Name (Former): Christian Light Name (Character): Indiana Jones(an inside joke on his part, due to his love of adventuring, and now he's stuck with it) Age: 22 Appearance: Standing at an imposing seven feet due to his race of Dragonkin, Indiana was presumably a fire dragonkin, due to his red scale color, with a toothed snout and small, yet free moving eyes in his skull. He often wore traveling clothes, and while having horns, often tried to perch a fedora atop his head, one of the few times he bought an item that had almost no direct benefits in gameplay for personal appeal. He almost always has a crossbow handy, and various assorted items ready for usage, but thanks to the storage system, isn't usually visible. Character Level: 40 Character Class: Artificer Personality: A kind hearted player who despite his fearsome appearance, had a love for helping others. Whereas some who went his route did so for the power that came with being able to craft valuable magical items, he did it out of a love for adventure, to aid others. Why charismatic and confident in the game, this hides a nervous fellow, who was always nervous about fitting in, and in part took a path to stand out to inspire others. Studious and observant, his tendency to binge read information makes him both a valuable source of data, and a dangerous foe due to his extensive knowledge. While most players will just run in and slash, Chris will carefully investigate his surroundings, looking for hidden monsters, doors, or treasures. Or traps. He makes mental notes, and will, if able, leave markers for other players to know where to not step, or where hidden enemies are. Always check the ceiling, never know what's up there. Abilities: Dragon's Breath - A racial skill that allowed the player to breath an element tied to their race's heritage. In Indy's case, it was traditional flames, in a spread like pattern. However, it could only be used once a day. Dragonscale - Takes reduced damage due to his dragonic nature. Unless its a weak spot, then its normal damage. Identify - A basic spell that allows one to identify an item of a magical nature, its akin to appraisal. Detect Magic - An omnidirectional spell that tells a user if any magic is present in an area, can be used to detect magical items, or opponents with magic, or hidden spells. Other abilities will be implemented as needed or thought up(Not limiting myself here now, so much as I am just moving carefully, no need to be super crazy all at once). Skills: As a more hybrid-esque class, Artificers have a skill tree that revolves around the production of items, magical or not, but primarily magical. Combining features commonly found in crafting and artisan related classes, a good Artificer benefits from careful resource management, and careful time management. Not recommended as a class for beginners, or casual players, or for the more aggressive playing style of some. The Artificer takes their time, and as such, are seen as a valuable commodity in the game's economy, due to the ability of high level artificers to make incredibly rare and powerful items. Artificers are most commonly found in hub areas, but some can be found in the wilderness, seeking out dungeons or areas overlooked for rare items to add to their collection. While incredibly valuable, they aren't good for direct combat, instead relying on ranged combat or simple weapons, and are best when supporting a tank type class, or as the loot carrier in a party. While unclear what would happen with them in the new expansion, the adventurous nature of Artificers, and their overall usefulness as crafters, would likely benefit. Backstory: An American player, who moved to Japan as part of his studies, and was part of Heaven's Door, a crafting guild dedicated attaining status as one of the top guilds in the game via various trades. An aspiring archeologist in the outside world, and a college student in his final year, Chris was a lore fanatic, digging into the game's secrets whenever new information came out, using his love for exploration to roam the world, whether by himself or with others. While Dragonkin weren't as common as other players, due to being in part, seen as "ugly" by most, Chris's own love for dragons, especially the western types drew him to the often overlooked type. Mix in his love of adventure, and it explains his pick of the more recently added artificer. In part why he named himself Indiana Jones. He was frugal with his ingame resources, only buying accessories he felt were really needed, though it wasn't unheard of him to spend a lot of game currency on rare magical items or components, partly making him a lower ranked member of the guild, despite being the valuable Artificer class. He tended to keep to himself even with the guild, often spending long times away, with only one or two other members tagging along. But those were his friends, who he cherished, and took care of. He often gave them the magical items he made, preferring the support role, due to a slight aversion to extreme violence. For him, it wasn't about being the best, but about enjoying the journey along the way, and a small blog he ran when not playing, chronicled his experiences from just going out and enjoying the world the developers had crafted, seeking out the lesser visited areas, even if it meant hours of work just to get the perfect picture. As the hours ticked down towards the servers going down to add in the new update, Chris had returned his character to his workshop at the Guild Headquarters, for safety reasons, adding finishing touches to an NPC he'd been working on incase he ever had to go out by himself again, as admittedly, the long hours aloe did in fact, bother him, having no one else to share them with in real time, even if a creature he had made, as opposed to a friend, was that person. It didn't bother him, perhaps a clue to his own aloofness, or his desire for well, a sibling. That was the curse of an only child, let alone a stranger in a foreign land. So he had created a hunter NPC elf named Meg, after another game character, or at least their nickname, and as the time slipped away that night, he had turned from working on her skill tree, racial traits, and equipment, to personality. It was easy enough to code in the character's personality to be a bit of a big sister type figure, but not in the aggressive "I'm going to beat the crap out of you if you don't behave," but more the "We're in this together, so let's get going." A fellow explorer in other words. He had no idea just what was waiting around the corner for him, for while he was aware of the strange bug, due to commentary in the chat rooms, he had paid it no mind, chalking it up to a random bug that would be fixed come the new expansion. And such things always happen to other people, right? Other: Chris, despite not being one to spend resources where they were not "needed", decided to invest time, patience, and resources into making his NPC Meg, perhaps a hint to his own occasional sense of loneliness. Meg, being an elf he programmed to be like well, a friend and a sister. So imagine his surprise when she came to life, and started playing the part of a sister. His extensive knowledge of the game's lore and inner workings, and exporative nature means he's been almost everywhere a level forty player can go, and well, he's gathered information from others. While unaware of what's to come, that knowledge is going to come in handy later.