfecting their craft in Alchemy and the creation of Mystic Codes. Klaus Vennschneizen would be the Third Generation in their house, continuing their legacy up until settling down with a woman who knew nothing about their magical reality out in little Augsburg. Klaus Vennschneizen and his wife gave birth to a baby girl, one he would let his legacy pass on while she was still young. Whenever his wife left for errands, he would always remain to take care of his child, teaching her the practice of Alchemy and filling her head with the various thaumaturgy and magecraft a single mage could practice whenever they have the time. Of course both members of the family passed it off as the excuse for science and naively, the wife believed them. Nothing could have gone wrong of course… nothing… had the Association not get involved. The daughter, inspired by her father, Klaus decided to openly share the word of their craft, hoping to get fame and fortune for their average lives in Augsburg. Klaus was skeptical about the proposal as it is quite risky, should the public know that Mystery exists among them as well as showing the means to utilize its presence in the form of Magecraft, the less Mystery sticks around for them to work on. As usual, the Association caught wind of this and decided to eliminate the girl that Klaus had protected for so long. As if matters didn’t get any worse, his wife found about her daughter’s death and blamed his “science projects”... the Alchemy that inspired her in the first place… and left him alone in the household. Klaus was depressed but not intensely so, sure he harbored hatred for the Association as they killed the latest in their legacy but he was sadder at the fact that his daughter never got to experience the world that she dreamt about. No. Klaus wasn’t going to let that despair win and take the easy way out of life, he began to dabble in the creation of homunculi, hoping to recreate his daughter in the form of real-life dolls. Klaus was a puppet maker during his childhood, surely beautiful, perfect-looking, human dolls wouldn’t be a problem right? Wrong. It definitely was. He had created three of them since his wife left, it was hard, it was time-consuming and it was certainly cost-heavy as he had to pay expenses for his necessities. They all look like his daughter, one that looks exactly like her, one who would look like her in a future that will never come, and one that looks like a younger version of herself. These three had imperfections but he didn’t throw them away… he loved all of them just as he loved his daughter, whether it was genuine or not… throwing them away didn’t seem like the right thing to do for him. [hider=The First Daughter][center] [img]https://i.imgur.com/5OlyIGu.jpg[/img] Name: Acute Vennschneizen Title(s): The First Daughter Gender: Female Age: 8 years old Alignment: Chaotic Neutral Rank: Cause - Open Objective for the Grail: [i]“Papa should forget about our older sister. He should think about us more. A useless wish, I wish he wouldn’t remember her or our “Mama” ever again.”[/i] Command Seal: A templar cross with its ends connected by curved lines forming a round shield. Personality: Like all other homunculi, Acute lacks something that perceives herself as a human being. While her height cannot be argued since it is that of a child, her endowments are something out of that age range and into an older tier. Despite her chest getting in the way, it doesn't bother her too much when fighting. Acute, like the name, embodies how intensive and direct this person is. She will close each gap and end each problem with a direct statement without regard of the recipients' feelings in mind. This is yet another thing she lacks, a moral high ground for herself, she truly believes that whatever her "Papa" says to her is the right thing to do and if she does them, she gains praise. From her objective alone, it is obvious she is very jealous of the original, birth daughter of her creator. Bio: Created in a tube of fluid, Acute was considered the first daughter, the imitation of Klaus’s daughter, she was given the name when awakened and released but that didn't mean she was discarded and thrown away, no. Instead, she was considered the second daughter that he never had. Created as an obedient being that's honest with her feelings and a little bit too direct but not towards her creator, who she deems her "Papa.". While her appearance is that of the younger version of Klaus's late daughter... puberty may have hit too early with her. She had spent the last eight years being taught what to do in public and what to do to maintain her skills in close quarters combat using her Transmutation magecraft. However, she was deemed far from the perfect daughter that she herself wishes for even after all those times Klaus talked about how great her daughter and