[hr][hr][h1][center][IMG]http://i68.tinypic.com/2u549qa.jpg[/IMG][/center][b][i][color=82ca9d][center]River[/center][/color][/i][/b][/h1][hr]>>Health: ([color=ed1c24]2600[/color]/[color=ed1c24]2600[/color]) >>Mana: ([color=00aeef]3755[/color]/[color=00aeef]3950[/color]) [Hider=Stats]>>Strength: 20 >>Agility: 25 >>Intelligence: 55 >>Stamina: 21 >>Level: 15[/hider] [Right][Hider=Peppers Stats][IMG]http://i68.tinypic.com/2njfr4i.jpg[/IMG] [color=bc8dbf]Stats:[/color] [color=bc8dbf]Health:[/color]([color=ed1c24]1169[/color]/[color=ed1c24]1300[/color]) [color=bc8dbf]Mana:[/color]([color=00aeef]1350[/color]/[color=00aeef]1450[/color]) [color=bc8dbf]Strength:[/color]4 [color=bc8dbf]Agility:[/color]20 [color=bc8dbf]Intelligence:[/color]50 [color=bc8dbf]Stamina:[/color]10[/hider][/right] [Hider=Ubis Stats][IMG]http://i66.tinypic.com/24eqsnt.jpg[/IMG] [color=bc8dbf]Stats:[/color] [color=bc8dbf]Health:[/color]([color=ed1c24]1000[/color]/[color=ed1c24]1000[/color]) [color=bc8dbf]Mana:[/color]([color=00aeef]1000[/color]/[color=00aeef]1000[/color]) [color=bc8dbf]Strength:[/color]20 [color=bc8dbf]Agility:[/color]15 [color=bc8dbf]Intelligence:[/color]22 [color=bc8dbf]Stamina:[/color]10 [Color=bc8dbf]Level:[/color]12 [Color=bc8dbf]Skills:[/Color] [Color=bc8dbf]Sword(Dual) Wielding-[/color] 30 [Color=00aeef]Phantasm:[/color] User takes reduced physical damage and attracts less aggro. Passive.[/hider][hr] [center][img]https://i.imgur.com/CiStIct.jpg?1[/img][/center] [h2][center][color=f7976a]Willow[/color][/center][/h2] [u]Health:[/u] 2700/2700 [u]Mana:[/u] 3300/3550(+450) [hider=Stats] [list] [*][u]Strength:[/u] 5 [*][u]Agility:[/u] 15 [*][u]Intelligence:[/u] 85 (+5 gloves +10 Potion) [*][u]Stamina:[/u] 20 [*][u]Reduction:[/u] 6U / 7P / 11B / 4C [/list][/hider] [hider=Skills] [list] [*][u]Healing:[/u] 35 [*][u]Staff Wielding:[/u] 10 [/list][/hider] [hider=Passives] [list] [*][u]Mana Payback (3)[/u] - Every time user casts any spell, there is a 10% chance of recovering 50% of spent mana. Passive. [*][u]Arcane Resistance (6)[/u] - User and any friendlies within a short distance gain 5% spell resistance. Passive. [*][u]Spell Essence Collector (10)[/u] - User gains 100MP whenever any nearby friendlies cast a Spell. Passive. [*][u]Double Casting (12)[/u] - User may cast 2 spells at the same time, provided they are level 11 or lower Pure Magic Discipline spells. Passive. [*][u]Boost Intel (14)[/u] - User gains +15 INT permanently. Passive. [*][u]Attuned to One’s Body (3)[/u] - User gains 50HP whenever they cast a spell from the Body Discipline. Passive. [*][u]Essence Gain (6)[/u] - User gains +100MP every time they heal by using spells from the Body Discipline. Does not activate with “Attuned to One’s Body”. Passive. [*][u]Mind Shock (3)[/u] -Any opponents affected by Mind Discipline spells have a 5% chance to be stunned in addition to other affects. Passive. [*][u]Mind’s Eye(6)[/u] - User gains +10 Intelligence for a minute after casting a Mind Discipline spell. Passive. [*][u]Hidden in the Shadows (3)[/u] - Whenever user casts a spell from the Darkness Discipline, user becomes covered in shadows, grating +5% Evasion chance. Passive. [*][u]Attuned to the Night (6)[/u] - User slowly regenerates mana during nighttime. 50 mana per hour. Passive. [*][u]Night Vision (9)[/u] - User gains near-perfect night vision. Passive. [*][u]Bounty (1/Universal)[/u] - User gains D10 extra Renn whenever they receive Renn from GM. Passive. [*][u]Greater Bounty (5/Universal)[/u] - User gains D10 extra Renn whenever they receive Renn from GM. Stacks with Bounty. Passive. [*][u]Grand Bounty (10/Universal)[/u] - User gains D10 extra Renn whenever they receive Renn from GM. Stacks with Bounty and Greater Bounty. Passive.