Mhm, very much so. Not everyone is suited for a given topic, and neither is the given thread suited to all. I've had this experience before, in part why the multiverse setting appeals to so many, as well as setups for those who wish to do their own thing to do so without say, disrupting the larger story. It's why you'll find folks recreating the Goku vs. Superman fights somewhere else, while say, the main threat on one world is free to progress without fear of a stray attack ruining their plans. That's also why I enjoy the idea of a sandbox. Sure, a nice backdrop story, such as an interstellar war, is often good to keep activity going(or to frame what's going on), but often times just letting folks loose can produce interesting results. I have a map somewhere that is the result of this, where a Magneto dragged an entire desert over to a more mild climate landmass, just so mutants or visitors wouldn't have to brave the dangers of whatever lay in the ocean(as the series lore had massive kaiju ready to wake up and rain havoc on unsuspecting travelers, such as four variants of their own Godzilla, or just giant slimes for the lols), or a Sauron set up shop next to a Skeletor, and somehow the two got along. It was weird, whimiscal, and downright strange at times. There was even a Goku Black who hung out by himself in the mountains, after scaring the pants off the entire writing group for a time. To a Neo Metal Sonic who attained incredible power, by somehow going unnoticed by CC and OC players alike, until it was too late and "oh hey kids you snooze you get bamboozled." Though I feel as if I strayed a bit from our line of discussion. Not that rabbit holes are bad, merely that they can lead to...interesting lines of dialogue. That said, if you want to discuss things further, one on one rather, PMs here or DMs on Discord work well. You might like the six part series I put together on the lore of one specific series, only because well, our lore for the writing group at the time needed an overhaul, I had time, and was driven. I do plan to eventually, either as GM or finding someone willing to be a GM for me, do a fantasy/science-fiction thread drawn from the Rune Factory series, and yes, its because I have an absurd amount of love for that series, despite its endless hiatus. That and the place I came from with its shutting down nature upset plans for a campaign I had intended for the interested masses. Campaign in the sense that its a given plotline, and see who steps up to do word battle with series of raid bosses, and just general adventuring. To get back on track, it really is just finding the right set of players to work alongside, and to have good co-DMs who share the vision you have, or can cover your weaknesses(such as if your weakness is building tension, but strength is world building, bring in a co-DM who can handle creating tensions). We were all young once, and we learn from our mistakes, usually(unless you're this one guy I met, who has to be obsessed with the idea of making extremely edgy OCs who break series lore, or just is a nightmare to shift through. Imagine someone doing a composite of all things, a Leviathan, to a point where it contradicted itself at numerous points. Utter headache, always liked flexing and trying to be OP just to kick over people's sandcastles, and then duck and run when called on their godmodding or powerplaying. And then act like it wasn't them later, or lie about stuff.), and in some cases, we live with our cliches. I mean, my character I like the most still suffers from a slightly changed version of her mother issues, where instead of craving attention, she wanted to make their mother pay for all the actions they had committed. Getting the Loki treatment in Avengers from the Hulk can do that. Course, that was a result of the plot, mother ran away when she was little, came back years later as a probably brainwashed, masked villain serving their creator against their will. There's no way to balance power and stats unless you set an upper limit in the thread, and even then, it can constrict ideas. Say someone wants to do a really fun power(my friend loves thermal energy manipulation, and that's a tricky one to fit into some stories, due to the amount of applications it can have, akin to why tech manipulation is spooky), they might not be able to. I personally think that an upper limit should be flexible, and if things do get out of hand, to introduce elements that help those who have say, gotten stronger than anticipated. In other words, offer different options to different folks. Different types of plot, in other words. I hope I'm making sense. When it comes down to it with characters, I tend to follow a simple method, are their powers justified, clearly explained, and logical? Like if say you have a Fate Gilgamesh type character with a treasury(akin to mine, though their collection is a cross between Gate of Bablyon and Unlimited Blade Works(by accident actually) in terms of how it actually functions), what are their notable items or gear, and why did they get them, how? Sometimes, its fun to just make a character for the sake of making, for the sake of improving yourself as a writer. Its partly why I stuck to one character where I came from, so I could clearly track my progress. Use the character or their setting as a testbed for new ideas, and if they don't work, trim off what doesn't work until it does work, or repurpose as needed. So for example, if the first attempt at a given plot line doesn't work, take the time to refine it, determine what went wrong, and reboot as able. Roleplaying is a form of writing, and thus an art, so one should take the time to make it beautiful, but not be afraid to reframe ideas as they come. Okay, now I'm really unsure if I'm making sense, or if my rambling has just gone down into pure randomness. I'll end here, since I'm unsure what else to do or say, to get back on track and the like. I hope this was enjoyable for your reading pleasure, and good for a response. I am enjoying our discussion.