wife was… especially the former which motivated her to help him forget about the life he used to have and focus on the life the four of them are in currently. Magic Circuit Switch: No flashy stuff, they switch on willingly. Number of Magic Circuits: C+ Quality of Magic Circuits: A --- Elemental Affinity: Earth and Metal Magecraft: General Magecraft - Tutored by her father. Acute has basic knowledge on the easiest of crafts such as the creation of Bounded Fields, mana transfers, healing of Servants, etc. Alchemy: Transmutation - Acute can transmute her limbs into any metal she wishes, reconfiguring the bone and skin structure to match the properties of said metal she wishes to replace with. Normally this would exhaust a great amount of prana but in her case, the amount required is less. Crest: No Crest. She is a homunculus. Weapon: Dollmaker (Akut) - Acute was given a cylindrical, steampunk-themed automaton that acts like a dollmaker. Her variant differs from Obtuse’s as well as some of its functions; Should she have any missing body parts. This Mystic Code can not only repair the Magic Circuits that were lost from the limb but also recreate the part if they have its parallel no matter the size or color. True/False Standing: False Master [/center][/hider] [hider=The Second Daughter][center] [img]https://i.imgur.com/5L8GN7i.jpg[/img] Name: Obtuse Vennschneizen Title(s): The Second Daughter Gender: Female Age: 6 years old Alignment: Lawful Neutral Rank: Fes - Festival Objective for the Grail: “Dad keeps telling me about Mom and how she left us. My wish is simple, to find her and kill her in the slowest way possible.” Command Seal: A templar cross with its ends connected by diagonal lines except for the bottom end of the cross, thereby forming a sword. Personality: Polite, refined and ladylike. Even with a murderous aura she doesn’t seem to let go of that flair of nobility. Despite coming from an average home, she believed that good manners and moral conduct impresses a lot of people and might lead to a better, more financial future for her father and two sisters. She was designed to think like Klaus’s wife before she left him after having their daughter killed by Association magi. Whenever she was compared to her though, she loses that noble aura of hers and begins to talk rather vulgarly before barely recovering the noblesse act. Her deep hatred for Klaus’s wife is what she herself obtained when asked about what happened with his original family. She believed carrying her father’s hatred for her is more than enough to make him happy when it clearly isn’t the case. Bio: Klaus’s second attempt at recreating his daughter at the supposed age she would be in by the time he is considered an elder citizen. While her appearance had no issues, her body however was child-like and lacks the essence of puberty, flat chest and a bland bottom that makes one even think that she might be a boy in disguise if she wore clothes meant for men. Upon release, she would greet her father the same way her mother would to a stranger on the street. Klaus considered her a success despite her aesthetic mistake but loved her nonetheless. He considered her a second help around the household when her other two sisters make a mess by accident. She followed him around like a caring daughter for her elder father and even when he didn’t need help with the harder jobs, she’d come by and help out regardless. She was even responsible for helping create the Third Daughter. It was also around this time she asked questions about Klaus’s wife and daughter, mostly about the former. Klaus disliked the way she left but didn’t blame her for what he technically did but to her? It was different, the way he told that story just created a seed of hatred inside her that would one day sprout as time flies by. Unlike the other two homunculi, she doesn’t seem to specialize in any form of magecraft. The only thing that stands out from her is that she is made primarily of ether clumps and because of it becomes a walking tank full of converted prana. Magic Circuit Switch: Visualizing Klaus’s wife is enough to trigger her switch. Number of Magic Circuits: A Quality of Magic Circuits: C+ --- Elemental Affinity: Fire, Water, Earth, and Wind Magecraft: General Magecraft - Tutored by her father. Obtuse has basic knowledge on the easiest of crafts such as the creation of Bounded Fields, mana transfers, healing of Servants, etc. Elemental Magecraft - Having an affinity in four of the planet’s natural elements, Obtuse has a strong affinity with the elements of nature. Casting spells that bring out the forces of nature to her beck and call to be released whenever the situation calls for it. Crest: No Crest. She is a homunculus. Weapon: Dollmaker (Stumpf) - One of the two homunculi to earn this type of Mystic Code in the family. While hers is similar