It has been five years since the release of [i]Emerald Odyssey[/i] in Japan. Lauded highly for its engaging gameplay, story, and high level of customization coupled with an affordable price and multi-platform integration, this MMO has made a stake for itself in the ever-shrinking PC game market of the nation. And this day, of course, marked the release of their newest expansion. With the maintenance slated to start at midnight, many players were busy handling whatever needed to be handled before the servers went down. But as the clock ticked down and the minutes passed by, an odd phenomenon began to occur—players simply began to disappear without a trace. The number was small enough to warrant minor concern, but in the end every one of those missing now was simply marked as such. And life went on. [hr] Of course, those who had disappeared had not simply been 'erased from existence', but had instead been transposed into the world of [i]Emerald Odyssey[/i]—within the bodies of their characters, no less. With no clue what had just occurred, these former players must now come to terms with their new situation and carve their own path from here on. [hr] There's not much else to really say about this, when you think about it; it's a Log Horizon-style RP, which in other words is simply an extension of the isekai genre. Surprising, I know. The RP itself will run with, ideally, mid-level characters (despite the talk about a new expansion in the opener), and will be co-GMed by me and [@VitaVitaAR]. Now, for a quick rundown of the relevant mechanics for the RP... In terms of skills, we're probably going to be fairly lenient so long as things fall within the realm of 'feasible for a given class at a given level'. Doesn't hurt to run things by us first, though. Player-created NPCs do exist, and like in Overlord, anything written about them has thus become reality. Or something like that. The relative technology level of the things in the game are about on par with medieval Europe reaching into Renaissance-era things like cannons. There is one exception to this rule thus far, which will be elaborated upon when it becomes relevant in story. Menus and hammerspace inventories do exist for the sake of convenience. This includes things like a chat button, call function, and even silly things like achievements. In any case, here's a form if people want to get started early. [hider=Form]Name (Former): Name (Character): Age: Appearance: Character Level: Character Class: Personality: Abilities: Skills: Backstory: Other:[/hider] Any questions? Pop in and ask away.