Woah, that moved quickly. Here's my sheet [hider=Eurysthenes][center] [h1][color=8A0886]Ė̶̮̬̿͗̀̐̓̕̚͝ư̷̧̫̖̳͎̤̳͇̪̦̙̩̙͕̣̝̞̩̎̽̽͌̅̚r̶̙̩̳͙̹̺̩͋͆̌͂̐̅̐̓̀̅̎̐̌̈́̕̚͝y̴̱͙̼͕̖͙̹̐̃͐̾͒͊̉͑̀̚ş̴̨̧̨̣̭̰͙͚̣̺̗̯̻͈̫̬͕̼̍̀͋̏͜͝t̵̢̧̪͎̝͍͇̜͍̤͕̟̟͈̪̯̆̈́̂̈́͆͌̒̍̓̿͒͆̓̇̉͘ͅḧ̷͕̰͖̘͕̦͍͔́͗͗̏́ͅͅe̸̢̧̦͉̗̰͇͖̭͚̼̝̙̝͇̤̤̼̲̋̏̆̎̇͒̈͝n̷̫͎̹͇͖͎̩̼͉̬̤̥̪͉͖͚͐͋̒͛͝ͅͅe̵̙̮̣̯̭̫͈͍̮͈͝s̶̨̧̯̻̤͍̱̦̹̩̖̪̠̬̟̑̏̋̏͊̑̽̕͜[/color][/h1] [img]https://i.pinimg.com/564x/92/51/9b/92519b542806e14f6920a22962cd7eea.jpg[/img] [color=8A0886][h3][b]Ť̸̤̪ḥ̷̈́ê̴̡ ̴̲͉̔Ï̸̪̅n̵̞̂̽f̶̻͑̇î̷̬̏n̸͉̬͊̕î̵͖̱͑t̸̫͋ẹ̸̫̏ ̷̛̱͍̊M̷̧̟̑ä̷̝̜́z̸͖̏e̵̫̤̓́[/b][/h3][/color] The Infinite Maze is a middling far celestial sphere with ludicrously thin borders. As no surprise to anyone, it is maze as far as the eye can see. The walls constantly shift, puzzle locks, riddlekeepers, false tiles, steel knots, and other strange beings exist in here, ready to block your way. Once you go in, you cannot go out unless Eurysthenes wishes it to be so. Above the maze looms a thousand and more deep blue eyes that make up the sky. Lucky you would be to see them all at once, however. The walls of the maze are so mightily high that even if you climbed for seven years, you wouldn't see the outside. At the ever shifting, entropic crux of the maze resides the God of riddles themself, Eurysthenes. The effect on Galbar is apparent in how it muddles minds and twists tongues. When somebody becomes confused or otherwise has a lapse, The Infinite Maze could be to blame. As a more physical manifestation, it contorts the nearby landscape to appear Mazelike in structure: stone becomes engraved, trees grow at odd angles, birds ask you riddles. The Maze itself holds little to no danger. When inside, one would be hard pressed to die by the hand of anyone. Thirst is far more likely to take its toll before any form of physical punishment, and even then its not like water cannot be found within the Maze. Those inside do not age physically, allowing them to roam as long as they like. Due to the entangling nature of the Maze, it tends to go everywhere in the Celestial layer. It maintains connections with the following spheres: ●The World Tree: The natural connection takes the form of a gross mangrove swamp, where getting lost is inevitable. ●The Lustrous Garden: This connection is a series of mazelike sky bridges descending to the start of the maze proper. ●So'E: Whenever somebody walks too far from the manor in this sphere, the become shrouded in a thick fog. Going further causes one to find the edge of the maze as it pops up around them. ●The Blue: The Temples in the Blue that are closer to the Maze become influenced by its presence, transforming into traps, twisting and forming and snaring. Soon enough, one will find themselves trapped in the maze. ●The Sky of Pyres: A one way connection from the maze to the sky serves as the only real lethal punishment in the maze. If you take a wrong turn, the walls turn to fire, and shortly after, the eyes in the sky become distant bonfires. You are now in the Sky of Pyres, and you will be burned. ●The Observatory: Where the Maze nears Abanoc's domain, the walls become translucent, and the eyes begin to change colour. Within the walls are stars, and the eyes are copies of Abanoc's, which is telling of the fact that he can see through them. Soon enough, if you continue towards the observatory, you'll find yourself free of the maze, in Abanoc's domain. ●The Great Dark: In one hallway in the maze you may find yourself walking down and straight for a while. The hallway seems to go forever, and eventually you feel your boots becoming soaked. Hours and hours and months later, a pitch black wall of water is reached. This is the entry to The Great Dark. [color=8A0886][b]Portfolio:[/b][/color] [i]Slippery as a fish, more passive than a craven, harder than metal. Real as a wish, as loving as a haven, testing your mettle[/i] [hider=Open if you're a sellout and won't solve the riddle] Eurysthenes is the God of Puzzles and that which is is puzzling. This may not sound particularly impressive, but you'd be mistaken. Often, puzzles are thought of only in relation to leisure and health. Thinking of them like this is narrow, as puzzles can arise anywhere there is something to solve. New discoveries are puzzles of sorts, especially when related to sciences. Thinking your way out of a difficult position is solving a puzzle. Even something as mundane as a weekly budget is a puzzle of sorts. Legal contracts, paradoxes, locks, mazes, riddles, strange entropic magics, philosophy, and certain madnesses are all examples of puzzles in one form or another. Any and all of these are Eurysthenes' domain. [/hider] [color=8A0886][b]Persona:[/b][/color] By and large, Eurysthenes is a jokester who just wants to make things for others to work out. They love nothing more than the look of confusion turning to that of delight when one of their contraptions are solved. Others might see them as annoying at worst. They want nothing to do with violence, not because it's blunt and uncivil, but simply because they have no aptitude for it. All this being said, were there ever any real threat, Eurysthenes would not hesitate to lend aid to other gods in any way they can. Usually, this would include elaborate cages to escape from, and locks that can only be solved by careful thought. Should they engage a threatening party in conversation, they would lay small conversational traps that may lead the unassuming to accidentally reveal weaknesses, or even allow Eurysthenes control over them. To their followers, Eurysthenes is as kind as possible, while still maintaining punishment for those who do wrong by them. Generally speaking, they will give more than they take where possible. However, this does not mean that they would be taken advantage of. Should they spy this happening, it would be met with swift and unending purgatory within The Infinite Maze. Among other gods, they are kind and civil, though somewhat quiet in larger groups. Where they really thrive is one on one, where they become very animated and eager. They don't discriminate their company, either. They'd just as soon spend time with Narzhak as they would Aelius, so long as Eurysthenes gained something. Even if that something is just a good time. [color=8A0886][b]Appearance/Form:[/b][/color] Somewhat appropriately, Eurysthenes has taken the form of one large, multi piece, three dimensional puzzle. They may rearrange the pieces as they see fit to create different images, but may never change the number of pieces, or send pieces away from themself. Most commonly, they project themself as a tall, skinny humanoid with seven arms and wide hips. Their 'skin' is commonly found to be a deep blue, with hints of purple, red, and green. They appear well maintained and untouched by war, keeping hair, nails, and face well kept and clean. [color=8A0886][b]Musical Theme:[/b][/color] [hider][youtube]https://www.youtube.com/watch?v=of_BPHHHY1w[/youtube][/hider] [/center][/hider]