to Acute’s, her variant is similar to that of the drones that will be invented in the future, a steampunk-themed drone clad in aluminum that repairs her body as well as cleanse it to make it look as if it hadn’t been damaged and repairs/reactivates Magic Circuits as well. It does not reattach lost limbs, that is the job of Akut. True/False Standing: False Master [/center][/hider] [hider=The Third Daughter][center] [img]https://i.imgur.com/miTHOsS.jpg[/img] Name: Ryte Vennschneizen Title(s): The Third Daughter Gender: Female Age: 4 years old Alignment: True Neutral Rank: Frame - Youngest Child Objective for the Grail: “Wish? Father told me what our older sister was like… I want to know her too.” Command Seal: A templar cross with its ends connected by diagonal lines, only this time it is in the form of a tower shield. Personality: An obedient child, a loyal child, a child who will never disobey no matter how much pain and effort she will go through. As long as it makes her father happy, it’s enough for her. Unfortunately, it’s because of this attitude of servitude that she tends to be socially awkward around the people that isn’t her father or her sister homunculi. She would revert to simple small talk and gestures that she doesn’t even know what to talk about next unless the person she converses with brings up a topic. Bio: Klaus’s latest project with the family portrait as the basis of the last time he ever saw her daughter, she was created to look like her, molded carefully and slowly she was ready to be released into the world she was brought into from odd machines. First contact with her sisters and father, she responded normally but overtime the way she acted was unlike her. Klaus could copy what she looked like but never what she acts like, perhaps he embedded that form of free will in one the two sisters but it’s been so long at work even he’s not sure yet despite this, he still loved Ryte like his original daughter and the same goes with the other sisters. It is during this time that Ryte had begun investigating Klaus’s original daughter, often asking him questions and looking through old photo albums. It ended up with the father crying and her comforting him in the end. Unlike the other two homunculi, she doesn’t seem to specialize in any form of magecraft. The only thing that stands out from her is that she is made primarily of ether clumps and because of it becomes a walking tank full of converted prana. Magic Circuit Switch: “Switchy”, a simple chant to activate her Magic Circuits Number of Magic Circuits: E Quality of Magic Circuits: C --- Elemental Affinity: Water Magecraft: General Magecraft - Tutored by her father. Ryte has basic knowledge on the easiest of crafts such as the creation of Bounded Fields, mana transfers, healing of Servants, etc. Crest: No Crest. She is a homunculus. Weapon: None True/False Standing: False Master [/center][/hider] Several years later, his family connections lead him to a letter that invites him to an open-meeting somewhere in the Russian town of Kyshtym, curious he decided to journey there with his “daughters” in tow. --- Magic Circuit Switch: The sound of cracking bones. Number of Magic Circuits: B. Quality of Magic Circuits: B --- Elemental Affinity: Fire Magecraft: General Magecraft - Not taught at the Clock Tower but was taught at home by both his father and his grandfather, he later taught the basics to his late daughter. These include summoning rituals, the creation of Bounded Fields, mana transfers, healing of Servants and familiars, etc) Alchemy: Homunculi Creation - Klaus Vennschneizen can create homunculi given the right materials and resources, while he has the equipment to make one, it isn’t as good and numerous as the Einzberns or the Musik. Familiar Creation - Creating puppets or figurines made out of wood. Klaus can send them out to spy and scope out the competition. They aren’t as good as actual familiars since they’re form is made of wood and could easily be given away if seen However, they can ignite themselves on fire and thrust themselves at an enemy like a napalm bomb with wooden shrapnel. Crest: His Crest was passed on to his late daughter, would have been a fourth generation. Unfortunately, that is no longer the case. Weapon: Silk Strands - More of a trap than a Mystic Code. It is primarily a bundle of hair tied together and mounted on a crossbow-like mechanism that fires several reinforced strands of hair in an attempt to bind opponents in place or choke them unconscious. True/False Standing: False Master [/center][/hider] [hider=True Archer] [center][img]https://i.imgur.com/gXX4xSr.jpg[/img] Name: Karna Title(s): The Hero of Charity/The Son of the Sun God Class: Archer Gender: Male Birth and Death Dates: 300 - 400 B.C (Mahabharata Origin) Alignment: Lawful Good Catalyst: A gold plate rumored to be from the