[/list][/hider] [hider=Equipped Items:] [list] [*]Cloth Armor (Common): 5U / 6P / 10B / 3C [*]Glove of Magi: +5 Int, +200 Mana [*]Cloak of Magi: +150 Mana [*]Sorcerer's Shoes: +100 Mana [*]Teleport Ring: 1/day wear may teleport a short distance. [*]Ring of Protection: +1% to all items’ reductions. [*]Wand of Affinity(uncommon): -25 Mana Cost [*]Ancient Mage's Taliman: 2/day restores 100% mana and 20% health. [*]Greater Blue Potion (2): Restores 50% Mana. [*]First Aid Kit [/list][/hider] Willow resisted the urge to sigh as Cecilia launched herself over the river. Willow’s wand hand twitched towards the lancer, tempted to telekinetic move the girl back to the group… or the river, purely out of pettiness but she stopped herself. She needed to set a good example for the group in the dungeon, no lower herself to petty insults or pranks. Outside of here however… She shook her head and opened her inventory, switching her wand for her Staff of Power. [color=f7976a]“Well River, let’s give them a light show to remember.”[/color] Willow said, casting Empower Mind on him with a purple ray from her fingertips. River watched as his mana pushed passed his maximum limit. If there was one thing Willow did that he absolutely loved, it was her Empower Mind. [Color=82ca9d]“You got it Willow! Pepper start us off with a little Pepper Spray.”[/color] She flew off his shoulder and above the archers who began to take aim at the small, agile creature. Before their arrows were cast, Pepper spewed out the toxic purple smoke on the archer causing the to shoot wildly. River took this opportunity to attempt to take down as many of the ranged fighters as possible. River flicked his wand at an Archer and threw a Lightning Shot at one, setting off Energize and having the Archer next to it to be blasted as well. The Goblins arms singed as the electricity crackled against their skin. Giving no room for mercy, River continued his barrage with a Plasma Burst centered at the to Archers for Double Damage,having it Energize to then hit the Goblin Soldiers. Rivers speed rose higher and higher as each spell was cast, causing his movements to become swifter and more fluid. [Color=82ca9d]“Time for the Grande Finale! Get ready Willow!”[/color] Like a conductor waving his baton, River was orchestrating a song of destruction and mayhem for the Goblins. Lightning shot out of his wand and arced into the sky, crashing down at the Goblin Archers and then Energizing for a final time against the remaining 5 Archers. Singed leather, skin, and hair now began to fill the air as a wicked grin spread further and further on Rivers face. [color=f7976a]“You’re enjoying this too much.”[/color] Willow muttered as her fingertips glowed, leaving behind a shimmering circle. [color=f7976a]“Copy Magic: Chain Lighting.”[/color] Electricity crackled from the circle and slammed into the archers, targeting River’s first five victims again. The thrill of electricity, and the speed boost from the system, ran through her and perhaps there was a reason River enjoyed slinging destructive spells so much. Still, she was glad he didn’t have access to this outside the game. [color=f7976a]“Karuu, keep decimate on cooldown. I’ll make sure you have the mana to handle it.”[/color] Willow shouted to the Marauder. [hider=Combat Summary:] [list] [*]Willow equips the Staff of Power. [*]Willow casts Empower Mind on River. -200 MP [*]Pepper casts Caustic Bite. -100MP [*]River casts Lightning Shot at the Archers. -75 MP [*]River casts an energized Lightning Shot at the Archers. [*]River casts Plasma Burst on the Archers. -75MP [*]River casts an energized Plasma Burst on the Archers. [*]River casts Chain Lightning on the Archers. -375MP [*]River casts an energized Chain Lightning. [*]Willow casts Copy Magic, casting Chain Lightning on the Archers. -400MP [/list] Willow will focus on healing and restoring mana in Karuu and River during the fight. River will focus down the Archers and keep Recharge on cooldown, healing when needed and using Ubi and Pepper as needed. [/hider]