[center][h2]✧DAY 26 - Dungeon, "Endless Green"✧[/h2] 7/09/2076[/center] [center][youtube]https://www.youtube.com/watch?v=B5LPWRAo7YE[/youtube] [img]https://i.imgur.com/rQLBDwK.jpg[/img][/center] [hider=Dungeon Map 1][img]https://i.imgur.com/qSfQRGg.jpg?1[/img] - The entire dungeon is MUCH bigger. It was split up into a grid by the Council, each section being assigned to one combat unit (a Guild or a party). [i]Last Genesis[/i] is tasked with clearing this area, known as "Area C4". - Goal is to find the stone totem(s) in this area and destroy them. [/hider] A brief rest period followed the bridge combat, allowing for Players to catch their breaths and replenish anything they required, including cooldowns on their abilities. An opinion was filed from one of them suggesting that waiting longer might allow the Totem to spawn more monsters but all and all it was decided that getting everyone back to top conditions took priority. March to the ruins was relatively brief, as the party encountered no real resistances, both from monsters and terrain, since the bridge. Green, rolling hills with fresh grass. Blue sky with spots of pure-white clouds. Gentle breeze that swept through, tickling the skin. It'd be a perfect day for an outdoor picnic if it wasn't for the hordes of vicious monsters that only ended up getting decimated. Ruins were fairly large; by the looks of it, it seemed to have been a large watchtower or something along that line. The broken stone remnants formed a sort of a "fence" around the totem which stood right in the middle of it. Totem looked like a pillar of sorts, multiple cylindrical shapes stacked on top of each and other and carved with runes that couldn't be read. It couldn't have been more than 8 feet tall and 3 feet wide. Around the Totem, there were goblins. Mean ones too by the looks of it. They were all alerted as soon as you step into the area around the ruins. [hider=Goblin Shaman 1] [center][img]https://i.imgur.com/fJjSxnX.png[/img][/center] [b][u]Level:[/u][/b] 15 [b][u]Heath:[/u][/b] 4,000 [b][u]Mana:[/u][/b] 6,000 [b][u]STR:[/u][/b] 11 [b][u]AGI:[/u][/b] 20 [b][u]INT:[/u][/b] 50 [b][u]STM:[/u][/b] 10 [b][u]Skills:[/u][/b] Staff Wielding 50 Gathering 20 Dancing 30 Healing 30 [b][u]Spells:[/u][/b] Goblin Wardance - Channeling. All 'Goblin' units around gain +15 all Attributes minus HP/MP and gain +10 main weapon wielding Skill. 500MP. Greenskin's Blessing - All friendly units affected by Goblin Shaman's spells will heal 500HP. Passive. Blood Boil - User makes target unit gain +10 AGI for a few moments. 200MP. Foul Strength - User makes target unit gain +15 STR for a few moments. 200MP. Zzap! - User zaps target with a green beam, dealing high damage to a single target. 300MP. [b][u]Items:[/u][/b] Leather Armor (Rare) Goblin's Barbaric Staff - User's spells targeting 'Goblins' will have 10% amplifications. Shaman's Headdress - User takes 10% less melee damage. [u]Status:[/u] [/hider] [hider=Goblin Shaman 2] [center][img]https://i.imgur.com/fJjSxnX.png[/img][/center] [b][u]Level:[/u][/b] 15 [b][u]Heath:[/u][/b] 4,000 [b][u]Mana:[/u][/b] 6,000 [b][u]STR:[/u][/b] 11 [b][u]AGI:[/u][/b] 20 [b][u]INT:[/u][/b] 50 [b][u]STM:[/u][/b] 10 [b][u]Skills:[/u][/b] Staff Wielding 50 Gathering 20 Dancing 30 Healing 30 [b][u]Spells:[/u][/b] Goblin Wardance - Channeling. All 'Goblin' units around gain +15 all Attributes minus HP/MP and gain +10 main weapon wielding Skill. 500MP. Greenskin's Blessing - All friendly units affected by Goblin Shaman's spells will heal 500HP. Passive. Blood Boil - User makes target unit gain +10 AGI for a few moments. 200MP. Foul Strength - User makes target unit gain +15 STR for a few moments. 200MP. Zzap! - User zaps target with a green beam, dealing high damage to a single target. 300MP. [b][u]Items:[/u][/b] Leather Armor (Rare) Goblin's Barbaric Staff - User's spells targeting 'Goblins' will have 10% amplifications. Shaman's Headdress - User takes 10% less melee damage. [u]Status:[/u] [/hider] [hider=Goblin Brute 1] [center][img]https://i.imgur.com/cqcRJsq.png[/img][/center] [b][u]Level:[/u][/b] 12 [b][u]Heath:[/u][/b] 7,000 [b][u]Mana:[/u][/b] 2,000 [b][u]STR:[/u][/b] 45 [b][u]AGI:[/u][/b] 25 [b][u]INT:[/u][/b] 3 [b][u]STM:[/u][/b] 5 [b][u]Skills:[/u][/b] Club Wielding 60 Swimming 20 Climbing 25 [b][u]Actions:[/u][/b] Bruiser - As long as there are other friendly 'Goblin' units around, User gains 15% Natural Resistance. Passive. Barbaric Strength - User gains 10% chance to deal double damage with normal attacks. Passive. Club Swing - User swings their weapon in a cone infront of them, dealing moderate damage to all units hit. 200MP. Hard Punch - User punches a single unit in melee range to deal high damage. Target is knocked back and stunned. 