armor he wears. Personality: His personality is cold and unforgiving. Although conversing with him may give the impression that he is indecisive and somewhat boring, in reality he is always deep in thought and has a loyal heart. He gives an impression of being cold and cruel because he believes that most things and events are “normal”, and therefore he does not interfere. Due to this characteristic, he does not really have negative emotions such as hatred and jealousy. Because his behaviors target people’s “true nature that should not be put to words”, he is disliked by many. Karna’s strongest weapon was his ‘will’. Possessing a strong will and a strong heart, he was the Hero of Charity who had never resented a single person despite experiencing all kinds of misfortune. He was a man who had given things special than anyone else, but never once was treated special himself. Neither proud nor arrogant, he was a hero who merely carried out a way of life that would not shame the name of his father from the moment he was born to when he was finally shot down. Summoned in his most optimal class: The Archer. Karna would very much prefer long ranged battles over melee combat compared to him summoned in the Lancer Class. While he is still very much the same, fulfilling the duties and obligations as a soldier when summoned as a Servant (as the Grail intended), when ordered to fight in melee combat… he will make use of his arrows as blades. No. He won’t throw them like the other “Archers” in the Archer Class. He’ll properly use them for his bow, simple as that. When asked about his wish, his answer is simply answering the summons to battle-- the call of the Holy Grail War. [hider=Here's a long biography] Karna was born from the daughter of a human king, Kunti, and the sun god, Surya. Kunti was the wife of the Kuru king Pandu, but he was under a curse that prevented him from producing children, so his queens each had no choice but other methods to bear children. Kunti was a woman who had a Mantra that allowed her to copulate with and bear the child of any god and, by those means, gave Pandu children, but before she became the king's wife, she tested the mantra and bore a single child. That child was Karna, the golden hero who was born from relations with the sun god Surya. Kunti was a determined woman and, afraid of her first birth and anxiety over whether the god would acknowledge his own child. Surya heard Kunti's words and gave until the child, as he was born, his own power and attributes. As proof of being the son of Surya, he was given a golden armor and this is the source of the golden armor that made Karna invulnerable. Karna was born to become a great hero. Though she was shown such grace and faithfulness, Kunti abandoned her first son. For her, who was to become the queen of Kuru king Pandu, the existence of her son was nothing but unnecessary. This is how Karna, who was thrown away by his own mother, came to be ignorant of his own birth, but he lived with only the things he had been given by his father, the sun god Surya, held in his chest. Karna grew up with a low social status. The form of Karna, who didn't know his own mother's face and who questioned whether his mother was motivated by dishonesty, couldn't be called beautiful. Though he possessed his father's brilliant authority, his form was stained black. His countenance was cruel, and his every action was violent. Because of his lack of human mother, he didn't learn the subtleties of human emotion and spent his days being considered a nuisance by the people around him. That was how Karna was raised, but he didn't hate his mother or his surroundings. Instead, he accepted everything. His mother and father were the ones who gave him life so he thought that no matter what kind of person his mother was, he did not hold contempt for her, as if there is anything he had to hate was himself alone. In contrast to his appearance, Karna was an exceedingly virtuous and perceptive child. Possibly the cause of that was because, while he was the child of a god, he was also a child without a single relative. Karna was blessed with the opportunity to question the poor, their lives, and their value. As a result, he chose, of his own free will, the path where he persisted in his own fastidiousness. He believed that as he was born with more than people should display a 'proof of my life' greater than those of people, if he doesn't do so, the people without power will not be rewarded. What Karna had was simply the conviction to live without bringing dishonor to his father's authority and without shaming the people who compensated him. "Though he may be relentless and ruthless, he is also full of majesty," is Karna's stance given form. And Karna, who had grown to be a young man, participated in a conference of the Kuru family. At this conference, the