[hider= Spiritverse][center] [color=D98880][h2]Spiritverse[/h2][/color] [img]https://i.imgur.com/nzphj6w.jpg[/img] [color=D98880][h2][b]▼ DESCRIPTION ▼[/b][/h2][hr][hr][/color] [indent][sup]Supernatural, Urban Fantasy[/sup][/indent] [i](Inspirations: Shin Megami Tensei, Devilman, OFF)[/i] In most ways, the Spiritverse is identical to Earth. But that's only if you don't look close enough. This Earth is home to Spirits, intangible entities that draw power and sustenance from nature and emotions. An ancient willow, possibly the oldest living thing in the forest, houses a powerful Tree Spirit. A morgue filled with the dead ready to be incinerated houses both Death and Fire spirits. Just as the physical world rapidly changes --the wilow is eventually cut down, the morgue becomes closed, so does the Spirit World. Most Spirits are either swept up in this chaos, spawning and dying with the turn of time, or they can resist this vicious snarl. Spirits, normally intangible beings, are rather weak, and interacting with the physical world beyond inducing temporary emotions and slightly moving obstacles is very difficult. To bypass this flaw, Spirits have the ability to manifest physical forms. The most common method is to create an Effigy, a physical form constructed out of inanimate matter. By doing this, the Spirit has a physical anchor that makes it a tangible being, able to interact with the world, defending itself and expanding it's influence. The Tree Spirit possesses the willow, able to lash it's roots and swing it's branches at any threats. Meanwhile the Death Spirit possesses a cadaver, going out to spread a wake of death for it's own greed, while the Fire Spirit commandeers a pile of ash and molds it into a moving pile of constant flame, spreading fire to an entire forest. The other method is to possess sentient lifeforms, such as animals or more commonly, humans. By doing this the Spirit is gifted with a mortal flesh, which it can use to avoid the notice of hunters or other spirits, though it mixes its own will with the host, which has a wide variety of effects. Weak-willed humans become mere sheep clothing to the wolf of the Spirit, yet strong-willed humans are able to take full control over the Spirit. In the middle you have a majority of hosts, negotiating their own human lives while having to sate the Spirit's animalistic needs once in a while. Yet once a Spirit creates an Effigy or merges into a Host, they become physical, meaning they can be killed if their vessel is destroyed or killed. While it is possible to survive destruction, it is extremely harmful, and all but the most durable of Spirits can avoid bring torn to wisps. Most humans are ignorant to the existence of Spirits, but there are still many engaged with the matters of the Spirit World. Cults dedicated to empowering and serving specific Spirits, hunters that defend their communities from them and pursue them for sport. Occultists record and study the other world, versing themselves in rituals and archiving what they see. Shamans walk amongst both worlds, while Psychopomps ferry the Spirits of the dead. [color=D98880][h2][b]▼ SPECIES ▼[/b][/h2][hr][hr][/color] [list][*][b]Spirits[/b] - Spirits are intangible entities that feed off of nature and emotions. While a strong majority are harmless and never appear, still many choose to manifest Effigies to increase their own resonances, often at the detriment of humans. [*][b]Shamans[/b] - A subspecies of humans with a degree of spiritual energy in them, be it from spirit-human unions, enlightenment, or sheer willpower. This enables them to battle Spirits that manifest, as well as interact with the ones that stay within the Spirit World. [*][b]Hosts[/b] - Humans and other animals that are merged with Spirits, becoming half-man half-spirit abominations. What makes them dangerous is that they masquerade in human society, bringing an air of paranoia to those that protect them. [/list] [color=D98880][h2][b]▼ OTHER ▼[/b][/h2][hr][hr][/color] [/center][/hider]