300MP. [b][u]Items:[/u][/b] Leather Armor (Uncommon) Goblin Warclub - Units hit with this weapon has 5% chance of having 1 defensive item destroyed at random. [u]Status:[/u] [/hider] [hider=Goblin Brute 2] [center][img]https://i.imgur.com/cqcRJsq.png[/img][/center] [b][u]Level:[/u][/b] 12 [b][u]Heath:[/u][/b] 7,000 [b][u]Mana:[/u][/b] 2,000 [b][u]STR:[/u][/b] 45 [b][u]AGI:[/u][/b] 25 [b][u]INT:[/u][/b] 3 [b][u]STM:[/u][/b] 5 [b][u]Skills:[/u][/b] Club Wielding 60 Swimming 20 Climbing 25 [b][u]Actions:[/u][/b] Bruiser - As long as there are other friendly 'Goblin' units around, User gains 15% Natural Resistance. Passive. Barbaric Strength - User gains 10% chance to deal double damage with normal attacks. Passive. Club Swing - User swings their weapon in a cone infront of them, dealing moderate damage to all units hit. 200MP. Hard Punch - User punches a single unit in melee range to deal high damage. Target is knocked back and stunned. 300MP. [b][u]Items:[/u][/b] Leather Armor (Uncommon) Goblin Warclub - Units hit with this weapon has 5% chance of having 1 defensive item destroyed at random. [u]Status:[/u] [/hider] [hider=Goblin Brute 3] [center][img]https://i.imgur.com/cqcRJsq.png[/img][/center] [b][u]Level:[/u][/b] 12 [b][u]Heath:[/u][/b] 7,000 [b][u]Mana:[/u][/b] 2,000 [b][u]STR:[/u][/b] 45 [b][u]AGI:[/u][/b] 25 [b][u]INT:[/u][/b] 3 [b][u]STM:[/u][/b] 5 [b][u]Skills:[/u][/b] Club Wielding 60 Swimming 20 Climbing 25 [b][u]Actions:[/u][/b] Bruiser - As long as there are other friendly 'Goblin' units around, User gains 15% Natural Resistance. Passive. Barbaric Strength - User gains 10% chance to deal double damage with normal attacks. Passive. Club Swing - User swings their weapon in a cone infront of them, dealing moderate damage to all units hit. 200MP. Hard Punch - User punches a single unit in melee range to deal high damage. Target is knocked back and stunned. 300MP. [b][u]Items:[/u][/b] Leather Armor (Uncommon) Goblin Warclub - Units hit with this weapon has 5% chance of having 1 defensive item destroyed at random. [u]Status:[/u] [/hider] [hider=Goblin Brute 4] [center][img]https://i.imgur.com/cqcRJsq.png[/img][/center] [b][u]Level:[/u][/b] 12 [b][u]Heath:[/u][/b] 7,000 [b][u]Mana:[/u][/b] 2,000 [b][u]STR:[/u][/b] 45 [b][u]AGI:[/u][/b] 25 [b][u]INT:[/u][/b] 3 [b][u]STM:[/u][/b] 5 [b][u]Skills:[/u][/b] Club Wielding 60 Swimming 20 Climbing 25 [b][u]Actions:[/u][/b] Bruiser - As long as there are other friendly 'Goblin' units around, User gains 15% Natural Resistance. Passive. Barbaric Strength - User gains 10% chance to deal double damage with normal attacks. Passive. Club Swing - User swings their weapon in a cone infront of them, dealing moderate damage to all units hit. 200MP. Hard Punch - User punches a single unit in melee range to deal high damage. Target is knocked back and stunned. 300MP. [b][u]Items:[/u][/b] Leather Armor (Uncommon) Goblin Warclub - Units hit with this weapon has 5% chance of having 1 defensive item destroyed at random. [u]Status:[/u] [/hider] [hider=Goblin Brute 5] [center][img]https://i.imgur.com/cqcRJsq.png[/img][/center] [b][u]Level:[/u][/b] 12 [b][u]Heath:[/u][/b] 7,000 [b][u]Mana:[/u][/b] 2,000 [b][u]STR:[/u][/b] 45 [b][u]AGI:[/u][/b] 25 [b][u]INT:[/u][/b] 3 [b][u]STM:[/u][/b] 5 [b][u]Skills:[/u][/b] Club Wielding 60 Swimming 20 Climbing 25 [b][u]Actions:[/u][/b] Bruiser - As long as there are other friendly 'Goblin' units around, User gains 15% Natural Resistance. Passive. Barbaric Strength - User gains 10% chance to deal double damage with normal attacks. Passive. Club Swing - User swings their weapon in a cone infront of them, dealing moderate damage to all units hit. 200MP. Hard Punch - User punches a single unit in melee range to deal high damage. Target is knocked back and stunned. 300MP. [b][u]Items:[/u][/b] Leather Armor (Uncommon) Goblin Warclub - Units hit with this weapon has 5% chance of having 1 defensive item destroyed at random. [u]Status:[/u] [/hider]