five Pandava brothers indulged themselves in the martial arts they were so proud of and so famous for. The third son Arjuna's skill at the bow was especially magnificent, to the point that he was praised as having no equal. When the grounds were united as one voice looking for someone to equal the Pandavas, Karna leapt up to participate and displayed martial arts of the same rank as Arjuna's. Karna challenged Arjuna to determine which of them was superior. But to challenge Arjuna, a member of the royal family, one must be higher than a Kshatriya (military or royalty) and Karna seemed to be a Vaishya (merchant class) or a Shudra (a slave). Karna, whose challenge was refused due to the difference in status, became a laughingstock The one who saved Karna in this situation was the eldest of the one hundred princes of the Kaurava clan, who opposed the Pandavas, Duryodhana.] He became interested in Karna and made him a king at that place. This is how Karna was saved from disgrace, but his foster father, who had heard of his promotion, appeared and established his origins. The five Pandava brothers further ridiculed Karna, who displayed martial arts superior to their own, saying, "The son of a charioteer should have a sense of shame." These words enraged Karna. If it were about himself, he would accept and be resigned to anything, but he would not allow insults toward his foster father. Even if it was a foster father who announced himself out of greed, to Karna, he was the father who raised him, who Karna should take pride in. The antagonism between Karna and the five Pandava brothers had become something he could not step back from, but sunset had come and the curtain was drawn on the conference. From then on, Karna, as the friend of Duryodhana, who saved him and treated him as a king, lived as a guest of honor of the one hundred princes of the Kaurava clan. What awaited him beyond that was a cruel battle against the five Pandava brothers, and more specifically, against the great hero Arjuna. The antagonism between the Kauravas whom Karna entrusted his bow as a soldier and the Pandavas that Arjuna led intensified and finally became a war with their territory in the balance. That war is called the Kurukshetra War, and that is where Karna's life came to an end. Karna continued to wield his strength so that the one hundred Kaurava princes, and consequently Duryodhana, would be victorious. On the Pandava side, the only one who could oppose Karna was Arjuna, but even Arjuna could only be resigned to the fact that facing Karna directly was death. And so, just before the final battle. Arjuna's father, Indra the Thunder God, who understood that Karna could not be persuaded, took the form of a Brahmin, contacts Karna, and takes his golden armor. Though Karna had lost the property of being unkillable that he received from his father, he never said he would stop proceeding to the battlefield. He did not care that when he had lost his golden armor he had hastened his own death. It was not the fire of the sun that Karna carried nor the absolute brilliance of Surya; to Karna, the sun was the imperfect charm that humans displayed. Indra, who saw the divinity of Surya himself in that form, gave Karna his spear. He had taken from this noble hero something greater than his life. Unless he gave something as compensation, his honor would be stained; above all—he was charmed with him: if it were this man, he could wield the greatest spear, that Indra had not given even to his own son. After Karna sent off the Brahmin and having lost his armor (flesh), he headed to the battlefield, as thin as a ghost. The final battle with Arjuna. Karna was already without allies; his charioteer, whom he trusted with his body, was already an enemy, in collusion with the Pandavas. He had a large number of heavy burdens, his feelings towards his younger half-brothers. Due to his curse, the wheel of Karna's chariot was stuck in a rut. The string of Arjuna's bow was drawn back to its limits. These brothers who, for a long time, were manipulated by an unseen destiny to compete for supremacy, could only in this moment strike one another with all their might and sure enough, Arjuna's bow shot down the sun. However, Karna did not hate anyone and accepted his death.[/hider] Preferred Master: [i]“Soldiers cannot choose their commanders. Whoever Fate lets me serve, I will do so.”[/i] Weapon: Vijaya, The Great Bow of Victory Parameters: Strength: B Endurance: C Agility: A Mana: A Luck: C [hider=Class Skills] Magic Resistance (Rank C) - Cancel spells with a chant below two verses. Cannot defend against magecraft on the level of High-Thaumaturgy and Greater Rituals. However, this is not the case when receiving the effect of his golden armor Noble Phantasm, so his Magic Resistance is not be limited by this weakness. Independent Action (Rank D++) - As Karna is a loyal soldier who won't leave his Master unless necessary.This makes him one of the only Archers with a below average rank in the Class Skill, however... the modifier is applicable if Karna is to save his Master when separated.[/hider] [hider=Personal Skills] Clairvoyance (Rank B) - Clairvoyance is a visual ability that is also called 'Eagle Eye'. This is generally a must-have ability of the Archer class. It is also frequently used during scouting. Simply looking from a high location is sufficient to fully survey a town and search for enemies. In addition, Clairvoyance will affect the accuracy of bows. It connotes superior visual perception and dynamic occipital capture, such as to supplement the long-range aiming of projectile weapons. Karna can target enemies moving from six kilometers away, eight at a high altitude. Riding (Rank A) - All vehicles and all creatures but those of Phantasmal Beast and Divine Beast-rank can be used as mounts. Divinity (Rank A) - The son of Surya, the Sun God. After death, he unified with Surya, making Karna one who possesses the highest Divine Spirit aptitude. This Divine Spirit aptitude is for the times when he fights sun deity-lineage Heroic Spirits with Divinity B Rank and lower. High defensive power is shown against them. Discernment of the Poor (Rank A) - It is the insight to see through the opponent's character and attribute. Karna will not be deceived by excuses and deceptions from words. It expresses the power to grasp the true nature of the opponent possessed by Karna, who was blessed with the opportunity to inquire about the life and value of the weak due to being someone without a single relative. Mana Burst (Flames) (Rank A) - In Karna's case, blazing flames become magical energy to dwell in the weapon used. This Skill is usually active and all the weapons that Karna grasps receive this effect. As an Archer, when applying Mana Burst, it will work the same way as modern day missiles fired from rocket launchers.[/hider] [u]Noble Phantasms[/u] Name: Kavacha and Kundala Title: O’ Sun Become Armor Rank: A NP Type: Anti-Unit (Self) Range: 0 Maximum Number of Targets: 1 person Description: It is the divine set of golden armor (Kavacha) and golden earring (Kundala) given to Karna by his mother, Kunti, as confirmation of his heritage. He still possesses the armor as a Heroic Spirit even though it was stolen in the myth, and utilizing Vasavi Shakti requires the armor to be permanently sacrificed. It is a powerful defensive-type Noble Phantasm that emits the radiance of the sun itself. Due to being light itself taken shape, it is difficult for even the gods to destroy.] It is as thick as it looks, an invincible armor that protects against all harm, physical or conceptual. As long as it is active, all damage inflicted on Karna will be reduced to a tenth of its original value. He can fight others without worry as their attacks are negated by ninety percent, reducing even powerful blows to minor scratches that can be healed in the midst of battle. Although it can protect against any physical attack from the outside, attacks within him are an exception. [hr] Name: Brahmastra Kundala Title: O’ Brahma Curse Me Rank: A+ NP Type: Anti-Country Range: 2-90 Maximum Number of Targets: 600 people Description: It is a Noble Phantasm obtained by Karna from the Brahman Parashurama. It is a projectile that is granted his fiery attribute, Mana Burst (Flames), which from one blow is likened to a nuclear weapon. It will appear as a bow under the Archer class, It is called Karna's hidden Noble Phantasm and trump card, having bestowed Brahmastra with the sweltering heat effect of his Mana Burst (Flames) to increase its already wide effective range and power exceptionally. Using this Noble Phantasm would also mean restricting Vijaya’s usage as a Noble Phantasm as the curse makes him forget how that particular astra works. [hr] Name: Vijaya Title: O’ Father Grant Me Victory Rank: EX NP Type: Anti-Continent/Anti-Divine Range: 10-99 Maximum Number of Targets: 1000 people Description: Another one of the Noble Phantasms Karna obtains from the Brahman Parashurama, whom was held by many Brahmin and considered a powerful astra. A great bow once held by Karna to attain total victory. He only ever used it once against his rival Arjuna, the result was in Karna winning at the cost of the landscape burning inferno and the land cracked and shaking for countless days. At the cost of using an extremely large amount of mana to launch a bow which could very well cause an explosion that could very well engulf a very large area in hellfire and radiation, pieces of the armor begin to fade. The stronger the drawback, the more mana goes in, the more pieces of armor fade into nothing, leaving gaps in his most powerful defensive equipment. [/center][/hider] [@Reflection]